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Compatibility: | The Adventure Continues (6.1) |
Updated: | 02-25-15 12:03 AM |
Created: | 06-06-09 05:00 PM |
Downloads: | 123,649 |
Favorites: | 246 |
MD5: |
FaceShooter is a shot recommendation addon for hunters.
Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.
File Name |
Version |
Size |
Author |
Date |
Type |
5.4.3 |
133kB |
02-14-14 01:21 AM |
Addon |
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5.3 |
15kB |
05-25-13 10:49 PM |
Patch |
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Nevrah |
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Iīm sorry but I could neither reproduce the error nor do I have a clue why itīs happening or why the parser even gets to the mentioned line.
![]() There has to be another edge condition thatīs just met with you. What spec do you use? Do you use 2T9? Did you turn on and debug messages? Did you disable some frames? Also - maybe you should try and delete your FS savedvariables. Iīm not certain if thereīre some old variables that might interfere with the latest versions. On another note, I just released another version which finally includes a GUI for the configuration. Let me know if something doesnīt work the way itīs supposed to. Last not least the chimera frame now captures every multiplier but the paladins +3% damage auras - Iīm going to check my options for that one for the next version. In the meantime this shouldnīt pose much of a problem as, unless the paladin dies, the aura should have almost 100% uptime and wonīt make a difference anyway. I also included support for the runes of power at the iron council, hodirs singed debuff and vezaxs shadow crashs in ulduar as well as the essence of the blood queen in icc. If thereīs any other (important) buff that either a) doesnīt affect all shots or b) can be used to get a higher serpent sting rolling - let me know. |
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Crowfeather |
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A Kobold Labourer
Forum posts: 0
File comments: 21
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I'm gonna try deleting the old version and reinstalling a fresh FS. Edit: Just did a fresh reinstall and that seems to have fixed it. I tried to replicate the issue several times and could not. Also love the new Config Interface. Thank you for your hard work.
Last edited by Nevrah : 02-25-10 at 09:57 AM.
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Nevrah |
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Glad to hear it works now... or rather itīs not causing any errors because using Serpent Sting with mouseover macros will still lead to FS not being able to calculate itīs damage accurate.
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Crowfeather |
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A Fallenroot Satyr
Forum posts: 21
File comments: 36
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There's some issues with settings not being saved or being ignored on FaceShooter for me. For example, I tell FaceShooter to hide the sniper box. It works for one fight and then comes back again or when I zone to another area.
The same thing happens with disabling Hunter's Mark in-combat. This happened suddenly while steadily DPSing down Northrend Beasts. Hunter's Mark refused to disappear even tho Kill Shot should've gotten the priority. |
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Byakko |
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Crowfeather |
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A Kobold Labourer
Forum posts: 0
File comments: 6
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25x FaceShooter-0.9.0b\FaceShooter.lua:273: attempt to perform arithmetic on field 'minDMG' (a nil value)
FaceShooter-0.9.0b\FaceShooter.lua:1873: in function `Scheduler' FaceShooter-0.9.0b\FaceShooter.lua:2210: in function `OnUpdate' FaceShooter-0.9.0b\FaceShooter.lua:1936: in function <FaceShooter\FaceShooter.lua:1936> Locals: self = <table> { ToggleShowWhenSolo = <function> @ FaceShooter\FaceShooterOptions.lua:141: talents = <table> {} SetMinHM = <function> @ FaceShooter\FaceShooterOptions.lua:297: CollectData = <function> @ FaceShooter\FaceShooter.lua:1467: ToggleSaveISS = <function> @ FaceShooter\FaceShooterOptions.lua:340: GetCombatStats = <function> @ FaceShooter\FaceShooter.lua:25: cooldownFrame = cooldownFrame {} usedGlyphs = <table> {} SetFrameAlpha = <function> @ FaceShooter\FaceShooterOptions.lua:400: ToggleShots = <function> @ FaceShooter\FaceShooterOptions.lua:190: CheckSpellList = <function> @ FaceShooter\FaceShooter.lua:792: UpdateConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:998: SniperCheck = <function> @ FaceShooter\FaceShooter.lua:1282: IsTrackable = <function> @ FaceShooter\FaceShooterFunctions.lua:450: shots = <table> {} EstimateTTL = <function> @ FaceShooter\FaceShooter.lua:1193: ToggleTTL = <function> @ FaceShooter\FaceShooterOptions.lua:212: CalcDeviation = <function> @ FaceShooter\FaceShooter.lua:1033: ToggleShowInParty = <function> @ FaceShooter\FaceShooterOptions.lua:128: data = <table> {} ChangeFrameVisibility = <function> @ FaceShooter\FaceShooter.lua:990: GetGCD = <function> @ FaceShooter\FaceShooter.lua:1459: SetFrameScale = <function> @ FaceShooter\FaceShooterOptions.lua:351: ScanItems = <function> @ FaceShooter\FaceShooterFunctions.lua:353: Options = <function> @ FaceShooter\FaceShooterOptions.lua:1036: ReInitialize = <function> @ FaceShooter\FaceShooterFunctions.lua:475: AspectsOptions = <function> @ FaceShooter\FaceShooterOptions.lua:505: ToggleShowInRaid = <function> @ FaceShooter\FaceShooterOptions.lua:115: equipment = <table> {} events = <table> {} CreateStatsFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:115: debuffs = <table> {} textureList = <table> {} ChimeraCheck = <function> @ FaceShooter\FaceShooter.lua:1303: CreateScanTooltip = <function> @ FaceShooter\FaceShooterFunctions.lua:43: OnUpdate = <function> @ FaceShooter\FaceShooter.lua:2204: ToggleIgnoreHuntersMark = <function> @ FaceShooter\FaceShooterOptions.lua:307: ShowConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1076: ToggleLocked = <function> @ FaceShooter\FaceShooterOptions.lua:34: ToggleAspects = <function> @ FaceShooter\FaceShooterOptions.lua:280: tn = <table> {} TTLOptions = <function> @ FaceShooter\FaceShooterOptions.lua:485: version = "0.9.0b" chimeraFrame = chimeraFrame {} sniperFrame = sniperFrame {} buffs = <table> {} SniperOptions = <function> @ FaceShooter\FaceShooterOptions.lua:554: sniperMover = sniperMover {} nextShot = nextShot {} chimeraMover = chimeraMover {} pdebuffs = <table> {} ToggleDisplayMethod = <function> @ FaceShooter\FaceShooterOptions.lua:154: sn = <table> {} ToggleWeaveLnL = <function> @ FaceShooter\FaceShooterOptions.lua:329: TSLU = <table> {} TogglePractise = <function> @ FaceShooter\FaceShooterOptions.lua:229: ShowCheck = <function> @ FaceShooter\FaceShooterFunctions.lua:643: ShotOptions = <function> @ FaceShooter\FaceShooterOptions.lua:450: ChimeraOptions = <function> defined @FaceShooter\FaceShooterOp |
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Kriebels |
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Crowfeather |
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A Kobold Labourer
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File comments: 6
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Kriebels |
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A Kobold Labourer
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File comments: 5
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Not working anymore :(
I was using 0.7.12b version
I download the 0.9.0b version, Now FaceShooter don't show any advice at all ![]() I got the frame of FaceShooter but it doesn't show any icon when I focus a mob. I tried to downgrade to 0.8.0b It does the same I downgrade to 0.7.12b It's work again I'm using a French version of WoW maybe this is why, does Faceshooter 0.8.0 and + is working with other version than English ? |
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Serwan |
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A Kobold Labourer
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Re: Not working anymore :(
Last edited by Kriebels : 02-28-10 at 02:32 PM.
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Kriebels |
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A Kobold Labourer
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Re: Re: Not working anymore :(
![]() It's doesn't show "advice" anymore. //If you need some help on french translation, just ask. |
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Serwan |
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How does the error message look like now? (I only need the first line of the error message)
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Crowfeather |
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Hi, very nice addon there despite the fact I only use it for the Serpent Sting thingy;P
One thing though: it seems to ignore Call of the Wild. Removed all proccing stuff, used ss, popped CotW and no reminder :/ Also looks like it's ignoring on-target debuffs (or only Hunter's Mark;P)
Last edited by siema_co : 03-01-10 at 06:50 AM.
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siema_co |
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1. Cast a serpent sting on a dummy and watch the tick damage 2. Cast CotW while SpS is still ticking and check again - the damage shouldnīt have changed. 3. Refresh the sting with CotW still running and compare the tick damage - it should be higher now. 4. Wait for CotW to run out and refresh again - tick damage should be what it was at step 1 again. Target debuffs donīt even require a refresh but take effect immediatly. The only buffs you can roll are percentage damage multipliers on yourself like TotT or Exploit Weakness (2T10).
Last edited by Crowfeather : 03-01-10 at 08:40 AM.
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Crowfeather |
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