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Updated:01-13-10 07:07 PM
Created:05-10-09 05:29 AM
Downloads:5,894
Favorites:13
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oUF Brun  Popular! (More than 5000 hits)

Version: v1.6.5
by: Bruners [More]

General information:

oUF_Brun is a layout for oUF by haste, it is a result of what I liked from ag_unitframes and pitbull mixed together. Any basic changes like position and size can be done from top of the layout's lua. If you want any changes you can't do yourself, feel free to post suggestions.

A version of oUF_AmnitRaid with the statusbar and font style from oUF_Brun can be found here

Frames:
oUF_Brun has by default enabled the following frames:

Player
Player's pet
Target
Target's Target
Target's Target Target
Focus
Party
Party Target
Party pet's

Supported oUF plugins:
oUF_BarFader, oUF_Experience or oUF_Reputation, oUF_Smooth, oUF_RuneBar, oUF_CombatFeedback, oUF_MoveableFrames and oUF_SpellRange.

Recommended plugins:
oUF_AmnithRaid, oUF_BrunRaid

Credits:
Haste for making oUF
Amnith for all the support and being awesome.
Caellian for the skinned buffs/debuffs

For bug reports or alpha version please use the project page on CF or github

http://github.com/Bruners/oUF_Brun/commits/v1.6.5

Tagging as v1.6.4

--------------------

Bruners:
- party perfection
- dont hide buffs by default
- Add a better castbar on focus frame and only desaturate debuffs and buffs on target and focus


Tagging as v1.6.3

--------------------

Bruners:
- druid mana bar fix
- add missing function to update druid mana bar and fix module gaps
- Update toc with oUF_TotemBar as an optional dep
- make focustarget usable with oUF_MoveableFrames if enabled
- Add support for oUF_TotemBar and adjust the runebar to follow the same layout
- fix problem with oUF_CombatFeedback
- fix party not getting correct size when variables are changed
- fix a problem with oUF_MoveableFrames



Tagging as v1.6.2

--------------------

Bruners:
- adjustments
- add assistant texture
- let oUF handle textures
- adjustments
- Add color to the experience bar and add rested experience
- reinclude support for oUF_DebuffHighlight.
- Add some variables for buffs and debuffs so that the size can be changed easy
Optional Files (0)


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Unread 03-16-10, 04:07 PM  
Attro
A Murloc Raider

Forum posts: 6
File comments: 25
Uploads: 0
I just wanted to follow up and say that your solution worked perfect... everything is working great.

Thanks again for a great unit frame addon.
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Unread 05-07-10, 08:38 AM  
Oreeo
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 39
Uploads: 1
Awesome layout

But would there be any way that I could remove the intense gloss effect from the buffs/debuffs?

Thanks again
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Unread 05-07-10, 09:40 AM  
Bruners
A Flamescale Wyrmkin
 
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Forum posts: 125
File comments: 69
Uploads: 11
Originally posted by Oreeo
Awesome layout

But would there be any way that I could remove the intense gloss effect from the buffs/debuffs?

Thanks again
sure

Code:
local function PostCreateAuraIcon(self, button, icons)
  icons.showDebuffType = true
  icons.gap = 1
  button.cd:SetReverse()
  button.icon:SetTexCoord(.07, .93, .07, .93)

  self.ButtonOverlay = button:CreateTexture(nil, "OVERLAY")
  self.ButtonOverlay:SetPoint("TOPLEFT", -2.5, 2.5)
  self.ButtonOverlay:SetPoint("BOTTOMRIGHT", 2.5, -2.5)
  self.ButtonOverlay:SetTexture("Interface\\Addons\\oUF_Brun\\textures\\border")
  self.ButtonOverlay:SetVertexColor(.31,.45,.63)
  self.ButtonOverlay:SetBlendMode("BLEND")

  --self.ButtonGloss = button:CreateTexture(nil, "OVERLAY")
  --self.ButtonGloss:SetPoint("TOPLEFT", -3, 3)
  --self.ButtonGloss:SetPoint("BOTTOMRIGHT", 3, -3)
  --self.ButtonGloss:SetTexture("Interface\\Addons\\oUF_Brun\\textures\\gloss")
  --self.ButtonGloss:SetVertexColor(.84,.75,.65)
  --self.ButtonGloss:SetBlendMode("ADD")
end
Last edited by Bruners : 05-07-10 at 09:41 AM.
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Unread 06-07-10, 11:33 AM  
Vaxa
A Kobold Labourer

Forum posts: 0
File comments: 2
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Thumbs up oUF_MoveableFrames

Hi,

trying to move the frames around a bit and even with the use of oUF_MoveableFrames I cannot move them. Is there anyhting I am doing wrong?
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Unread 06-09-10, 04:40 PM  
Bruners
A Flamescale Wyrmkin
 
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Forum posts: 125
File comments: 69
Uploads: 11
Re: oUF_MoveableFrames

Originally posted by Vaxa
Hi,

trying to move the frames around a bit and even with the use of oUF_MoveableFrames I cannot move them. Is there anyhting I am doing wrong?
Yes, don't use oUF_MoveableFrames but oUF_MovableFrames instead http://www.wowinterface.com/download...bleFrames.html
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Unread 06-30-10, 12:30 AM  
Korred
A Flamescale Wyrmkin

Forum posts: 101
File comments: 13
Uploads: 0
Note, oUF 1.4 does NOT work with this layout.
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Unread 10-20-10, 03:07 PM  
Felbor
A Kobold Labourer

Forum posts: 0
File comments: 1
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Are you planning to update this layout for oUF 1.5?
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