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Compatibility: | Shadowlands pre-patch (9.0.1) |
Updated: | 12-15-20 11:16 AM |
Created: | 07-03-09 12:57 AM |
Downloads: | 63,545 |
Favorites: | 263 |
MD5: |
Neav UI
This UI compilation will work on all resolution.
I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.
AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid
Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.
Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.
How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.
How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.
Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.
The latest updates and changes can be found on Github.
File Name |
Version |
Size |
Author |
Date |
Type |
7.3.2 |
678kB |
09-03-17 07:19 AM |
Addon |
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6.0.1 |
318kB |
10-26-14 10:28 AM |
Addon |
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Maxen |
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Maxen |
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09-04-12, 02:30 AM | ||
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ballagarba |
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09-03-12, 01:39 PM | ||
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gruß darth |
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DarthVadda |
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09-03-12, 01:06 PM | |||
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@everyone: Out of range on raid frames has been fixed, will upload a new version soon-ish.
About auto repair and auto sell junk, there's a bunch of similar addons here at Wowinterface that already does that.
You sure you monitor ain't broken? :P Neav UI is using the default class colors. The size of the healthbar on player/target will stay as they are since that's how the default frames look.
Last edited by ballagarba : 09-03-12 at 01:07 PM.
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ballagarba |
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09-03-12, 10:42 AM | ||
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Namica |
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09-03-12, 10:12 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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Hello and thanks for addon.
I have small problem here - raid frames - out of range - dont work at all, looks like broken. Just wanna to know, it is only me? Thanks. |
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lankomi |
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09-03-12, 08:47 AM | |
A Murloc Raider
Forum posts: 8
File comments: 24
Uploads: 0
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Hi, I get a lot of errors sometimes in random bgs and arena frames are showing. I renamed the arena.lua now it works with no errors.
And the out of range coloring of the raidframes is a must have in every Compilation The Coloring of Frames and Tooltips maybe needs some modification, cos Paladin, Warrior and DK have the same Color. No problem in general for me just wanted to say that, maybe u don´t know or its an error by me. Another problem with Colors I recognized was the Health and Mana Text on the Player and Targetframes which is shown too bright so its hard to see sometimes. Maybe the size of the healthbar in the player/targetframes could be a bit bigger maybe up to the upper side of the frames, your choice. f.e. like in the "rufio ui" Using your UI right now with some modifications done by me which fits my needs and it runs really smooth and you´ve done a great job by making this.
Last edited by cozmos : 09-03-12 at 08:49 AM.
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cozmos |
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09-02-12, 04:58 PM | ||
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Remove: Code:
QueueStatusMinimapButton.Eye:Hide() hooksecurefunc('EyeTemplate_StartAnimating', function(self) self:SetScript('OnUpdate', nil) end) QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY') QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE') QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton) QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0) QueueStatusMinimapButton.Text:SetText('Q') But as stated before you can only have one letter now and balla used "Q" beacuse as you can see the frame is named QueueStatus. Hope this helps. Coke EDIT: also the "--" infront of red text means that that line of text is hidden from the code so it will not be used.
Last edited by cokedrivers : 09-02-12 at 05:00 PM.
