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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 12-01-14, 01:05 PM  
Phanx
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Originally Posted by Goatus
Anyways it is easy to verify, version 6.0.3.70 is still here on this site, and i just re-downloaded it to check, and yes, it uses OnValueChange not Callback
Yes, and OnValueChanged works just fine (in fact, Callback was the old name, which has now been removed entirely). I use the same slider widget library in at least a dozen other addons using OnValueChanged, and every single one of them changes and saves options just fine. I'd even downloaded and installed the release package (which is created automatically by the Curse packaging system) and still had no problem changing and saving the options as-is. I'd fraps it and put a video on Youtube for you, but I just really don't care that much. If the change you posted magically fixes it for you, go ahead and keep making it.
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Unread 12-01-14, 10:56 AM  
Goatus
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Originally Posted by Phanx
Your version is/was out of date. The code you posted does not exist in the current version of oUF_Phanx_Config\Units.lua (...) Make sure you're actually overwriting old files when you update, or delete the entire addon folder before updating.
Looking for updated version was first thing i did after encountering problem with your addon, and version i had was most recent version (6.0.3.70) on this site at the time i wrote my last post (4 days ago).

As for possible file conflicts (your suggestion to delete addon folders before updating) I just got back to WoW after like 3 year break, so i had clean WoW install, nothing to delete

Anyways it is easy to verify, version 6.0.3.70 is still here on this site, and i just re-downloaded it to check, and yes, it uses OnValueChange not Callback

So (this is only a guess) if you insist that 6.0.3.70 had these corrected, then it would seem likely that something went wrong when you uploaded updated version of your addon here.
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Unread 12-01-14, 08:43 AM  
Phanx
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Version 6.0.3.71 (1 Dec 2014)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Originally Posted by unstable123
Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: attempt to index field 'fg' (a nil value)
Fixed. For future reference, please do not post that long list of "Locals" that your error display appends to the actual error message. It's extremely annoying to scroll through, and completely useless 99.999999% of the time.

Originally Posted by Goatus
erm, I don't want to sound harsh but it took me 5 minutes to find why size options don't save, so I don't know why you couldn't reproduce it
Your version is/was out of date. The code you posted does not exist in the current version of oUF_Phanx_Config\Units.lua (I didn't check old versions to find out exactly how out of date you are) and the library that actually creates and manages the slider widget supports both "OnValueChanged" and "Callback" method names. Make sure you're actually overwriting old files when you update, or delete the entire addon folder before updating.

Nonetheless, I've gone ahead and dropped support for older callback method names in the widget library, so if this ever is an issue, an actual Lua error will be triggered.
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Unread 11-29-14, 10:42 AM  
unstable123
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I got this issue when I cast wow druid mushroom

Message: Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: attempt to index field 'fg' (a nil value)
Time: 11/30/14 00:34:28
Count: 4
Stack: Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: in function `Update'
Interface\AddOns\oUF_Phanx\Functions.lua:346: in function <Interface\AddOns\oUF_Phanx\Functions.lua:337>
(tail call): ?
(tail call): ?

Locals: orbs = <unnamed> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
5 = <unnamed> {
}
0 = <userdata>
Override = <function> defined @Interface\AddOns\oUF_Phanx\Functions.lua:337
ForceUpdate = <function> defined @Interface\AddOns\oUF_Phanx\Elements\WildMushrooms.lua:74
__name = "WildMushrooms"
__owner = oUFPhanxPlayer {
}
UpdateTexture = <function> defined @Interface\AddOns\oUF_Phanx\Frames.lua:15
}
num = 1
max = 3
(for index) = 1
(for limit) = 5
(for step) = 1
i = 1
orb = <unnamed> {
0 = <userdata>
SetShown = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:29
IsShown = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:25
Show = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:18
__hidden = true
__owner = oUFPhanxPlayer {
}
SetReverseFill = <function> defined =[C]:-1
Hide = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:12
SetValue = <function> defined =[C]:-1
bg = <unnamed> {
}
texture = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = 0.25
(*temporary) = "attempt to index field 'fg' (a nil value)"


Here is some info
[00:31:30]Dump: value=GetInstanceInfo()
[00:31:30][1]="德拉诺",
[00:31:30][2]="none",
[00:31:30][3]=0,
[00:31:30][4]="",
[00:31:30][5]=5,
[00:31:30][6]=0,
[00:31:30][7]=false,
[00:31:30][8]=1116,
[00:31:30][9]=0

[00:31:36]Dump: value=IsInRaid()
[00:31:36][1]=false
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Unread 11-28-14, 10:04 AM  
lynce
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Seems to do the trick for me at least. Thanks Goatus
Last edited by lynce : 11-28-14 at 10:04 AM.
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Unread 11-26-14, 09:11 PM  
Goatus
A Deviate Faerie Dragon
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Originally Posted by Phanx
Re: the size options not saving, I've been getting occasional reports about that for quite a while now, but I simply cannot reproduce any such problem. New values I set for frame height, frame width, and power bar height are saved every time, and correctly applied after a UI reload. If you can provide any information beyond "it doesn't work" I'm happy to look into it again, but without any new information, I just don't see how I can do anything to fix a problem I can't reproduce and can't see any cause for.
erm, I don't want to sound harsh but it took me 5 minutes to find why size options don't save, so I don't know why you couldn't reproduce it

All the sliders that don't save values, use this callback:
Code:
function [slidername]:OnValueChanged(value) ... end
While sliders that do save values (border height etc) use:
Code:
function [slidername]:Callback(value) ... end
Didn't really feel like looking more into it, just changed everything to Callback(value)
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Unread 11-25-14, 08:27 PM  
Phanx
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That data indicates it's not considered a battleground by the WoW API, so there's no way to hide frames using visibility states based on macro conditionals. Either join a raid group (which will cause the party frames to be hidden) or write some code to manually check your zone when it changes and hide the frames when you're in that particular zone. I don't plan to add any such manual checks and toggles to the layout, though.
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Unread 11-25-14, 10:49 AM  
kazama14
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Originally Posted by Phanx
What do the following commands output while in that zone?

