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Updated:01-11-11 05:57 PM
Created:05-21-09 12:25 AM
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Chaos Frame Modifier  Popular! (More than 5000 hits)

Version: r42
by: ChaosInc [More]

CFM allows full manipulation of almost any frame in the game.

** Please use the Bug Report/Feature Request features to the right. This is more for your benefit than mine as I may not notice them in comments right away. **

Slash Command
/cfm - brings up config
ESC - closes config

Frame List
This lists your frames currently in your database.
Left Click: Selects the frame and fills in it's info in all other frames (except "Add Frame").
Right Click: Prompts removal of the frame from the database.

Properties Tab
Pretty straight forward.

Anchor Tab
Change a frame's anchor points, parent and allows fine-tuned positioning.

Add Frame Tab
The place to add a frame to the database.

Other Tab
Change the name of a frame on your list.
Load/Copy other profiles you have saved.

Mouseover Frame (bottom)
This will tell you the name of the frame your mouse is currently over, as well as the parent of the frame.

Known Bugs
None

Credits
ME!: I wrote it.
Moongaze: LOTS of help along the way, including a lot of performance suggestions.
WoWInterface Community: Including (but not limited to) Seerah, Akryn, and kraftman for helping me with my noobish questions on the forums when I'd get stuck.

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r42
Note to self: If you have time to level an alt, you have time to update your projects. And man what an update was needed for this one. ;)

+ Profile Loading/Copying added to Options
+ "Disable Mouse" feature added to Properties (enjoy it, this was a pain to do with currently existing code :p)
+ It's a new year, copyright should reflect it
+ Frame restoration has been removed from the "Remove" function and now has it's own so other elements can access it
+ OnShow function properly hooks now (again)
+ List buttons will now keep their backgrounds after deleting a frame
+ Changing the height value with "Constrain" checked will now properly update the width box instead of itself (coulda sworn I fixed that once already...)
+ Slightly adjusted Properties to make room for new and possible additional options
+ Numerous other bug fixes I've lost track of
+ Ask users to use the Facebook "Like" link to help spread CFM (shameless plug, bite me ;p)

- Chat Edit box has been removed from default frames due to strange behaviour
- "Converted" comments removed
- Removed debug commenting spam

r41
+ line 108 fixed
+ some background coding changes in preparation for custom background/border options
+ changing the height while constrain is selected will now properly change the width text

r40
+ correct OnShow scripts not hooking properly when a newly added "invisible" frame becomes visible, such as the target frame (line 309 error)

r39
+ UI Overhaul!
+ Custom Name Support
+ Ability to change names added to "Options" tab
- Removed a bunch of old code that was literally doing nothing now

When users first log in, their saved vars should automatically convert to the new custom naming format. This will be verified by their previous entries being followed by "Temp". Click the Options tab and rename as you like.

r37
+ Reverted a change that lead to problems with trying to hook frames that don't exist yet (Line 77 errors)
+ Suppressed combat related messages until I figure out why they're spamming even though there is a delay built in to prevent it
+ Decide what I should have for lunch today

r36
+ Added common default frames. Look for the button on the "Add Frame" tab
+ Added button for upcoming options (profile swapping, custom colors if I can ever figure out how it works)

r35
+ Add a delay for players entering vehicles in case they have altered the any vehicle elements. The stupid animation keeps overriding custom placements. CFM will now wait until after the animation to apply it's settings. This should be a temporary fix until I find the bastard script and kill it.

r34
+ Force creation of achievement alert frames (reported by H0PE)

r33
+ 4.0 ready
+ GUI overhaul. It was too large for my liking and purpose. It's now about half the size and has options separated into panels that "share common interest". Hopefully it will be a little less intimidating to look at now. Maybe. Probably not, but I tried anyways.
+ Description change so it's not so much of a "wall-o-text". Not everyone is tech saavy to understand the nitty-gritty of it. More importantly, most could care less.
+ Any "Discord" credits have been removed. It's been dead for years and most don't even know it existed. People need to move on if they're still making a big deal of it.
+ Removal of the "Parent" field when adding frames. Frames will now simply add their own parent info or have it defaulted to UIParent. It was a redundant element.
+ Fixed a few bugs I came across along the way. Nothing too major, my own stupid mistakes.
+ I should grab some coffee. It's been a long morning of staring at/rearranging code.
+ DFM support has been removed. If people haven't converted by now, the likelihood of it happening now is somewhere around "no".
+ No I have not changed the colors. I'm considering reskinning it a bit to make it look prettier with the new Cata artwork. Purple/green will still be in there somewhere, however. ;)
+ Donation icon added to front page. And "I'll eat your soul" look to those who said they were gonna donate and never did. :p

r32
+ When a frame is unlocked for dragging it will now be highlighted. Woot!
+ The Show/Hide/Lock buttons will now throw warnings if a frame is not selected.
+ New option added for clamping frames to the screen. Saved settings should silently add themselves, but I've gotten mixed results during testing. Post any bugs so I can fix, or just delete and readd the frame.

r31
+ If the WorldFrame is modified, it will permanently assign itself to "BACKGROUND" strata to prevent users from accidentally overlapping EVERYTHING else. Trust me, changing this lead to ugly results.
+ If the WorldFrame is selected from the list, the strata box will automatically be disabled.
+ Frames are set as movable before attempting to move them. Imagine that.
+ GUI scroll frame is created before other elements to avoid possible conflicts
+ Bugs with dropdown menus have been fixed. I don't remember what they were, but they were fixed anyways.
+ Some other background coding fixes

r30
+ Ya know what would be handy? If the manual value fields actually referred to themselves rather than trying to pull property data from the "Parent" field. I don't think you can pull width data from "UIParent", but hey, it was worth a shot. All other fields have been fixed accordingly as well.
+ Manually adding an Alpha value will actually change a frame's alpha level now. Imagine that.
+ Time for breakfast!

r29
Better late than never....

+ Wanna see through your frame? Alpha control is finally here!
+ Hate using the X/Y mover? Use the new lock/unlock feature to drag-n-drop your frame!
+ Ya know, 2k+ lines to sort through to find the config frame stuff is a pain. The GUI is in it's own file.
+ Hey copyright, it's 2010 now, get with the program.
+ Blizz's Interface frame has an annoying habit of resetting frames against my wishes. This has been worked around.
+ 2 sec delay was a bit long, dropped to 1 sec.
+ Since the name feature was removed, all residual data has been removed.
+ Ever remove a frame then get spammed about how it can't be found? F1X0R3D!
+ Fixed some label alignments/anchoring
+ My Financial Aid check cleared today. I has monies again!

r28
Spam sucks. Let's fix that.

r27
+ If a player enters the game in combat, CFM will now wait until the player leaves combat to apply settings.
+ Added checks to the rest of the config settings making sure the user has a frame selected before trying to apply settings (WHOOPS!)

r26
+ Frames will now properly adjust after entering/leaving an instance (this should fix all other issues concerning this behaviour as well)
+ Frames should properly readjust when talents change with default UI action bars
+ Some code rewrite

r25
+ Added checks to make sure users have a frame selected before trying to alter properties (NOTE: UNTESTED!)

r24
.toc update

r23
+ Added missing "OnShow" hooks when a frame is initially added, which was causing a variety of frames to keep reseting their x/y positions until login/reload

r22
+ Force load Blizzard_AchievementUI if user has made changes to the AchievementFrame (ticket 5958)

r21
+ Anchoring fixes, now aligns properly on widescreens
+ Added frames will now set as movable before attempting to modify them

r20
+ Changed restore info and useProfile to PerCharacter variables to avoid taint. Existing variables should convert silently.
+ Frames should now restore after exiting a vehicle
+ File no longer run through LuaSrcDiet. Too much of a hassle to keep updated and the performance trade off is hardly noticeable.

r19
+ CombatLockDown checks added.
+ ForceHidden frames should not show at ANY point now (for real this time!)

r18
+ Fix bug where not all frames were being loaded
+ ForceHide properly works on already hidden frames (example: TargetFrame will now stay hidden, even on target changes)
+ Some code cleanup

r 17
+ Frames are now set as "UserPlaced". If newly added frames were already previously "UserPlaced", it is recorded in that frames restore data.
+ Fix bug where Blizz's target frame would remain present after zoning/porting (not tested)(WoWI Ticket 5937).
+ Frames not currently present (addon disabled/deleted, etc.) will no longer show up in the frame list.

