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Updated:05-01-09 12:29 PM
Created:03-14-09 11:07 AM
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NoMA (discontinued)

Version: 1.0
by: Balkeep [More]



This is no longer being developed, if u are interested in textures or previous version, or something else feel free to PM me here on WoWI.

Dawn was kind enough to update this for everyone who still likes this idia and concept. Here u go - CLICK!

// 1.0
*** Some minor tweaks and fixes...
*** No cast bars from now on. Well i just tried aCB once more and i saw how amazing it became since ive seen it last time, so i cant play without it now.
*** No raid frames. I have to code too much to keep up with such a good raid frames as sRaidFrames or PerfectRaid, and IMO it doesnt worth it. If u want it to look cool i sujest u to just use PerfectRaid and setup it to match NMA layout's color.
// 0.9c
*** from now on solo layout is being released apart from group one, when i finish group layout and have personal feeling that its okay and suits everything then it will be released separately.
*** added coloring system
*** buffs/debuffs system revamped
*** some more minor tweaks (preparation for the final version)
// 0.9b some coloring tweaks
// 0.9a - some castbar tweaks
// o.9 beta - initial release
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Unread 03-19-09, 06:48 AM  
Sylvo
A Kobold Labourer

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Originally posted by Balkeep
Target and focus is a bit closer now, yeah for ppl who still have 4:3 screens. And 13093K is kinda what it should be... Means 13 millions smth HP, i could change that to 13M but i dont really know if that will be informative enough.
Aight, I gotcha
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Unread 03-19-09, 12:49 AM  
Balkeep
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Originally posted by Sylvo
Wow! Excellent job on the changes! Only problems I have found is that high hp mobs display as 6070K, 13093K, ect. Also, the ToT and focus target frames are scrunched together.. not sure if this was intended or not. Other than that, awesome job and keep it up =)
Target and focus is a bit closer now, yeah for ppl who still have 4:3 screens. And 13093K is kinda what it should be... Means 13 millions smth HP, i could change that to 13M but i dont really know if that will be informative enough.
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Unread 03-18-09, 08:08 PM  
Sylvo
A Kobold Labourer

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Wow! Excellent job on the changes! Only problems I have found is that high hp mobs display as 6070K, 13093K, ect. Also, the ToT and focus target frames are scrunched together.. not sure if this was intended or not. Other than that, awesome job and keep it up =)
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Unread 03-18-09, 02:09 PM  
Mickelus
A Murloc Raider
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looks neat!
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Unread 03-16-09, 08:17 AM  
Fenthik
A Kobold Labourer

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Nice Mod

This is a fun mod, smooth, clean, and roomy. Somethings that would be nice for me personally is Ready Check support, possible target and player names on frames, and normal icons on frames (ie., Group Leader, Resting, PvP, ect).

If there is a way to turn this on by editing the lua, let me know, I am no coder, but I know how to follow instructions. Edit: Also if possible have party target support, I get some real winners in Pug's that dont understand the concept of /assist and I like to know who they are.

Thanks in advance if you do any of this, if not still going to use the mod.
Again, I really like this layout.

Xenric
80 Prot Warrior
Last edited by Fenthik : 03-18-09 at 12:55 PM.
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Unread 03-16-09, 06:01 AM  
Sylvo
A Kobold Labourer

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Awesome, thanks a bunch. I actually figured out what all the bars meant after playing with it some more =)
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Unread 03-16-09, 02:06 AM  
Balkeep
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1. On my screen the focus frame is halfway off the right side of the screen.. Is there some area of code I can alter to move it over?
Yep =P It will happen if u use 4:3 monitor (it was tested on a widescreen). Open the file ouf_NMASolo.lua, scroll to the bottom of it and search for line #437, it will say something like:
Code:
oUF:Spawn("focus"):SetPoint("BOTTOM", UIParent, "BOTTOM", 600, AirHeight)
U have to play with coords - X is 600 and Y is AirHeight, AirHeight = 200 by default but u can change it aswell in the same file in the line #19.


2. Is there some way you can add debuff filtering on the target to show only the debuffs you put up?
In theory yes, on practice i had some issues with filtering, for me it works bugged, i ll need a few more consultations with Haste and othe layouts guru so i can figure out how filtering actually works.


3. Lastly, could you post a SS to show exactly which bars means what? I have figured out most but some I haven't =/
I guess u can learn everything from this forum thread - CLICK!
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Unread 03-15-09, 04:36 PM  
Sylvo
A Kobold Labourer

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I've used this for a few raids and I must admit that it is really, really cool. I do have have a few questions/suggestions:

1. On my screen the focus frame is halfway off the right side of the screen.. Is there some area of code I can alter to move it over?

2. Is there some way you can add debuff filtering on the target to show only the debuffs you put up?

3. Lastly, could you post a SS to show exactly which bars means what? I have figured out most but some I haven't =/

Other than that, great job and keep up the good work =)
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Unread 03-15-09, 01:02 PM  
Balkeep
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thx =P
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Unread 03-15-09, 12:48 PM  
zork
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Looks awesome! One more who is into selfmade textures .
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Last edited by zork : 03-15-09 at 12:48 PM.
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Unread 03-14-09, 06:53 PM  
deke913
A Deviate Faerie Dragon
 
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really freakin sweet ...seriously..only thing I can possibly think of that would make it better (for me personally cause they rock as is) would be gradient coloring of bars as health is depleted. But that's a trivial thing and don't think for one second that I don't love it now..hehe.
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Unread 03-14-09, 03:58 PM  
Balkeep
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piPboy =P and i have plans for chat and even some things done or MM, but currently i dont habe any plans for map itself, dunno if i will do something with it =P its not really the thing that is all the time on the screen and i dont know anything that ll help me to skin it =P
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Unread 03-14-09, 03:42 PM  
DJJoeJoe
A Murloc Raider
 
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Dude you make me wanna try and start up the Halo 3 UI I wanted to do months ago

Fallout 3 ftw! Great work!

EDIT: Can't wait for your pitboy style chat and map, and minimaps
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Last edited by DJJoeJoe : 03-14-09 at 03:44 PM.
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Unread 03-14-09, 03:03 PM  
Balkeep
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Yeah, but only a few of them... Well... Less then 100! I guess...
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Unread 03-14-09, 02:59 PM  
Banur
A Murloc Raider
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AWESOME!!1

btw: Were super mutants harmed in creation of this layout? xD
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