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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 03-24-13, 06:58 AM  
Phanx
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Version 5.2.0.336
  • Added in-game options for adding custom aura filters (saved on a per-character basis)
  • Updated magic dispel detection for warlocks with a Fel Imp summoned
  • Updated some druid auras (thanks Funkydude)
  • Moved party frames down to accomodate the new 5th boss frame
  • Fixed an error when changing custom class colors
  • Updated included oUF
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Unread 03-24-13, 03:29 PM  
kazama14
A Kobold Labourer

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Threat glow

Is it just me or is threat glow not working in the current version? It seemed to be on the fritz for a bit, then worked again last version.

Is it only active for tanks? I'm posting this here and not a bug report because I'm not sure if it's user error or an actual bug.
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Unread 03-25-13, 11:11 PM  
Phanx
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Should be active for everyone, since threat is relevant to everyone. I'll look at it.
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Unread 03-26-13, 05:30 PM  
kazama14
A Kobold Labourer

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Thanks I tested it on my tank and it still wasn't showing up just as a follow up. I also seem to be having issues with some of the aura filtering. I think it might have to do with the new custom filtering option, that dynamically adds auras to track based on class/spec. Specifically Weakened Blows for Warrior tanks, it looks like you have it set up to track if you are a tank and if so add weakened blows to the aura list, but it never seems to show up unless I manually add it to the base aura list, or manually add it via the new in-game options.

I even took a look at the code that you set up to track player spec, and I meed the criteria of being in spec 3 (protection) and in being in defensive stance, even tried switching stances to fire off the Shapeshift event but nothing. I modified the code to just check for spec, and then again to just see if I'm a warrior but none of that worked either.

Sorry for the block of text.

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Unread 03-27-13, 02:13 PM  
Phanx
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Aggro has been fixed.

Role switch detection is working fine for DPS/heal on my shaman. If you can add this on your warrior in Role.lua, near the end, to make sure it's detecting warrior roles properly:

Code:
	eventFrame:SetScript("OnEvent", function(_, event, ...)
		local role = getRole() or "DPS"
		if role ~= CURRENT_ROLE then
			print(event, CURRENT_ROLE, "->", role)
			CURRENT_ROLE = role
Then switch between tank and DPS specs and make sure it prints "<some event name> TANK -> DPS" or vice versa.
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Last edited by Phanx : 03-27-13 at 05:20 PM.
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Unread 03-27-13, 09:02 PM  
kazama14
A Kobold Labourer

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I'll give it a shot tomorrow after work and see what I find
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Unread 03-28-13, 08:37 PM  
kazama14
A Kobold Labourer

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Just tested it out, I get:

"UPDATE_SHAPESHIFT_FORM DPS -> TANK" and vice versa when Prot spec and swapping between battle/berserker and defensive stances.

So it looks like the role detection works, its just not showing the weakened blows or sunder armor auras.
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Unread 03-28-13, 08:58 PM  
Phanx
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Okay, I found the problem. I wasn't actually calling the function to update the aura list when the role changed. Obvious problem is obvious.

New version soon, with fixes and a few new options.
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Last edited by Phanx : 03-28-13 at 08:59 PM.
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Unread 03-28-13, 11:52 PM  
kazama14
A Kobold Labourer

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Originally Posted by Phanx
Okay, I found the problem. I wasn't actually calling the function to update the aura list when the role changed. Obvious problem is obvious.

New version soon, with fixes and a few new options.
Awesome! You're the best Phanx!
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Unread 03-31-13, 03:26 AM  
Phanx
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Version 5.2.0.356
  • Fixed several issues with the custom aura options panel
  • Fixed an issue preventing the threat highlight from being displayed
  • Fixed an issue causing power bars to turn gray when the options panel is opened
  • Added a separate options panel for options that require a UI reload, with several new options
  • Added a workaround for a Blizzard bug causing dead units' healthbars to show non-zero values
  • Added the Fire and Brimstone upgraded version of Conflagrate for warlocks
  • Major organizational changes and cleanup — you should completely delete your old oUF_Phanx folder before installing this update, to avoid having tons of old files laying around
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Unread 03-31-13, 09:06 AM  
kazama14
A Kobold Labourer

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Did you ever know that you're my hero? That you are the wind beneath my wings!
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Unread 04-01-13, 02:24 PM  
Fuzzywuzzy
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Posting here since im not getting any errors in bugsack.

With this latest build i get 5 orbs showing all the time even if i use them.
lvl 90 affliction lock.

It worked fine in older versions.
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Unread 04-01-13, 07:04 PM  
Tenson
A Fallenroot Satyr

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Adding my own debuff to the enemy target frame

Hi, first of all, thanks for the great addon!

Now, is there a way to add my own debuff to the enemy target frame?

I play a Discipline priest, and when I cast Power Word: Solace, it doesn't show up on the enemy target frame, even though the spell was added to the "Auora" section of the settings.

Thanks!
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Unread 04-01-13, 08:47 PM  
Phanx
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Re: Adding my own debuff to the enemy target frame

Originally Posted by Fuzzywuzzy
With this latest build i get 5 orbs showing all the time even if i use them.
lvl 90 affliction lock.
Please post a bug ticket. I may not have time to look into this until the weekend, by which time I will likely have forgotten the existence of this comment.

Originally Posted by Tenson
I play a Discipline priest, and when I cast Power Word: Solace, it doesn't show up on the enemy target frame, even though the spell was added to the "Auora" section of the settings.
If it doesn't show up on the frames, you likely input the wrong Spell ID, or selected an incorrect filter (eg. "show only on friendly units"). Often the spell you cast and the spell that applies the (de)buff have different IDs, even though they both have the same name and icon. Next time you apply the debuff to your target, run this macro to get the debuff's ID:

Code:
/run for i=1,40 do local name,_,_,_,_,_,_,_,_,_,id=UnitDebuff("target",i) if name=="Power Word: Solace" then return print(id) end end
If you run that macro and it returns the same ID you input, report back with that ID, and which filter you selected for the spell.
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Unread 04-02-13, 11:05 PM  
Tenson
A Fallenroot Satyr

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Re: Re: Adding my own debuff to the enemy target frame

Originally Posted by Tenson
I play a Discipline priest, and when I cast Power Word: Solace, it doesn't show up on the enemy target frame, even though the spell was added to the "Auora" section of the settings.
If it doesn't show up on the frames, you likely input the wrong Spell ID, or selected an incorrect filter (eg. "show only on friendly units"). Often the spell you cast and the spell that applies the (de)buff have different IDs, even though they both have the same name and icon. Next time you apply the debuff to your target, run this macro to get the debuff's ID:

Code:
/run for i=1,40 do local name,_,_,_,_,_,_,_,_,_,id=UnitDebuff("target",i) if name=="Power Word: Solace" then return print(id) end end
If you run that macro and it returns the same ID you input, report back with that ID, and which filter you selected for the spell.[/quote]


The code worked, thank you so much!
Last edited by Tenson : 04-02-13 at 11:06 PM.
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