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Ghost: Pulse 3  Popular! (More than 5000 hits)

Version: 3.0 beta 18
by: Footrot [More]

Ghost: Pulse is a WoW addon in the spirit of Jim's Cooldown Pulse.

This is the first beta released to the public en large.
Please report bugs in the comments only after reading about the known issues and so on.

When things happen, GP will tell you. Out of the box, GP can alert you when...
  • A spell/ability comes off cooldown.
  • A pet's spell/ability comes off cooldown.
  • A trinket, potion or other item comes off cooldown.
  • A buff is applied to you, or fades.
  • A debuff is applied to you, or fades.
  • You get low on health.
  • A group member dies, or is resurrected.
  • A target (or focus) enemy player or NPC casts a spell.
Various configuration options exist, such as switching individual features on and off, moving and sizing the frames, sounds to play when things happen and so on.

Type /gp or /pulse to configure. NOTE: GP3 will not upgrade your GP2 configuration. Sorry, but you'll have to reconfigure from scratch.

Installation

GP3 is distributed in one archive, but is actually two add-ons: One for the config/pulse engine, and the other is the basic alerts module. Be sure you unpack GP and install the folders contained inside appropriately.

Add-on Authors

GP3 is designed to allow you to integrate support for displaying your own custom pulses from within your own add-ons. Although it is certainly possible to do this with the first beta, I would advise against coding against this build since the primary function used to pulse things will be changing soon-ish. I will keep you updated and let you know when this 'API' is stable, as well as providing proper documentation on how to register your own categories and make calls to cause pulses to show.

Changes from Ghost: Pulse 2

Here is the list of things changed since GP2. It is not necessarily complete, but should give everyone a good idea about what to expect.

Display

- Button Facade support.
- Early warning mechanism has been re-designed so warnings can now be pulses as an option, while retaining MSBT and Blizzard FCT methods as options also.
- Use of the 3.1 animation system to reduce CPU usage when actually showing pulses. This has also enabled 'zoom in' and 'zoom out' animation options on a per-frame basis, as well as the usual 'fade' method.

Functionality

- Re-coded spell cooldowns system will correct track pet cooldowns even if they're not on your pet action bar.
- Re-coded bag item cooldowns system will correctly identify the item that was used and is now on cooldown (GP2 would get this right only occasionally). Items such as Mana Gems and so on will now work quite happily as expected.
- Many alerts in GP2 that didn't offer early warnings now do.

Technical

- GREATLY reduced memory and CPU utilisation. Very much improved over GP2. Minimal CPU usage while pulses are 'pending', with almost zero usage while completely idle.
- Extensible API for other authors to add GP support to their own addons. This will allow other authors to provide the Riposte/Overpower etc support that I am personally unable to do well since I don't have a character with those abilities and hence can't provide any sort of guarantees on.
- Re-coded to move away from Ace-2 to reduce the 'bulkiness' of the distribution. GP is also now shipped as two addons (pulse engine and configuration UI in one, basic alerts in another).
- Use of the standard Blizzard Add-on configuration interface.

Not Yet Implemented Features (will be done ASAP)

- LibSharedMedia support for sounds. Can still be configured to play sound files, but you must know and specify the full 'path' to the sound you want to play.
- Control over the duration and alpha level of the pulses.
- Profile switching. Currently, GP3 internally supports and implements profiles but access to them is not yet implemented in the UI. You have one default profile for the time being. Button Facade settings are on a per-profile basis however, ready for when the UI is opened up to support profiles.

Known Issues

- Sounds configured for alerts are not saving/loading properly in all cases.
- Removing a frame does not remove the ability to try to edit that frame's details, resulting in Lua errors if you try to do so. Reloading the UI after removing a frame, however, prevents access to that now-extinct frame's editor.

Removed Features

I know people hate it when their favorite obscure feature gets removed, but in the interests of a more streamlined and lightweight addon, some things have had to go. Feel free to ask if they can make a comeback though. I may do it, I may say "that's for another addon author to do" or I may just say "no wai!". You can always ask. :P

- Specifics. With this feature, you could tell GP2 to alert only when debuffs reached a certain stack count for example, or to override the sound used for a particular item. I am unsure if/when/how I'll redo this for a future GP3 release.
- Several alerts will not ship with GP3 by default, instead being deferred to enterprising addon authors to implement. These include optimal Life Tap and Mana Potion usage for example.
- Black/whitelists on a per alert basis. Currently, GP3 supports filtering at the frame level only, as this is simpler for most people. If demand exists, I may re-implement alert-level filtering again.

Change Log

3.0 beta 18: 2010-11-2
- Fixed filter editing bug.

3.0 beta 17: 2010-10-16
- First release for patch 4.0.1.

