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Updated: | 07-12-10 04:01 PM |
Created: | 07-08-09 10:04 AM |
Downloads: | 6,263 |
Favorites: | 12 |
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((This can be considered a beta, Feedback welcome))
This is not Working with 4.0 a rewrite of this addon is in the thought process stage.
List of Slash commands:
/rc or /rollcraft - Slash command to open menu
/rc config -open config menu
/rc sheet <sheetname> - is the command to change sheets
/rc lock --locks/unlocks skill bar
/rc reset -moves skill bar to center of screen
/rc hidebar --hide/unhide skill bar, may also alt-right click LDB/Minimap icon
/rcoll - slash command to roll a skill or custom emote in combat, format of /rcoll <skill>, IE "/rcoll Strike" (skills are case sensitive), /rcoll <skill> <emote>
ie /rcoll Strike Test for a custom emote to be used with a preset skill and /rcoll <emote, IE /rcoll Test to use a defualt custom emote.
/taskroll or /trll - performs a task roll on a non attack move or emote, guages a players hit on their sheet for success chance, IE: /trll Attempts to cannon ball into the moon well
would result in you emoting you attempting to cannonball into a moonwell and weather or not you succeeded. IF you target someone with Rollcraft this result should display to them or to party if the option is enabled.
ABOUT
In RP there are things called Freeform or emote fight/duels, but there is one evident problem in those fights:
Bob attacks Rob.
ROB DODGES FOR INFINITY THEN KILLS BOB AND HE DIES AND THERES NOTHING HE CAN DO ABOUT IT
It's an exaggeration but you get the picture. How can this be solved? Enter: Rollcraft (beta)!
What is it?
Rollcraft is a tool to add combat rolls to free form RP combat by use of custom skills and rolled emotes. It removes the "he said / she said" aspect of freeform RP combat and imposes a very simple set of rules with randomization to the scenario, allowing players to fight without the ambiguity of a purely freeform duel.
Each person with the mod creates "character sheets" with a very simple set of statistics. When two people begin a bit of RP combat, they can use the mod to compare stats and automatically /roll for custom attacks.
How to get started:
Ingame type /rc, /rollcraft or Left Click the LDB launcher or minimap icon.
Click the character setup button, then type in the name you want, Click fill in boxes for a random set of stats or enter them yourself. Then click okay. Later you may come back here ot make a new sheet, load and edit a current sheet(by entering it name and clicking the fill button) or delete a sheet entirely.
Note if you have multple sheets right click on the LDB/Minimap icon or type /rc sheet <sheet name> to swap.
Now you click the Click ability editor button, your first step here is to select your sheet from the sheet drop down box. If you have skills for this sheet previously, click get skills to load up your skills into the second drop down, select it then click edit.
For now click add, fill in the boxes as you deem approite then click okay, click okay again on your inital screen to finish!
If you selected 'display on action bar' check on the skill editor, you should hopefully see the skills icon in the middle of your screen.
To move this type /rc lock to lock and unlock it
/rc config to set its scale and other options.
to hide it alt-right click the LDB/minimap icon
when you click the button it will use the skill.
On that note, to initate combat with someone with the mod, simply target them and use a skill. If you loose your target (by say clicking on the ground), you should still be able to use a skill on them until you target something/one else.
Whats that you say? you don't want to click a button? type /rcoll <skill>
plese note skill names are CASE-SENSITIVE!
you may also type /rcoll <skill> <emote> to add a custom emote then its default. Be careful however, as your fail/success emotes will not change, so try to keep things making sense.
Heck use /rcoll <emote> to do a custom emote entirely using the roll system. Note however, you will not have a success/fail emote attached to it just a roll.
Thats it. have fun!
There is now support for semi custom emote strings, like adding TARGET to and emote adding LIMB MOVE DIR will replace with a random limb (left arm, right arm, etc) a random movement (forward,backward etc), a random direction (north, south, etc) into the emote. example /rcoll Strike slices at TARGET 's LIMB may emote as Fethas slices at Tharion 's left arm
these will work for most of the /rcoll emots and can be used in the success and fail emotes. TAGET however is note accepted in those emotes and none of this works in /taskroll. You may open up roll.lua and edit the list of randoms as you see fit, i put it near the top, it also supports Custom ( CUS in the emotes) but you need to uncomment its parts in RCtextreplace function to work properly.
to-do:
--Damage checks
--Mount checks
--improvements to roll system...maybe
Other questions.
Q)What the heck is this GHM thing?
A)GHM is a frame framework made by Pilus author of the gryphonheart RP addons and used with permission. Please vist www.pilus.info and give him your support!
Q)I have a lib databroker display mod, but its crowded.
A)See if your display mod has an option to turn display on and off, turn off rollcrafts, the minimap button employs LibDBIcon so it should work on its own.
Q)Did you come up with the rolling system?
A)I helped but the brunt of it goes to Tharion Greyseer, Friend, Guildleader and pwner of demons.
Q)*looks at code, Explode*
A)I am a programmer (Ametuer at best) but LUA is still new to me..thus i am a Newb.
Q)Can i help you?
A)I will take suggestion of code and donations of the button.
Q)LAWWL!!!!11 this mod sucks!!!1111111111111qq!!!!!
