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Updated:08-11-18 11:23 AM
Created:07-04-09 05:47 PM
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 8.0.1.0
by: Phanx [More]

I am no longer developing or maintaining World of Warcraft addons. I haven't played in years, and don't have the time or interest to continue working on addons for a game I don't play anymore. If you are an addon author interested in continuing one of my addons, please see https://phanx.net/addons/. If you are an addon user, sorry, but there won't be any more fixes or updates from me.

oUF layout with many PvE-oriented features and a few options.
Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 8.0.1.0
  • Updated for WoW 8.0

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
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Unread 12-16-13, 12:03 PM  
Pinghansen
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Corruption not shown on target

I was wondering why my lvl 10 'locks Corruption didn't show on the target unit. Turns out, that there are additional corruption spells.

I don't know if it's the one or the other, but when I added the two two lines below to the auras in the lock section of Auras.lua, it started working like it should.

Code:
	BaseAuras[146739] = 2 -- Corruption
	BaseAuras[131740] = 2 -- Corruption
Also: Es war kaputt, aber mit diese Änderungen funktioniert es
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Unread 12-16-13, 10:27 AM  
Dexter74
A Kobold Labourer

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da machst du ja den Bock zum Gärtner, bin ja kein Deutschlehrer, sehe aber keine groben Schnitzer

habe raus bekommen das nach einem WoW Neustart zu 99% der Fehler kommt, im Chat kommt dann sowas

Code:
fontHeight 0 player WOUND  0 1
fontHeight 0 target WOUND  0 4
fontHeight 0 target WOUND  0 1
fontHeight 0 player WOUND  0 1
fontHeight 0 target WOUND  0 4
fontHeight 0 target MISS  0 1
fontHeight 0 player DODGE  0 1
fontHeight 0 target MISS  0 1
fontHeight 0 target WOUND  0 4
fontHeight 0 target WOUND  0 1
fontHeight 0 player DODGE  0 1
fontHeight 0 target WOUND  0 1
fontHeight 0 target WOUND  0 1
fontHeight 0 target WOUND  0 1
fontHeight 0 target WOUND  0 1
fontHeight 0 target WOUND GLANCING 0 1
fontHeight 0 target WOUND  0 4
fontHeight 0 player PARRY  0 1
fontHeight 0 target WOUND CRITICAL 0 1
fontHeight 0 target WOUND  0 4
fontHeight 0 target WOUND  0 1
fontHeight 0 player DODGE  0 1
fontHeight 0 target WOUND  0 1
fontHeight 0 target WOUND  0 1
fontHeight 0 target WOUND  0 1
fontHeight 0 target WOUND CRITICAL 0 1
fontHeight 0 target WOUND  0 1
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Unread 12-16-13, 08:21 AM  
Phanx
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Probiere diese Änderung... die wird das Problem nicht reparieren, aber die wird mehr Info liefern. Füge den blauen Text hinzu, nach die Zeile 128:
Code:
	if text then
		if not fontHeight or fontHeight == 0 then
			return print("fontHeight", tostring(fontHeight), unit, eventType, flags or "-", damage or 0, dtype or 0)
		end
		FeedbackText:SetFont(font,fontHeight,fontFlags)
Sag mir, was es im Chatfenster zeigt. Wann das nicht hilft, dann werde ich ein neues Plugin vielliecht machen... je mehr ich das Code lese, desto mehr ärgert es mich.

(Auch, bitte sag mir, ob ich deine Sprache schlachte. )
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Last edited by Phanx : 12-16-13 at 08:32 AM.
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Unread 12-16-13, 06:31 AM  
Dexter74
A Kobold Labourer

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schon getestet, bringt mir aber leider nichts, trotz der Änderung kam gleich bei ersten Shed'ling auf dem Feld
69x der Fehler

Wenn du aus der Fehlermeldung selbst aber auch nicht schlau wirst, besteht ja auch noch die Möglichkeit das sich Addons nicht vertragen.
Last edited by Dexter74 : 12-16-13 at 07:27 AM.
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Unread 12-16-13, 05:53 AM  
Phanx
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Versuch die Änderung in meinem letzten Beitrag (ist das das richtige Wort?) und ich werde oUF Combat Feedback weiter benutzen, um zu sehen, ob ich das tatsächliche Problem finden kann.
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Unread 12-16-13, 05:10 AM  
Dexter74
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das ist der einzige Fehler der angezeigt/aufgezeichnet wird
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Unread 12-16-13, 04:40 AM  
Phanx
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Ist das der erste Fehler? Ich weiß nicht, wie dieser Fehler passieren kann, wenn kein anderer Fehler vor passiert.

