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The Adventure Continues (6.1)
Updated:02-25-15 12:03 AM
Created:06-06-09 05:00 PM
Downloads:123,649
Favorites:246
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FaceShooter  Popular! (More than 5000 hits)

Version: 1.3.1
by: Crowfeather, Celetaras

FaceShooter is a shot recommendation addon for hunters.

Based on your resources like cooldowns and focus it tries to recommend which spell should be cast next.
It is a complete strip back to basics of the former version of FaceShooter, with the new and changed features developed from there.

1.3.1 - 25 Feb 2015
Simple version number change for 6.1

1.3.0 - 24 Feb 2015
Cooldown Sprial Returns!
Altered Black Arrow cooldown from 30sec to 24sec due to 6.1 changes
Coding for Barrage now properly handles the channeled spell
Still aware of issues regarding Explosive shot occasionally 'sticking' due to Lock and Load

1.2.9 - 14 Feb 2015
Faceshooter should now work when mounted on a Telaari Talbuk or a Frostwolf War Wolf

1.2.8 - 14 Feb 2015
Re-packaged zip file. No code change

1.2.8 - 11 Feb 2015
Serpent Sting is now explicitly checked for and Arcane Shot is suggested when it is about to fall off
Issue resolved when Cobra Shot still suggested occasionally when Focusing Shot talent is selected.
Horde should now be able to use Faceshooter while riding a Frostwolf War wolf. I don't have a Horde char so please test and let me know.
Survival focus dump now changed to Arcane Shot

Still an issue is the glitch where Explosive shot gets stuck. It's reproducible but still investigating the root cause.

1.2.7 - 14 Dec 2014
FaceShooter will correctly disable itself if not a Hunter or lower than level 90
Kill Shot now improved. You must however have one of the following on your Action Bars:
- The Kill Shot spell, ie dragged from the spell book to your Action Bars
- A Kill Shot macro with the exact Kill Shot icon
If neither of these are on your Action Bars, Kill Shot is disabled and not recommended by FaceShooter

1.2.6 - 30 Nov 2014
Fix for Kill Shot on BM spec (Incorrectly applied MM Draenor perk)
Focus Fire / Frenzy proc now recognized and suggested in shot recommendations
Faceshooter will work if riding a Telaari Tabuk
Focusing shot partially implemented but still under development and test - Use with caution

1.2.5 - 18 Nov 2014
Bug fix for focus calculation errors for SV and BM spec

1.2.4 - 16 Nov 2014
Added Dreanor Perks:
-Max focus increased by 20
-Kill Shot works on targets < 35% health
Known issues to be resolved:
-Does not recognise when Kill Shot resets its CD if the target does not die from it.
-Faceshooter does not check specifically for which Dreanor Perks are active, so only enables them when your level is 98 or greater.

1.2.3 - 7 Nov 2014
Bug fix for a specific situation which resulted in Aimed Shot never being recommended during Careful Aim phase

1.2.2 - 5 Nov 2014
- Careful Aim now implemented for Marksman, Prioritizes Steady and Aimed Shots when Target health > 80% or when Rapid Fire is active. Can be enabled / disabled / enabled for boss level targets
- Now accounts for lowered shot costs when Bestial Wrath is active
- Still to come: Steady Focus and Frenzy

1.2.1
- Fix for Barrage
- Barrage option now enable by default
- Now correctly identifies friendly units

1.2.0
-No changed code at all. Just repackaged as a zip not rar

1.2.0
- Removed: Hunters Mark, Lynx Rush, All T13 and T14 set bonuses, Lynx Rush & Serpent Sting (Now Passive), Aimed Shot breakpoints, Master Marksman etc.
-Amended/Updated: Lots...
Still under development:
- Careful aim not implemented yet
- Steady Focus not ready for release
- Frenzy / Focus fire mechanism not implemented yet
- No level 90+ features implemented yet (Dreanor perks, Focusing shot etc)
- Shot rotation still not as accurate as I'd like, seems to delay signature shot a bit too much, sometimes suggests Steady/Cobra shots a bit too much
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.3
133kB
02-14-14 01:21 AM
Addon
5.3
15kB
05-25-13 10:49 PM
Patch


