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Updated: | 05-10-14 08:28 AM |
Created: | 05-25-09 04:42 PM |
Downloads: | 28,440 |
Favorites: | 148 |
MD5: |
If you like this addon, I recommend checking out my other raid announce addon, Flump.
What is Fatality?
Fatality is a simple death report addon which announces information about the last hit(s) a person took before they died.
What makes it better than other, similar addons?
It's extremely lightweight and consumes much less CPU and memory than other addons. If you're concerned about your FPS and general performance while raiding and want a simple addon to accurately report deaths without any extra junk or bloat, look no further.
Can I choose where the informaton is announced?
Yes. You can select where reports are sent depending on whether you are in a Raid or Party instance. You can choose to send reports to the following outputs:
Instance Instance chat - party/raid/instance, depending on your group.
Self Just you - no one else will see these announcements.
Guild Guild chat - you must be in a guild.
Officer Officer chat - you must be an officer in a guild.
Party Party chat - you must be in a party with at least one other person.
Raid Raid chat - you must be in a raid with at least one other person.
Raid Warning Raid warning - you must be promoted to Raid Leader/Raid Assistant.
Channel A private channel, e.g. FatalityReports.
Whisper A specific player, e.g. Moop.
Why can't I see any announcements?
By default, announcements will only be sent while inside Raid/Party instances.
What information is included in the reports?
The information included in reports can be configured. The following options are available and can be toggled according to user preference:
Absorbs The amount of damage absorbed; reported as (A: <absorb amount>)
Blocks The amount of damage blocked; reported as (B: <block amount>)
Resists The amount of damage resisted; reported as (R: <resist amount>)
Overkill The amount of excess damage, e.g. if a person has 20000 remaining hitpoints and takes 50000 damage, their overkill would be 30000; reported as (O: <overkill amount>)
School The school of damage the spell belongs to (Fire, Shadow, Physical, etc.)
Source The unit who caused the damage event
Icons The raid icons displayed above a player's head
What other options are available?
Raid Enable inside Raid instances
Party Enable inside Party instances
LFR Enable inside the Raid Finder
Promote Only announce while promoted (Raid Leader/Raid Assistant)
Shorten Display shortened numbers, e.g. 9431 becomes 9.4k
How are Cauterize and Spirit of Redemption "deaths" handled?
• Cauterize does not guarantee death and an announcement is therefore not sent when it procs (unless the Mage actually dies).
• Spirit of Redemption does guarantee death and is reported with an asterisk (*) next to the Priest's name as an indication of their current state.
How are deaths with known/unknown causes handled?
Due to limitations (bugs) within Blizzard's Combat Log, it is sometimes impossible for any addon to conclusively determine how a player died. As a general solution to this problem, Fatality assumes that any damaging hit taken at least 2 seconds before a player died is the cause of their death. Here are some examples of cases where death reports may vary because of these limitations:
Unknown
Situation: No damage is recorded within the 2-second timeframe. This usually occurs when either (1) The person running Fatality is in another realm and data cannot be recorded (Ultraxion) or (2) A person falls off a platform and there is no recent damage events that can be linked to their death (Warmaster/Spine/Madness).
Output: Fatality: Moop > [Death]
Known/Unknown
Situation: Damage is recorded within the 2-second timeframe, but no overkill is reported by the combat log.
Output: Fatality: Moop > ~45.4k Melee [Warmaster Blackhorn]
Known
Situation: Damage is recorded within the 2-second timeframe, but this time the combat log does report an overkill.
Output: Fatality: Moop > 45.4k Melee (O: 123.4k) [Warmaster Blackhorn]
How do I enable/disable the addon?
Click the small green/red button at the top left of the configuration UI or type /fat on|off.
How are character-specific settings handled?
Configuration settings are saved separately for each character. However, the enabled/disabled status of the addon remains the same for all characters, i.e. if you click the green/red button to turn the addon on/off, it will also affect your other characters' settings.
Fatality still announces when there are other people in my group with it installed. Can you do something about this?
I'm afraid not; Fatality was designed to be an extremely lightweight solution for death reports. In order to implement a "smart disable" option, it would be necessary to make use of the Blizzard AddOn communication channel which can lead to a negative impact on your game's performance and, since I value my FPS, client-to-client communication is currently not something I want to include in any of my addons.
Which locales are supported and how can I help with translations?
English (enUS)
French (frFR)
German (deDE)
Spanish (esES)
Latin American Spanish (esMX)
Italian (itIT)
Russian (ruRU)
Brazilian Portuguese (ptBR)
Korean (koKR)
Simplified Chinese (zhCN)
Traditional Chinese (zhTW)
If you notice any inaccurate or missing translations, visit the localisation page, leave a comment here, or send me a private message and I'll make sure they're corrected.
• Promote: Only announce if promoted.- Fix a minor bug introduced in v1.2.6 where if the user entered an instance with Fatality disabled, then enabled it, it wouldn't register correctly.
• LFR: Enable inside LFR.
• Raid: Enable inside Raid Instances.
• Resists: Include resisted damage in reports.
• Absorbs: Include absorbed damage in reports.
• Blocks: Include blocked damage in reports.
• Whispers: Send announcements via whisper.
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oomp |
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12-03-11, 05:30 PM | |
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and for raid, it's this?
For Party instances, to announce to private channels: /fat output2 RAID /fat channel2 RAID |
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12-03-11, 05:08 PM | ||
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Re: Little confused over settings
For Party instances, to announce to private channels:
Last edited by oomp : 12-03-11 at 05:09 PM.
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oomp |
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12-03-11, 11:39 AM | |
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Little confused over settings
Either I'm having a brain fart or just being stupid but how would I set the channel and outputs so that raid and/or party don't go to /raid or /party at all.. I want everything sent to a custom channel.
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Rezman |
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11-29-11, 06:35 AM | |
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I see the saved variables change, awesome!
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09-04-11, 03:24 PM | ||
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09-03-11, 07:58 AM | ||
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oomp |
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09-02-11, 01:57 PM | |
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Will it remember different settings (profile) on different characters?
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06-29-11, 12:59 PM | ||
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oomp |
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06-28-11, 09:19 PM | |
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I think we need an update for 4.2. A simple edit of the LUA as for 4.1 didnt to the trick this time for some reason.
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Civrock |
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04-27-11, 04:46 PM | ||
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Last edited by oomp : 04-27-11 at 04:46 PM.
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oomp |
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04-27-11, 08:51 AM | |
A Murloc Raider
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Another casualty of 4.1's COMBAT_LOG_EVENT_UNFILTERED change. To fix, change line #236 to this:
Code:
function Fatality:COMBAT_LOG_EVENT_UNFILTERED(timestamp, event, hideCaster, srcGUID, srcName, srcFlags, destGUID, destName, destFlags, ...) |
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thelurkerbelow |
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02-18-11, 05:13 PM | ||
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oomp |
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02-18-11, 04:51 PM | |
A Deviate Faerie Dragon
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Keeps saying the message is more than 255 characters long?
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Viridis |
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02-11-11, 02:43 PM | |
A Kobold Labourer
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Sadly, I do not have a compelling argument; the hunter is unable (or too lazy) to sort through his own combat log and I saw the benefit in having an easy way of keeping track of pet deaths. His pet kept dying somewhat mysteriously in Blackwing Descent and he asked if Fatality had an option to monitor pets as well.
I'll look at EnsidiaFails and maybe have a poke around the hunter addon section, if not I'll set up a combat log filter for him. Other functionality/feature suggestions have been far more important. Thanks for your reply. Great addon, by the way. |
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losername |
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