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Updated:01-12-11 03:06 PM
Created:05-30-09 11:16 AM
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oUF Saul  Popular! (More than 5000 hits)

Version: 40000.9
by: saulhudson [More]

Now oUF 1.5 Compatible

Description:

oUF Saul is a oUF layout. Therefore oUF is required for this addon to have any effect. This layout aims to be useful in all situations providing party and raid frames in one layout. I hope you find this layout both aesthetic and ergonomic.

I have recently removed a lot of support for additional oUF modules and even stripped back my code to a very basic level. Firstly I hope this helps people develop my unit frames further and provides an elegant base class and also I've come to think that reputation and experience bars are not part of a "unit frame".

If you are looking for a replacement exp / rep bar please see MicroExperience.

Features:

Supported unit frames

  • Player
  • Target
  • Pet/Vehicle
  • TargetTarget
  • Focus
  • Party
  • Raid

Interesting Features
  • Textures for combo points
  • Rune and Shard bars
  • Difficulty coloured level text i.e red higher level, green low level.
  • Remaining hp coloured hit point text. i.e. green full health, red low health.
  • Reaction based name text colouring i.e. red for hostile, green for friendly.
  • Dynamic hp text i.e. raid and party display missing hp (useful for healing) player displays text if missing hp, target hows hp when target is at full health and full, missing and percentage when it is missing hp.
  • Range checking on party and raid frames but NOT on player, target, targets target and focus. You can easily enable this is required.

Notes:
This layout is created for my own need, and is not an addon for every average user to use.

It has no configurations and if you want to change anything about the layout you will require some knowledge with Lua.

Having said that oUF is fantastic and extremely rewarding. If you have a basic knowledge of LUA of computer programming I would recommend this to anyone.

Credits:
Too all oUF frame authors I've probably copied something from all of you and Haste for his truely amazing unit frames ... I could never use another!

Thank you

40000.9
  • Removed unused font from folder
  • Removed unused tags
  • Added code to not display [hpperc] tag if unit is dead
  • Added code to display 'DEAD' if unit is, well dead

40000.8
  • Bug fixed with gsub *thanks darkbeing*
  • Cleaned up .toc file

40000.7
  • Major rewrite and restyle of the unit frame to make the frames cleaner, slicker, less memory intensive.
  • Support for additional ouf pluggins removed, feel free to add them if you need them
  • Castbars combined into the main unit frame for player, target and party
  • Borders and shadows added to all units
  • Most hp and power text simplified
  • Most colours adjusted
  • Most units location adjusted
  • Rune and Shard bars moved, resized and styled
  • Large sections of UnitSpecific() code cleaned and rationised
  • Lots of additional bugs fixed and code segments cleaned


40000.6
  • Removed old local colors and replaced with overiding oUF.colors
  • Updated power, rune, reaction colors for a better looking set of colours
  • Added shard bar for warlocks
  • Updated rune bar
  • Fixed error with info tag not displaying on the party frame
  • Fixed some issues with the pet bar
  • Removed a lot of old code and local variables
  • Removed siValue() function in preference of truncate()

40000.5
  • Fixed error with experience bar tooltip
  • Fixed error with reputation bar tooltip
  • Made some slight adjustments to buff and debuff locations

40000.4
  • Due to a lot of changes please delete previous oUF_Saul folders completly before installing this new version
  • Fixed issues with runebar size and location
  • Added new colours for runes
  • Added tooltip for reputation bar
  • Adjusted tooltip for experience bar
  • Changed the buff and debuff overlay texture and moved the texture file into the correct folder
  • Lots of minor changes to sizes and locations of various elements in particlar buffs and debuffs
  • Removed several lines of redundate code and locals
  • Fixed a host of issues with the raid frame sorting, ordering and growth directions

40000.3
  • Added pet bar
  • Added duration to cast bars
  • Fix and changed issues with buff and debuff textures
  • Lots of redundant code removed
  • Added tooltip to experience bar

40000.2
  • Added raid frame
  • Adjusted sizes and locations of all frames
  • PixelPerfect ui scale support
  • Added debuffs to targettarget and focus

40000.1 (beta)
  • Complete re-write for 4.0.1 and oUF 1.5 using oUF_Lily as a base instead of p3lim's layout
  • Frames have been moved and currently raid frame isn't enabled
  • Also currently not working is TotemBar support and the mouse over on Rep and XP bars