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Unread 02-24-10, 08:00 AM  
Nevrah
A Kobold Labourer

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Originally posted by Crowfeather
Could you tell me exactly what the error says please?
Message: Interface\AddOns\FaceShooter\FaceShooter.lua:425: attempt to perform arithmetic on field '?' (a nil value)
Time: 02/24/10 06:58:10
Count: 1
Stack: Interface\AddOns\FaceShooter\FaceShooter.lua:425: in function `GetCombatStats'
Interface\AddOns\FaceShooter\FaceShooter.lua:1817: in function `Scheduler'
Interface\AddOns\FaceShooter\FaceShooter.lua:2254: in function `?'
Interface\AddOns\FaceShooter\FaceShooter.lua:15: in function <Interface\AddOns\FaceShooter\FaceShooter.lua:15>
[C]: ?
[C]: in function `CameraOrSelectOrMoveStop'
[string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>

Locals: self = <table> {
ToggleShowWhenSolo = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:134
talents = <table> {
}
SetMinHM = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:290
CollectData = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1411
ToggleSaveISS = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:333
GetCombatStats = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:25
usedGlyphs = <table> {
}
SetFrameAlpha = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:393
ToggleShots = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:183
CheckSpellList = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:781
SniperCheck = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1226
IsTrackable = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:450
shots = <table> {
}
aspectsFrame = aspectsFrame {
}
EstimateTTL = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1137
InitSavedVariables = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:2
CalcDeviation = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:977
ToggleShowInParty = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:121
data = <table> {
}
ChangeFrameVisibility = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:934
GetGCD = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1403
SetFrameScale = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:344
ScanItems = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:353
Options = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:568
ReInitialize = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:475
ToggleChimera = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:253
ToggleShowInRaid = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:108
aspectsMover = aspectsMover {
}
events = <table> {
}
lastShot = lastShot {
}
CreateStatsFrame = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:115
debuffs = <table> {
}
textureList = <table> {
}
ChimeraCheck = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:1247
CreateScanTooltip = <function> defined @Interface\AddOns\FaceShooter\FaceShooterFunctions.lua:43
OnUpdate = <function> defined @Interface\AddOns\FaceShooter\FaceShooter.lua:2129
ToggleIgnoreHuntersMark = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:300
ToggleLocked = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:27
ToggleAspects = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:273
debug = <table> {
}
tn = <table> {
}
version = "0.8.0b"
chimeraFrame = chimeraFrame {
}
equipment = <table> {
}
buffs = <table> {
}
SniperOptions = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOptions.lua:497
sniperMover = sniperMover {
}
sniperFrame = sniperFrame {
}
chimeraMover = chimeraMover {
}
nextShot = nextShot {
}
ToggleDisplayMethod = <function> defined @Interface\AddOns\FaceShooter\FaceShooterOp


I can easily replicate this by shooting a target dummy, putting a Serpent Sting with my mouseover macro on a second dummy, then switching to the second dummy and the error pops up.
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Unread 02-25-10, 08:11 AM  
Crowfeather
A Fallenroot Satyr
 
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Iīm sorry but I could neither reproduce the error nor do I have a clue why itīs happening or why the parser even gets to the mentioned line.

There has to be another edge condition thatīs just met with you. What spec do you use? Do you use 2T9? Did you turn on and debug messages? Did you disable some frames?
Also - maybe you should try and delete your FS savedvariables. Iīm not certain if thereīre some old variables that might interfere with the latest versions.

On another note, I just released another version which finally includes a GUI for the configuration. Let me know if something doesnīt work the way itīs supposed to.

