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Battle for Azeroth (8.0.1)
Updated:09-13-18 03:05 AM
Created:04-06-09 01:56 PM
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NPCScan  Popular! (More than 5000 hits)

Version: 8.0.1.13
by: Torhal [More]

NPCScan helps you find NPCs by scanning nameplates, minimap vignettes, and mouseover targets, with an optional dynamic targeting keybinding. Once an NPC is found by one of these methods, an on screen alert is displayed and an audio alert is played.

Nameplates
Alerts will be triggered whenever a nameplate is created, if that nameplate belongs to one of the tracked NPCs. To use this feature with any reliability, the Interface->Names->Always Show Nameplates option must be turned on from the WoW Game Menu.

Dynamic Target Keybinding
NPCScan includes a key binding that will trigger a dynamically-generated targeting macro. Each time it is pressed, the key binding will trigger a /targetexact <mob name=""> for every tracked NPC in the current zone you are in, in addition to any custom NPC additions. This only attempts a search each time it is triggered; it is not a continuous search.

To access this feature, just set a keybind under the Key Bindings->AddOns->NPCScan->Targeting Macro section.

“Found” Alert
When an NPC is found, NPCScan alerts you by playing a loud and distinctive sound, making your screen pulse red, and displaying a Targeting Button for every NPC that is found.

Targeting Buttons
When clicked, the targeting button tries to target the NPC it depicts. You can also bind a key to trigger the newest button, in cases where multiple buttons are spawned.

Note: These buttons cannot be shown during combat. In the unlikely case that you do find a rare while fighting, the button or buttons will appear after you leave combat.

Options
NPCScan's main options window can be accessed from the Interface Options menu. To access the NPC list and other settings, type “/npcscan”.

New sounds can be added to the alert sound dropdown menu by installing SharedMedia.