r16
+ Fix WorldFrame strata work around(typo)
+ Added additional checks when working with the WorldFrame (hopefully no more bugs, but no promises)
+ No really, "useProfile" isn't a selectable frame. Fixed.
+ Fix typo when importing forceHide value from DFM (was saving incorrectly)
+ Increase load delay from 1sec to 2sec to compensate a bit for UI lag
+ Profile swapping now works the way it's supposed to (thanks Akryn)
+ If a parent frame is no longer present for a selected frame, it will now default to "UIParent"
+ Users will now be prompted to reloadUI when switching profiles (in case frames don't end up where they're supposed to)

r15
+ profile swapping (temp setup)

r14
+ Clicking height +/- will now properly update the height box instead of the width box
+ Created workaround for strata error when attempting to add/edit the WorldFrame
+ Fix confusion with From/To points (listed correctly, code was backwards)

r13
Users are now able to import settings from DFM (see desc for details)

r11
+ Added (+/-) buttons to height,width,scale and level
+ Reorganized config frame for the new buttons
+ Moved (-) on X/Y edit boxes

- No longer possible to set a negative level

r8
Mouseover info frame now shows parent data
Couple bug fixes that many may not have even seen
Switched file version to revision numbering (easier to deal with)

1.1
Clicking the 0,0 button should now set X/Y boxes to 0
Frames with no defined parent will now default to "UIParent"

1.0
Initial Release
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Unread 08-09-09, 12:23 PM  
scaredofspiders
A Kobold Labourer

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Drag and Drop?

Will you ever ever ever support drag&drop ability?


After a tiny bit of fiddling, I'm finding that this addon is saving the size tweaking, but not the location.

In specific I am trying to permanently relocate the new shaman totem bar and also the vehicle bar. I don't know if they're canceling each other out or what, as one won't be visible when the other is.
If I'm on foot and enter a vehicle, then leave the vehicle, the totem bar will be back in its original position.
If I'm in a vehicle, exit it, then re-enter it, the vehicle bar will be back where its original setting is. The locations are still saved in the config window, but I have to adjust the x or 7 up or down at least once for it to resume the position I had it set at before entering the vehicle (or when I first enter the vehicle).
I don't have anything else I want to move about .. and nothing else from the default ui showing, so I'm not sure if this is the case with all frames or just these two. Sorry!
Last edited by scaredofspiders : 08-09-09 at 01:44 PM.
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Unread 07-16-09, 09:24 AM  
Hiker
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Thanks!

Wow, that was fast, thank you for the fix!
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Unread 07-15-09, 08:27 PM  
Sythalin
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Hiker:

All fixed with r22. Thanks for the heads up!
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Unread 07-15-09, 07:32 PM  
Sythalin
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Re: Achievements Frame

Originally posted by Hiker
CFM isn't working for me when I reposition the Achievements frame. It does successfully change the scale for the Achievements frame.

Frame: AchievementsFrame
Parent: UIParent (default)

I'm filling in the x and y values and pressing enter. When I reopen the Achievements frame it is back where it originally was. If I click + or - then the Achievements frame jumps back to where I set it with CFM.

Thanks,
Hiker
Interesting. I'll do work on an achievement and see if I can reproduce it. This is old behavior that started with my attempts to adjust the vehicle bar and should be fixed and prevented for everything.

EDIT: Created a ticket for this, please follow progress there. BTW, Hiker, I can't register "AchievementsFrame". Are you talking about the gold pop-up when you finish one?

EDIT2: Reproduced. See status on ticket.
Last edited by Sythalin : 07-15-09 at 07:48 PM.
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Unread 07-15-09, 07:13 PM  
Hiker
A Murloc Raider
 
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Achievements Frame

CFM isn't working for me when I reposition the Achievements frame. It does successfully change the scale for the Achievements frame.

Frame: AchievementsFrame
Parent: UIParent (default)

I'm filling in the x and y values and pressing enter. When I reopen the Achievements frame it is back where it originally was. If I click + or - then the Achievements frame jumps back to where I set it with CFM.

Thanks,
Hiker
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Unread 07-15-09, 12:03 PM  
Sythalin
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Sorry to anyone who has tried this with widescreen. My noobness didn't look too closely at fontstring anchors/positioning and didn't realize it worked differently than frames. The config frame should align correctly for EVERYONE as of r21.
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Unread 07-06-09, 07:44 AM  
Sythalin
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Update: I do plan to fix the bug when you exit a vehicle, unfortunately my comp's vid card died so I don't have access to my files atm. Soon as I my machine working I'll make the fix.
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Unread 06-08-09, 08:45 AM  
Sythalin
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r15
Profile swapping added. Temporarily as slash commands, I'll build the GUI for it later.
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Unread 06-05-09, 07:44 PM  
Sythalin
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Re: Any hope for single profile/copying profiles across toons?

