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Updated: 10-07-09 05:49 PM
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Updated:10-07-09 05:49 PM
Created:06-09-09 05:19 PM
Downloads:14,398
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Lunar Unit Frames (Arena Edition)  Popular! (More than 5000 hits)

Version: 1.26
by: sailen [More]


Description:

A unit frames replacement with the performance of an oUF layout with very easy to use, in-game configuration options.
Features:
Most of the common features from the popular unit frames, plus some new unique features, including:
  • Dynamic aura database -This includes options for priority buffs/debuffs, filtering/hiding, self-only filtering, and mouse-over buffs. Use the search feature to search for words in names, class, buff or debuff, or tooltips to instantly create custom filters.
  • Inverse/reverse health/power bar options with true transparency - This will allow the status bars to fill backwards, making them most apparent when the players are low on health. This allows healers to more easily identify who needs heals, and can also make the frames clear when no attention is needed.
  • Custom Party Filtering - Allows you to choose what raid members appear in your party. Designed primarily for the battlegrounds, this can replace the party frame while in a battleground or raid. Options to auto-add friends or guild mates is also included. Add raid members to the custom party by right clicking them, and selecting the option from the drop-down menu.
Please check the change log for the newest features. New feature requests are welcome, please comment and tell me what you like or dislike. I'll have it done asap.
Frames Supported:
Player
Player Pet
Player Pet Target
Party
Party Targets
Party Pets
Arena Enemies
Arena Enemy Targets
Arena Enemy Pets
Focus
Focus Target
Target
Target's Target
Raid
Raid Targets, Raid Main Tank, Main Assist, or any other raid unit via custom party filtering.
Addons Supported / Recommended:
oUF (required and included in download zip)
oUF_ReadyCheck(embedded)
oUF_Druid_Mana(embedded)
oUF_Smooth_Update (embedded and modified for compatibility)
oUF_HealComm (embedded and modified for compatibility)
oUF_SpellRange (embedded and modified for compatibility)
oUF_AFKIcon
oUF_WeaponEnchant
oUF_TotemBar
oUF_DebuffHighlight
oUF_Combat_Feedback
Clique
SharedMedia
Grizzly Shared Media
LibSharedMedia
OmniCC
ButtonFacade
Credits:
Author and Designer: Maxwell Gumley
Assistant Designer: Zeb Wheeler

1.26
- Fixed bug with random numbers when frame hiding
- Fixed bug with blizzard raid menu add/remove priority raid
- Adjusted Target Of * spacing
- Adjusted oUF_Experience bar size

1.25
- Added support for oUF Experience.
- Slightly decreased font size of target frames, and changed default options to compensate.
This was done to make the longer names more legible. I recommend going to the customize frames page, Target of *, and clicking "Defaults" on the lower left, then "these settings".
- Level no longer shows on the focus frame.
- Fixed bug that caused power bars to show even when set to zero height.

1.24
- Added option for negative group spacing. This allows party/raid frames to grow upward.
- Added option for priority aura offset. This allows auras to show in the center of the frame.
- Functions for enable/disable frames have been redone. Should be bug free.
- Reduced cpu usage for party filtering.
- Fixed pet updating when dismounting or entering/leaving vehicles.

1.23
- Significantly reduced CPU usage for party filtering in large raids.
- Fixed frames incorrectly showing offline.
- Fixed vehicle update for the pet frame.
- Fixed party targets enable/disable.
- Fixed level update on target change.

1.22
- Added option to choose MouseOver buffs key.
- Fixed bug with TargetOf* updating.
- Disabled vehicle switching of Player and Pet frames to make them consistent with the party frames. (still look for vehicle solution for raid frames)

1.21
- Updated oUF, Healcomm, SpellRange.
- Embedded ReadyCheck.
- Added option for Health/Power deficits.
- Aura searching is now load on demand. This saves about 1mb of memory and improves load time.
- Fixed bug that caused raid frames to show when not in raid.
- Fixed bug with aura monitoring.

1.20
- Fixed bug with aura spacing and frame level

1.19
- Added support for ButtonFacade for all buffs and debuffs.
- Added option to adjust aura spacing. This is to calibrate for various ButtonFacade skins.
- Added option to hide rest and pvp/faction icons.
- Added option for 2d portraits.
- Targeting npcs of unknown types now defaults to their 2d portrait instead of question mark.
- Power detail now shows for any power type (when enabled). This was done for DK's with 130 power.

