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Compatibility: | Plunderstorm (10.2.6) |
Updated: | 03-20-24 01:35 AM |
Created: | 05-17-09 12:55 PM |
Downloads: | 528,117 |
Favorites: | 1,231 |
MD5: |
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled based on the type of zone you are in. For example, if you want to see party targets and party pets while you are in an arena but nowhere else then you can use the visibility options to enable it only while inside an arena. Modules can also be disabled by zone type, if you want to see party auras while in a raid instance but nowhere else you can disable the module in raid instances only.
Profiles do not have to be swapped and it is all automatic.
Units
Supports unit frames are as follows:
Player: Player, Pet, Pet Target
General: Target, Target of Target, Target of Target of Target, Focus, Focus Target
Party: Party, Party Pets, Party Targets, Party ToT
Raid: Raid, Raid Pet, Main Tank, Main Tank Target, Main Assist, Main Assist Target, Boss, Boss Target, Boss ToT, Main Assist ToT, Main Tank ToT
Arena: Arena, Arena Target, Arena Pets, Arena ToT
Battleground: Battleground, Battleground Target, Battleground Target
Features
File Name |
Version |
Size |
Author |
Date |
v4.4.7 |
654kB |
Shadowed |
02-23-24 04:13 AM |
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v4.4.6 |
654kB |
Shadowed |
07-11-23 08:26 AM |
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v4.4.5 |
654kB |
Shadowed |
05-13-23 06:36 AM |
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v4.4.4 |
654kB |
Shadowed |
05-03-23 01:46 AM |
|
v4.4.3 |
654kB |
Shadowed |
03-22-23 01:52 AM |
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v4.4.2 |
654kB |
Shadowed |
11-16-22 08:17 AM |
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v4.4.1 |
653kB |
Shadowed |
11-07-22 10:13 AM |
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v4.4.0 |
653kB |
Shadowed |
10-25-22 04:23 PM |
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v4.3.7 |
638kB |
Shadowed |
09-08-21 09:59 AM |
|
v4.3.6 |
639kB |
Shadowed |
06-29-21 03:33 PM |
Comment Options |
mirand |
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Shadowed |
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wrongway |
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02-28-10, 05:10 PM | |
A Deviate Faerie Dragon
Forum posts: 15
File comments: 4
Uploads: 0
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I really like SUF frames, but I cannot get them to unlock and let me move them.... No idea why.
Can anyone help? |
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wishmeluck |
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02-28-10, 06:22 AM | |
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Do the frames have any global names? cuz for some reason i failed to add borders to them using !beatycase by nc ( http://www.wowinterface.com/download...81-NeavUI.html )
Code like this Code:
R, G, B = 1, 1, 1 Bsize = 5 CreateBorder(ChatFrame1, 16, R, G, B, Bsize, Bsize, Bsize, Bsize, Bsize, Bsize+5, Bsize, Bsize+5) |
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Balkeep |
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Magyar |
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02-27-10, 12:43 PM | ||
A Defias Bandit
Forum posts: 2
File comments: 16
Uploads: 0
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Visceroid |
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02-26-10, 10:03 PM | |
A Defias Bandit
Forum posts: 2
File comments: 45
Uploads: 0
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is it possible to change the bars color without changing class color?
Last edited by Stratosfear : 02-27-10 at 08:52 AM.
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Stratosfear |
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Bashui |
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oopsminded |
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02-26-10, 12:42 PM | |
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Zip your ShadowedUnitFrames/ and ShadowedUF_Options/ folders, email to [email protected]
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Shadowed |
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02-26-10, 12:35 PM | |
A Defias Bandit
Forum posts: 2
File comments: 16
Uploads: 0
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Error with last final and alpha.
Hi shadowed,
just updated to the latest Alpha since I was getting the following error every time I was trying to open the config menu with the command /suf This still happens for me in the latest alpha from wowace. Any advises? Error: [2010/02/26 19:32:46-3616-x1]: AceConfigDialog-3.0-45:3511: AceConfigRegistry-3.0:ValidateOptionsTable(): ShadowedUF.args.general.args.text.args.help.args.help.name: expected a string or funcref, got 'nil' AceConfigRegistry-3.0-11:99: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:89> AceConfigRegistry-3.0-11:367: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:357> AceConfigRegistry-3.0-11:435: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385> AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385> AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385> AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385> AceConfigRegistry-3.0-11:455: in function <...-3.0\AceConfigRegistry-3.0\AceConfigRegistry-3.0.lua:385> AceConfigRegistry-3.0-11:511: in function `ValidateOptionsTable' AceConfigRegistry-3.0-11:593: in function `app' AceConfigDialog-3.0-45:3511: in function `Open' ShadowedUF_Options-v3.2.5-8-gc77f7e2\config.lua:9927: in function `Open' ShadowedUnitFrames-v3.2.5-8-gc77f7e2\ShadowedUnitFrames.lua:1053: in function `value' Interface\FrameXML\ChatFrame.lua:3573: in function <Interface\FrameXML\ChatFrame.lua:3505>: <in C code>: in function `ChatEdit_ParseText' Interface\FrameXML\ChatFrame.lua:3221: in function `ChatEdit_SendText': Interface\FrameXML\ChatFrame.lua:3245: in function `ChatEdit_OnEnterPressed': <string>:"*:OnEnterPressed":1: in function <[string "*:OnEnterPressed"]:1> Locals: msg = ": expected a string or funcref, got 'nil'" errlvl = 8 t = <table> { 1 = "ShadowedUF" 2 = "args" 3 = "general" 4 = "args" 5 = "text" 6 = "args" 7 = "help" 8 = "args" 9 = "help" 10 = "name" } select = <function> defined =[C]:-1 tinsert = <function> defined =[C]:-1 error = <function> defined =[C]:-1 MAJOR = "AceConfigRegistry-3.0" tconcat = <function> defined =[C]:-1 --- |
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Visceroid |
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02-26-10, 12:01 PM | |
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No, you want the alpha version.
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Shadowed |
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02-26-10, 07:01 AM | ||||||
A Murloc Raider
Forum posts: 6
File comments: 394
Uploads: 0
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Sorry for the HUGE wall of text.
Okay, I got the latest version at wowace. The one on the big download link and not the alpha one.. was that right? Version 3.2.5 I logged in and reset the profile. Immediately 2 errors popped out: First Error:
When I tried to turn on the "On curable debuff" option under "Global" with all 6 frames ("Player", "Target", "Focus", "Target of Target", "Pet", and "Focus Target") checked, the 2nd error repeated itself and it wouldn't toggle on. This error also repeated itself when I turned on the "On curable debuff" option one by one per unit, although this time they did toggle on when clicked (unlike the Global). Said error again repeated itself when I moved the Target Buffs to the left of frame. The Buff location dropdown stayed saying "Left", but the buff icons themselves stayed under the frame, both test and real buff icons. I tried switching between left and bottom locations back and forth, and the buff icons still stayed underneath. This switching back and forth produced 3 more errors, one of them being the same 2nd error (above): Third Error:
Last edited by Aisenfaire : 02-26-10 at 07:04 AM.
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Aisenfaire |
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02-26-10, 05:53 AM | |
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Would it be possible to get party pets working in the raid pet frame? Or give us options to anchor the party pet frame to other frames and modify its layout.
Or maybe I have missed something ... ¬_¬ |
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waha |
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