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Updated: | 10-10-09 11:54 PM |
Created: | 05-17-09 02:48 AM |
Downloads: | 10,232 |
Favorites: | 55 |
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10-12-09, 04:09 AM | |
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All the bugs should be ironed out now. I'm running v1.2 through some extra testing right now before releasing it.
Update: Just a little cleanup and it's ready. Release coming shortly, I'll post a link and lock comments here once it's up. Sorry to switch everyone's bookmarks again, but I really do want my optional files page back and this really isn't a patch anymore. Update #2: Version 1.2 may be found here. I'll wait a while before locking comments on this thread.
Last edited by Taroven : 10-12-09 at 06:16 AM.
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10-11-09, 01:11 AM | ||
A Kobold Labourer
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Thank you again for your quick responses and fix. |
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Vessyr |
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10-10-09, 11:32 PM | ||
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Last edited by Taroven : 10-10-09 at 11:35 PM.
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Taroven |
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10-10-09, 03:08 PM | ||
A Kobold Labourer
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Thank you for the quick response, though. I look forward to seeing the next release with more support for what I am looking at.
Last edited by Vessyr : 10-10-09 at 03:09 PM.
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10-10-09, 05:44 AM | ||
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Flame Shock as got a cooldown, hence the grey bar. The blue bar is the actual DoT duration. What you're seeing is normal.
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All I see is strobe lights blinding me in my hindsight. |
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Wimpface |
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10-10-09, 05:36 AM | ||
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EDIT: There is actually a config window, but no options so far! There's a few things that needs to be done before we get started on the actual options.
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All I see is strobe lights blinding me in my hindsight.
Last edited by Wimpface : 10-10-09 at 05:38 AM.
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10-10-09, 02:32 AM | ||
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Support for multiple EH windows should be coming somewhat soon, however, which would make that request completely possible and maybe even easy to do. Try this, though, as a temporary option. Place this code above the "return true" at the bottom of EventHorizon_Priest/config.lua: Code:
-- Shadow Word: Pain / Focus self:NewSpell({ spellID = 10893, debuff = true, dot = 3, refreshable = true, requiredTalent = {3,19}, auraunit = "focus", }) -- Vampiric Touch / Focus self:NewSpell({ spellID = 48159, cast = true, debuff = true, dot = 3, stance = 1, requiredTalent = {3,24}, auraunit = "focus", }) I give NO GUARANTEE for these working properly, but they might. If they do, you owe me cookies. |
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Taroven |
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10-10-09, 01:59 AM | ||
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Hopefully it'll be pretty soon. Balance Druids are next up on the special-cases list, which should wrap up everything planned for v1.2. After that, a round of rewrites and a simple in-game config for textures and bar sizes. We'll see support for long cooldowns and non-spell bars (BigWigs timers, etc) on separate EH windows in fairly short order.
Last edited by Taroven : 10-10-09 at 01:59 AM.
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10-10-09, 01:42 AM | |
A Kobold Labourer
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I am still young and just starting my venture into programming so hopefully I don't sound too ignorant.
How hard would it be to add a second frame that monitors your focus target? So for instance with my shadow priest all I would need to monitor is Shadow Word: Pain and Vampiric Touch. Nothing else could be cast on multiple targets. I assume the same would be handy for affliction locks. To show or hide the frame could be /ehzfocus or /ehz2 Does this sound doable? As I said... my knowledge is in the first classes of how to do things so I know extremely little as of now. Let me know your thoughts. |
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10-09-09, 10:10 PM | |
A Kobold Labourer
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Woot Thank you very very much. Look forward to the next release
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Tyx |
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10-09-09, 03:52 PM | |
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No worries.
I'm debugging it now. First thing first, spellID to track seems to be 58427. It took a few dozen unstealths to figure that part of it out, but does explain why it stopped working completely. It still only works once on mine, and only when I reloadui when stealthed, which leads me to believe that the timeless portion of it is seriously screwing things up. I'll get back to you when I figure it out. Update: Got it fixed with some extra logic for timeless spells. Overkill now works perfectly, and as a bonus is now included in the release.
Last edited by Taroven : 10-09-09 at 07:03 PM.
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10-09-09, 01:27 PM | |
A Kobold Labourer
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Sorry it took me so long to reply >.>
Code:
local config = EventHorizon.config function EventHorizon:InitializeClass() self.config.gcdSpellID = 1752 -- Cripple+Waylay self:NewSpell({ spellID = 3408, debuff = {3408,58181,51693}, -- Infected Wounds for 2v2 unique = true, refreshable = true, requiredTalent = {3,23}, }) -- Hunger for Blood self:NewSpell({ spellID = 51662, playerbuff = true, requiredTalent = {1,27}, }) -- Slice and Dice self:NewSpell({ spellID = 5171, playerbuff = true, }) -- Rupture self:NewSpell({ spellID = 1943, debuff = true, refreshable = true, dot = 2, glyphrefresh = {3,56800,"Backstab"}, }) -- Ghostly Strike (pvp) self:NewSpell({ spellID = 14278, playerbuff = true, cooldown = true, requiredTalent = {3,8}, }) -- Deadly Poison IX TODO check tooltip self:NewSpell({ spellID = 57970, debuff = true, dot = 3, refreshable = true, requiredTalent = {3,25,0}, }) -- Envenom self:NewSpell({ spellID = 57993, playerbuff = true, requiredTalent = {1,27}, }) -- Overkill self:NewSpell({ spellID = 58426, playerbuff = true, requiredTalent = {1,19}, }) -- Tricks of the Trade self:NewSpell({ spellID = 57934, playerbuff = true, cooldown = true, }) -- Shadowstep self:NewSpell({ spellID = 44373, playerbuff = 36563, -- Watch 10sec ShS buff, not the 3sec speed boost. cooldown = true, requiredTalent = {3,25}, }) -- Cheat Death self:NewSpell({ spellID = 45182, playerbuff = true, internalcooldown = 60, requiredTalent = {3,21}, }) -- Wound --[[ Expose Armor self:NewSpell({ spellID = 8647, debuff = true, unique = true, }) --]] return true end Code:
http://img44.imageshack.us/img44/3415/wowscrnshot101009051739.jpg I behaves strangely. When I use that code, sometimes it will work but only once. I'd have to reloadui for it to work again. But sometimes it doesnt. I have no idea why >.> PS; Don't make fun of my ui kk thx bai |
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Tyx |
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10-08-09, 08:54 PM | ||
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A better idea for Thunderstorm until the long-cooldowns module is set up would be to set up a cooldown monitor alongside EH and blacklist the spells EH already shows. For totems in general, a totem addon will do a much better job. If you wish to add Thunderstorm to the display on your own, open up EventHorizon_Shaman/config.lua and add a new entry for it. The spellID is easy to find via Wowhead (just search for Thunderstorm, it's the number at the end of the spell's URL), and all you'd really need for flags is cooldown = true. The format of the class files is pretty simple. If you're having trouble making sense of it, try installing Notepad++ (assuming you're on Windows) and using that for editing purposes. The difference is like night and day. |
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Taroven |
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