Originally posted by SmuvMoney
I was messing with CFM last night. By default, it creates a profile per toon/character from what I can tell in the SavedVariables LUA for it. Would it be possible to create a universal profile or a way to copy one profile across characters? I did not see such an option, but I was just trying to move some things around (I admit that I could have missed it ). I realized this profile "issue" when I switched toons and had to do it again. Could this be added as a feature in the future. Keep up the excellent work.
Profile switching/copying has been something on my list for this since I first started. It'll be added here soon.

You can "ghetto" copy in the meantime by simply copy/pasting the settings under one character profile to the other until I get this function implemented.

EDIT: Also, next versions will be compressed again. Apparently my comp was missing it's apphelp.dll file which was preventing LuaSrcDiet (amongst other uber-erroring things) from doing it's thing. Got that fixed now.
Last edited by Sythalin : 06-05-09 at 07:47 PM.
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Unread 06-05-09, 03:22 PM  
SmuvMoney
A Defias Bandit

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Any hope for single profile/copying profiles across toons?

I was messing with CFM last night. By default, it creates a profile per toon/character from what I can tell in the SavedVariables LUA for it. Would it be possible to create a universal profile or a way to copy one profile across characters? I did not see such an option, but I was just trying to move some things around (I admit that I could have missed it ). I realized this profile "issue" when I switched toons and had to do it again. Could this be added as a feature in the future. Keep up the excellent work.
__________________
Peace & God Bless,

$muvMoney
John 14:27 & Numbers 6:24
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Unread 06-04-09, 12:50 PM  
Sythalin
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Originally posted by goroth
now just out of curiously, what do i have to do to make a complete switch from discord mods to this? im pretty sure i cant remove the library, duf and dart still use it. so do i just take some settings files out of the dfm folder, then delete the dfm folder? a small guide would be amazing =]
1) Log into WoW with both CFM and DFM active
2) Open DFM and locate the frames you want to transfer over. As noted in the SS, you will need the frame, the heading it's under and the profile that it's saved to.
3) Open CFM's import frame via "/cfm import"
4) Fill in the appropriate info into the fields and click the button
5) Lather, rinse, repeat for all your frames
6) After you have imported your data, you can simply disable or delete DFM/DFM Options from your AddOns folder

I know it's a bit tedious to have to do this one at a time, but with DFM's saved var format it makes it difficult for a mass import option. If there is way to do it easier, it's beyond my current knowledge.
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Unread 06-04-09, 11:28 AM  
goroth
A Kobold Labourer

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Originally posted by ChaosInc
r13 uploaded

DFM settings are now able to be imported. Have fun goroth.
now just out of curiously, what do i have to do to make a complete switch from discord mods to this? im pretty sure i cant remove the library, duf and dart still use it. so do i just take some settings files out of the dfm folder, then delete the dfm folder? a small guide would be amazing =]
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Unread 06-03-09, 10:57 PM  
Sythalin
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r13 uploaded

DFM settings are now able to be imported. Have fun goroth.
Last edited by Sythalin : 06-03-09 at 10:57 PM.
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Unread 06-03-09, 07:09 PM  
Sythalin
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Re: lappen

Originally posted by goroth
No credit goes to Lappen, however, as he's just a whiny bastard who hasn't done anything useful. Ever.

i lol'd

also, i posted this same question on the discord forums but i think theres a higher chance of you checking it here, so here it is

is there any way to import dfm settings into this? i have been using dfm literally since pre-tbc, well over 2 years of settings. i dont remember exaclty what ive done =\
Possibly, but nothing I can do at this point because my vid card decided to go blow up and can't afford a new one right now. So development is currently halted til I can get that replaced.
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Unread 06-03-09, 04:09 PM  
goroth
A Kobold Labourer

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lappen

No credit goes to Lappen, however, as he's just a whiny bastard who hasn't done anything useful. Ever.

i lol'd

also, i posted this same question on the discord forums but i think theres a higher chance of you checking it here, so here it is

is there any way to import dfm settings into this? i have been using dfm literally since pre-tbc, well over 2 years of settings. i dont remember exaclty what ive done =\
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