3.0 beta 16: 2010-02-21
- More tweaks for bag items.
- Performance optimizations.

3.0 beta 15: 2010-02-14
- Rewrote the bag items scanning to account for targetable things like Saronite Bombs.

3.0 beta 14: 2009-12-10
- Updated ToC to 3.3

3.0 beta 13: 2009-10-06
- Last tweaking for the 'sticky' icons problem. When starting up, GP3 will now pulse all your frames to initialize them - this is by design. They should no longer do an initialization pulse once or twice after log in.
- Added the ability to filter by stack count. When adding to a filter, you may use =, < and > with a number to filter by stack count. For example, "Lifebloom>1" (no quotes) in a whitelist will show Lifebloom only when it hits two or three stacks. For now, don't use spaces between the name and the comparison operator or the number. As another example, "Impale<2" (again, no quotes) in a blacklist will not show Impale if it's only stacked once.

3.0 beta 12: 2009-10-03
- Fixed a bug when refreshing buffs/debuffs that were already present.
- Hopefully fixed the problem where the empty pulses appear at startup and remain visible until something happens. Let me know if it's still persisting for anyone.

3.0 beta 11: 2009-08-10
- Further tweaking to remedy the empty pulse problem. Working around a new weird little bug in BF or WoW itself (still haven't figured out which).

3.0 beta 10: 2009-08-07
- Fixed a bug when starting from a clean slate.

3.0 beta 9: 2009-08-07
- Updated ToC for 3.2.
- Fixed a Button Facade problem in GP that resulted from the 3.2 BF update (my issue - shouldn't have been doing it the way I was).

3.0 beta 8: 2009-08-02
- The frame filters now support buffs and debuffs specified by the spell ID that is reported in the combat log, to differentiate between buffs/debuffs that have the same names as each other.

3.0 beta 7: 2009-07-26
- Added target and focus enemy spell cast alerts.

3.0 beta 6: 2009-07-26
- Added support for Blizzard FCT. If an early warning method is set to 'Both' or 'Text' (was 'MSBT'), then early warnings will be issued using MSBT if it's installed and enabled, otherwise they will be issued via Blizzard's FCT (if it is enabled in the Blizzard Interface options).
- Added global options for controlling whether you see alerts when in arenas, battlegrounds and the world in general.

3.0 beta 5: 2009-07-23
- Fixed a nil problem when determining spell cast times.

3.0 beta 4: 2009-07-22
- Fixed the problem with Mind Blast and Lava Burst. The problem turned out to be that any spell with both a cast time and a cooldown wouldn't work. Only instants with a cooldown. This is now fixed.

3.0 beta 3: 2009-07-16
- Fixed the mage Water Elemental spell cooldowns. Going to look at a proper implementation so it works for vehicles also, but this build was to get the mages sorted first.

3.0 beta 2: 2009-07-13
- Fixed the wording for early warning text in MSBT mode.
- MSBT mode early warning should now pulse the correct sound (well, it will when I get the sound options loading/saving problem fixed).
- Added 'Show Text' as a per-alert configuration option.
- [Hopefully] fixed a problem with Buffs/Debuffs not alerting under certain conditions.
- Filter add/remove dialog boxes will now clear their previous text when adding/removing more than one item in a single session.

3.0 beta 1: 2009-07-08
- First public beta for general download.

3.0 beta 18: 2010-11-2
- Fixed filter editing bug.

3.0 beta 17: 2010-10-16
- First release for patch 4.0.1.

3.0 beta 16: 2010-02-21
- More tweaks for bag items.
- Performance optimizations.

3.0 beta 15: 2010-02-14
- Rewrote the bag items scanning to account for targetable things like Saronite Bombs.

3.0 beta 14: 2009-12-10
- Updated ToC to 3.3

3.0 beta 13: 2009-10-06
- Last tweaking for the 'sticky' icons problem. When starting up, GP3 will now pulse all your frames to initialize them - this is by design. They should no longer do an initialization pulse once or twice after log in.
- Added the ability to filter by stack count. When adding to a filter, you may use =, < and > with a number to filter by stack count. For example, "Lifebloom>1" (no quotes) in a whitelist will show Lifebloom only when it hits two or three stacks. For now, don't use spaces between the name and the comparison operator or the number. As another example, "Impale<2" (again, no quotes) in a blacklist will not show Impale if it's only stacked once.

3.0 beta 12: 2009-10-03
- Fixed a bug when refreshing buffs/debuffs that were already present.
- Hopefully fixed the problem where the empty pulses appear at startup and remain visible until something happens. Let me know if it's still persisting for anyone.