/dump GetInstanceInfo()

/dump IsInRaid()
Dump: value=GetInstanceInfo()
[1]="Ashran - World PvP",
[2]="none",
[3]=0,
[4]="",
[5]=5,
[6]=0,
[7]=false,
[8]=1191,
[9]=0

Dump: value=IsInRaid()
[1]=false

The Ashran zone doesn't automatically make a raid for you, as its world PvP, but it still thinks its a BG
Last edited by kazama14 : 11-25-14 at 10:52 AM.
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Unread 11-25-14, 07:05 AM  
carica
A Kobold Labourer

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shadow priest orbs not shown

An error occurred when an orb was supposed to generate, i.e. mind blast:

Message: Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: attempt to index field 'fg' (a nil value)
Time: 11/25/14 21:04:08
Count: 2
Stack: Interface\AddOns\oUF_Phanx\Features\Orbs.lua:91: in function `Update'
Interface\AddOns\oUF_Phanx\Functions.lua:395: in function <Interface\AddOns\oUF_Phanx\Functions.lua:388>
(tail call): ?
Interface\AddOns\oUF\events.lua:48: in function <Interface\AddOns\oUF\events.lua:46>
(tail call): ?

Locals: orbs = <unnamed> {
1 = <unnamed> {
}
2 = <unnamed> {
}
3 = <unnamed> {
}
4 = <unnamed> {
}
5 = <unnamed> {
}
__owner = oUFPhanxPlayer {
}
ClassPowerEnable = <function> defined @Interface\AddOns\oUF\elements\classicons.lua:183
__max = 5
UpdateTexture = <function> defined @Interface\AddOns\oUF_Phanx\Frames.lua:15
powerType = 13
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\classicons.lua:178
ClassPowerDisable = <function> defined @Interface\AddOns\oUF\elements\classicons.lua:190
isEnabled = true
0 = <userdata>
Override = <function> defined @Interface\AddOns\oUF_Phanx\Functions.lua:388
}
num = 1
max = 5
(for index) = 1
(for limit) = 5
(for step) = 1
i = 1
orb = <unnamed> {
0 = <userdata>
SetShown = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:29
IsShown = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:25
Show = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:18
__hidden = true
__owner = oUFPhanxPlayer {
}
SetReverseFill = <function> defined =[C]:-1
Hide = <function> defined @Interface\AddOns\oUF_Phanx\Features\MultiBar.lua:12
SetValue = <function> defined =[C]:-1
bg = <unnamed> {
}
texture = <unnamed> {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = 1
(*temporary) = <userdata>
(*temporary) = 0.25
(*temporary) = "attempt to index field 'fg' (a nil value)"
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Unread 11-25-14, 01:53 AM  
Phanx
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What do the following commands output while in that zone?

/dump GetInstanceInfo()

/dump IsInRaid()
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Unread 11-25-14, 01:40 AM  
kazama14
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I use Grid for my raid frames and so I hide the part frames when in a raid. However I run into an issue when I am in the Ashran PvP zone. Its an outdoor world zone, so it is technically not a BG, but it has to be queued for and seems to be flagged for a BG.

Because of this Grid pops up the raid frames but the oUF layout wont hide the party frames. I've tried messing with the party visibility settings in core.lua but can't figure out how to hide the frames when in a BG. Any help would be appreciated.
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Unread 11-24-14, 09:38 PM  
Phanx
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Re: re-aranging the castbars?

If you want to move the castbars independently of the frames, you will need to edit the code, and if you need help figuring out how to do that, you will need to post on the oUF forum (link in description) not on this page.
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Unread 11-23-14, 11:59 PM  
Soulcleaver
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re-aranging the castbars?

Hi, i really love these unitframes! BUT i really need my castbars to be like in the pic shown below..

how can i make it like this? :S tired to move in config, but then im moving both casting bars at the same time.. just as if they are "sticked" together.. thoughts?

http://i.imgur.com/50dcNBm.jpg
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Unread 11-23-14, 05:56 AM  
dron_gtr
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Don't work saving width of any panels and monks chi bar don't display. The rest of the features work fine. Thanks for this addon!
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Unread 11-23-14, 05:38 AM  
lynce
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I'ts just that the sliders don't do anything. Lets say i set the player width to 70%, then go to pet option, then go back to the player option the width is back to 130%. Everything else seems to work fine. Saves options in the save variables. Had to go back to version 5.4.2.418 to see the sliders working. There is really nothing more i can report. There is no errors or anything
Btw it's only the sliders in the individual units option page. The "all units" sliders work and reports changes to chat.
Last edited by lynce : 11-23-14 at 05:43 AM.
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