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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
Downloads:44,671
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 11-29-12, 05:45 PM  
Maxen
A Fallenroot Satyr

Forum posts: 23
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Getting this upon login with my level 22 mage:

Lua Code:
  1. 9x oUF_Phanx-5.1.0.273\Plugins\DispelHighlight.lua:175: attempt to index global "enrageEffects" (a nil value)
  2. oUF_Phanx-5.1.0.273\Plugins\DispelHighlight.lua:175: in function <oUF_Phanx\Plugins\DispelHighlight.lua:171>
  3.  
  4. Locals:
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Unread 11-29-12, 01:59 PM  
Zathan666
A Murloc Raider
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Misc stuff

  • I've noticed that the first cast upon login seems to be always "corrupted"; The player castbar stays full for the whole duration.
  • Is there a "buff" limit on target frame? I can only see (1) healing over time spell on the target buff frame. I would like to see at least three. For example, on Tsulong in terrace of endless springs you have to heal the boss by targeting him. As a resto druid I can only see one of my HoT on him. It's really bugging me. I need to monitor rejuv/WG/Lifebloom so I don't overlap them.
  • You helped me a few weeks ago by telling me how to add the spellname on the "player_castbar". However, I believe you changed the code in the latest release and I'm a bit lost. If it's not asking too much, I'd really appreciate if you could help me once more.
  • I know it's most likely the wrong aura, but I've tried almost every rejuv spellID on wowhead.com and I can't make Rejuvenation show at all "auras[744] = 2 -- Rejuvenation"

For the Amber-Shaper Un'Sok fight, debuff screenshot with the string you said:
http://i.imgur.com/6rRWo.jpg
I made a mistake, it's not amber strike, the debuff is called Destabilize. I used this string:
Code:
/run for x=1,40 do local n,_,_,_,_,_,_,c,_,_,i,_,b=UnitDebuff("target",x) if n=="Brew Explosion" or n=="Destabilize" then print(i,n,c,b) end end
Feature suggestion:
I was wondering if you could add mushrooms for druids (to know the actual number of mushrooms you have up). You could do it like holy powers maybe (3 orange dots)
Last edited by Zathan666 : 11-29-12 at 04:24 PM.
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Unread 11-29-12, 12:02 PM  
Plaxican
A Kobold Labourer

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Great AddOns

I have little coding experience so please help me.

Is there a way to show name/hp/percentage all the time instead of visible when hover over?

thanks,
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Unread 11-29-12, 07:44 AM  
Phanx
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Version 5.1.0.273
  • Updated for WoW 5.1
  • Updated auras for druids and monks.
  • Added Brazilian Portuguese localization.
  • Added support for boss debuffs that Blizzard forgot to flag as boss debuffs. Currently only Brew Explosion is included; if you know of any others, please post a comment.
  • Changed how frame borders are sized; old settings should upgrade automatically, but you may need to manually adjust the border size setting to your liking.
  • Fixed an error relating to threat events firing without proper unit info.
  • The download for this version also includes oUF, since the download page for oUF is very out of date.

If the download page for oUF gets updated any time this century, it will be safe to update, but until that happens, I'm tired of getting fake bug reports from people using the horribly outdated version of oUF they got on WoWI or some random old revision from GitHub. The included version Just Works.
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Unread 11-11-12, 04:24 AM  
Phanx
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All font sizes are set when the fontstrings are created; the update functions are irrelevant. Health and power bar value fontstrings are created through ns.CreateStatusBar; the size is controlled by the number (eg. 14) passed to that function, which in turn passes it to ns.CreateFontString, which is the same function that creates every other fontstring in the layout.
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Unread 11-10-12, 11:44 PM  
kazama14
A Kobold Labourer

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I was wondering how to change the health and power text font sizes, all other text fields I was able to easily change but I searched through all the comments and code and couldn't figure out how to change the Health and Power text sizes, since they are set by PostUpdateHealth and PostUpdatePower from what I could tell.

I apologize if I missed it somewhere.

