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Updated:04-10-10 01:13 PM
Created:08-07-09 08:37 PM
Downloads:26,411
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aTotemBar  Popular! (More than 5000 hits)

Version: 1.0a
by: Arimis [More]

aTotemBar is a simple totem addon that allows you to move, hide, and scale Blizzard's Default Totem Bar.

Its compatible with most other bar mods:
For Bartender4, Disable the Totem Bar
For Dominos, Disable the Dominos_Totem addon
For rActionBarStyler, no changes needed.

Commands:
/atbar lock
- This toggles the bar position lock. When the frame is black the bar is dragable.

/atbar hide
- This toggles the visibility of the bar

/atbar scale x.x
- Sets the scale of the bar, replace x.x with numbers (ie: 0.9)

**OmniCC or a similar addon is required to add numbers to the timers.

Version 1.0a:
Button Spacing: Adjust in the .LUA

Version 1.0:
Changed the Shaman and Level checks to use the same mechanics that Blizzard has built-in. (Hopefully no more random Nil errors)
Rewrote all the timers to be more efficient. It will also clear the timers when your totems are destroyed from out ranging them.
Default Value should now be set properly upon first run.
Corrected Right-Click to destroy totems.
Timers can now be disabled by setting "aTotemBarTimers = false" in the .lua
Blizzards Timers can now be disabled by setting "BlizzardTimers = false" in the .lua
*Both timers are enabled by default.
**If you're updating, you can safely delete embeds.xml from this addon's folder.

Version 0.8:
TOC Bumped for 3.3
Timers added (Consider this a Beta feature for the time being) *Option to disable coming shortly

Version 0.7:
Shaman Check revised again. Checking for Shaman and Level 30 or greater instead of checking for the default bars existence.

Version 0.6:
Shaman Check Take 2 - Removed the OnLoad() in favor of a check elsewhere (based on Tukz Feedback)

Version 0.5:
Now disables if you're not a Shaman or if you don't have the new Totem Bar yet. - Thanks Tukz
Fixed a small typo.

Version 0.4:
Reworked the frame code to use a completely custom frame instead of attempting to control the default. This should take care of the occasionally position loss.
User Request - Added a command to set the scale.

Version 0.2:
Removed the disable based on class code for the time being.
Tweaked the startup function a little bit.
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Unread 02-20-10, 07:41 PM  
ronjon
A Kobold Labourer
 
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would it be possible to hide them and make them show on mouse over? (the whole frame that is)
Last edited by ronjon : 02-20-10 at 07:42 PM.
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Unread 02-20-10, 03:35 PM  
Arimis
A Kobold Labourer
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Forum posts: 1
File comments: 50
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Timers have been added. Please post any issues.

@Rainrider
I'll look at skinning

@Led ++
It's limited to level 30 because that's when you get the first Call spell (unless I missed a change somewhere)

@Regolith
Vertical totems may not be possible (with this addon at least). This addon is meant to be dead simple and use as much as Blizzards code as possible. I'm pretty sure the element buttons are a package deal, but I'll look into it.

@kjar011
The only time I've personally experienced this issue is when I was trying to use two different addons to modify the totem bar or it's usage.
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Unread 02-18-10, 01:34 PM  
Rainrider
A Firelord
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Does anybody know of a way to reskin the buttons? I thought it should be possible through rActionButtonStyler but nothing happens. Would be very grateful for any help
Last edited by Rainrider : 02-18-10 at 03:53 PM.
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Unread 02-10-10, 07:20 AM  
Led ++
A Frostmaul Preserver
 
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Perhaps a silly question but, why do you wait untill lvl 30 to show the addon?

I know edited it to lvl 10 (since my shammy is lvl 10) and it works fine. So why wait?
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Unread 02-04-10, 07:45 PM  
Imakefood
A Warpwood Thunder Caller
 
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...I can't move mine, like out of combat even. It makes me sad cuz I rlly rlly rlly liked this addon when i could move it...but now it's stuck in the wrong place. Any suggestions on how to fix this?

Thanks
Last edited by Imakefood : 02-04-10 at 07:45 PM.
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Unread 01-15-10, 07:34 AM  
Regolith
A Murloc Raider

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Feature Request

So far, I haven't had the "mysteriously moving totem bar" bug other users have reported, but I do have a feature request.

In addition to being able to move the bar, can we rotate it? If I could rotate the totem bar 90 degrees and have the fly out menus open to either the right or left, that would be pretty nice.