Last not least the chimera frame now captures every multiplier but the paladins +3% damage auras - Iīm going to check my options for that one for the next version. In the meantime this shouldnīt pose much of a problem as, unless the paladin dies, the aura should have almost 100% uptime and wonīt make a difference anyway.
I also included support for the runes of power at the iron council, hodirs singed debuff and vezaxs shadow crashs in ulduar as well as the essence of the blood queen in icc. If thereīs any other (important) buff that either a) doesnīt affect all shots or b) can be used to get a higher serpent sting rolling - let me know.
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Unread 02-25-10, 09:19 AM  
Nevrah
A Kobold Labourer

Forum posts: 0
File comments: 21
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Originally posted by Crowfeather
Iīm sorry but I could neither reproduce the error nor do I have a clue why itīs happening or why the parser even gets to the mentioned line.

There has to be another edge condition thatīs just met with you. What spec do you use? Do you use 2T9? Did you turn on and debug messages? Did you disable some frames?
Also - maybe you should try and delete your FS savedvariables. Iīm not certain if thereīre some old variables that might interfere with the latest versions.

On another note, I just released another version which finally includes a GUI for the configuration. Let me know if something doesnīt work the way itīs supposed to.

Last not least the chimera frame now captures every multiplier but the paladins +3% damage auras - Iīm going to check my options for that one for the next version. In the meantime this shouldnīt pose much of a problem as, unless the paladin dies, the aura should have almost 100% uptime and wonīt make a difference anyway.
I also included support for the runes of power at the iron council, hodirs singed debuff and vezaxs shadow crashs in ulduar as well as the essence of the blood queen in icc. If thereīs any other (important) buff that either a) doesnīt affect all shots or b) can be used to get a higher serpent sting rolling - let me know.
My build is SV. I am no longer wearing any T9 pieces. The only thing that I have from FS hiding is the TTL window. This really became an issue last night on Faction Champions as I was Serpent Stinging a lot of secondary targets and would constantly get the error when switching to a target that currently has my Sting already on it.

I'm gonna try deleting the old version and reinstalling a fresh FS.

Edit: Just did a fresh reinstall and that seems to have fixed it. I tried to replicate the issue several times and could not. Also love the new Config Interface. Thank you for your hard work.
Last edited by Nevrah : 02-25-10 at 09:57 AM.
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Unread 02-25-10, 11:27 AM  
Crowfeather
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Glad to hear it works now... or rather itīs not causing any errors because using Serpent Sting with mouseover macros will still lead to FS not being able to calculate itīs damage accurate.
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Unread 02-27-10, 11:20 PM  
Byakko
A Fallenroot Satyr

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There's some issues with settings not being saved or being ignored on FaceShooter for me. For example, I tell FaceShooter to hide the sniper box. It works for one fight and then comes back again or when I zone to another area.

The same thing happens with disabling Hunter's Mark in-combat. This happened suddenly while steadily DPSing down Northrend Beasts. Hunter's Mark refused to disappear even tho Kill Shot should've gotten the priority.
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Unread 02-28-10, 04:10 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Byakko
There's some issues with settings not being saved or being ignored on FaceShooter for me. For example, I tell FaceShooter to hide the sniper box. It works for one fight and then comes back again or when I zone to another area.

The same thing happens with disabling Hunter's Mark in-combat. This happened suddenly while steadily DPSing down Northrend Beasts. Hunter's Mark refused to disappear even tho Kill Shot should've gotten the priority.
I canīt reproduce either of those problems (not with zoning and not with reloadui). Your problem may very well be caused by an older savedvariables file too though. Did you try and delete the savedvbariables of FS already? Also do you get that problem only with those two options or are there any others that wonīt stay changed? If so - maybe thereīs some sort of write protection on that file (this would definatly affect all settings).
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Unread 02-28-10, 08:35 AM  
Kriebels
A Kobold Labourer