Thanks in advance.
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Unread 11-09-12, 09:01 AM  
Phanx
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Yeah, I probably won't add potions and the like, for mainly because I don't feel that an extra <insert stat here> for 10 seconds really has a huge impact on what abilities you will choose to use. Also, for potions, you have to take some delibrate action to get those buffs, so it's not like you don't know they're there. Really I think there are far too many buffs on the whitelist at the moment, but since I'm mostly just solo leveling and running a few random LFG dungeons these days, I don't have much motivation (or access) to figure out what's really useful and what's superfluous and trim the fat.
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Unread 11-09-12, 03:34 AM  
Zathan666
A Murloc Raider
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I'll post a screenshot for amber-shaper Unsok in a few days if you still need. By the way, I'm not sure what your philosophy is about potions and trinkets procs etc, but if you ever want to add these in aurafilter:

[105702] = 4, -- Potion of the Jade Serpent (+intel potion)
[105706] = 4, -- Potion of Mogu Power (+str potion)
[128985] = 4, -- Blessing of the Celestials (Intel DPS Darkmoon card)
[125487] = 4, -- Lightweave (tailoring intel)

I feel like it would be justified, but you might have a different opinion about it.
Last edited by Zathan666 : 11-09-12 at 04:31 AM.
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Unread 11-08-12, 12:19 AM  
Phanx
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Hmm, so apparently it's just considered a regular, non-boss debuff applied by your party member. I'll have to hardcode it in after all.
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Unread 11-07-12, 06:27 PM  
Zathan666
A Murloc Raider
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Re: Boss Debuffs/stacks

Here's the new screenshot for the brew explosion debuff/stacks: http://i.imgur.com/3EPNU.jpg
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Unread 11-06-12, 07:27 PM  
Phanx
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Re: Warlock auras

The problem is less that Blizzard changed the spell IDs, and more that Blizzard decided to decouple many buff and debuff effects from the spell that applies them, so you might cast Corruption with a spell ID of 123456. but the debuff is applied with a spell ID of 987654. Since the 123456 spell still has a debuff effect associated with it, it's impossible to tell by looking at Wowhead that that isn't the debuff the spell applies now, so I just have to wait for someone who plays that class to notice that it's missing and tell me about it.

Anyway, I've made those changes... I assume there's only one spell ID for Corruption, so I removed the other one (172). Let me know if that needs to stay.

I don't use GitHub for my addons, as they don't support non-FOSS development without upgrading to a $7/month-minimum paid account, and the lack of sequential revision numbers annoys me anyway.
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Unread 11-06-12, 04:25 PM  
Fumler
A Murloc Raider
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Warlock auras

Leveling my warlock, came across some auras that didn't work, seems like blizz changed the id of a lot of stuff on every class :P

Changed ID here
Lua Code:
  1. auras[980] = 2 -- Agony
  2. auras[30108] = 2 -- Unstable Affliction
  3. auras[27243] = 2 -- Seed of Corruption

This works
Lua Code:
  1. auras[131740] = 2 -- Corruption -- NEEDS CHECK

Not able to check other stuff atm because I'm low level etc.

Do you use github btw? So I can just do a pull request if I find more later on.
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Unread 11-06-12, 04:20 AM  
Phanx
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Ack, sorry, I missed an underscore in there. Should be:
Code:
/run for x=1,40 do local n,_,_,_,_,_,_,c,_,_,i,_,b=UnitDebuff("target",x) if n=="Brew Explosion" or n=="Amber Strike" then print(i,n,c,b) end end
You should see something like "12345 Brew Explosion player false".
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Unread 11-05-12, 11:37 PM  
Zathan666
A Murloc Raider
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Here's the result: http://i.imgur.com/QqO1n.jpg

The debuff appears fine on Tidyplates but nothing on the target frame (ouf_phanx)
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Unread 11-05-12, 05:58 PM  
Phanx
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I'm not sure what you mean... do those debuffs not show up at all, or do they show up but not display the stack count text?

I've been busy with dual-box RAF leveling, so I haven't been doing any dungeons in the last couple of weeks, but I'll try to get in there (well, Stormsnout Brewery at least, I still don't really have any interest in getting back into raiding) and see what the problem is. The filters should already let through (a) anything flagged as a boss aura, (a) anything cast by an NPC on itself, or (b) anything cast by the player's vehicle.

If you get there before me, run this macro while targeting the boss, and screenshot the results:

Code:
/run for x=1,40 do local n,_,_,_,_,_,c,_,_,i,_,b=UnitDebuff("target",x) if n=="Brew Explosion" or n=="Amber Strike" then print(i,n,c,b) end end
It should print the spell ID of the debuff (that's what needs to go in the aura filter list), the name, the unit the game thinks cast it, and whether the game flags it as a boss aura. Ideally the caster and boss flags should let it through without needing to hardcode the ID.
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