Thank you for considering this.
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Unread 01-05-10, 03:35 PM  
kjar011
A Kobold Labourer

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aTotemBar moving by itself

I lock aTotemBar in the position I want to have it and in certian situations it will move back to the default blizzard position for the bar. This is an issue that has been bugging me for a while, but I've only just managed to confirm when it occurs. It seems to occur when you exit the Interface options menu every time. I have also known it to occur then being invited to a party and when entering instances. When you unlock the bar again the black background seems to stretch to the width of where the right side of the bar was in my position. Only width changes, not height (vertical position does however)

Happy to post screen shots if I'm not making sense. Hope this can be easily fixed. Thanks for the great addon.
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Unread 01-03-10, 02:47 PM  
Arimis
A Kobold Labourer
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Forum posts: 1
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Finally getting a chance to update this.

The not being able to change in combat is more than likely what they call a "Taint." That's when you get the yellow "Interface action failed because of an AddOn." Unfortunately this is more than likely, caused by another addon as my mod reuses pretty much all Blizzard's Default code. If you go back through the comments you'll see some reports of similar issues (Dominos used to cause this for me).
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Unread 01-01-10, 05:34 PM  
Jadessia
A Kobold Labourer
 
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Re: Re: in combat

seems to be tooltip mods thats causing this error. when i turned off aTooltip i could switch in combat again.
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Unread 12-24-09, 11:03 PM  
FarseerLolotea
A Deviate Faerie Dragon
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I miss this add-on, and will cheer IRL when it's finally updated.
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Unread 12-21-09, 05:40 AM  
Cityhunter0505
A Kobold Labourer

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Hello,

Any update or ETA on a fix about not being able to change totems in combat?
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Unread 12-10-09, 03:41 PM  
moonshade
A Kobold Labourer

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Love this addon. Thank you. I use it w/ Macaroon! for my UI & it works great. I recently dual-speced elemental/resto. I noticed yesterday that if i changed specs & configure my totem sets, they are not saved when i switched back. Particularly if i have Totem of Wrath in Ele spec & set it as Flametongue in resto. When i switch back to elemental, the Fire totem slot is empty.

I don't know if this is a recent thing due to the patch or if the function was nvr there to begin with, but it would be great if that function was available.

Thank you.
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Unread 12-08-09, 01:21 PM  
Arimis
A Kobold Labourer
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It's been a while since I updated this. Now that 3.3 is upon us, I'll work on an update as soon as the servers are back up. Sorry for the delays!
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Unread 12-07-09, 04:20 PM  
jordanhowell
A Kobold Labourer

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Unhappy Lua error

hey man i really like the idea of this addon and i have been using Roth Ui for a while now so was excited about this totem bar when zork recommended it. i loaded it and tryed the /atbar hide command to toggel it on cause it wasn't visable and this lua error popped up, and im using the latest update of roth for patch 3.2. any help would be appreciated. tx

Message: Interface\AddOns\aTotemBar\aTotemBar.lua:78: attempt to index upvalue 'aTotemBar' (a nil value)
Time: Mon Dec 7 16:13:48 2009
Count: 2
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
(tail call): ?
(tail call): ?
[C]: ?
Interface\AddOns\aTotemBar\aTotemBar.lua:78: in function `?'
Interface\FrameXML\ChatFrame.lua:3508: in function <Interface\FrameXML\ChatFrame.lua:3461>
[C]: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3177: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3201: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: msg = "hide"
editbox = ChatFrameEditBox {
0 = <userdata>
autoCompleteFormatRegex = "%2$s%1$s"
at3matches = <table> {
}
SetText = <function> defined =[C]:-1
curMatch = 0
pMatchLen = 0
chatFrame = ChatFrame1 {
}
autoCompleteRegex = "^((/[^%s]+)%s+)([^%s]+)"
matches = <table> {
}
language = "Orcish"
wimIsVisible = <function> defined =[C]:-1
autoCompleteXOffset = 35
IsVisible = <function> defined @Interface\AddOns\WIM\Sources\Hooks.lua:25
at3curMatch = 0
HighlightText = <function> defined @Interface\AddOns\WIM\Sources\Hooks.lua:51
wimHighlightText = <function> defined =[C]:-1
text = ""
IsShown = <function> defined @Interface\AddOns\WIM\Sources\Hooks.lua:33
hookedByAceTab3 = true
lastKeyPress = 0
setText = 0
tabCompleteIndex = 1
Insert = <function> defined =[C]:-1
wimIsShown = <function> defined =[C]:-1
}
command = "hide"
rest = ""
(*temporary) = nil
(*temporary) = nil
(*temporary) = ""
(*temporary) = "SHAMAN"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index upvalue 'aTotemBar' (a nil value)"
aTotemBar = nil
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Unread 12-06-09, 07:44 AM  
Cityhunter0505
A Kobold Labourer

Forum posts: 0
File comments: 6
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Not sure if the author even reply/update anymore, but... two things:

1. you cannot change totem in combat; there's no error whatsoever showing up.

2. the bar is overwritten by other element of your UI:
http://i717.photobucket.com/albums/w...otemBarPic.jpg
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