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Updated: 10-07-09 05:49 PM
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Updated:10-07-09 05:49 PM
Created:06-09-09 05:19 PM
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Lunar Unit Frames (Arena Edition)  Popular! (More than 5000 hits)

Version: 1.26
by: sailen [More]


Description:

A unit frames replacement with the performance of an oUF layout with very easy to use, in-game configuration options.
Features:
Most of the common features from the popular unit frames, plus some new unique features, including:
  • Dynamic aura database -This includes options for priority buffs/debuffs, filtering/hiding, self-only filtering, and mouse-over buffs. Use the search feature to search for words in names, class, buff or debuff, or tooltips to instantly create custom filters.
  • Inverse/reverse health/power bar options with true transparency - This will allow the status bars to fill backwards, making them most apparent when the players are low on health. This allows healers to more easily identify who needs heals, and can also make the frames clear when no attention is needed.
  • Custom Party Filtering - Allows you to choose what raid members appear in your party. Designed primarily for the battlegrounds, this can replace the party frame while in a battleground or raid. Options to auto-add friends or guild mates is also included. Add raid members to the custom party by right clicking them, and selecting the option from the drop-down menu.
Please check the change log for the newest features. New feature requests are welcome, please comment and tell me what you like or dislike. I'll have it done asap.
Frames Supported:
Player
Player Pet
Player Pet Target
Party
Party Targets
Party Pets
Arena Enemies
Arena Enemy Targets
Arena Enemy Pets
Focus
Focus Target
Target
Target's Target
Raid
Raid Targets, Raid Main Tank, Main Assist, or any other raid unit via custom party filtering.
Addons Supported / Recommended:
oUF (required and included in download zip)
oUF_ReadyCheck(embedded)
oUF_Druid_Mana(embedded)
oUF_Smooth_Update (embedded and modified for compatibility)
oUF_HealComm (embedded and modified for compatibility)
oUF_SpellRange (embedded and modified for compatibility)
oUF_AFKIcon
oUF_WeaponEnchant
oUF_TotemBar
oUF_DebuffHighlight
oUF_Combat_Feedback
Clique
SharedMedia
Grizzly Shared Media
LibSharedMedia
OmniCC
ButtonFacade
Credits:
Author and Designer: Maxwell Gumley
Assistant Designer: Zeb Wheeler

1.26
- Fixed bug with random numbers when frame hiding
- Fixed bug with blizzard raid menu add/remove priority raid
- Adjusted Target Of * spacing
- Adjusted oUF_Experience bar size

1.25
- Added support for oUF Experience.
- Slightly decreased font size of target frames, and changed default options to compensate.
This was done to make the longer names more legible. I recommend going to the customize frames page, Target of *, and clicking "Defaults" on the lower left, then "these settings".
- Level no longer shows on the focus frame.
- Fixed bug that caused power bars to show even when set to zero height.

1.24
- Added option for negative group spacing. This allows party/raid frames to grow upward.
- Added option for priority aura offset. This allows auras to show in the center of the frame.
- Functions for enable/disable frames have been redone. Should be bug free.
- Reduced cpu usage for party filtering.
- Fixed pet updating when dismounting or entering/leaving vehicles.

1.23
- Significantly reduced CPU usage for party filtering in large raids.
- Fixed frames incorrectly showing offline.
- Fixed vehicle update for the pet frame.
- Fixed party targets enable/disable.
- Fixed level update on target change.

1.22
- Added option to choose MouseOver buffs key.
- Fixed bug with TargetOf* updating.
- Disabled vehicle switching of Player and Pet frames to make them consistent with the party frames. (still look for vehicle solution for raid frames)

1.21
- Updated oUF, Healcomm, SpellRange.
- Embedded ReadyCheck.
- Added option for Health/Power deficits.
- Aura searching is now load on demand. This saves about 1mb of memory and improves load time.
- Fixed bug that caused raid frames to show when not in raid.
- Fixed bug with aura monitoring.

1.20
- Fixed bug with aura spacing and frame level

1.19
- Added support for ButtonFacade for all buffs and debuffs.
- Added option to adjust aura spacing. This is to calibrate for various ButtonFacade skins.
- Added option to hide rest and pvp/faction icons.
- Added option for 2d portraits.
- Targeting npcs of unknown types now defaults to their 2d portrait instead of question mark.
- Power detail now shows for any power type (when enabled). This was done for DK's with 130 power.

1.18
- Added "Modules" tab. Disabling modules will prevent them from loading, saving memory.
- Fixed bug with pets when loading.

1.17
- Added oUF_SpellRange for all frames (accurate range checking).
- Changed oUF_CombatFeedback to show only damage on friendly frames and healing on target/focus frames.
- Lower CPU usage for frames with castbar or powerbar set to zero height.
- Lowered cpu usage when browsing the customize frames options.
- Fixed all known bugs.

1.16
- Reduced overall memory usage.
- Fixed bug with unintentional chat outputs.
- Names now take full frame when possible.
- Changed TargetOf* default colors.
- Modified welcome screen.

1.15
- Added Arena unit frames, Arena Targets, Arena Pets.
- Added incoming heal indicator option with embedded LibHealComm-3.0.
- Greatly reduced CPU usage while mouseover-buff option is enabled.
- Fixed minimap options bug with non-default profiles.
- Fixed aura table tooltip search.
- Fixed castbar bug.
- Improved default aura settings.

