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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 02-12-11, 04:54 PM  
pjiswin
A Kobold Labourer

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How would I go about hiding the party frame completely at all times?
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Unread 02-10-11, 04:39 AM  
Akkorian
A Flamescale Wyrmkin
 
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Hi Pinghansen,

The only changes in LibResComm-1.0 have been to change the way translations are handled internally, and to add a couple of translated words for some languages. If you play in an English game client, then none of the changes apply to you. They won’t affect how the library is able to communicate about res spells. And, the next time oUF_Phanx is updated, it will automatically pull in the latest revision of LibResComm-1.0 (and the other libraries it includes). I don’t think it’s worth making a whole update for, though, especially if things are still in flux on the library side.
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Unread 02-09-11, 07:09 PM  
Pinghansen
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LibResComm updated

LibResComm-1.0 was updated to v70 yesterday.

Should we wait for an update of oUF_Phanx with the new version of the lib, or should we get off our respective butts and update it ourselves, seeing that the actual version used (v63), has been outdated since Nov 16th, 2010?

Edit: I think we should wait, as there have been filed two tickets against the newer versions, v68 and v70.
Last edited by Pinghansen : 02-09-11 at 07:15 PM.
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Unread 01-31-11, 05:25 PM  
Akkorian
A Flamescale Wyrmkin
 
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Re: Help I'm retarded...

Hi verixl,

The easiest way to move the frames is by installing the oUF_MovableFrames plugin.

Phanx explained how to change the mouseover text to always show on page 8 in the comments, so I’ll just quote her:

Originally posted by Phanx
Basically find where it says:

if self.parent.isMouseOver then
X
else
Y
end

and change it to just say:

X
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Unread 01-30-11, 07:17 PM  
verixl
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Help I'm retarded...

Hello, first time using Ouf and found this layout looked cool matched my simple UI, is there a way to move the frames and make it show text on the player frame all the time instead of just on mouse-over? I know nothing of lua? lol so walk me through like a tiny baby if it is required. Thanks.
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Unread 01-30-11, 08:36 AM  
DoctorDyna
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Re: Re: :(

Originally posted by nin


Hope that makes sense.
This worked wonderfully, thank you very much nin!
Last edited by DoctorDyna : 01-30-11 at 08:36 AM.
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Unread 01-29-11, 05:01 PM  
nin
A Cobalt Mageweaver
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Re: :(

Originally posted by DoctorDyna

The spell name isn't showing on the player frame's cast bar, but it shows on the target frame cast bar.
quick solution is too edit this part in core.lua

Code:
	if unit == "player" then
			self.Castbar.SafeZone = self.Castbar:CreateTexture( nil, "BORDER" )
			self.Castbar.SafeZone:SetTexture( config.statusbar )
			self.Castbar.SafeZone:SetVertexColor( 1, 0.5, 0, 0.75 )

			self.Castbar.Time = ns.CreateFontString( self.Castbar, 20, "RIGHT" )
			self.Castbar.Time:SetPoint( "RIGHT", self.Castbar, "RIGHT", -4, 0 )

                        self.Castbar.Text = ns.CreateFontString( self.Castbar, 16, "LEFT" )
			self.Castbar.Text:SetPoint( "LEFT", self.Castbar, "LEFT", 4, 0 )

		elseif ( uconfig.width or 1 ) > 0.75 then
			self.Castbar.Text = ns.CreateFontString( self.Castbar, 16, "LEFT" )
			self.Castbar.Text:SetPoint( "LEFT", self.Castbar, "LEFT", 4, 0 )
		end
* Is what you want too add. just copy and paste the * colored part and paste it above the

Code:
elseif ( uconfig.width or 1 ) > 0.75 then
Hope that makes sense.
Last edited by nin : 01-29-11 at 05:02 PM.
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Unread 01-28-11, 08:20 AM  
DoctorDyna
A Defias Bandit

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:(

I'm still getting this strange thing (posted about it before) and I have no idea how to fix it.

The spell name isn't showing on the player frame's cast bar, but it shows on the target frame cast bar.

http://i52.tinypic.com/mrb40.jpg

I checked the code you posted to try and help me last time, but it looks fine. I just reinstalled the layout today and changed nothing but the position of the frames to get them off of my raid frame area in the center. (did not change any scale, colors, fonts, borders.)