3.0 beta 11: 2009-08-10
- Further tweaking to remedy the empty pulse problem. Working around a new weird little bug in BF or WoW itself (still haven't figured out which).

3.0 beta 10: 2009-08-07
- Fixed a bug when starting from a clean slate.

3.0 beta 9: 2009-08-07
- Updated ToC for 3.2.
- Fixed a Button Facade problem in GP that resulted from the 3.2 BF update (my issue - shouldn't have been doing it the way I was).

3.0 beta 8: 2009-08-02
- The frame filters now support buffs and debuffs specified by the spell ID that is reported in the combat log, to differentiate between buffs/debuffs that have the same names as each other.

3.0 beta 7: 2009-07-26
- Added target and focus enemy spell cast alerts.

3.0 beta 6: 2009-07-26
- Added support for Blizzard FCT. If an early warning method is set to 'Both' or 'Text' (was 'MSBT'), then early warnings will be issued using MSBT if it's installed and enabled, otherwise they will be issued via Blizzard's FCT (if it is enabled in the Blizzard Interface options).
- Added global options for controlling whether you see alerts when in arenas, battlegrounds and the world in general.

3.0 beta 5: 2009-07-23
- Fixed a nil problem when determining spell cast times.

3.0 beta 4: 2009-07-22
- Fixed the problem with Mind Blast and Lava Burst. The problem turned out to be that any spell with both a cast time and a cooldown wouldn't work. Only instants with a cooldown. This is now fixed.

3.0 beta 3: 2009-07-16
- Fixed the mage Water Elemental spell cooldowns. Going to look at a proper implementation so it works for vehicles also, but this build was to get the mages sorted first. :)

3.0 beta 2: 2009-07-13
- Fixed the wording for early warning text in MSBT mode.
- MSBT mode early warning should now pulse the correct sound (well, it will when I get the sound options loading/saving problem fixed).
- Added 'Show Text' as a per-alert configuration option.
- [Hopefully] fixed a problem with Buffs/Debuffs not alerting under certain conditions.
- Filter add/remove dialog boxes will now clear their previous text when adding/removing more than one item in a single session.

3.0 beta 1: 2009-07-08
- First public beta for general download.
Post A Reply Comment Options
Unread 02-21-10, 06:10 AM  
Footrot
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Re: Audio

Originally posted by Marcelklaczko
I can't make the focus cast sound allert work.

How can I make it work?
The sound file should be mp3, wav?
Should I write down the destination folder to some audio file?
eg. C:\Windows\sound\chim.wav

Link to a photo:

- There is Sound and Warning sound empty, what should I fill there?

Thanks
The sound file must be in the Interface\AddOns\GhostPulse3\Sounds\ folder (you make the 'sounds' subfolder yourself). Then, type just the filename itself (no paths) of the sound into the text box. It can be an MP3, WAV, OGG - a lot of different types are supported by the WoW client.
Last edited by Footrot : 02-21-10 at 06:11 AM.
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Unread 02-21-10, 05:19 AM  
Marcelklaczko
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Audio

I can't make the focus cast sound allert work.

How can I make it work?
The sound file should be mp3, wav?
Should I write down the destination folder to some audio file?
eg. C:\Windows\sound\chim.wav

Link to a photo:

- There is Sound and Warning sound empty, what should I fill there?

Thanks
Last edited by Marcelklaczko : 02-21-10 at 05:24 AM.
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Unread 02-20-10, 05:47 PM  
Footrot
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Originally posted by Muggina
I play a fury warrior. The addon doesn't pick up the "Slam!" buff when my bloodsurge procs.

Anyone have any idea why it doesn't pick up this buff. It picks up every other buff.

Thanks.
http://forums.worldofwarcraft.com/th...26253070&sid=1

The second post. Bug with the WoW client.
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Unread 02-20-10, 04:02 PM  
Muggina
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I play a fury warrior. The addon doesn't pick up the "Slam!" buff when my bloodsurge procs.

Anyone have any idea why it doesn't pick up this buff. It picks up every other buff.

Thanks.
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Unread 02-18-10, 03:01 PM  
isilmedae
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Re: Re: Re: Re: Re: Re: Shadow Trance not showing up

Originally posted by Footrot
Argh, I smell. I haven't posted that version up yet. Working on a workaround as we speak. Stoopid API.
Thank you. =)
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Unread 02-15-10, 05:12 PM  
Footrot
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Re: Re: Re: Re: Re: Shadow Trance not showing up

Originally posted by isilmedae
Urgh, this fix kinda doesn't work for me because I don't really have the time to pop open my bags, click on the bombs, close my bags and select the spot in 25m boss fights. =/
Argh, I smell. I haven't posted that version up yet. Working on a workaround as we speak. Stoopid API.
Last edited by Footrot : 02-15-10 at 05:40 PM.
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Unread 02-13-10, 07:29 PM  
isilmedae
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Re: Re: Re: Re: Shadow Trance not showing up