  • 5.0.0.5:
    • Added custom search/achievement names to the alert pop-up button.
    • Added “Galleon” to the default search list.
  • 5.0.0.4: Updated deDE, frFR, itIT, koKR, ruRU, and zhCN localizations.
  • 5.0.0.3: Fixed an error when logging onto new characters immediately after updating to 5.0.0.2.
  • 5.0.0.2:
    • Enabled achievement settings now apply to all characters, since they're now account-wide.
    • Fixed an error when pressing the alert target button while in a raid.
    • Doesn't interfere with hunters' Call Pet spell anymore.
  • 5.0.0.1:
    • Added the “Glorious!” MoP rare achievement.
    • Added itIT localization and updated frFR and zhCN localizations.
  • 4.3.0.2: Fixed a broken zhCN translations file, and updated ptBR localization.
  • 4.3.0.1: Updated frFR, koKR, ruRU, zhCN, and zhTW localizations, and added ptBR translation by Omukeka.
  • 4.2.0.2: Added new tamable rares from 4.2 as defaults for hunters.
  • 4.2.0.1: Updated koKR, ruRU, zhCN, and zhTW localizations.
  • 4.1.0.2:
    • Faction-specific rares Captain Foulwind and Florence are now only defaults for the faction that can kill them.
    • Tamable mobs with unknown spawning zones shouldn't always show alerts anymore.
  • 4.1.0.1:
    • Alert sound volume is now controlled by the “Master Volume” slider in WoW's Sound Options window instead of the game sound effects volume slider.
    • Updated frFR, ruRU, zhCN, and zhTW localizations.
    • Updated the database of tamable rares.
  • 4.0.3.6: Updated and fixed non-English localizations so they will print chat messages properly.
  • 4.0.3.5:
    • Added an option to print timestamps with all messages. See the main _NPCScan options pane.
    • Updated 3D portraits to fit the alert popup better.
    • Updated frFR, koKR, and zhTW localizations.
  • 4.0.3.4:
    • Fixed an error for characters that hadn't used an updated version of _NPCScan since before 4.0.0.1. If you still experience an error on login, please reset that character's settings.
    • Updated mob name translations.
  • 4.0.3.3:
    • Jadefang is now also a default custom NPC.
    • Tamable rares in Uldum and Twilight Highlands should now be detected properly.
  • 4.0.3.2: Added Madexx' colors to each of his default entries. Won't apply if you logged in using 4.0.3.1.
  • 4.0.3.1:
    • Added Cataclysm rares to defaults. If you hadn't added them already, they will automatically appear in your custom NPCs list.
    • Updated the database of tamable rares.
    • Updated esES localization.
    • Added a way for stable mods like HunterStableInfo to coexist with _NPCScan. Authors, see source docs.
  • 4.0.0.6:
    • Updated frFR and deDE localizations, and added esES/esMX localization by galen2.
    • Updated the list of tamable rares.
    • Fixed uncommon error when attempting to scroll one of the rare mob tables.
  • 4.0.0.5: The “Unmute for alert sound” option now also re-enables WoW's sound effects toggle.
  • 4.0.0.4: Tweaked the default UI so that only the hunter's summoned pet will get cached on login.
  • 4.0.0.3: Hunters won't see bogus found alerts on login if they have tamed or stabled rare pets.
  • 4.0.0.2:
    • Updated dropdown menus for compatibility with patch 4.0.1.
    • Added deDE localization by Freydis88.
  • 4.0.0.1: Updated for Cataclysm Beta.
  • 3.3.5.5: Non-tamable mobs now show found alerts again.
  • 3.3.5.4:
    • Now summarizes pets cached while resting when leaving cities/inns instead of printing a line for each one.
    • Cached NPCs listed when changing worlds will only be printed once per session, instead of every time you zone in and out.
    • Fixed screen edge flash when mobs are found.
    • Added ruRU localization from CurseForge.
  • 3.3.5.3:
    • LibRareSpawns' mob screenshots should once again appear when mousing over rows in the achievement tables.
    • Added frFR and koKR localizations.
  • 3.3.5.2: Fixed an error that occurred when “Search for completed achievement NPCs” was disabled and any achievement criteria updated.
  • 3.3.5.1:
    • Scans can now be limited to worlds (continents or instances). You can customize this for custom NPCs with an edit box next to the NPC's ID; Simply type the name of the world exactly, or select a continent name from the dropdown. If left blank, the scan will stay active no matter where you are.
    • Tables of rares in the Search configuration pane are now sortable by clicking their column headers.
    • Default options now only add tamable custom mobs like Arcturis and Skoll for hunters. Hold shift while reverting to defaults to override this.
    • Added Bro'Gaz the Clanless as a default for Outlands.
    • Added zhTW localization by s8095324.
    • The found alert button now scales with your global UI Scale setting.
    • Removed control over RareSpawnOverlay.
    • Custom NPCs are now identified by NPC ID instead of their names. Typed names are now case-sensitive.
    • Alerts for humanoid rares that used to look solid white now appear properly clothed once the mob is targeted.
  • 3.3.0.4:
    • The targeting button now marks the rare with a green triangle when clicked.
    • Fixed an issue with horizontal scrolling in the rare mob list.
  • 3.3.0.3: Compatible with _NPCScan.Overlay 3.3.0.6.
  • 3.3.0.2: Fixed a bug in version detection. Arcturis should be added to player scan lists now.
  • 3.3.0.1:
    • Added 3.3's new spirit beast Arcturis to default scan and tamable lists.
    • Added an “/npcscan cache” command to print a message like the log-in cache warning.
    • Removed the rare raptors from default settings, since they no longer drop pets.
    • Removed the mostly obsolete “Search for Tamable NPCs” option.
    • Now uses ZoneIDs instead of map file names to locate tamable mobs. Consequently, The Razza now gets detected accurately in Dire Maul.
  • 3.2.0.8:
    • Rewrote the screen border flash so that it should never conflict with other mods that use it.
    • Achievement tabs now have more prominent checkboxes so disabled tabs will be harder to miss.
  • 3.2.0.7:
    • Tamable mobs now correctly show found alerts when spotted immediately upon login.
    • False found alert messages for tamable mobs now indicate why they are false alarms.
  • 3.2.0.6:
    • Rare tamable mobs now only show alerts when found in their original zone.
    • Added a new “NpcOverlay_Found message” to be used by _NPCScan.Overlay.
  • 3.2.0.5: Classified Terror Spinner as a tamable mob.
  • 3.2.0.4: Classified Skoll as a tamable mob.
  • 3.2.0.3:
    • Added new 3.2 rare spirit beast Skoll.
    • Now uses AceEvent-3.0 to communicate with map overlay-type addons.
  • 3.2.0.2: Now loads properly when _NPCScan.Overlay isn't present.
  • 3.2.0.1:
    • Now manages which overlays are shown by the RareSpawnOverlay and _NPCScan.Overlay addons.
    • Added four rare raptor mobs that drop non-combat pets in 3.2: Dart, Takk the Leaper, Ravasaur Matriarch, and Razormaw Matriarch.
    • No longer shows an alert button for tamable NPCs while resting (in an inn or city), although you will still need to clear the cache.
    • Added all localized mob names for zhTW, and as many as I could find for zhCN and koKR.
    • Added an “Unmute for alert sound” setting to play the alert sound even if WoW is muted.
    • Added an “Alert sound file” dropdown to choose which sound to play for alerts. Additional sounds can be added using SharedMedia-type addons.
    • The alert border flash now only shows when you enable “Screen Edge Flash” in the Default UI's Display Interface Options panel.
    • Now continues searching for rares in 5-man dungeons. Raid dungeons, battlegrounds, and arenas will still disable scanning, however.
  • 3.1.0.1:
    • Achievements to kill rares now have their own lists in the options window.
    • Added slash commands to add and remove NPCs from the custom tracking list: “/npcscan add <NpcID> <Name>” and “/npcscan remove <Name>
    • You can now add tamable mobs to your search list and toggle them all using a “Search for tamable NPCs” setting.
    • Found alerts for tamable mobs will note that they are tamable and may be false alarms.
    • Added an option to suppress the “already cached” log-in alert.
    • Added Gondria to the default rare list, and updated some rares that are now tamable in 3.1.
Post A Reply Comment Options
Unread 06-21-10, 04:24 PM  
Saiket
A Chromatic Dragonspawn
 