edit:
Versuch, die Zeile 64 von oUF_CombatFeedback.lua zu ändern von:
Code:
	fontHeight = FeedbackText.origHeight -- always start at original height
zu:
Code:
	fontHeight = FeedbackText.origHeight or 24 -- always start at original height
Das ist der einzige Weg, ich kann denken, dass dieser Fehler passieren kann, obwohl es sollte ein anderer Fehler sein...
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Last edited by Phanx : 12-16-13 at 04:55 AM.
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Unread 12-16-13, 04:11 AM  
Dexter74
A Kobold Labourer

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als Ex DDR Bürger hatte ich Russisch in der Schule, ist aber bis auf paar Wörter nichts mehr vorhanden.

Vielleicht kannst du ja mit der Fehlermeldung was anfangen. Ich verstehe nur Bahnhof, komisch ist auch das manchmal gar keine Fehler kommen und manchmal im Minutentakt von !BugGrabber die Chatmeldung das zu viel Fehler aufgetreten sind und die Aufzeichnung gestoppt wurde.

Code:
	["message"] = "oUF_CombatFeedback\\oUF_CombatFeedback-r43-release.lua:129: ERROR: <unnamed>:SetFont(): invalid fontHeight: 0, height must be > 0",
			["time"] = "2013/12/16 08:06:19",
			["locals"] = "self = oUFPhanxPlayer {\n 0 = <userdata>\n UpdateBorder = <function> defined @Interface\\AddOns\\oUF_Phanx\\Functions.lua:50\n ResInfo = <unnamed> {\n }\n UNIT_COMBAT = <function> defined @Interface\\AddOns\\oUF_CombatFeedback\\oUF_CombatFeedback.lua:59\n UNIT_MAXPOWER = <function> defined @Interface\\AddOns\\oUF\\elements\\power.lua:191\n GetBorderSize = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:121\n Resting = <unnamed> {\n }\n UNIT_MAXHEALTH = <table> {\n }\n BorderTextures = <table> {\n }\n UNIT_POWER_FREQUENT = <function> defined @Interface\\AddOns\\oUF\\elements\\power.lua:191\n UNIT_POWER_BAR_SHOW = <function> defined @Interface\\AddOns\\oUF\\elements\\power.lua:191\n UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:204\n PLAYER_REGEN_DISABLED = <function> defined @Interface\\AddOns\\oUF\\elements\\combat.lua:52\n RegisterForMouseover = <function> defined @Interface\\AddOns\\oUF_Phanx\\Functions.lua:20\n style = \"Phanx\"\n UNIT_EXITED_VEHICLE = <function> defined @Interface\\AddOns\\oUF\\ouf.lua:38\n UNIT_CONNECTION = <table> {\n }\n UNIT_HEAL_PREDICTION = <function> defined @Interface\\AddOns\\oUF\\elements\\healprediction.lua:151\n RegisterForRoleChange = <function> defined @Interface\\AddOns\\oUF_Phanx\\Functions.lua:32\n unit = \"player\"\n UNIT_SPELLCAST_DELAYED = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:218\n GetBorderColor = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:41\n UNIT_SPELLCAST_STOP = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:238\n UNIT_AURA = <table> {\n }\n SetBorderSize = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:79\n HealPrediction = <unnamed> {\n }\n ThreatHighlight = <table> {\n }\n Buffs = <unnamed> {\n }\n Combat = <unnamed> {\n }\n __tags = <table> {\n }\n UNIT_ENTERED_VEHICLE = <function> defined @Interface\\AddOns\\oUF\\ouf.lua:38\n mouseovers = <table> {\n }\n threatLevel = 0\n DispelHighlight = <table> {\n }\n PLAYER_FLAGS_CHANGED = <function> defined @Interface\\AddOns\\oUF_Phanx\\Elements\\AFK.lua:52\n SetBackdropBorderColor = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:18\n __elements = <table> {\n }\n Castbar = <unnamed> {\n }\n UNIT_DISPLAYPOWER = <function> defined @Interface\\AddOns\\oUF\\elements\\power.lua:191\n UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\\AddOns\\oUF_Phanx\\Elements\\ThreatHighlight.lua:27\n UNIT_HEALTH = <table> {\n }\n Health = <unnamed> {\n }\n UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:172\n overlay = <unnamed> {\n }\n UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:256\n UNIT_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\\AddOns\\oUF\\elements\\healprediction.lua:151\n GetBorderLayer = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:56\n SetBorderParent = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:62\n UNIT_SPELLCAST_START = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:104\n UNIT_HEAL_ABSORB_AMOUNT_CHANGED = <function> defined @Interface\\AddOns\\oUF\\elements\\healprediction.lua:151\n SetBorderLayer = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:47\n UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:332\n UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:309\n PLAYER_REGEN_ENABLED = <function> defined @Interface\\AddOns\\oUF\\elements\\combat.lua:52\n Status = <unnamed> {\n }\n RaidIcon = <unnamed> {\n }\n spawnunit = \"player\"\n AFK = <unnamed> {\n }\n LFDRole = <unnamed> {\n }\n GetBorderParent = <function> defined @Interface\\AddOns\\oUF_Phanx\\Features\\Border.lua:73\n PLAYER_UPDATE_RESTING = <function> defined @Interface\\AddOns\\oUF\\elements\\resting.lua:52\n UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\\AddOns\\oUF\\elements\\castbar.lua:190\n PLAYER_ENTERING_WORLD = <function> defined @Interface\\AddOns\\oUF\\ouf.lua:149\n UNIT_FACTION = <table> {\n }\n Power = <unnamed> {\n }\n PLAYER_ROLES_ASSIGNED = <function> defined @Interface\\",
			["stack"] = "<in C code>\noUF_CombatFeedback\\oUF_CombatFeedback-r43-release.lua:129: in function <oUF_CombatFeedback\\oUF_CombatFeedback.lua:59>\n(tail call): ?",
			["session"] = 80,
			["counter"] = 767,
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Unread 12-16-13, 03:58 AM  
Phanx
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Originally Posted by Dexter74
Aber auch schwer.
Ich hatte Russisch als Kind studiert... das ist viel schweriger als Deutsch.

