Download
(93Kb)
Download
Updated: 10-25-14 07:18 AM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-25-14 07:18 AM
Created:04-03-09 05:34 PM
Downloads:153,841
Favorites:172
MD5:

rBottomBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

This is rBBS an art framework. It provides basic functionality that can be used by rBBS layout styles to display art, models and orbs on screen. The addon does nothing on it's own. You need rBBS-layouts and probably an actionbar mod to make it work properly. This mod just displays art.
Install
Download rBBS and any rBBS-layout you like. Put both into your AddOns folder and start the game afterwards. Make sure you have any kind of actionbar mod installed that hides the default Blizzard actionbar!
Layouts
Default layouts are provided. They must be downloaded spereratly, like oUF layouts. rBBS is just a framework that needs layouts to display data.

Current available layouts:
Roth UI (Roth UI look alike)
OrbsOnly (Example for player, pet and target orbs)
OrbsOnly2 (player and target orbs only)
Diablo1 (Diablo 1 flavoured layout)
Diablo2 (Diablo 2 flavoured layout)
Diablo3 (Diablo 3 flavoured layout)
Diablo3Adjusted (Diablo 3 flavoured layout, but with WoW 12 button system)
Diablo3NoOrbs (Diablo 3 flavoured layout, but wihtout orbs and the bar texture matches WoW 12 button system)
Aion (Aion flavoured layout)
Backdrop (Example layout showing how to do backdrops)

Ingame menu
Use the rBBS menu gem or the /rbbs slash command to open the menu. You can do the following things ingame: lock, unlock, show, hide, resize, scale, move, reset.

Dragframe
Version 1.03 introduced a new API function, the dragframe. If you want to make use of it create it first in your layout and have other frames parent it. (See example layouts). If you move/scale/resize the dragframe all hooked frames will follow.

Fluid animations
The new rBBS supports the fluid animation system of Roth UI 4.009+. You can choose between, no animation, no animation+classcolored, or choose one of the 23 preset animations.
How to create a layout?
Try editing one of the example layouts first to get a feeling for the files. The example layouts use a config.lua and a style.lua. The config.lua has all the config data for the frames you want to spawn in the style function. Most of the config data is optional. But some has to be set. The config does nothing by itself. The style.lua uses the API functions to spawn frames of different types using the config data. In some cases you want hook the frame to the dragframe. The dragframe can be passed as the third element and is optional.
API
The following API spawn function are currently specified. Each API function can handle a buch of config parameters. Set the config parameters in the config of your style and call the spawn function with the specifc config entry. Check layout examples for more.


- spawnDragFrame config attributes:
lua Code:
  1. --strata      = "BACKGROUND",   --frame strata (optional)
  2.     --level       = 0,              --frame level (optional)
  3.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)

- spawnBackdropFrame config attributes:
lua Code:
  1. name        = "ChatFrameBackground",    --Needed. Must be UNIQUE per addon.
  2.     width       = 450,                      --width of the frame
  3.     height      = 230,                      --height of the frame
  4.     scale       = 1,                        --scale of the frame (optional)
  5.     --alpha       = 1,                      --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",           --frame strata (optional)
  7.     --level       = 0,                      --frame level (optional)
  8.     pos         = { a1="BOTTOMLEFT", x=20, y=20, }, --position
  9.     backdrops   = { --you can overlay different backdrops on top of each other, each backdrop must have it's own index number
  10.       [1] = {
  11.         padding   = 0,                                                                  -- padding (the space that is between the frame and the backdrop edges)
  12.         bgFile    = "Interface\\AddOns\\rBBS_Backdrop\\media\\background_gradient.tga", -- background texture
  13.         bgColor   = { r = 0.15, g = 0.15, b = 0.15, a = 0.8 },                          -- background color in red, green, blue, alpha
  14.         edgeFile  = "Interface\\AddOns\\rBBS_Backdrop\\media\\glow_outer.tga",          -- border texture
  15.         edgeColor = { r = 0, g = 0, b = 0, a = 1 },                                     -- border color in red, green, blue, alpha
  16.         tile      = false,                                                              -- tile the backdrop (if false it will be stretched)
  17.         tileSize  = 32,                                                                 -- size of background texture tile
  18.         edgeSize  = 10,                                                                 -- thickness of border texture (if your texture has 16px height default value is 16)
  19.         inset     = 10,                                                                 -- backdrop inset
  20.       },
  21.     },