Originally posted by Footrot
Found it. Fixing it, will upload in the next few hours. <3
Urgh, this fix kinda doesn't work for me because I don't really have the time to pop open my bags, click on the bombs, close my bags and select the spot in 25m boss fights. =/
Last edited by isilmedae : 02-14-10 at 08:56 PM.
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Unread 02-13-10, 07:17 PM  
Footrot
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Re: Re: Re: Re: Shadow Trance not showing up

Originally posted by Footrot
Found it. Fixing it, will upload in the next few hours. <3
Updated. 3.0.15 contains the fix.

EDIT: The fix is a bit odd. If you activate the bombs (or whatever) from your open bags, everything works as expected. However, if there's no 'bag interaction' (i.e. macro/hotkey) then you will get pulses for the item used, and everything else that shares a cooldown with it. This is because the WoW client sucks. I'm working on a workaround so you get a pulse only for the item used, so stay tuned if this change is annoying you. In the meantime, consider modifying your filters to suit.
Last edited by Footrot : 02-14-10 at 07:32 PM.
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Unread 02-13-10, 07:13 PM  
Footrot
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Re: Re: Shadow Trance not showing up

Originally posted by Footrot
Check your filtering - my warlock shows Shadow Trance just fine, or, did it? Hmmm, I'll double-check tonight.
Okay, it's NOT working, but it's not GP3's fault either.

http://forums.worldofwarcraft.com/th...26253070&sid=1
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Unread 02-13-10, 06:37 PM  
Footrot
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Re: Re: Re: Shadow Trance not showing up

Originally posted by isilmedae
Just downloaded and love your addon.

I do have one issue. I have both Inventory and Bag Item Cooldowns checked on my list of cooldowns but Saronite Bomb is not being recognized at all.
Found it. Fixing it, will upload in the next few hours. <3
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Unread 02-13-10, 03:39 AM  
isilmedae
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Re: Re: Shadow Trance not showing up

Just downloaded and love your addon.

I do have one issue. I have both Inventory and Bag Item Cooldowns checked on my list of cooldowns but Saronite Bomb is not being recognized at all.
Last edited by isilmedae : 02-13-10 at 03:45 AM.
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Unread 02-07-10, 06:06 PM  
Footrot
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Re: Shadow Trance not showing up

Originally posted by Digit-O
The warlock talent Nightfall procs a buff called Shadow Trance, but it doesn't seem to show up on Ghost Pulse's player buffs.
Check your filtering - my warlock shows Shadow Trance just fine, or, did it? Hmmm, I'll double-check tonight.
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Unread 02-07-10, 06:05 PM  
Footrot
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Originally posted by nycomex
Maybe it was already mentioned (I would have searched for it but I couldn't find any possibility to search comments only) but Ghost: Pulse 3 doesn't notice when spell cooldowns are refreshed. Shield Slam on my Protection warrior is one example. If Shield Slam gets refreshed by Sword and Board I get no pulse. If Shield Slam gets refreshed and used I get a pulse as soon as the original cooldown would have ended even though the ability is on cooldown again due to the second use.

My uneducated guess would be that you keep a list of spells used and their cooldowns to schedule the pulse in the future (so if for example Shield Slam is used you will notice it's usage, look up it's cooldown and schedule a pulse 6 seconds in the future since that's the cooldown). While that design may be resource efficient it get's completely screwed by all procs or talents that refresh cooldowns (like T10 set bonuses or like in my example the Sword and Board talent). A possible solution would be to keep a list of procs or buffs that reset cooldowns and reset them manually when they occur.
You are absolutely spot-on. When a spell is used, GP3 notes when it will be available again, and schedules a pulse for that time. Very resource efficient. So your suggestion is the only one available to me if I want to keep the CPU usage down - GP3 will need to know which things can refresh CDs (like SS, Cold Snap etc) and re-schedule/remove future pulses as appropriate.
Last edited by Footrot : 02-07-10 at 06:06 PM.
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Unread 02-07-10, 04:25 PM  
Digit-O
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Shadow Trance not showing up

The warlock talent Nightfall procs a buff called Shadow Trance, but it doesn't seem to show up on Ghost Pulse's player buffs.
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Unread 02-03-10, 06:46 AM  
Footrot
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Originally posted by dusknoir
How can I change the scale of the pulse? I'm unable to find this option in the configuration, but it seems to be used in the project's screenshot.
Type /gp, click Unlock, then follow the instructions that are displayed in your normal chat window.
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