A)Don't use it.
Q)Who the heck is Fethas?
A)Fethas/Aurorablade wrote this addon.
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Aurorablade |
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01-27-10, 02:44 PM | |
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Please, no apologies are needed!
I'm a visual individual. I can't help or give suggestions with lua coding as I have zero knowledge, yet I still wanted to help out. ^^" It is interesting to hear about having multiple "classes" for each character. I will have to do a bit more testing with actual functionality. Keep up the good work! |
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Sec |
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01-22-10, 10:43 PM | |
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Alot of the things you mention are just a limitation of the menu framework i use..its not perfect. so nothing i can do about the cut edges
There called classes as you can have more then one and each can be a diffrent 'class' for the character. I am making a few tweaks now, I cannot promise perfection but thank your for the advice. |
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Aurorablade |
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01-16-10, 01:20 PM | |||
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Hello! I decided to give this addon a shot and want to make some suggestions. These are some grammatical, spelling or styling suggestions/corrections. Although I have encountered some errors, I have not yet filled any bug reports because I'm not sure I am using the addon correctly.
General - Add tooltips when hovering over text fields (boxes) to provide short and concise direction explaining how to fill out each field. - Resize the buttons since the text is almost spilling out over the buttons. - Consider renaming "Class sheet" to "Character sheet". This seems more logical unless there is some specific reasoning for calling it "class". - For you screenshot examples, consider using the default UI; your tooltip addon's font face is hard to read. This will also give the user a better understanding of what the addon looks like so the user will not think a separate UI element/addon is created by Rollcraft. Increase the screenshot quality as well; this will help with legibility. Finally, change the font face and color for any explanations you overlay on your screenshots. Bold, straight text with an outline would work very well. "Welcome to Rollcraft" menu, please consider reworking the following: - Please consider reworking the paragraph with the provided text to fix present grammatical and spelling errors:
- Consider reworking the alignment so that all elements are centered. - Move "Hit %" text and box up to be in line with the other boxes/text. - Put a space between text and % sign. - Rework the "Blizzard Dialogue Box"-style boxes so that the left edge is not cut off. "Rollcraft Skill Editor" - The title for this frame is not concurrent with the name used on the button: "Ability Editor." Either change "Skill" to "Ability" or vice-versa to be streamlined. - Rework the flow for this page. I was simply clicking buttons in the order of which they were shown on the addon in an attempt to figure out functionality. I had no idea what button needed clicking first. Suggestion:
Last edited by Sec : 01-16-10 at 01:29 PM.
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Sec |
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11-10-09, 11:28 AM | |
A Frostmaul Preserver
Forum posts: 288
File comments: 204
Uploads: 0
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out of range but ..... WHAT is that ui! its sweet!!
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kasca |
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08-10-09, 11:44 PM | |
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actually i see where you put it on the GHI forums let me tweak stuff here.
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Aurorablade |
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08-10-09, 11:12 PM | |
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i fixed that bug and feel free to PM me on this site with a translation..i don't have all of it translated i need to work on that.
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Aurorablade |
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08-10-09, 05:56 AM | |
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Not able to add Skill
I tested a bit ...
after adding my german localization. When I try to add a skill it does not let close the "add skill window" via ok. Even with your original files it does not let my add any skill. Try to take a GHM from GHI 0.25. Same Problem. I use following addons on german client.
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jackprince |
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08-10-09, 04:26 AM | |
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hey there ...
Hey there Aurorblade. "Laruna" here from the pilus board
Congratulations for finishing this Addon with this superb idea. I talked about something similar to players on my realm to, cause it's a very good method prevent PowerRP but on the other hand allow powerfull RP. Another thing, I could not resist and translated it to german Where to send when tested? |
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jackprince |
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07-19-09, 12:17 AM | |
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Yeah its meant to be kind of a helper tool. Also for situations where you have a 'npc' char it might help out a lilttle.
I realize it not perfect. probably won't ever be but that's okay just makes me nervous sometimes about this being my first addon up and all. |
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Aurorablade |
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07-18-09, 09:47 AM | |
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This one definitely has its uses, and I may try it out.
Usually when I fight, I do it against monsters, so there's always a "DM" who has the final word (usually myself or my associate in the Auberdine community). This addon is not perfect, it's probably best suited for "RP encounters" against other people which you don't necessarily know. I'll have a go at it and see what happens. Could be fun. |
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IseriSwiftsong |
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07-15-09, 09:48 AM | |
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I am doing it both ways, i was messing with some prototyping for the other night. Its gonna be tricky to do and may leave with one buff/debuff active at a time for the sake of my sanity, it also may be more fair.
But i hope people are enjoying this as is, I do realize for it to be successful you need both players to have it but as i intended this to be a tool for those tricky situations it most likely is okay. Though i should say WE intended as it was the brainchild of a IM ramble session with me and Tharion. |
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Aurorablade |
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07-15-09, 06:29 AM | ||
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Gruffness |
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07-10-09, 02:46 PM | |
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Haha okay i will try to fix that.
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Aurorablade |
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07-10-09, 08:23 AM | |
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One bitty thing: a way to turn off display of the minimap icon would be handy. THe LDB display at least for me, makes it redundant.
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SkunkWerks |
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