- spawnFrame config attributes:
lua Code:
  1. name        = "ActionBar",      --Needed. Must be UNIQUE per addon.
  2.     width       = 512,              --width of the frame
  3.     height      = 256,              --height of the frame
  4.     scale       = 0.82,             --scale of the frame (optional)
  5.     --alpha       = 1,              --alpha value of the frame (optional)
  6.     --strata      = "BACKGROUND",   --frame strata (optional)
  7.     --level       = 0,              --frame level (optional)
  8.     pos         = { a1="BOTTOM", x=0, y=0, },                     --frame position (optional)
  9.     texture     = {
  10.                     file        = "Interface\\AddOns\\rBBS_RothUI\\media\\bar3.tga",          --the texture file that should be attached to the frame
  11.                     --strata      = "BACKGROUND",                                             --texture strata (optional)
  12.                     --level       = -8,                                                       --texture level (optional)
  13.                     --color       = { r=1, g=0, b=0, a = 1, },                                --recolor the texture (optional)
  14.                     --blendmode   = "ADD",                                                    --texture blendmode (optional)
  15.                   },

- spawnHealthOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "HealthOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     classcolored      = true,                         --classcolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

- spawnPowerOrb config attributes:
lua Code:
  1. -- animation IDs
  2.   -- 0 = red fog,         1 = purple fog,       2 = green fog,          3 = yellow fog,     4 = turquoise fog
  3.   -- 5 = red portal,      6 = blue rune portal, 7 = red ghost,          8 = purple ghost,   9 = water planet,
  4.   -- 10 = swirling cloud, 11 = white fog,       12 = red glowing eye,   13 = sandy swirl,   14 = green fire
  5.   -- 15 = purple swirl,   16 = white tornado,   17 = blue swirly,       18 = orange fog,    19 = pearl
  6.   -- 20 = red magnet,     21 = blue portal,     22 = purple portal
  7.  
  8.     name              = "PowerhOrb",                  --Needed. Must be UNIQUE per addon.
  9.     --unit              = "target"                    --default unit is "player" but you may use "target" to create an orb for target frame (optional)
  10.     size              = 150,                          --size of orb frame
  11.     scale             = 0.82,                         --scale of orb frame (optional)
  12.     --font              = "FONTS\\FRIZQT__.ttf"       --want to use a different font? (optional)
  13.     powertypecolored  = true,                         --powertypecolored? if yes and animation is set the anim used will be irgnored, instead pearl animation is used.
  14.     animation         = {
  15.                           enable          = true,     --enable fluid animation true/false
  16.                           anim            = 20,       --animation id, chosse one of the 23 preset animations
  17.                           decreaseAlpha   = false,    --decrease alpha of animation based on hp value (more hp = brighter animation, lower hp = less opacity)
  18.                           multiplier      = 0.3,      --multiply animation alpha with multiplier to make it less bright
  19.                         },
  20.     --color             = { r=1, g=1, b=0, a=1, },    --if no animation is set and no classcolored is selected you may choose your own color
  21.     pos               = { a1="BOTTOM", x=-260, y=-10, },    --position (optional)
  22.     --strata      = "BACKGRROUND",                                                      --framestrata, default "LOW" (optional)
  23.     --level       = 1,                                                                  --framelevel, default 1 (optional)
  24.     --filling     = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",         --replace the orb filling texture with sth else (optional)
  25.     --background  = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_back.tga",              --replace the orb background texture with sth else (optional)
  26.     --gloss       = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_gloss.tga",             --replace the orb gloss texture with sth else (optional)

Git
https://github.com/zorker/rothui/tre...er/wow6.0/rBBS

60000.01
- updated for patch 6.0.2

50100.01
- updated for patch 5.1

50001.01
- initial release for MoP - patch 5.0.5

40300.01
- updated toc for patch 4.3

1.06
- support for pet unit
- fixed unit menu and unit tooltip

1.05
- updated toc for patch 4.2

1.04

- Added new API function to spawn backdrop frames, check the backdrop layout for examples

1.03


Added an ingame menu.
- Added new API function for a dragframe
- Data is now saved in SavedVariables per character (thus does not fade if you deselect the addon)
- Added config menu
- Menu can be opened via "/rbbs" slash command or by clicking the gem
- Menu allows the following settings:
-unLockAllFrames
-lockAllFrames
-hideAllFrames
-showAllFrames
-resetAllFrames

SPECIFIC frame settings
-unlockFrame
-lockFrame
-hideFrame
-showFrame
-resetFrame
What is so special with the dragframe?
Other frames can anchor the dragframe. If you size the dragframe all other frames will be scaled on your dragframe resize.
If you move the dragframe all other frames that hooked the dragframe will follow.
Thus you can now resize your whole art again by resizing one frame in the game.

