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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 08-10-10, 09:58 AM  
trilliance
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Re: Update?

Originally posted by Phanx
Basically find where it says:

if self.parent.isMouseOver then
X
else
Y
end

and change it to just say:

X
Awesome! Just as you said and got it to work. Thanks for the tip <3
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Unread 08-09-10, 06:30 PM  
Phanx
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Originally posted by Porsha
Thank you Phanx, that's what I was needing an answer to (keeping Nin's layout that used oUF 1.3).
The only thing to note is that most plugins have been updated for oUF 1.4, and may not still be compatible with 1.3, so you should refrain from updating your plugins as well (or check if they retain backwards compatibility).
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Unread 08-09-10, 06:27 PM  
Phanx
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Re: Re: Re: Re: Re: Re: Update?

Originally posted by trilliance
I use your unit frames for PvP/arena too hence personally it would be better if I'm able to see absolute (or rounded) health/mana values. I'll try to edit the code but it doesn't seem so trivial.
Basically find where it says:

if self.parent.isMouseOver then
X
else
Y
end

and change it to just say:

X
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Unread 08-09-10, 02:42 PM  
Porsha
A Black Drake

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Thank you Phanx, that's what I was needing an answer to (keeping Nin's layout that used oUF 1.3).
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Unread 08-09-10, 03:34 AM  
trilliance
A Kobold Labourer

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Re: Re: Re: Re: Re: Update?

Originally posted by Phanx
You'd need to edit the code. When tanking or damage-dealing, I find it more useful to see the boss's health percent for phase changes and such. It doesn't really matter how much actual health the boss has. But, sometimes it's interesting to know, which is why it's available on mouseover.
I use your unit frames for PvP/arena too hence personally it would be better if I'm able to see absolute (or rounded) health/mana values. I'll try to edit the code but it doesn't seem so trivial.
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Unread 08-09-10, 03:03 AM  
Phanx
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3.3.5.76
  • Fixed threat highlighting getting stuck sometimes
  • Add offensive dispel and spellsteal support to dispel highlighting (untested)
  • Added resurrection status text (requires LibResComm-1.0, not embedded yet)
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Unread 08-09-10, 02:55 AM  
Phanx
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Re: Re: Re: Re: Update?

Originally posted by trilliance
Is there any way to remove the mouseover functionality so that the health bars displays Health/Power values by default?
You'd need to edit the code. When tanking or damage-dealing, I find it more useful to see the boss's health percent for phase changes and such. It doesn't really matter how much actual health the boss has. But, sometimes it's interesting to know, which is why it's available on mouseover.

Originally posted by Porsha
I can keep my current one, Nin's, for 1.3 and be fine performance wise?
I'm not sure I undersand the question. If you're talking about only using a 1.3 layout, then yes, you're totally fine. There's nothing wrong with oUF 1.3; the primary goal of 1.4 was to make the layout API more consistent, and offer a few more features for layout authors. If you're not writing layouts, then which version of the core you're running makes zero difference to you. If you're talking about running both a 1.3 layout and a 1.4 layout at the same time, then no, you won't be fine, since the two cores will overwrite each other and break one or both of the layouts.
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Unread 08-09-10, 12:58 AM  
trilliance
A Kobold Labourer

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Re: Re: Re: Update?

Is there any way to remove the mouseover functionality so that the health bars displays Health/Power values by default?
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Unread 08-08-10, 09:36 PM  
Porsha
A Black Drake

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Re: Re: Update?

Originally posted by Phanx
Soon.™

Edit: There's not really any benefit in updating oUF to 1.4 if the layout you use is written for 1.3. In fact, unless you're a layout author (or maybe a plugin author) there's essentially no difference between any one version of oUF and any other version.

__
So quick question about this - I know Nin/Twins is using your layout (I can understand why, this one is gorgeous!) however, I have been an avid fan of his alpha layout since he released it and I can't seem to let go of it just yet (longest I have ever used a UF). So I guess my concern was not getting an updated oUF layout to 1.4. I'm not suffering by not doing this then? I can keep my current one, Nin's, for 1.3 and be fine performance wise?

Thank and sorry if this question doesn't belong here but honestly this is the first statement that I think answers my conern.

thanks again!
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Unread 08-08-10, 06:29 PM  
Phanx
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3.3.5.73
  • Fixed aura timers for people using OmniCC 3 Beta instead of the stable release OmniCC 2
  • Changed ugly yellow color on uninterruptible casts
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Unread 08-08-10, 05:09 PM  
Digweed
A Kobold Labourer

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awesome layout, thank you.
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Unread 08-08-10, 03:03 PM  
Phanx
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No; I use Grid, and am the current maintainer of that addon. It wouldn't make a whole lot of sense for me to spend time writing another raid frame addon when I wouldn't use it and would then have two raid frame addons to maintain.
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Unread 08-08-10, 11:55 AM  
Flak
A Murloc Raider

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Any plans for matching raid frames?
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Unread 08-08-10, 06:17 AM  
Phanx
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3.3.5.71
  • Added partypet frames
  • Added focus and focustarget frames
  • Added buffs on party frames
  • Added buffs on target frames in addition to debuffs
  • Fixed safe zone for channeled spells
  • Fixed healing bar overlapping the power bar background
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Unread 08-08-10, 03:45 AM  
mrruben5
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Someone has been working very hard Thank you for this awesome layout.
Last edited by : 08-08-10 at 04:14 AM.
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