1.14
- Added option to show or hide percentages on bars.
- Improved load time and CPU usage slightly.
- Fixed bugs with names icons, and PlayerPet updating.
- Fixed bug with blizzard cast bar not saving.
- Removed "Set Focus" from the dropdown menu, since Addons can't use it anyway.
Post A Reply Comment Options
Unread 08-19-09, 09:37 PM  
sailen
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Originally posted by Záthras of Dalaran
Is there any way to reverse the order party members appear in?
Did you mean fill from bottom to top? I might be able to implement that by allowing negative values for the group spacers.
Last edited by sailen : 08-19-09 at 10:49 PM.
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Unread 08-19-09, 09:29 PM  
Záthras of Dalaran
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Is there any way to reverse the order party members appear in?
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Unread 08-16-09, 03:54 AM  
Areul
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Originally posted by sailen
Is there any other information you could give me? Has this happened more than once? What is the hunter spell aura? What other oUF addons are you using?

Thanks for the bug report. If anyone else has seen this please let me know.
Thanks for your reply..
this bug not happend to me .it is from another user .
I would try to find more information for you ..
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Unread 08-14-09, 09:19 PM  
sailen
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Originally posted by Areul
SpellRange.lua:98: attempt to call upvalue 'IsSpellKnown' (a nil value)
something error happend.
maybe the hunter spell aura..
Is there any other information you could give me? Has this happened more than once? What is the hunter spell aura? What other oUF addons are you using?

Thanks for the bug report. If anyone else has seen this please let me know.
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Unread 08-14-09, 08:40 PM  
Areul
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thanks for the good addons!

something error happend.
maybe the hunter spell aura..
Last edited by Areul : 08-14-09 at 08:46 PM.
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Unread 08-14-09, 05:49 AM  
sailen
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Originally posted by Ithamar
i have been having a small bug where my focus target frame in not updating. Anyone else notice this?
It should be fixed with version 1.22. If you're sure this bug is still happening with 1.22, please let me know.
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Unread 08-14-09, 05:08 AM  
Ithamar
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i have been having a small bug where my focus target frame in not updating. Anyone else notice this?
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Unread 08-13-09, 10:11 AM  
sailen
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Originally posted by Seth
A small bug:
http://img91.imageshack.us/img91/808...board01yjb.jpg
See level difference? I targeted a level71 Underlord before this one.
Edit: Oh.. that was in version 1.21.
The name update function(which also updates the level), is only set to run if there's a difference in name. This will be fixed next patch.
Last edited by sailen : 08-13-09 at 10:15 AM.
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Unread 08-13-09, 09:32 AM  
Seth
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Originally posted by sailen
This is a good idea, I'll be adding these soon.

I've been using an addon called Quartz for these features. It's specifically designed for cast bars and mirror bars with lots of features, and doesn't use much screen space or memory.
I use Quartz, too. I like to have my and target's casting bar not directly under the unitframes but in the middle of the screen - so I'll stick with it.

A small bug:
http://img91.imageshack.us/img91/808...board01yjb.jpg
See level difference? I targeted a level71 Underlord before this one.
Edit: Oh.. that was in version 1.21.
Last edited by Seth : 08-13-09 at 09:36 AM.
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Unread 08-13-09, 05:51 AM  
sailen
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Originally posted by Dyspeptic
Mirror bar on player frame (breath etc) would be an awesome addition. Also if its possible a lag indicator on the player cast bar would totally rock.
This is a good idea, I'll be adding these soon.

I've been using an addon called Quartz for these features. It's specifically designed for cast bars and mirror bars with lots of features, and doesn't use much screen space or memory.
Last edited by sailen : 08-13-09 at 05:52 AM.
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Unread 08-13-09, 01:09 AM  
Dyspeptic
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Didn't have time to wade through 140+ posts to see if this has been mentioned so forgive me if it has.

Just a "simple" request. Mirror bar on player frame (breath etc) would be an awesome addition. Also if its possible a lag indicator on the player cast bar would totally rock.

These 2 "minor" additions would eliminate my dependany on IceHud and clean up my screen a treat. I am a great believer in a UI not having excess information and having to use Icehud just for lag indicator and mirror bar (and therefore having player and target frames on there too as it would just look silly with only a castbar and mirror bar) is duplicated information I dont need. Also this would free up 2-3mb of memory (piddly I know but it all helps).

Oh and while I'm here I just wanted to say, Best UF mod EVER! Keep up the great work.
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Unread 08-12-09, 10:56 AM  
Seth
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Originally posted by sailen
Ok, I'll see what I can do to emulate that functionality.

Remember that you can still use grid for your raid frames if you want, and just disable Lunar's raid frames.
Exactly what I did. Good luck
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Unread 08-12-09, 10:21 AM  
sailen
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Originally posted by Seth
Grid, PitBull I think though I don't know if they are good examples.
There you can see the life of vehicles instead of characters
Ok, I'll see what I can do to emulate that functionality.

Remember that you can still use grid for your raid frames if you want, and just disable Lunar's raid frames.
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Unread 08-12-09, 06:53 AM  
Seth
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Originally posted by sailen
[b]I'm aware of the vehicle problem. I'm trying to find a way to do that without implementing separate frames for raid pets because they take up space on the screen, use alot of CPU resources, and are normally not important. Does anyone know of a good example of an addon that does this right?
Grid, PitBull I think though I don't know if they are good examples.
There you can see the life of vehicles instead of characters
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Unread 08-12-09, 05:39 AM  
sailen
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Originally posted by Seth
Oh and vehicles:
They now count as pets. Thats ok in a party because there are pet frames. However, for a healer fighting Malygos in a raid group... you don't see the health status of raid members I had to experience myself
I'm aware of the vehicle problem. I'm trying to find a way to do that without implementing separate frames for raid pets because they take up space on the screen, use alot of CPU resources, and are normally not important. Does anyone know of a good example of an addon that does this right?
Target's Target and Pet's don't update.
This will be fixed next patch.

Thanks for the feedback.
Last edited by sailen : 08-12-09 at 05:50 AM.
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