1.02
- added support for target orbs (you can now add a unit the the orb config)

1.01
- COMPLETE REWRITE, DELETE THE OLD rBOTTOMBARSTYLER
- rBBS is a framework now

--------------------------------------------------------------------

4.004
- updated toc file for patch 4.1

4.003
removed unneeded code and fixed the mana coloring, actually going on powertype now
Change list http://code.google.com/p/rothui/source/detail?r=577

4.002
- added player login event to make sure the values update correctly after login

4.001
- updated to work with Patch 4.0.1

012
- added class coloring (health orb value 0)
- data is now saved per character

011
- added clique support

010
- updated for 3.2
- added the new galaxy glow

009
- updated for 3.1
- small fixes to the Roth UI layout

008
- added AION2 style from Dawn
- added Diablo 3 style without any orbs

007
- Diablo 3 layout now can choose between 3 bar types aswell for 12, 24 and 36 buttons
- roth layout got the cool angel and demon :p

006 Diff
- all frames are now at strata BACKGROUND
- added AION style
- new Diablo 3 textures

005 Diff
- added health orb coloring
- added mana orb coloring
- added functions to automatically detect the mana coloring on stance/class


004 Diff
- added health and mana values
- added orb click and hover functionality

003 Diff
- added the glows (first version)

002-2 Diff
- one orb func to create all the orbs
- code cleanup, removed tabs

002 Diff
- added moving
- added locking
- added functions to move / lock stuff
- orb health and orb mana func

001-2
- fixed bug with default bar value not setting

001
- initial release with 4 styles (d1, d2, d3, roth)
Optional Files (12)
File Name
Version
Size
Author
Date
Type
60000.01
242kB
10-25-14 07:20 AM
Addon
1.04
37kB
10-09-11 07:24 AM
Addon
1.03
335kB
06-29-11 04:09 PM
Addon
1.03
203kB
06-29-11 04:08 PM
Addon
1.03
280kB
06-29-11 04:08 PM
Addon
1.03
362kB
06-29-11 04:07 PM
Addon
1.03
177kB
06-29-11 04:06 PM
Addon
1.03
39kB
06-29-11 04:05 PM
Addon
1.02
156kB
06-29-11 04:04 PM
Addon
1.02
13kB
06-29-11 04:03 PM
Addon
v2
707kB
06-27-11 04:42 AM
Addon
1
187kB
06-21-11 03:08 PM
Addon


Post A Reply Comment Options
Unread 10-10-11, 01:15 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Since vehicle swap player and pet unit I guess so.
Pet unit will only be removed when UNIT_PET is fired which is not the case when you mount up. The pet is still active.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 10-09-11, 10:25 PM  
Aurorablade
A Deviate Faerie Dragon
 
Aurorablade's Avatar
AddOn Author - Click to view AddOns

Forum posts: 16
File comments: 88
Uploads: 2
Request on pets, anyway you can get the pet orbs when the pet is not actually out/summoned.

This cover vehicles or no?
Report comment to moderator  
Reply With Quote
Unread 10-09-11, 06:45 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
I will add the pet orb support. Wait for next version.

*update*
rBBS 1.06 is uploaded. It supports pet units. Additionally grab version 1.04 of
http://www.wowinterface.com/download..._OrbsOnly.html. It has now an example for player, target and pet unitframes.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-09-11 at 07:35 AM.
Report comment to moderator  
Reply With Quote
Unread 10-08-11, 10:09 PM  
ibechief
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: Re: Hunter pet orbs?

Originally posted by zork
Well yeah, there is an layout that has orbs for players and target. Just check the config and the style.lua and check how player and target are spawned.
The event you need to track pets is "UNIT_PET".
is there a way to do this without changing the orb's that are displayed on all my other toons? I don't want my pally spontaneously tracking nothing instead of his life :P

and I have no clue how to check how players and targets are spawned.


EDIT: I think I found a few lines down where it says target.

--targethealthorb
cfg.targethealthorb = {
name = "TargetHealthOrb",
unit = "target", --default unit is "player" but in this case we want target

if this is right let me know. But i'm still not clear on how this will effect me tracking a target and my own health orbs.
Last edited by ibechief : 10-08-11 at 10:16 PM.
Report comment to moderator  
Reply With Quote
Unread 10-08-11, 08:09 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Re: Hunter pet orbs?

Well yeah, there is an layout that has orbs for players and target. Just check the config and the style.lua and check how player and target are spawned.
The event you need to track pets is "UNIT_PET".
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 10-08-11, 06:30 PM  
ibechief
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hunter pet orbs?

I'd love it if there is a way to create orbs for your pets Life and energy. If this is possible please provide as much help as you can for me to be able to create it. I'm not simple minded but i'm not exactly a pro at programing :P
Report comment to moderator  
Reply With Quote
Unread 10-08-11, 06:01 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
You can change the framelevel and/or framestrata in the config.lua of the rBBS layout you are using. Just change the config values for level and strata.

