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Updated: | 10-28-13 11:39 AM |
Created: | 07-14-09 09:30 AM |
Downloads: | 8,427 |
Favorites: | 59 |
MD5: | |
Categories: | Chat Mods, Data Broker, RolePlay, Music Mods, Developer Utilities, WoW Tools & Utilities |
AudioX provides players with the ability to explore almost every World of Warcraft sound samples (there's almost 50,000 ). It also allows you to exchange samples with other AudioX users via chat hyperlinks.
When updating to AudioX II 4.3.0 it is important that you backup your existing audiox favourites list (WTF\Account\(user)\SavedVariables\AudioX.lua). The first time you start WoW after updating AudioX you should enable AudioX_FixFavs. This will process your current AudioX favourites and ensure they match up with the latest soundlib. FixFavs will disable itself upon completion.
Translators needed - please apply localizations here
Current Features
AudioX:
- Displays samples as chat links (either in text or icon form).
- Clicking on an AudioX chat-link play samples.
- AudioX links work in custom channels, without any other chat mods required.
- Exchange AudioX chat-links with other AudioX users by shift+clicking to insert the link into your outgoing message.
- Insert the full /script PlaySoundFile(...) command into an outgoing message by alt+clicking AudioX links.
- Silence audio playback by ctrl+alt+clicking any AudioX link (max of once every 5 seconds).
- Ctrl+clicking links adds them to AudioX's favourites list.
- Handles AudioX Search loading.
- Tooltips on links.
- Localization support.
AudioX Search (Optional):
- Search through 54,932 World of Warcraft samples.
- Sample library contains all of the samples up to and including 5.4.17399.
- Play samples by a short index number (handy in macros).
- Define how many results AudioX returns per search.
- Crop links to limit word wrapping.
- Continue searches from the end your previous search onwards, or backwards.
- Start searching from a specific index (to skip unwanted samples).
- Create and display output to a seperate AudioX chat tab.
- Allows searching of your AudioX favourites.
- Optionally use pattern matching in searches.
- Features a miniAPI for 3rd party AudioX UI developers.
- Localization support.
- Framework for translating keywords into EnUS prior to searching.
AudioX Options (Optional):
- Set page length, line cropping, chat filter, index visibility, verbosity, chat tab and fav searching via Blizzards Addon Options panel.
AudioX UI (Optional):
- Resizable UI that lets you search, link and play.
- Scrollable search results.
- Adjustable fontsizes.
- Allows searching and management of your AudioX favourites.
- Demonstrates the use of the AudioX miniAPI.
AudioX UI Minimap Icon (Optional):
- Right-click draggable
- Toggles AudioX UI and AudioX Options.
AudioX Broker (Optional):
- Databroker plugin for launching AudioX UI and AudioX Options.
AudioX Who *BETA* (Optional):
- Builds a list of players in your guild/party/raid/battleground and friends list who can currently see AudioX chat links.
The AudioX_Who plugin has only received limited testing and requires a public beta to isolate any bugs. It is strongly advised that players using AudioX_Who read the associated FAQ
AudioX FixFavs (One Time Use):
- Updates favourites for use with AudioX II 4.3.0/1.
/ax s <text> Search for a sample with a path containing the specified keyword. E.g. /ax s brew
/ax d Page Down. Find next N results for current search. E.g. /ax d
/ax u Page Up. Find previous N results for current search. E.g. /ax u
/ax m <num> Continue search from a specific search match. E.g. /ax m 15
/ax b <num> Continue search beginning at the specified sample index. E.g. /ax b 1500
/ax r Refresh the last page of search results. E.g. /ax r
/ax i <num> Display path details for sample index. E.g. /ax i 12345
/ax favs [true/false] Toggle between searching SoundLib and Favourites. E.g /ax favs false
/ax who Lists who in your guild/party/raid/battleground is using AudioX II. E.g. /ax who
/ax ui Loads / toggles and AudioX II UI. E.g. /ax ui
/ax <arg> Results in the equivalent of /ax s <arg>. E.g. /ax brew
/ax ?? Help text page 2: Playing. E.g. /ax ??
/ax p <num> Play sample number (1 to n) from the current search. E.g. /ax p 16539
/ax pf <num> Play sample number (1 to n) from Favourites. E.g. /ax pf 512
/ax ps <num> Play sample number (1 to 20653) from SoundLib. E.g. /ax ps 15751
/ax mp <num> Play sample number (1 to n) from current search as music. E.g. /ax mp 16539
/ax mpf <num> Play sample number (1 to n) from Favourites as music. E.g. /ax mpf 512
/ax mps <num> Play sample number (1 to n) from SoundLib as music. E.g. /ax mps 15751
/ax sp <num> Play sample number (1 to n) from current search as sfx. E.g. /ax sp 16539
/ax spf <num> Play sample number (1 to n) from Favourites as sfx. E.g. /ax spf 512
/ax sps <num> Play sample num (1 to n) from SoundLib as sfx. E.g. /ax sps 15751
/ax q Quiet. Stop all sounds playing. /ax q
/ax ??? Help text page 3: Settings. E.g. /ax ???
/ax l <num> Limit the number samples each search returns. E.g. /ax l 10
/ax c <num> Crop sound paths to last N characters. 0 = Don't crop. E.g. /ax c 40
/ax n <num> Limit pathname display. 0 = filename only, 11 = Show all. E.g. /ax n 11
/ax f [true/false] Filter chat so that sample links are clickable. E.g. /ax f true
/ax g [true/false] Play non-.wav sounds as looping game music. E.g. /ax g false
/ax h [true/false] Hide the sample index numbers in search results. E.g. /ax h false
/ax x [true/false] Hide file extensions. E.g. /ax x false
/ax v [true/false] Verbose output that shows which sample is playing. E.g. /ax v false
/ax t [true/false] Output to "AudioX" chat tab. E.g. /ax t false
/ax a [true/false] Autoplay link samples received from other players. E.g. /ax a false
/ax e [true/false] Convert localised search keyword into english prior to search. E.g. /ax e false
/ax z [true/false] Search with pattern matching. E.g. /ax z false
/ax o <num> Auto-Volume level used if music volume is off. 0 - 10. E.g. /ax o 5
/ax k [true/false] Use icons instead of hypertext links. E.g. /ax k false
/ax options Loads / toggles the AudioX II Options. E.g. /ax options
/ax [?] Help text page 1: Commands. E.g. /ax ? or /ax
Several players have mentioned that they like to keep the number of enabled mods to a bare minimum.Minimap version:-
As AudioX is hardly essential in day-to-day World of Warcraft gameplay, I created a macro to allow you to keep the entire AudioX suite disabled (in addon options) until you need it, at which point clicking on the macro button would load the entire suite (without any need to reload) for the current game session. Xuerian has refined this macro as follows (it's a single line):-
/run for _,mod in pairs({"","_Search","_Options","_UI","_Minimap","_Who"}) do local m="AudioX"..mod EnableAddOn(m) LoadAddOn(m) DisableAddOn(m) end
/run for _,mod in pairs({"","_Search","_Options","_UI","_Broker","_Who"}) do local m="AudioX"..mod EnableAddOn(m) LoadAddOn(m) DisableAddOn(m) end
Note: You can still configure the AudioX to load whenever you start the game. This macro is a way to directly control if/when the AudioX suite loads.
Details in my Author Portal FAQ
While every effort has been made to ensure this mod is error free, you use this mod entirely at your own risk.
table.insert(TEMPLIST,position) TEMPLIST[position] = {string1="whatever",bool1=false,bool2=true}
table.insert(TEMPLIST,position,{string1="whatever",bool1=false,bool2=true})
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blackbeard |
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05-31-13, 10:35 AM | |
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Update for 5.3 pushed.
Have played with the addon a bit did some dailies , did a raid scenario and dungeon and it didn't break on me. I've only done a quick check tho. Please play with the addon a bit more and if you can find any Lua errors please report there here : http://www.wowinterface.com/portal.p...574&a=listbugs Number of sounds now at 53,119 updated for wow 5.3.0 build 16992
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 06-01-13 at 02:33 AM.
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Bluspacecow |
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05-29-13, 03:53 AM | |
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5.3 Update currently in testing.
Update on here soon Curse to be done once I can get the zip in a shape Curseforge is happy with. It's kinda squirrel-ly to upload to which is why it'll be updated here before Curse.
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html) |
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Bluspacecow |
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05-10-13, 03:55 AM | |||
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Working on an update as we speak but for now just do a replace all on all paths there to turn the back slashes into forward slashes.
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html) |
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Bluspacecow |
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04-28-13, 08:51 AM | ||
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Last edited by Brellison94 : 04-28-13 at 08:51 AM.
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Brellison94 |
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04-27-13, 01:19 PM | ||
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__________________
Author of AudioX: Explore 53,119 World of Warcraft 5.3.0 (build 16992) sound samples and link samples with other AudioX users via chat hyperlinks. Project maintained by Bluspacecow. |
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Eisa |
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04-23-13, 06:19 PM | |
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Any update on 5.2 leading up to 5.3?
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Brellison94 |
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12-20-12, 12:50 AM | |
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Have submitted a bug fix patch for a couple of errors I've made. I've also made an effort to go through and change all references to which patch it's updated to , build its update to and the number of sound samples to be consistent.
New version is 5.1.0/2 which should be available as soon as it's approved.
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html)
Last edited by Bluspacecow : 12-20-12 at 12:51 AM.
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Bluspacecow |
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12-03-12, 02:28 AM | |
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Have submitted an update to 5.1
I've tested the revised code to rewrite the event handlers as GetNumPartyMembers and GetNumRaidMembers now deprecated. I've also updated the sound sample library to 5.1 and tested the who function as well as the search function in game. Let us know about any issues you find with this update.
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html) |
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Bluspacecow |
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11-26-12, 11:18 PM | |
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I'm so sorry everyone ! I'm a really bad procrastinator
Looks like 5.1 is coming out tomorrow. Will be looking into working on updating this addon this week.
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html) |
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Bluspacecow |
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11-19-12, 06:22 AM | |||
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In the meantime I'd recommend disabling AudioX_Who until the updated code is made available (assuming it works). The rest of AudioX works fine without it.
__________________
Author of AudioX: Explore 53,119 World of Warcraft 5.3.0 (build 16992) sound samples and link samples with other AudioX users via chat hyperlinks. Project maintained by Bluspacecow. |
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Eisa |
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11-17-12, 03:46 PM | ||
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__________________
Author of AudioX: Explore 53,119 World of Warcraft 5.3.0 (build 16992) sound samples and link samples with other AudioX users via chat hyperlinks. Project maintained by Bluspacecow. |
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Eisa |
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11-17-12, 03:45 PM | ||
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__________________
Author of AudioX: Explore 53,119 World of Warcraft 5.3.0 (build 16992) sound samples and link samples with other AudioX users via chat hyperlinks. Project maintained by Bluspacecow. |
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Eisa |
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Mistral |
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10-31-12, 01:51 AM | |
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With Eisa's directions I've made a MoP version of the SoundLib file.
https://dl.dropbox.com/u/2978624/SoundLib.lua.zip It should decompress to a 3MB SoundLib.lua file. Goes in the AudioX_Search folder of your addons folder. Its just a text file with the paths of the sounds in it. Rename the one's that's in the AudioX_Search folder to SoundLib.backup to make a backup copy of it. Then just drag the new SoundLib file in. I've yet to look at the GetNumPartyMembers/GetNumGroupMembers issue tho. I've tested this without AudioX_Who installed. That'll be the next thing I'll look into and as soon as Eisa makes me co-author on this an update will be coming out.
__________________
tuba_man on Apple test labs : "I imagine a brushed-aluminum room with a floor made of keyboards, each one plugged into a different test box somewhere. Someone is tasked with tossing a box full of cats (all wearing turtlenecks) into this room. If none of the systems catch fire within 30 minutes, testing is complete. Someone else must remove the cats. All have iPods." (http://community.livejournal.com/tec...t/2018070.html) |
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Bluspacecow |
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