1.18
- Added "Modules" tab. Disabling modules will prevent them from loading, saving memory.
- Fixed bug with pets when loading.

1.17
- Added oUF_SpellRange for all frames (accurate range checking).
- Changed oUF_CombatFeedback to show only damage on friendly frames and healing on target/focus frames.
- Lower CPU usage for frames with castbar or powerbar set to zero height.
- Lowered cpu usage when browsing the customize frames options.
- Fixed all known bugs.

1.16
- Reduced overall memory usage.
- Fixed bug with unintentional chat outputs.
- Names now take full frame when possible.
- Changed TargetOf* default colors.
- Modified welcome screen.

1.15
- Added Arena unit frames, Arena Targets, Arena Pets.
- Added incoming heal indicator option with embedded LibHealComm-3.0.
- Greatly reduced CPU usage while mouseover-buff option is enabled.
- Fixed minimap options bug with non-default profiles.
- Fixed aura table tooltip search.
- Fixed castbar bug.
- Improved default aura settings.

1.14
- Added option to show or hide percentages on bars.
- Improved load time and CPU usage slightly.
- Fixed bugs with names icons, and PlayerPet updating.
- Fixed bug with blizzard cast bar not saving.
- Removed "Set Focus" from the dropdown menu, since Addons can't use it anyway.
Post A Reply Comment Options
Unread 06-22-09, 05:31 AM  
sailen
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Originally posted by p3lim
One thing you can do (this is not a feature request, just a tip) is to embed oUF into your "layout" so updater addons dont override oUF with a version your layout doesnt support.
Sounds like a good idea, I'll do that next version.
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Unread 06-22-09, 02:47 AM  
p3lim
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One thing you can do (this is not a feature request, just a tip) is to embed oUF into your "layout" so updater addons dont override oUF with a version your layout doesnt support.
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Unread 06-21-09, 10:22 PM  
sailen
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After many long nights of coding, I finished 1.08. Almost all of the feature requests have been implemented. enjoy
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Unread 06-19-09, 01:53 PM  
Rhaethe
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Originally posted by sailen
I believe I know how to fix it now, thanks. The next version will be out soon. I'm in the middle of some major improvements and additions.
Yay! I helped! This makes me happy.

My next step with these frames is to figure out how to edit them so that all the frames (including player and party) have the same "look and layout" as the target and target of target frames.

I've a very specific look in mind, and this set of frames are the best suited for the concept by far.

Thanks so much
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Unread 06-18-09, 11:25 AM  
sailen
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Originally posted by Rhaethe
Hmmmm. That might be the case, although I've not experienced texture glitches of any sort in any other situation/environment thus far with my current card and driver. I'm willing to reinstall the drivers and whatnot, perhaps, but I'd like to make very sure I'm just not missing a setting somewhere in the addon

Here's an example screenie. Self on the left, target and target of target on the right.

http://seelie.net/neatpics/screenexample.jpg

OOOO! I just noticed as well, for the first time, an error in the chat from that screenie. Ouf: Error: Element [Debuff Highlight] already registered.


Maybe thats it?

I'll remember to disable ouf_DebuffHighlight addon I have installed seperately the next time I fire Lunar Frames up, and see if that's it.

If it is, I'll let you know
I believe I know how to fix it now, thanks. The next version will be out soon. I'm in the middle of some major improvements and additions.
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Unread 06-18-09, 08:02 AM  
Rhaethe
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Originally posted by sailen
I appreciate your help so far. I did the things that you said and I wasn't able to replicate the problem. It sounds like a texture glitch, is it possible that your video card drivers are causing this?

Hmmmm. That might be the case, although I've not experienced texture glitches of any sort in any other situation/environment thus far with my current card and driver. I'm willing to reinstall the drivers and whatnot, perhaps, but I'd like to make very sure I'm just not missing a setting somewhere in the addon

Here's an example screenie. Self on the left, target and target of target on the right.

http://seelie.net/neatpics/screenexample.jpg

OOOO! I just noticed as well, for the first time, an error in the chat from that screenie. Ouf: Error: Element [Debuff Highlight] already registered.