Possible values can be found here
http://wowprogramming.com/docs/widge.../SetFrameLevel
http://wowprogramming.com/docs/widge...SetFrameStrata
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 10-08-11, 02:42 PM  
Devilquest
A Kobold Labourer
 
Devilquest's Avatar

Forum posts: 0
File comments: 1
Uploads: 0
It's possible to place orbs or textures, like angel texture, in front of blizzard's default ui? and if it's possible how?

Thanks
Report comment to moderator  
Reply With Quote
Unread 09-27-11, 12:31 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
Currently not. But Roth UI has them both.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Report comment to moderator  
Reply With Quote
Unread 09-27-11, 12:03 PM  
Hollthulhu
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by zork
rBBS is the successor of rBottomBarStyler. You can get that from the archive here on WoWI. http://www.wowinterface.com/download...id=12975#other
Thanks so much - do you have any plans of implementing that style in a future update? Just wondering because I'll keep an eye on updates of that version if so! Ty again for the awesome UI mod.
Report comment to moderator  
Reply With Quote
Unread 09-27-11, 10:57 AM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
rBBS is the successor of rBottomBarStyler. You can get that from the archive here on WoWI. http://www.wowinterface.com/download...id=12975#other
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-27-11 at 10:58 AM.
Report comment to moderator  
Reply With Quote
Unread 09-26-11, 05:41 PM  
Hollthulhu
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Hi Zork, can you help me figure this out?

I recently got this addon and I have been playing with the config.lua trying to get it to work right. I found this addon by seeing some people's screenshots on Curse, they seem to be using your addon, but their orbs are a different animation and color scheme than the options you list (or I am missing an update?) I will link their pictures and maybe you can help me figure out what I need to type in my config.lua to make mine look the same. Thanks!

http://wow.curse.com/media/p/736752.aspx
http://wow.curse.com/media/p/802614.aspx

They look class colored to me, and a different animation graphic. Ty for the help!

Edit: I actually did some more looking around today, and noticed everyone was referring to this addon as rbottombarstyler - I saw some old youtube videos, and apparently this was your old graphic for the health and mana orbs. I read you said that the galaxy graphic didn't make it into the update. That's a pity, I thought it was really beautiful. Is there any consideration to add it in a small update? If so, would it work with class and power color types (such as where the config.lua asks if you want it to use class color or power color, and you use "true")? I would really really love this mod to have those two options. This is by far my favorite UI overhaul mod I've used yet, save for that small flaw.

If it's not something you are planning to do, could I be sent a note of how I might go about making my own like that? I have some photoshop skills so I'd just need to know what to do, and what to write in the coding. Thanks!
Last edited by Hollthulhu : 09-27-11 at 06:58 AM.
Report comment to moderator  
Reply With Quote
Unread 09-01-11, 03:37 PM  
tommos
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
it said on the rbbs rothui page that

This is rBBS_RothUI and layout style for the rBBS framework. It generates a bottom bar that looks like Roth UI. Supports Roth UI 4.009+ fluid orb animations.
i thought that meant the addon was able to do that.
Report comment to moderator  
Reply With Quote
Unread 09-01-11, 12:44 PM  
zork
A Pyroguard Emberseer
 
zork's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1740
File comments: 3728
Uploads: 77
This is no unitframe addon. This is just simple bottom art skins. Orb smoothing is not part of this.

If you want smooth orbs you need to install the unitframe layout oUF_Diablo instead.
__________________
| Simple is beautiful.
| WoWI AddOns | GitHub | Zork (WoW)

"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 09-01-11 at 12:44 PM.
Report comment to moderator  
Reply With Quote
Unread 09-01-11, 05:28 AM  
tommos
A Murloc Raider

Forum posts: 4
File comments: 6
Uploads: 0
installed this addon and rBBS RothUI. orbs and bars showed up ok. no fluid animations. the health and power orbs went up and down in big chunks instead of being smooth. tried editing config.lua with no effect.

--bottomline texture
cfg.healthorb = {
name = "HealthOrb",
size = 150,
scale = 0.82,
classcolored = false,
animation = {
enable = true,
anim = 20,
decreaseAlpha = true,
multiplier = 0.13,
},
--color = { r=1, g=1, b=0, a=1, },
pos = { a1="BOTTOM", x=-260, y=-10, },
--strata = "BACKGRROUND",
--level = 1,
--filling = "Interface\\AddOns\\rBBS_RothUI\\media\\orb_filling15.tga",
}

--bottomline texture
cfg.powerorb = {
name = "PowerOrb",
size = 150,
scale = 0.82,
powertypecolored = false,
animation = {
enable = true,
anim = 6,
decreaseAlpha = true,
multiplier = 0.13,
},
pos = { a1="BOTTOM", x=260, y=-10, },
}
Last edited by tommos : 09-01-11 at 05:57 AM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: