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Updated:01-11-11 05:57 PM
Created:05-21-09 12:25 AM
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Chaos Frame Modifier  Popular! (More than 5000 hits)

Version: r42
by: ChaosInc [More]

CFM allows full manipulation of almost any frame in the game.

** Please use the Bug Report/Feature Request features to the right. This is more for your benefit than mine as I may not notice them in comments right away. **

Slash Command
/cfm - brings up config
ESC - closes config

Frame List
This lists your frames currently in your database.
Left Click: Selects the frame and fills in it's info in all other frames (except "Add Frame").
Right Click: Prompts removal of the frame from the database.

Properties Tab
Pretty straight forward.

Anchor Tab
Change a frame's anchor points, parent and allows fine-tuned positioning.

Add Frame Tab
The place to add a frame to the database.

Other Tab
Change the name of a frame on your list.
Load/Copy other profiles you have saved.

Mouseover Frame (bottom)
This will tell you the name of the frame your mouse is currently over, as well as the parent of the frame.

Known Bugs
None

Credits
ME!: I wrote it.
Moongaze: LOTS of help along the way, including a lot of performance suggestions.
WoWInterface Community: Including (but not limited to) Seerah, Akryn, and kraftman for helping me with my noobish questions on the forums when I'd get stuck.

HELP SPREAD YOUR FAVORITE ADDONS VIA FACEBOOK!
Remember to "Like" your favorite addons to help authors spread their hard work!

r42
Note to self: If you have time to level an alt, you have time to update your projects. And man what an update was needed for this one. ;)

+ Profile Loading/Copying added to Options
+ "Disable Mouse" feature added to Properties (enjoy it, this was a pain to do with currently existing code :p)
+ It's a new year, copyright should reflect it
+ Frame restoration has been removed from the "Remove" function and now has it's own so other elements can access it
+ OnShow function properly hooks now (again)
+ List buttons will now keep their backgrounds after deleting a frame
+ Changing the height value with "Constrain" checked will now properly update the width box instead of itself (coulda sworn I fixed that once already...)
+ Slightly adjusted Properties to make room for new and possible additional options
+ Numerous other bug fixes I've lost track of
+ Ask users to use the Facebook "Like" link to help spread CFM (shameless plug, bite me ;p)

- Chat Edit box has been removed from default frames due to strange behaviour
- "Converted" comments removed
- Removed debug commenting spam

r41
+ line 108 fixed
+ some background coding changes in preparation for custom background/border options
+ changing the height while constrain is selected will now properly change the width text

r40
+ correct OnShow scripts not hooking properly when a newly added "invisible" frame becomes visible, such as the target frame (line 309 error)

r39
+ UI Overhaul!
+ Custom Name Support
+ Ability to change names added to "Options" tab
- Removed a bunch of old code that was literally doing nothing now

When users first log in, their saved vars should automatically convert to the new custom naming format. This will be verified by their previous entries being followed by "Temp". Click the Options tab and rename as you like.

r37
+ Reverted a change that lead to problems with trying to hook frames that don't exist yet (Line 77 errors)
+ Suppressed combat related messages until I figure out why they're spamming even though there is a delay built in to prevent it
+ Decide what I should have for lunch today

r36
+ Added common default frames. Look for the button on the "Add Frame" tab
+ Added button for upcoming options (profile swapping, custom colors if I can ever figure out how it works)

r35
+ Add a delay for players entering vehicles in case they have altered the any vehicle elements. The stupid animation keeps overriding custom placements. CFM will now wait until after the animation to apply it's settings. This should be a temporary fix until I find the bastard script and kill it.

r34
+ Force creation of achievement alert frames (reported by H0PE)

r33
+ 4.0 ready
+ GUI overhaul. It was too large for my liking and purpose. It's now about half the size and has options separated into panels that "share common interest". Hopefully it will be a little less intimidating to look at now. Maybe. Probably not, but I tried anyways.
+ Description change so it's not so much of a "wall-o-text". Not everyone is tech saavy to understand the nitty-gritty of it. More importantly, most could care less.
+ Any "Discord" credits have been removed. It's been dead for years and most don't even know it existed. People need to move on if they're still making a big deal of it.
+ Removal of the "Parent" field when adding frames. Frames will now simply add their own parent info or have it defaulted to UIParent. It was a redundant element.
+ Fixed a few bugs I came across along the way. Nothing too major, my own stupid mistakes.
+ I should grab some coffee. It's been a long morning of staring at/rearranging code.
+ DFM support has been removed. If people haven't converted by now, the likelihood of it happening now is somewhere around "no".
+ No I have not changed the colors. I'm considering reskinning it a bit to make it look prettier with the new Cata artwork. Purple/green will still be in there somewhere, however. ;)
+ Donation icon added to front page. And "I'll eat your soul" look to those who said they were gonna donate and never did. :p

r32
+ When a frame is unlocked for dragging it will now be highlighted. Woot!
+ The Show/Hide/Lock buttons will now throw warnings if a frame is not selected.
+ New option added for clamping frames to the screen. Saved settings should silently add themselves, but I've gotten mixed results during testing. Post any bugs so I can fix, or just delete and readd the frame.