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25x FaceShooter-0.9.0b\FaceShooter.lua:273: attempt to perform arithmetic on field 'minDMG' (a nil value)
FaceShooter-0.9.0b\FaceShooter.lua:1873: in function `Scheduler'
FaceShooter-0.9.0b\FaceShooter.lua:2210: in function `OnUpdate'
FaceShooter-0.9.0b\FaceShooter.lua:1936: in function <FaceShooter\FaceShooter.lua:1936>

Locals:
self = <table> {
ToggleShowWhenSolo = <function> @ FaceShooter\FaceShooterOptions.lua:141:
talents = <table> {}
SetMinHM = <function> @ FaceShooter\FaceShooterOptions.lua:297:
CollectData = <function> @ FaceShooter\FaceShooter.lua:1467:
ToggleSaveISS = <function> @ FaceShooter\FaceShooterOptions.lua:340:
GetCombatStats = <function> @ FaceShooter\FaceShooter.lua:25:
cooldownFrame = cooldownFrame {}
usedGlyphs = <table> {}
SetFrameAlpha = <function> @ FaceShooter\FaceShooterOptions.lua:400:
ToggleShots = <function> @ FaceShooter\FaceShooterOptions.lua:190:
CheckSpellList = <function> @ FaceShooter\FaceShooter.lua:792:
UpdateConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:998:
SniperCheck = <function> @ FaceShooter\FaceShooter.lua:1282:
IsTrackable = <function> @ FaceShooter\FaceShooterFunctions.lua:450:
shots = <table> {}
EstimateTTL = <function> @ FaceShooter\FaceShooter.lua:1193:
ToggleTTL = <function> @ FaceShooter\FaceShooterOptions.lua:212:
CalcDeviation = <function> @ FaceShooter\FaceShooter.lua:1033:
ToggleShowInParty = <function> @ FaceShooter\FaceShooterOptions.lua:128:
data = <table> {}
ChangeFrameVisibility = <function> @ FaceShooter\FaceShooter.lua:990:
GetGCD = <function> @ FaceShooter\FaceShooter.lua:1459:
SetFrameScale = <function> @ FaceShooter\FaceShooterOptions.lua:351:
ScanItems = <function> @ FaceShooter\FaceShooterFunctions.lua:353:
Options = <function> @ FaceShooter\FaceShooterOptions.lua:1036:
ReInitialize = <function> @ FaceShooter\FaceShooterFunctions.lua:475:
AspectsOptions = <function> @ FaceShooter\FaceShooterOptions.lua:505:
ToggleShowInRaid = <function> @ FaceShooter\FaceShooterOptions.lua:115:
equipment = <table> {}
events = <table> {}
CreateStatsFrame = <function> @ FaceShooter\FaceShooterFunctions.lua:115:
debuffs = <table> {}
textureList = <table> {}
ChimeraCheck = <function> @ FaceShooter\FaceShooter.lua:1303:
CreateScanTooltip = <function> @ FaceShooter\FaceShooterFunctions.lua:43:
OnUpdate = <function> @ FaceShooter\FaceShooter.lua:2204:
ToggleIgnoreHuntersMark = <function> @ FaceShooter\FaceShooterOptions.lua:307:
ShowConfigFrame = <function> @ FaceShooter\FaceShooterOptions.lua:1076:
ToggleLocked = <function> @ FaceShooter\FaceShooterOptions.lua:34:
ToggleAspects = <function> @ FaceShooter\FaceShooterOptions.lua:280:
tn = <table> {}
TTLOptions = <function> @ FaceShooter\FaceShooterOptions.lua:485:
version = "0.9.0b"
chimeraFrame = chimeraFrame {}
sniperFrame = sniperFrame {}
buffs = <table> {}
SniperOptions = <function> @ FaceShooter\FaceShooterOptions.lua:554:
sniperMover = sniperMover {}
nextShot = nextShot {}
chimeraMover = chimeraMover {}
pdebuffs = <table> {}
ToggleDisplayMethod = <function> @ FaceShooter\FaceShooterOptions.lua:154:
sn = <table> {}
ToggleWeaveLnL = <function> @ FaceShooter\FaceShooterOptions.lua:329:
TSLU = <table> {}
TogglePractise = <function> @ FaceShooter\FaceShooterOptions.lua:229:
ShowCheck = <function> @ FaceShooter\FaceShooterFunctions.lua:643:
ShotOptions = <function> @ FaceShooter\FaceShooterOptions.lua:450:
ChimeraOptions = <function> defined @FaceShooter\FaceShooterOp
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Unread 02-28-10, 09:23 AM  
Crowfeather
A Fallenroot Satyr
 