30200.11
  • Added support for oUF 1.4
  • Major changes to all code, function calls and local variable etc
  • Removed large sections of redundant code and support for BarFader
  • Adjusted sizes and location of player and target buffs
  • Adjusted size and location of cast bars
  • Added texture and colour to hp and power text bar (previously just a black bar)
  • Slightly increased size of exp, rep, hp, power, totem and rune bar
  • Adjust locations of both party and raid frames to fit in with a TOPLEFT minimap. For those people that use other locations for there minimap this will appear odd location for party and raid frames but they can be easily adjusted at the very bottom of the main lua file.
  • Changes buff and debuff icon texture and removed the 'textures' folders
  • Removed un-used fonts and textures from the oUF_Saul folder
  • Updated pictures
  • Fixed Range checking
  • Added hp % for raid frame and removed the raw hp values from raid frame
  • Fixed combo point issue with using textures instead of values
  • Many other small tweaks and fixes


30200.10
  • Changed various layout settings, size, dimentions etc
  • Adjusted location of both Rune and Totem bars
  • Cleaned main layout code
  • toc bump

30200.09
  • Changed GetDifficultyColour to GetQuestDifficultyColor for 3.2 compatibility
  • toc bump

30100.08
  • Added raid icons to player, target, focus and targets target frames.
  • Removed treat tag
  • Removed mana amount and percent text on druid mana bar. Druid mana bar is still present
  • Adjusted position of castbars to fix issue with overlap from target debuffs
  • Increased size of target debuffs from 22 to 26 to help track debuffs on a target
  • Added a fixed number of target debuffs to 27, 3 rows of 9
  • Cleaned and moved come code in the main layout function to aid readability

30100.07
  • Added support for oUF_TotemBar ... I finally started a Shaman!
  • Fixed issues highlighted by Strongbow ... I finally started a DK as well!
  • Adjusted location of Totem and Rune bars although I'm unsure this is the best solution it works for now
  • Fixed width issues with Rune Bar
  • Moved exp and rep bars down slightly to accomodate the above change
  • Cleaned exp and rep code within the layout no graphical change
  • Added [total power] . [cur power] to player and target frames
  • Added logical to hide power if [total power] = [cur power] and [cur power] = 0. This works in most situations and again I'm happy with it but I know of a couple of minor issues. If other people prefer a better solution I might provide one

30100.06
  • Adjusted pet position very slightly
  • Reduced number of party debuffs to 2
  • Removed some redundant code from colouring functions
  • Removed showing buffs for pet and reduced number of debuffs to 4
  • Moved [threat] text position to player hp value
  • Shows threat even when tanking ... I'm unsure on this one but I'll live with it for a while
  • Added caster name to Aura's (thanks p3lim!)
  • Fixed issue with combo point unpdating (thanks p3lim again!)

30100.05
  • Fixed issues with no border on raid frame
  • Enabled hiding party frame when in a raid of any size
  • Slight changes on size of raid frames

30100.04
  • Removed optional dep on LibSharedMedia
  • Removed code relating to SharedMedia
  • Added oUF_CombatFeedback to optional deps

30100.03
  • Fixed issue with hp on pet bar
  • Changed the cur hp / max hp seperator from a "-" to a "."
  • Removed lvl from raid frame to give more space for name text and hp value
  • Adjusted leader icon position and size so party and raid frames are consistant.

30100.02
  • Fixed power bar on raid frame
  • Out of range alpha set to 0.3 from 0.2
  • Adjusted raid and party set points and width of raid frame reduced slightly to accomodate 40 man raid groups
  • Added isLoaded checking to oUF_CombatFeedback smart tags
  • Cleaned some of the duplicate if statementing

30100.01
  • Initial release - Please submit any bugs. Comments and suggestions welcomed.
Post A Reply Comment Options
Unread 08-06-09, 03:37 PM  
saulhudson
A Deviate Faerie Dragon
 
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Nice work with the raid frames I might actually have a play with doing them vertically and see what they look like.

Originally posted by Squishiman
[b]is there gona be party targets and party pet frames?
No I wasn't planning on it but as others have requested I may at some point have a look into it. I really didn't want to add every possible frame and make the layout huge I just wanted it to be purposeful and concise. If I can do it neatly then I'll consider it.

