v3.0+ Removed arena-exclusivity. You can now choose to hide all icons until they become active via the Hide Icons checkbox. You can choose to have dynamic icon placement or fixed icon placement via the Fixed Icons checkbox.
v2.2 should now properly track shared cooldowns. I had a very limited amount of opportunity to test this. It should work fine, but let me know if there's an logic problems (i.e. it's applying the proper cooldowns).
I should have some notable changes coming in the next week or two to slim down the display.
what interrupticons is
InterruptIcons is an enemy interrupt cooldown tracker, in the spirit of Kollektiv's InterruptBar.
(Border added in post image processing because it looks pretty)
what interrupticons isn't
InterruptIcons will never be a full-fledged one-stop-shop pvp mod. I will not personally be adding support for things like pvp trinkets, global enemy cooldown, partner cooldowns, ... etc. Ever. I am open to suggestions to improve the functionality of this mod, but the scope will remain the same throughout. If you want to know every little bit of information about every arena target then this mod is not for you. I suggest you use
Afflicted3 if that's what you're looking for.
what interrupticons does different
InterruptIcons adds support for tracking enemy buffs. This feature right now is solely used to track Taste for Blood, the overpower proc from rend ticks for warriors. This reason is the entire inspiration for this mod, but since TfB tracking fits within the scope of relevancy to interrupts, I figured I'd make the whole package.
When an enemy gains a buff, the cooldown displays and the
icon becomes colored, as shown on Cloak of Shadows above
When a buff fades it becomes greyed out
InterruptIcons offers in-game control over display. You can alter spacing, icon size, and icons per row.
One possible layout. Any vertical or horizontal layout is possible
InterruptIcons offers "on demand" display of cooldowns. If the frame is locked, all icons will be hidden. When joining an arena,
only spells that your opponents can use will be shown. This allows for a clean, compact display without losing any information.
known issues // todo
InterruptIcons doesn't work well in cases where your arena opponents have more than one of the same class. The timers will be inaccurate and the display unreliable. I have no current plans to fix this because it's a fairly uncommon situation.