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Battle for Azeroth (8.0.1)
Updated:09-02-18 03:36 AM
Created:04-09-09 11:46 AM
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rFilter  Popular! (More than 5000 hits)

Version: 800.20180901
by: zork [More]


Intro

Buff, debuff and cooldown filter button framework. Does nothing on its own. Needs a layout like rFilter_Zork.
Slash Command
/rfilter
API documentation
rFilter API documentation
Requires
rLib
Git
https://github.com/zorker/rothui/tre...wow8.0/rFilter

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Unread 06-27-11, 09:01 AM  
zork
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layout-local.txt in your WTF/Server/Character folder.
You can reset icons by setting the attribute move_ingame to false in your config.
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Last edited by zork : 06-27-11 at 09:04 AM.
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Unread 06-28-11, 01:14 AM  
Tobbe8716
An Aku'mai Servant
 
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Does this work on 4.2?
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Unread 06-28-11, 01:40 AM  
zork
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Once I update the toc-file it will work without you having to activate the checkbox "use out of date addons" on your character list.
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Unread 06-29-11, 04:05 PM  
Megerka
A Kobold Labourer

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Originally posted by zork
layout-local.txt in your WTF/Server/Character folder.
You can reset icons by setting the attribute move_ingame to false in your config.
Thanks =) now I'm fine!
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Unread 07-22-11, 08:33 AM  
Xully
A Cyclonian

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will this beautiful addon ever support a bar frame to be set in the config instead of the icon, for example I can choose if the spell I want to track be a beautiful icon as is right now, or if I choose it to be a bar, that would be wonderful thanks.
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Unread 07-28-11, 06:40 AM  
lemon_teas
A Kobold Labourer

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Hi,zork! I like your addons.

I'm a hunter. I tried to track the CD of the kill shot. But problems were the icon always show when HP was above 20%. I only want it shown when the skill is available, could it be possible?

Could you add a switch "showing icons only when skills are available"?

THX!!
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Unread 08-27-11, 11:47 AM  
Julchen
A Deviate Faerie Dragon

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Cooldown Layer

Hi zork,

can u tell me how to get a frame between the icon and the border?

Code:
    local i = CreateFrame("FRAME",makeFrameName(f,type),UIParent)
    i:SetSize(f.size,f.size)
    i:SetPoint(f.pos.a1,f.pos.af,f.pos.a2,f.pos.x,f.pos.y)
    i.minsize = f.size
    
    local t = i:CreateTexture(nil,"BACKGROUND",nil,-6)
    t:SetTexture(gsi_icon)
    t:SetTexCoord(0.1,0.9,0.1,0.9)
    if f.desaturate then
      t:SetDesaturated(1)
    end
	
	local s = CreateFrame("StatusBar", nil, i,nil,-5)
	s:SetSize(f.size,f.size)
	s:SetPoint("CENTER", i)
	s:SetStatusBarTexture("Interface\\AddOns\\oUF_Hank_v3\\textures\\flat")
	s:SetStatusBarColor(1, 1, 1, 0.5)
	s:SetOrientation("VERTICAL")
	s:SetMinMaxValues(0, 1)
	s:SetValue(0)

    local bo = i:CreateTexture(nil,"BACKGROUND",nil,-4)
    bo:SetTexture("Interface\\AddOns\\rFilter3\\textures\\borders\\dark_2.blp")
	bo:SetTexCoord(0, 1, 0, 1)
	bo:SetPoint("TOPLEFT", i, "TOPLEFT", -2, 2)
	bo:SetPoint("BOTTOMRIGHT", i, "BOTTOMRIGHT", 2, -2)
will place the cooldownbar over the border - not as i intended
Last edited by Julchen : 08-28-11 at 07:30 AM.
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Unread 08-28-11, 10:35 AM  
zork
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Re: Cooldown Layer

The thing is...the border is a texture and the cooldown bar is a frame. Frame which are applied to other frames will always hover them. You can solve it by using a helper frame. Anchor the helper frame to the cooldown bar frame and bind the border texture to the helper frame. You can use texture levels only for textures of the same frame.

There is no initial framelevel parameter for CreateFrame. Read: http://wowprogramming.com/docs/api/CreateFrame
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Last edited by zork : 08-28-11 at 10:37 AM.
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Unread 08-30-11, 02:14 AM  
zin99
A Deviate Faerie Dragon

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is it possible to have 2 different sets of bufflists loaded at the same time? for example one character or class specific and another list that tracks target pvp buffs and is shared by all player characters?

or do i need to add the pvp debuffs to every class specific bufflist?
Last edited by zin99 : 08-30-11 at 02:29 AM.
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Unread 08-30-11, 02:11 PM  
zork
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Well no. But you can hack the code and make it possible.
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Unread 09-29-11, 12:20 AM  
Mahot
A Kobold Labourer

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Hi, i have some problem with player_name condition - it seems that it doesn't work with cyrilic names. For example, if i set player_name == "Махотыч", nothing happens - no CD, buffes or debuffes are shown. With only player_class condition enabled (excluding player_name) everything works just fine. Is it possible to include support for cyrilic names or probably i just do something wrong with my config?
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Unread 09-30-11, 08:45 PM  
zork
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Save the file in UTF-8 charset. Problem solved.
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Unread 10-18-11, 10:06 PM  
jordaldo
A Kobold Labourer

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How do I make the things disappear when they are not active?

Do I just use the alpha settings for found/notfound?
or is there a specific setting I missed somewhere?
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Unread 10-18-11, 10:23 PM  
jordaldo
A Kobold Labourer

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Another question, I can't get my warlock t12 4pc bonus to show up. What do I do?

Code:
[4] = {
	spec = nil,
	spellid = 99232,	--4pc bonus
 size = 50,
        pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 130, y = 107 },
        unit = "player",
        validate_unit   = false,
        ismine          = false,
        hide_ooc        = true,
        desaturate      = true,
        match_spellid   = false,
        move_ingame     = true,
        alpha = {
          found = {
            frame = 1,
            icon = 1,
          },
          not_found = {
            frame = 0.4,
            icon = 0.6,          
          },
        },
      },
Last edited by jordaldo : 10-18-11 at 10:43 PM.
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Unread 10-19-11, 01:27 AM  
zork
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That is your buff, ismine should not be false. Make sure the spellid matches the buff you are actually having. Hover the icon ingame and check the spellid.
Yes, alpha settings set the show/hide status.
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Last edited by zork : 10-19-11 at 01:29 AM.
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