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Originally posted by Kriebels
25x FaceShooter-0.9.0b\FaceShooter.lua:273: attempt to perform arithmetic on field 'minDMG' (a nil value)
I just figured out that this bug is most likely caused by different language versions of the Game - Iīm implementing a fix for it right now.
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Unread 02-28-10, 10:49 AM  
Kriebels
A Kobold Labourer

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Originally posted by Crowfeather
I just figured out that this bug is most likely caused by different language versions of the Game - Iīm implementing a fix for it right now.
Thanks a lot for your work - FS is a very useful AddOn.
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Unread 02-28-10, 01:05 PM  
Serwan
A Kobold Labourer

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Not working anymore :(

I was using 0.7.12b version

I download the 0.9.0b version, Now FaceShooter don't show any advice at all

I got the frame of FaceShooter but it doesn't show any icon when I focus a mob.

I tried to downgrade to 0.8.0b It does the same
I downgrade to 0.7.12b It's work again

I'm using a French version of WoW maybe this is why, does Faceshooter 0.8.0 and + is working with other version than English ?
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Unread 02-28-10, 02:32 PM  
Kriebels
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Re: Not working anymore :(

I'm using a French version of WoW maybe this is why, does Faceshooter 0.8.0 and + is working with other version than English?
He already wrote it three posts earlier - read it.
Last edited by Kriebels : 02-28-10 at 02:32 PM.
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Unread 03-01-10, 12:52 AM  
Serwan
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Re: Re: Not working anymore :(

Originally posted by Kriebels
He already wrote it three posts earlier - read it.
I just download 0.9.1b and it's doesn't change anything

It's doesn't show "advice" anymore.

//If you need some help on french translation, just ask.
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Unread 03-01-10, 02:25 AM  
Crowfeather
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How does the error message look like now? (I only need the first line of the error message)
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Unread 03-01-10, 06:48 AM  
siema_co
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Hi, very nice addon there despite the fact I only use it for the Serpent Sting thingy;P

One thing though: it seems to ignore Call of the Wild.
Removed all proccing stuff, used ss, popped CotW and no reminder :/

Also looks like it's ignoring on-target debuffs (or only Hunter's Mark;P)
Last edited by siema_co : 03-01-10 at 06:50 AM.
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Unread 03-01-10, 08:34 AM  
Crowfeather
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Originally posted by siema_co
Hi, very nice addon there despite the fact I only use it for the Serpent Sting thingy;P

One thing though: it seems to ignore Call of the Wild.
Removed all proccing stuff, used ss, popped CotW and no reminder :/

Also looks like it's ignoring on-target debuffs (or only Hunter's Mark;P)
Serpent Stings damage is always recalculated with current AP when reapplied or refreshed with CS. This has been changed along with some other classes dots few patches ago. You can easily test this yourself:

1. Cast a serpent sting on a dummy and watch the tick damage
2. Cast CotW while SpS is still ticking and check again - the damage shouldnīt have changed.
3. Refresh the sting with CotW still running and compare the tick damage - it should be higher now.
4. Wait for CotW to run out and refresh again - tick damage should be what it was at step 1 again.

Target debuffs donīt even require a refresh but take effect immediatly. The only buffs you can roll are percentage damage multipliers on yourself like TotT or Exploit Weakness (2T10).
Last edited by Crowfeather : 03-01-10 at 08:40 AM.
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