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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
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Unread 11-01-09, 07:55 PM  
Peagle
A Defias Bandit
 
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Been using this mod for a while and love it - thanks much Recently I did notice a minor issue for the rares that spawn outside Dire Maul:

The Razza (http://www.wowhead.com/?npc=11497) spawned in the Maul arena but triggered one of those alerts where the mod dismisses the found mob because it thinks its in the wrong area. It stated something along the lines of "should be in Feralas, but found in Dire Maul definitely a pet". Presume it would also say this for Skarr the Unbreakable (http://www.wowhead.com/?npc=11498).
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Unread 10-28-09, 06:32 PM  
Saiket
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Re: Nub question

Originally posted by Guitargod
Okay so I've been using this mod for a few days, its very cool.
I have come across several rares in Northrend and have gotten the alarm.
However, I then start circling madly in the air in greater and greater arcs trying to find the mob, but its like looking for a needle in a haystack. Is there an efficient way to target the mob once NPCSCAN finds it and then subsequently points you in the right direction? Cause on one occasion, I even made a target macro for the named mod I got alerted to, got it targeted, still couldn't find it and about 20 sec's later someone else found it and it died, I never even found the body
The alert itself is a button you can click to target the mob. There's no way for the mod to know where the mob is, but if you install _NPCScan.Overlay alongside _NPCScan, the rare's patrol will appear on your map. Then, when you find a rare, it will show you a circle representing where the mob probably is.
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Unread 10-28-09, 06:14 PM  
Guitargod
A Kobold Labourer

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Nub question

Okay so I've been using this mod for a few days, its very cool.
I have come across several rares in Northrend and have gotten the alarm.
However, I then start circling madly in the air in greater and greater arcs trying to find the mob, but its like looking for a needle in a haystack. Is there an efficient way to target the mob once NPCSCAN finds it and then subsequently points you in the right direction? Cause on one occasion, I even made a target macro for the named mod I got alerted to, got it targeted, still couldn't find it and about 20 sec's later someone else found it and it died, I never even found the body
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Unread 10-26-09, 05:34 PM  
Saiket
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Re: Re: Re: question?

Originally posted by drsmartazze
thats understandable , ok well i got a question. ive ran across a few rares in vanilla wow and bc after ive installed this but it doesnt react to them, but it does for the rares in northrend. i figured it was only updated for WOTLK rares but was hoping u could confirm thank you and love this add on
In general, only rares that are parts of achievements (i.e. Northrend and Outlands) are included. A couple extras like popular Northrend tamable mobs and the Time-Lost Proto Drake are also defaults, but there aren't any extra Outlands or Vanilla WoW rares in the defaults.

As for Outlands, Bro'gaz the Clanless (in Nagrand) isn't tracked since he's not part of the Bloody Rare achievement. Also, two of the Outland rares are tamable: Nuramoc and Goretooth. If you don't have "Search for Tamable NPCs" enabled, those two won't display alerts when you find them.
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Unread 10-26-09, 11:56 AM  
drsmartazze
A Kobold Labourer

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Question Re: Re: question?

Originally posted by Saiket
Those eggs are "objects" instead of NPCs, and there's no way to track objects yet.
thats understandable , ok well i got a question. ive ran across a few rares in vanilla wow and bc after ive installed this but it doesnt react to them, but it does for the rares in northrend. i figured it was only updated for WOTLK rares but was hoping u could confirm thank you and love this add on
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Unread 10-21-09, 12:30 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: question?

Originally posted by drsmartazze
any chance u could make one of these kind of add ons for nethwing eggs?
Those eggs are "objects" instead of NPCs, and there's no way to track objects yet.
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Unread 10-21-09, 12:30 PM  
Saiket
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Originally posted by Veyska
So the achievement ones get their data from the achievement itself?
Yep. Only the tamable ones need locations, but _NPCScan gets all of the NPC IDs from the achievements.
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Unread 10-21-09, 10:08 AM  
Veyska
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Originally posted by Saiket
_NPCScan only has the locations of tamable rare mobs (in _NPCScan.TamableIDs.lua). Each entry there is formatted like [ 8660 ] = "Aszhara"; -- The Evalcharr (note the typo in the zone name; It's actually the name of the map file used for that zone, which itself was spelled wrong by Blizzard).
So the achievement ones get their data from the achievement itself?
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Unread 10-21-09, 04:27 AM  
drsmartazze
A Kobold Labourer

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Question question?

any chance u could make one of these kind of add ons for nethwing eggs?
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Unread 10-19-09, 02:50 PM  
IRID1UM
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Alright, thanks.
Have fun!
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Unread 10-19-09, 11:28 AM  
Saiket
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Originally posted by IRID1UM
So, I've added (while leveling in these zones) the rare spawns of some zones in Azeroth to the search engine. But, it seems as if those are only saved on a per character basis and can't be exported to others, except for manually copying the savedvariables file. Any plans on adding an import feature or is the addon feature complete?
Thanks,
IRID1UM
For now, copying the saved variables file will have to be the only way to do that. I would have to rewrite a bit of the addon to allow for "profiles", and I (just now) thought of a reasonable way to do it, but it probably won't be ready until after patch 3.3.
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Unread 10-19-09, 01:52 AM  
IRID1UM
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So, I've added (while leveling in these zones) the rare spawns of some zones in Azeroth to the search engine. But, it seems as if those are only saved on a per character basis and can't be exported to others, except for manually copying the savedvariables file. Any plans on adding an import feature or is the addon feature complete?
Thanks,
IRID1UM
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Unread 10-16-09, 04:14 PM  
Saiket
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Originally posted by Veyska
Of curiosity, where *does* this add-on store zone info for the built-in NPCs? Been poking at a lowbie Horde alt lately and I always check for the Dalaran Spellscribe when I'm in the neighborhood and this time around that got me thinking. Went and added in all the classic mobs that drop something of interest (blues and the black tabby, for the most part) but I can't figure out where the zone info's hiding at. Not critical by any means, just curious.
_NPCScan only has the locations of tamable rare mobs (in _NPCScan.TamableIDs.lua). Each entry there is formatted like [ 8660 ] = "Aszhara"; -- The Evalcharr (note the typo in the zone name; It's actually the name of the map file used for that zone, which itself was spelled wrong by Blizzard).
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Unread 10-16-09, 10:57 AM  
Veyska
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Of curiosity, where *does* this add-on store zone info for the built-in NPCs? Been poking at a lowbie Horde alt lately and I always check for the Dalaran Spellscribe when I'm in the neighborhood and this time around that got me thinking. Went and added in all the classic mobs that drop something of interest (blues and the black tabby, for the most part) but I can't figure out where the zone info's hiding at. Not critical by any means, just curious.
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Unread 10-13-09, 12:05 PM  
Saiket
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Originally posted by eternalglory
is there a way to reset the database instead going out of WoW and delete the cache ??? is so annoying when you are in the city and someone have this pet. Then when you see this pet in pve but it never announced .
No, the only way to clear it is to quit WoW and delete that file.
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