Maybe thats it?

I'll remember to disable ouf_DebuffHighlight addon I have installed seperately the next time I fire Lunar Frames up, and see if that's it.

If it is, I'll let you know
Last edited by Rhaethe : 06-18-09 at 09:55 AM.
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Unread 06-17-09, 11:27 PM  
sailen
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Originally posted by Rhaethe
I took a screenie. I'll upload it soon. May not need it though, since I figured out how to replicate it.

If you choose "empty" for the texture for both the power and health bar, and then choose no icon/portrait, that's when you see the white square where the portrait/icon would be.

You can see its corners as well if you choose no icon/portrait and choose a texture for the bars that have rounded edges, like "pill".

These textures are ones from Shared Media.
I appreciate your help so far. I did the things that you said and I wasn't able to replicate the problem. It sounds like a texture glitch, is it possible that your video card drivers are causing this?
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Unread 06-17-09, 10:18 PM  
Rhaethe
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Originally posted by sailen
Could you give me a link to a screen shot of the white square please? I'm not sure what you're referring too.

Did anyone else have this problem?
I took a screenie. I'll upload it soon. May not need it though, since I figured out how to replicate it.

If you choose "empty" for the texture for both the power and health bar, and then choose no icon/portrait, that's when you see the white square where the portrait/icon would be.

You can see its corners as well if you choose no icon/portrait and choose a texture for the bars that have rounded edges, like "pill".

These textures are ones from Shared Media.
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Unread 06-17-09, 04:26 PM  
sailen
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Originally posted by Rhaethe
Hi there

I've been putting this through the paces, and I noticed something. If I choose to not see the 3d portrait or the class icon, the white square remains. Is there a way I can make those squares transparent?
Could you give me a link to a screen shot of the white square please? I'm not sure what you're referring too.

Did anyone else have this problem?
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Unread 06-17-09, 09:43 AM  
Rhaethe
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Hi there

I've been putting this through the paces, and I noticed something. If I choose to not see the 3d portrait or the class icon, the white square remains. Is there a way I can make those squares transparent?
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Unread 06-15-09, 05:43 AM  
sailen
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Originally posted by Intelli
I guess basically the same thing that angrysteel said, I've been used the the buffs/debuffs being above and below the unit frames... but as I said it's probably just because of it being a habit to look in the spot that I expect them and it hasn't been too much of a big deal.

Good to see that you are actually looking for advice and ideas instead of just making it what you want it to be only. If I do notice anything I'll be sure to suggest it.
It's going to take a significant amount of time, but eventually I'll be adding the option to drag, scale, resize, etc, for each component of each frame. Thanks for the feedback.
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Unread 06-15-09, 05:37 AM  
sailen
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Originally posted by Spookyy
Any chance getting support for group target frames and pet target frame?
(for some reason often left out by unitframe addons)
Yea I can see why this would be good to have, I'll add it to the to-do list.
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Unread 06-15-09, 04:33 AM  
Gruffness
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Originally posted by Spookyy
Any chance getting support for group target frames and pet target frame?
(for some reason often left out by unitframe addons)
I second this. As a hunter, I find it important to know which target my pet is attacking. It may switch in battle and I may end up eating aggro if I can't see my pet's current target. It's also useful to easily switch to my pet's target if I'm working on something else and my pet is attacked.
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Unread 06-15-09, 12:52 AM  
Spookyy
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Any chance getting support for group target frames and pet target frame?
(for some reason often left out by unitframe addons)
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Unread 06-14-09, 10:50 PM  
Intelli
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Originally posted by sailen
I'm glad you like it. I've been working on making some better default profiles that have certain buffs/debuffs already on priority for each class.

What kind of different things are you used to? I'd love to hear anyone's feedback on how I can change it for the better.

The previous version's zip didn't have the oUF library, it was my mistake, and it's fixed now.
I guess basically the same thing that angrysteel said, I've been used the the buffs/debuffs being above and below the unit frames... but as I said it's probably just because of it being a habit to look in the spot that I expect them and it hasn't been too much of a big deal.

Good to see that you are actually looking for advice and ideas instead of just making it what you want it to be only. If I do notice anything I'll be sure to suggest it.
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