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Re: Share custom NPC's?

Originally posted by dimzen
Hi,

If I input a custom mob on one char, I have to input the same custum mob again.
Is there a way that all my char's get the same custom's?

-
Dimzen
There's no easy way to do that yet, but you can copy your per-character saved variables file from one character to your others out of game. You can find each character's file in <World of Warcraft\WTF\Account\{AccountName}\{Realm}\{Character}\SavedVariables\_NPCScan.lua>.

Make sure the game's closed, find the above file for the character you want to copy, and paste it over your other characters' saved variables files.
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Unread 06-21-10, 09:05 AM  
dimzen
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Share custom NPC's?

Hi,

If I input a custom mob on one char, I have to input the same custum mob again.
Is there a way that all my char's get the same custom's?

-
Dimzen
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Unread 05-20-10, 08:12 AM  
Saiket
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Originally posted by eldavido
Hi Saiket

I was just about to post about an issue I'm having, when I noticed you replying to nosoup4crr.

I also seem to be having this issue, where clearing out the cache doesnt actually clear it out, but it seems to vary between toons, if that makes any sense ?

I can log one toon, and look at say Storm Peaks, and it will show all 4 rare spawns. Log another toon, and I get maybe 2 spawns showing. Go back to the first, and it shows 4 again ...

I've removed the creaturecache (wow was closed) removed your addons (this and NCPscan_overlay) removed all saved variables and re-installed fresh, and still no joy.

Any ideas ??
If you type "/scan cache" on those two characters, are those lists different? If not, you might have "Search for completed Achievement NPCs" disabled (the default). If your main had killed Dirkee and Vyragosa in Storm Peaks already but your alt hadn't, only your alt would be able to track them anymore. The checkbox to disable that feature's just above the list of mobs on the "/scan" config panel.
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Unread 05-20-10, 08:00 AM  
eldavido
A Kobold Labourer

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Hi Saiket

I was just about to post about an issue I'm having, when I noticed you replying to nosoup4crr.

I also seem to be having this issue, where clearing out the cache doesnt actually clear it out, but it seems to vary between toons, if that makes any sense ?

I can log one toon, and look at say Storm Peaks, and it will show all 4 rare spawns. Log another toon, and I get maybe 2 spawns showing. Go back to the first, and it shows 4 again ...

I've removed the creaturecache (wow was closed) removed your addons (this and NCPscan_overlay) removed all saved variables and re-installed fresh, and still no joy.