Saul
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Unread 08-06-09, 02:18 PM  
Squishiman
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is there gona be party targets and party pet frames?

also if ppl dont like how the raid frames are <------> and they want them to grown down

local Raid = {}
for i = 1, 5 do
local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i)

RaidGroup:SetAttribute("groupFilter", tostring(i))
RaidGroup:SetAttribute("yOffset", -4)
RaidGroup:SetAttribute("point", "TOP")
RaidGroup:SetAttribute("showRaid", true)
table.insert(Raid, RaidGroup)
if i == 1 then
RaidGroup:SetPoint("TOPLEFT", UIParent, 20, -20)
else
RaidGroup:SetPoint("TOP", Raid[i-1], "BOTTOM", 0, -10)
end
RaidGroup:Show()
end

local Raid2 = {}
for i = 6, 8 do
local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i)

RaidGroup:SetAttribute("groupFilter", tostring(i))
RaidGroup:SetAttribute("yOffset", -10)
RaidGroup:SetAttribute("point", "TOP")
RaidGroup:SetAttribute("showRaid", true)
table.insert(Raid, RaidGroup)
if i == 6 then
RaidGroup:SetPoint("TOPLEFT", UIParent, 150, -20)
else
RaidGroup:SetPoint("TOP", Raid[i-1], "BOTTOM", 0, -10)
end
RaidGroup:Show()
end
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Unread 08-01-09, 11:00 AM  
saulhudson
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Originally posted by Strongbow

The only thing i really miss is raid icons on the target frame, it useful when u have set them up and alt tab around them, is that something that could be put in ?
-Strongbow-
Job done!
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Unread 07-28-09, 12:18 PM  
saulhudson
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Hi Strongbow

Many thanks for your comments and tbh I'd never tested my unit frames with a DK so thanks for doing the testing for me. I've had a play about now and made some changes let me know what you think. Also added support for TotemBar at the same time and put some different power information on the player and target frames.

Saul
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Unread 07-24-09, 08:23 PM  
Strongbow
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Hi!

I must say that the more i use these Frames the more i like them, i did some modifications to them for my own use, moved stuff a bit.

The only thing i really miss is raid icons on the target frame, it useful when u have set them up and alt tab around them, is that something that could be put in ?

-Strongbow-
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Unread 07-23-09, 09:42 PM  
Strongbow
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I'm seeing this on my Deathknight, I'm using the latest version of both your ans oUF_RuneBar.



-Strongbow-
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Unread 06-18-09, 05:38 AM  
Elariah
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Are there any plans for a "Party Target"/"Group Target" function, so I can see who each of my party members is targetting at all?

The same for my pet also, I need to see who my pet is targetting. If not, no worries.
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Unread 06-11-09, 02:01 PM  
saulhudson
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Hi

Hmmm I'm not sure tbh with you I'll have a check around and see if I can see any examples of other people doing it and have a play.

Thanks
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Unread 06-10-09, 08:46 PM  
smanzo
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Would it be horribly difficult to add in a Focus Target frame? You can point me to where to research to do it myself if it would be.
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Unread 06-03-09, 01:53 PM  
saulhudson
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Yes this should work although I'm not at my PC with WoW on atm so I can't test it. If you open the oUF_Saul.lua and scroll right to the very bottom and find the code that looks like this ...

Code:
partyToggle:SetScript('OnEvent', function(self)
	if(GetNumRaidMembers() > 0) then
		--party:Hide()
	else
		party:Show()
	end

end)
... and uncomment out the line --party:Hide().

I'll have a play over the weekend and double check the function works ok.

Thanks
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Unread 06-03-09, 12:43 PM  
merlinmage
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Nice Layout!

Can you hide the party Unitframes in Raid? Or add an option for it?
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Unread 06-02-09, 04:41 PM  
Banur
A Murloc Raider
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Looks pretty cool but I think the lowest party member lacks the tiny black border. It's nothing horrible but you know that was just for you to know.
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Unread 06-02-09, 02:06 PM  
saulhudson
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Thanks for taking the time to report that. Im guessing you don't use a mod called "Shared Media"?

I'll release a new version that handles this better but in the mean time you can comment out line 27 that starts "if(LibStub) then LibStub('LibSharedMedia-3.0', true)!" and it should (might!) solve the problem.

Thanks again.
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Unread 06-02-09, 01:47 PM  
RivenFear
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error

Last edited by RivenFear : 06-02-09 at 01:47 PM.
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Unread 06-02-09, 12:21 PM  
saulhudson
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Thanks disiz glad you like it!

As for the addons shown, well oUF and oUF Saul etc etc.

Dominoes
Buffalo
Skada
pMinimap
The center top and center bottom bars are some of my own creations based on some mods Lyn did a while back.

Ofc i do use a few other mods here and there but really not that much. Certainly nothing you can see from the SS.

I may at some point upload my UI but don't hold your breath
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