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cokedrivers |
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09-02-12, 12:42 PM | |
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Hi guys, I've got a few questions about nMinimap. For some reason the dungeon finder and pvp queue shares the same icon. In this case "Q"
Code:
-- Modify the lfg frame QueueStatusMinimapButton:ClearAllPoints() QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4) QueueStatusMinimapButton:SetSize(14, 14) QueueStatusMinimapButton:SetHighlightTexture(nil) QueueStatusMinimapButtonBorder:SetTexture() QueueStatusMinimapButton.Eye:Hide() hooksecurefunc('EyeTemplate_StartAnimating', function(self) self:SetScript('OnUpdate', nil) end) QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY') QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE') QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton) QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0) QueueStatusMinimapButton.Text:SetText('Q') -- Modify the battlefield frame --MiniMapBattlefieldFrame:ClearAllPoints() --MiniMapBattlefieldFrame:SetPoint('BOTTOMLEFT', Minimap, 5, 5) --MiniMapBattlefieldFrame:SetSize(14, 14) -- --hooksecurefunc(MiniMapBattlefieldFrame, 'Show', function() -- MiniMapBattlefieldIcon:SetTexture(nil) -- MiniMapBattlefieldBorder:SetTexture(nil) -- BattlegroundShine:SetTexture(nil) --end) -- --MiniMapBattlefieldFrame.Text = MiniMapBattlefieldFrame:CreateFontString(nil, 'OVERLAY') --MiniMapBattlefieldFrame.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE') --MiniMapBattlefieldFrame.Text:SetPoint('BOTTOMLEFT', MiniMapBattlefieldFrame) --MiniMapBattlefieldFrame.Text:SetTextColor(0, 0.75, 1) --MiniMapBattlefieldFrame.Text:SetText('P') They still share the same letter which is "Q", when i queue for any of PVP or Dungeons. Any Idea how to seperate them? I've messed around alot in the config. Can anyone help out?
Last edited by Viryz : 09-02-12 at 01:07 PM.
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Viryz |
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09-02-12, 08:20 AM | |
A Fallenroot Satyr
Forum posts: 23
File comments: 235
Uploads: 0
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Is it just me or the tank mode (threat coloring) on the plates is messed up at the moment?
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Maxen |
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09-02-12, 07:44 AM | |
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Chat Border
ballagarba,
A few people have been asking how to get the border around the chat. Do you think you could add the below code to nChat and give it a config option so they can toggle it on or off. Code:
if (IsAddOnLoaded('!Beautycase')) then do for i = 1, NUM_CHAT_WINDOWS do local cf = _G['ChatFrame'..i] if cf then cf:CreateBeautyBorder(10) cf:SetBeautyBorderPadding( 5, 5, 5, 5, 5, 8, 5, 8) end end local ct = _G['ChatFrame2'] if ct then ct:CreateBeautyBorder(10) ct:SetBeautyBorderPadding(5, 29, 5, 29, 5, 8, 5, 8) end end end Coke
Last edited by cokedrivers : 09-02-12 at 07:50 AM.
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cokedrivers |
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09-01-12, 08:32 AM | |
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Hi,
ich bin auch mal so frech und frag auf Deutsch - gibts bei den Raidframes eine Möglichkeit, die Spieler, die ich NICHT in Range habe, irgendwie rot anzuzeigen oder zumindest das man irgendwie sehen kann, dass sie out of Range sind? Insbesondere im BG hab ich große Probleme, zu erkennen wen ich heilen kann und wen nicht. Sorry das ich es nicht selbst gefunden habe ._. Danke schonmal für die Hilfe Namica
Last edited by Namica : 09-01-12 at 08:38 AM.
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Namica |
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08-31-12, 03:17 PM | |
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hi,
erstmal muss ich anmerken das ihr da n super ui zusammengebastelt habt. bin heilfroh das es so fix n update bekommen hat. aber ich habe da 2 klitzekleine anliegen. wäre es möglich was in die autogreed.lua einzubauen, das man nur bei max.level auf alles grüne giert o. disst ? beim leveln ist das bischen blöd wenn man zb bei rezepte die man brauchen kann automatisch giert. und ein paar seiten weiter im forum hat ballagarba ein code für AutoRepair und AutoSell gepostet, funktioniert auch super, nur kann man da eventuell noch die g.bank mit einbeziehen ? leider sind meine lua kenntnisse so besch...eiden wie mein englisch gruß darth |
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DarthVadda |
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08-31-12, 09:48 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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hi,
first of all must say i love the n* mods - great job. Secondly as i can't seem to find much documentation on the config file is there a way with nChat to move the input box from above the chat box to below it? or is it something i need to do in the actual lua? and if so any tips on where to start. Cheers. |
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Luccia |
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