Any ideas ??
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Unread 05-06-10, 11:57 AM  
Saiket
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Originally posted by nosoup4crr
For some reason, my cache is no longer clearing. I'm not sure what the problem is. I've done it dozens of times. But, now, when I restart WoW after deleting my cache, all the mobs stay cached.
Make sure WoW is completely closed before you delete the cache, or else WoW will remake those files with cached mobs just before it exits.
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Unread 05-06-10, 01:52 AM  
nosoup4crr
A Deviate Faerie Dragon

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For some reason, my cache is no longer clearing. I'm not sure what the problem is. I've done it dozens of times. But, now, when I restart WoW after deleting my cache, all the mobs stay cached.
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Unread 05-05-10, 06:25 AM  
The Brain
A Kobold Labourer

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Awesome add-on. Literally got an achievement within 5 mins of installing and flying around. And even then I couldn't find it for like a minute until I realized there was a 3D portrait of it, and it was one of those burrowing worms that I could barely aggro because of my level.

One feature I would like added is when the add-on outputs the "FOUND!" chat message, that it also outputs the coordinates as well, because sometimes it will find creatures when I'm on a wind rider flight path, which means I'd need to backtrack and try to locate it.

Thanks for the good work!
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Unread 04-26-10, 02:07 PM  
Chilius
A Deviate Faerie Dragon

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Thanks for this great addon !

Today I switched from ESN Rare to NPCScan and NPCScan.Overlay (ESN hasn't been updated in a very long time) and so far I'm impressed.

Only things I'm missing are options to scale the Alert button (the default size is too large to fit nicely in my UI) and to turn off the 3D model on top of it (too much bling bling to my opinion ).

Hope you can implent these options some time in a later release.
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Unread 04-04-10, 04:20 PM  
Saiket
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Originally posted by Kaka09
How close in a zone do you have to be to the npc for the scan to pick them up?
The range is about 100 yards, but it's not exact. If you're flying through a zone really fast, the detection range might lag behind as WoW tries to keep up.
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Unread 04-04-10, 02:56 PM  
Kaka09
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How close in a zone do you have to be to the npc for the scan to pick them up?
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Unread 03-13-10, 01:59 PM  
Saiket
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Originally posted by Caeniix25
I just installed the whole addon, I started up Wow and I can't even get the interface up. I type /npcscan and I get nothing. Idk what the problems is or why the interface doesn't seem to want to work for me. Please help.
If typing "/npcscan" responds with "Type '/help' for a listing of a few commands", that means WoW can't find the addon in the right folder. WowInterface's installation help page has detailed instructions for a few common issues. If you're on Windows Vista/Windows 7, this thread on the Official UI & Macro Forum has special instructions; They might not be necessary though.
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Unread 03-13-10, 01:37 PM  
Caeniix25
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I just installed the whole addon, I started up Wow and I can't even get the interface up. I type /npcscan and I get nothing. Idk what the problems is or why the interface doesn't seem to want to work for me. Please help.
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Unread 03-01-10, 06:09 PM  
Saiket
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Re: Re: Mac cache not deleting entries?

Originally posted by Anj
EDIT: It might help to delete this too: World of Warcraft/WTF/Account/YOURACCOUNT/Saved Variables/_NPCScan.lua
That only stores options like which sound to play and whether the addon should search for completed achievement mobs or not. The only thing that affects the red "X" in the mob list window is the cache.


Originally posted by willgk
is it possible to scan for object id's in the cache like you do for npc id's? I ask because of the fact that raptor pets come off objects instead of npc's now and i was just curious if there was a way to detect them as they are sometimes very hard to see.
Nope, objects have their own ID system separate from NPCs, and there's currently no way to search for them.
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Unread 03-01-10, 01:29 PM  
willgk
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is it possible to scan for object id's in the cache like you do for npc id's? I ask because of the fact that raptor pets come off objects instead of npc's now and i was just curious if there was a way to detect them as they are sometimes very hard to see.
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Unread 02-27-10, 10:36 PM  
Anj
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Saiket, I've completed Frostbitten, Bloody Rare, and have trained all of the Spirit Beasts because of _NPCcan and _NPCScan Overlay. Just recently, I've found the Time-Lost Proto-Drake too!

Thanks so much!
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