Any ideas?
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Unread 01-22-11, 02:34 PM  
Akkorian
A Flamescale Wyrmkin
 
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Hi Kinless,

Originally posted by Kinless
1) Can we have option to reduce size of text in names? A little smaller will handle longer NPC names ...
Maybe. I’m still working on the bar color options, though. Please post a feature request. Otherwise, it’s likely to get lost in the comments.

Originally posted by Kinless
2) PhanxBuffs screen shots show a PhanxMinimap (2nd image) with the Phanx border. Is that for public consumption yet?
I’ll ask Phanx, but I don’t think she plans to release either of those.

Originally posted by Kinless
1) Bar colors keep resetting on me.
Could you tell me what settings you’re using? Also, please post a bug report. Trying to track a thread in comments is kind of a pain.
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Unread 01-22-11, 12:56 PM  
Kinless
A Defias Bandit

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Background intensity is handled with a slider in the interface screen now.

Originally posted by Aprikot
I thought so too, and changed the multiplier on core.lua line 496:
Code:
--from
self.Health.bg:SetVertexColor(r * 1.5, g * 1.5, b * 1.5)

--to
self.Health.bg:SetVertexColor(r * 0.25, g * 0.25, b * 0.25)


(r,g,b is the statusbar color which gets inherited from the border color...I thought that was pretty clever of the author! )
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Unread 01-22-11, 11:50 AM  
tenub
A Flamescale Wyrmkin
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If you made an option in the configuration menu to scale the font sizes, this UF addon would be perfect. I know there are different sizes used, so I'd imagine it wouldn't be too difficult to simply multiply their original size by a user set percentage chosen in the configuration menu and round to the nearest integer and use that as the font size for each font string.
Last edited by tenub : 01-22-11 at 11:56 AM.
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Unread 01-22-11, 10:18 AM  
Aprikot
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Originally posted by Versewastaken
The health bar and the colour behind it are too similar
I thought so too, and changed the multiplier on core.lua line 496:
Code:
--from
self.Health.bg:SetVertexColor(r * 1.5, g * 1.5, b * 1.5)

--to
self.Health.bg:SetVertexColor(r * 0.25, g * 0.25, b * 0.25)


(r,g,b is the statusbar color which gets inherited from the border color...I thought that was pretty clever of the author! )
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Unread 01-22-11, 09:55 AM  
Kinless
A Defias Bandit

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Question and comment

I like the look of the layout.

Two questions actually.

1) Can we have option to reduce size of text in names? A little smaller will handle longer NPC names ...

2) PhanxBuffs screen shots show a PhanxMinimap (2nd image) with the Phanx border. Is that for public consumption yet?

Comment

1) Bar colors keep resetting on me. It remembers I've colored it a bit green, but every /reload I lose the color. It remembers what I've chosen, however, because when I return to the interface options, and click on the Bar Colors menu item, it restores the color. It's remembering what I want, just not applying it after reload, only after revisiting menu selection point.

Thanks.
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Unread 01-21-11, 02:16 AM  
Akkorian
A Flamescale Wyrmkin
 
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Hi moerscho,

I’ll update those warrior spells. Thanks!

I probably won’t add debuffs to the player frame, though. Usually the only debuffs that are important are ones you can dispel, or ones put on you in boss fights. The frame borders change color to show you when you get a debuff you can dispel, and your boss mod should tell you when you get a boss debuff. You could also try something like BasicBuffs that just lets you move the Blizzard debuffs.
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Unread 01-20-11, 01:30 PM  
moerscho
A Murloc Raider

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Hi Akkorian,

i just tried the newest version of your (great) Layout with my Warrior. Unfortunately some Buffs/Debuffs aren´t displayed since their spell-id´s changed in 4.0x)

The ones that aren´t working for me are (dual-prot-specced so i was unable to check all of them):

Sunder Armor (new ID: 58567)
Shield Wall (typo in auras.lua, correct one is 871)
Last Stand (new ID: 12976)
Victory Rush (ID: 32216)

Another Buff you could to add for Protection-specced Warriors is Thunderstruck (Spell-ID 87096). Already added it for myself but maybe some other Warriors are also interested in seeing its stacks directly above their UF´s.

Oh and i have a little Feature Request. Hope it´s okay to post it here
Would it be possible to see my debuffs directly below/above/next to my UF? Would be great to see if there´s a debuff on me without having to look somewhere else on my screen or adding a Buff-Addon just for that purpose.

P.S.: Greetings from Germany....hope my english wasn´t too bad or at least understandable
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