r31
+ If the WorldFrame is modified, it will permanently assign itself to "BACKGROUND" strata to prevent users from accidentally overlapping EVERYTHING else. Trust me, changing this lead to ugly results.
+ If the WorldFrame is selected from the list, the strata box will automatically be disabled.
+ Frames are set as movable before attempting to move them. Imagine that.
+ GUI scroll frame is created before other elements to avoid possible conflicts
+ Bugs with dropdown menus have been fixed. I don't remember what they were, but they were fixed anyways.
+ Some other background coding fixes

r30
+ Ya know what would be handy? If the manual value fields actually referred to themselves rather than trying to pull property data from the "Parent" field. I don't think you can pull width data from "UIParent", but hey, it was worth a shot. All other fields have been fixed accordingly as well.
+ Manually adding an Alpha value will actually change a frame's alpha level now. Imagine that.
+ Time for breakfast!

r29
Better late than never....

+ Wanna see through your frame? Alpha control is finally here!
+ Hate using the X/Y mover? Use the new lock/unlock feature to drag-n-drop your frame!
+ Ya know, 2k+ lines to sort through to find the config frame stuff is a pain. The GUI is in it's own file.
+ Hey copyright, it's 2010 now, get with the program.
+ Blizz's Interface frame has an annoying habit of resetting frames against my wishes. This has been worked around.
+ 2 sec delay was a bit long, dropped to 1 sec.
+ Since the name feature was removed, all residual data has been removed.
+ Ever remove a frame then get spammed about how it can't be found? F1X0R3D!
+ Fixed some label alignments/anchoring
+ My Financial Aid check cleared today. I has monies again!

r28
Spam sucks. Let's fix that.

r27
+ If a player enters the game in combat, CFM will now wait until the player leaves combat to apply settings.
+ Added checks to the rest of the config settings making sure the user has a frame selected before trying to apply settings (WHOOPS!)

r26
+ Frames will now properly adjust after entering/leaving an instance (this should fix all other issues concerning this behaviour as well)
+ Frames should properly readjust when talents change with default UI action bars
+ Some code rewrite

r25
+ Added checks to make sure users have a frame selected before trying to alter properties (NOTE: UNTESTED!)

r24
.toc update

r23
+ Added missing "OnShow" hooks when a frame is initially added, which was causing a variety of frames to keep reseting their x/y positions until login/reload

r22
+ Force load Blizzard_AchievementUI if user has made changes to the AchievementFrame (ticket 5958)

r21
+ Anchoring fixes, now aligns properly on widescreens
+ Added frames will now set as movable before attempting to modify them

r20
+ Changed restore info and useProfile to PerCharacter variables to avoid taint. Existing variables should convert silently.
+ Frames should now restore after exiting a vehicle
+ File no longer run through LuaSrcDiet. Too much of a hassle to keep updated and the performance trade off is hardly noticeable.

r19
+ CombatLockDown checks added.
+ ForceHidden frames should not show at ANY point now (for real this time!)

r18
+ Fix bug where not all frames were being loaded
+ ForceHide properly works on already hidden frames (example: TargetFrame will now stay hidden, even on target changes)
+ Some code cleanup

r 17
+ Frames are now set as "UserPlaced". If newly added frames were already previously "UserPlaced", it is recorded in that frames restore data.
+ Fix bug where Blizz's target frame would remain present after zoning/porting (not tested)(WoWI Ticket 5937).
+ Frames not currently present (addon disabled/deleted, etc.) will no longer show up in the frame list.

r16
+ Fix WorldFrame strata work around(typo)
+ Added additional checks when working with the WorldFrame (hopefully no more bugs, but no promises)
+ No really, "useProfile" isn't a selectable frame. Fixed.
+ Fix typo when importing forceHide value from DFM (was saving incorrectly)
+ Increase load delay from 1sec to 2sec to compensate a bit for UI lag
+ Profile swapping now works the way it's supposed to (thanks Akryn)
+ If a parent frame is no longer present for a selected frame, it will now default to "UIParent"
+ Users will now be prompted to reloadUI when switching profiles (in case frames don't end up where they're supposed to)

r15
+ profile swapping (temp setup)

r14
+ Clicking height +/- will now properly update the height box instead of the width box
+ Created workaround for strata error when attempting to add/edit the WorldFrame
+ Fix confusion with From/To points (listed correctly, code was backwards)

r13
Users are now able to import settings from DFM (see desc for details)

r11
+ Added (+/-) buttons to height,width,scale and level
+ Reorganized config frame for the new buttons
+ Moved (-) on X/Y edit boxes

- No longer possible to set a negative level

r8
Mouseover info frame now shows parent data
Couple bug fixes that many may not have even seen
Switched file version to revision numbering (easier to deal with)

1.1
Clicking the 0,0 button should now set X/Y boxes to 0
Frames with no defined parent will now default to "UIParent"

1.0
Initial Release
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Unread 10-18-10, 02:58 AM  
H0PE
A Fallenroot Satyr
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Trying to move around some frames:
DungeonCompletionAlerFrame1
AchievementAlertFrame1

I've changed the "from" and the "to" fields so they go up on the screen from the bottom. Changed both to "top", the frame size and direction I left intact. But it looks terrible, the whole Achi frame is widened and stuff. :S

What should I change to get the original look back? Width Heigth seems the original, 299/87.9
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Unread 07-12-10, 12:19 AM  
Sythalin
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Originally posted by Mechrior
YOU ARE EPIC!!!!!! was having a problem with one set of frames in particular!!!! AND YOU FIXED IT!!!!

I LOVE YOU!
Lol, glad to have helped.
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Unread 07-11-10, 06:13 PM  
Mechrior
A Chromatic Dragonspawn
 
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YOU ARE EPIC!!!!!! was having a problem with one set of frames in particular!!!! AND YOU FIXED IT!!!!

I LOVE YOU!
__________________
When the light in your heart shines, The rest of the world will pale in comparison


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Unread 02-04-10, 09:35 PM  
Crazytoo
A Kobold Labourer

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Originally posted by feorh
Pardon me, but I have a stupid question - is it possible to modify buffs and debuffs bars - since v 3.3.0 they are glued to their original places for me.
Try Satrina Buff Frame
http://www.wowinterface.com/download...ffFrames3.html
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Unread 02-04-10, 05:06 PM  
Sythalin
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Originally posted by feorh
Pardon me, but I have a stupid question - is it possible to modify buffs and debuffs bars - since v 3.3.0 they are glued to their original places for me.
I believe the frame BuffFrame. I use a mod for mine, but if I recall both buffs/debuffs are anchored to the frame. When I get a sec I'll see if I can pull more specific data for you on this.
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Unread 02-04-10, 02:06 AM  
feorh
A Kobold Labourer

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Pardon me, but I have a stupid question - is it possible to modify buffs and debuffs bars - since v 3.3.0 they are glued to their original places for me.
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Unread 01-27-10, 11:19 PM  
ffxiedyn
A Chromatic Dragonspawn
 
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thanks, ill try it again later.

as for the female comment i made, it was actually a poke at males not asking for directions no matter how lost they become!

hehe
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Unread 01-27-10, 10:10 PM  
Sythalin
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Originally posted by ffxiedyn
When I mouseover the top of the frame it says PaperDollFrame.

I have no idea what you mean, however, as the screenshot shows, the portrait and name/level/etc does not move with it.

I mousedover everything on that frame, and it never says CharacterFrame in the mouseover space, only the Parent Frame space.

I type into Frame space what it says in the mouseover space...

Am I doing it wrong?

I just tried typing CharacterFrame into the Frame field, and then CharacterFrame into the Parent field, and got this error:

[2010/01/27 17:58:38-191-x1]: CFM-1.0\CFM.lua:353: Usage: CharacterFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
CFM-1.0\CFM.lua:353: in function `CFM_ApplySettings'
CFM-1.0\CFM.lua:100: in function `OnUpdate'
CFM-1.0\CFM.lua:57: in function <Interface\AddOns\CFM\CFM.lua:57>

well, after 2 hours of trying to resize/move things around, i guess im not savvy enuff to figure this out w/o directions lol... (yeah, im female =P)

one more thing to note: the talent tree setting will not save, nor will the calenders.

thanks for the addon, ill try again sometime after i cool off ^^
I was referring to the the fact that CharacterFrame displays as the parent to PaperDollFrame. Sorry for the confusion. Lemme try to help ya out here step by step:

1) Right-click PaperDollFrame and remove it
2) In the frame field, add CharacterFrame and click "Add Frame"
3) Try to move around CharacterFrame as usual
4) If you get an error, you may have accidently corrupted your data and can be fixed with the following:
Code:
/script function() activeProfile["CharacterFrame"] = nil activeProfile["PaperDollFrame"] = nil ReloadUI() end
5) If you are still getting errors and don't want to delete your saved vars (which would be the next step to start completely over), either post the error or a copy of your saved var file and I'll fix it.

The PaperDollFrame is misleading since it overlaps the CharacterFrame. Sorry for the confusion, I tried to make to explanation in the description cover it, but looks like I'll need to revise it a bit.

Don't worry, you're not the first, and most likely not the last, that has misunderstood some things....

And no, being female isn't helping you *OWW AS WOMAN SMACKS ME WHILE READING THIS OVER MY SHOULDER* j/k

As far as the other frames not saving, it's because they're LoD (Load on Demand) and don't actually "exist" when the mod does it's thing. Next revision I'm just going to force enable all of Blizz's things and avoid any more of these issues. But thanks for the report on them.
Last edited by Sythalin : 01-27-10 at 10:12 PM.
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Unread 01-27-10, 05:54 PM  
ffxiedyn
A Chromatic Dragonspawn
 
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When I mouseover the top of the frame it says PaperDollFrame.

I have no idea what you mean, however, as the screenshot shows, the portrait and name/level/etc does not move with it.

I mousedover everything on that frame, and it never says CharacterFrame in the mouseover space, only the Parent Frame space.

I type into Frame space what it says in the mouseover space...

Am I doing it wrong?

I just tried typing CharacterFrame into the Frame field, and then CharacterFrame into the Parent field, and got this error:

[2010/01/27 17:58:38-191-x1]: CFM-1.0\CFM.lua:353: Usage: CharacterFrame:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
CFM-1.0\CFM.lua:353: in function `CFM_ApplySettings'
CFM-1.0\CFM.lua:100: in function `OnUpdate'
CFM-1.0\CFM.lua:57: in function <Interface\AddOns\CFM\CFM.lua:57>

well, after 2 hours of trying to resize/move things around, i guess im not savvy enuff to figure this out w/o directions lol... (yeah, im female =P)

one more thing to note: the talent tree setting will not save, nor will the calenders.

thanks for the addon, ill try again sometime after i cool off ^^
Last edited by ffxiedyn : 01-27-10 at 06:03 PM.
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Unread 01-27-10, 05:41 PM  
Sythalin
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Originally posted by ffxiedyn
Hi, trying to move/resize frames today with this nifty little addon, and ran across this...

On the PaperDollFrame is a portrait and name/level etc. that doesnt move with the frame, nor registers a frame name on mouseover.

How can I get that part to ither hide or move with the frame?

Thanks.
I'm assuming what you're trying to move is the CharacterFrame, not the PaperDollFrame. It's the parent frame (which appears on the bottom).
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Unread 01-27-10, 04:55 PM  
ffxiedyn
A Chromatic Dragonspawn
 
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Hi, trying to move/resize frames today with this nifty little addon, and ran across this...



On the PaperDollFrame is a portrait and name/level etc. that doesnt move with the frame, nor registers a frame name on mouseover.

How can I get that part to ither hide or move with the frame?

Thanks.
Last edited by ffxiedyn : 01-27-10 at 05:19 PM.
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Unread 01-15-10, 01:48 AM  
dyaeblca
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Re: Re: Alpha?

Originally posted by ChaosInc
That I can do. Didn't even think about it to be honest. Have an exam tomorrow to study for, I'll see if I can squeeze it in by this weekend.
Great! <3 <3
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Unread 01-13-10, 03:11 PM  
Sythalin
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Re: Alpha?

Originally posted by dyaeblca
I am an old DFM user and I truly appreciate your work, eventho I haven't tried out your addon yet

Do you have any plans of adding Alpha settings to Frame Properties? I'd love that, since it's something I can't live without.
That I can do. Didn't even think about it to be honest. Have an exam tomorrow to study for, I'll see if I can squeeze it in by this weekend.
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Unread 01-13-10, 05:42 AM  
dyaeblca
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Alpha?

I am an old DFM user and I truly appreciate your work, eventho I haven't tried out your addon yet

Do you have any plans of adding Alpha settings to Frame Properties? I'd love that, since it's something I can't live without.
Last edited by dyaeblca : 01-13-10 at 06:47 AM.
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Unread 01-13-10, 12:18 AM  
Sythalin
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Originally posted by Gixx
Hello,

thanks for your last update, it's very nice to fix the vehicle problem! but your last update spams my chat too :/ please check my screenshot, i receive A LOT CFM messages when leaving a fight, which is quite annoying. ( http://img96.imageshack.us/img96/372...1310023512.jpg ) but it's nice to see that you are still updating this mod although your wow account is inactive!

greetings
I've noticed it can get spammy with the message. A fix is on it's way, I've just been busy with updating another project atm.

EDIT: Fix uploaded. It should drastically cut the delay spam. Pending approval.
Last edited by Sythalin : 01-13-10 at 12:51 AM.
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