Originally Posted by Dexter74
Muss ich oUF Combat Feedback anpassen bzw. wer ist jetzt dafür zuständig? Bekomme nämlich sporadisch immer wieder Massen an Fehlermeldungen.
Ich benutze es nicht, aber ich werde das prüfen. Ich denke, dass der Autor von oUF Combat Feedback erhält es nicht mehr aufrecht, so niemand dafür zuständig wirklich ist.

edit:
Ich konnte keine Probleme finden. Konnen Sie die Fehlermeldungen geben?
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Last edited by Phanx : 12-16-13 at 04:21 AM.
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Unread 12-16-13, 01:53 AM  
Dexter74
A Kobold Labourer

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Aber auch schwer.

Muss ich oUF Combat Feedback anpassen bzw. wer ist jetzt dafür zuständig? Bekomme nämlich sporadisch immer wieder Massen an Fehlermeldungen.
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Unread 12-14-13, 09:43 PM  
Phanx
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Originally Posted by Namica
*lach* Erwischt... ;-)
Ich lerne seit einigen Monaten... es ist eine schöne Sprache.
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Last edited by Phanx : 12-15-13 at 04:31 AM.
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Unread 12-14-13, 01:07 PM  
Namica
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Originally Posted by Phanx
Thanks.

Originally Posted by Namica
alle
Deutsch?
*lach* Erwischt... ;-)
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Unread 12-10-13, 05:54 PM  
Phanx
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Thanks.

Originally Posted by Namica
alle
Deutsch?
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Unread 12-10-13, 06:11 AM  
Pinghansen
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Originally Posted by Namica
just want to say "thanks" for alle your hard work!
I'll second that. Much appreciated
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Unread 12-10-13, 05:52 AM  
Namica
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great, just discovered some of your great addons... it works amazing, just want to say "thanks" for alle your hard work!
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