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Updated: | 04-15-09 06:06 PM |
Created: | 02-25-09 03:11 PM |
Downloads: | 15,502 |
Favorites: | 43 |
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Main purpose of creating this UI was to create a lightweight interface that runs on my shitty PC, without losing to much utility and without looking like crap.
The name simply comes from my oUF layout. This UI is build around it.
The UI basically doesn't need a setup ingame, since version 1.9. All custom settings can be done by lua.
oUF_Asym UI is made to work for 1440x900, it works out of the box for 1680x1050 and 1920x1200, ... should work for all widescreen resolutions.
It comes with A LOT of different bartextures and fonts, see oUF_Asym fonts/texture folder and dArt folder.
There is also some nice art to play around with located in dArt/Art.
i.e.
I don't use any UI scale at all. I don't have this option checked. Or in other words this UI is basically build around an UI scale of 1.0. ![]() If you are using another resolution as 1440x900, you might have to adjust your UI scale until it fits. |
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Dawn, could you tell me where the anchor for the raid frames is? I'd like to move the frame to the top left corner. A little more out of the way for me
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Sauerkraut |
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demitri |
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Here is what mine looks like as of yesterday. ![]() |
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Sauerkraut |
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Got rid of TicTac and using TipTop right now which works fine.
1) the panels looked very nice but to be honest: that's just eye candy. If you haden't taken them out of your ui I'm sure I'd deleted kgpanels pretty soon. One chatframe bottomleft is all I need. 2) Minimazation of chatframe is very much personal taste. Right now I use it but I guess I'll deactive that feature soon 3) I love one chatframe, I have absolute no use for more than one chatpanel, especially when I can create tabs. The space that got freed up by the second chatpanel is a perfect space for my threatmeter. I'm very much for the separaton of UI pack and oUF_Asym. I often add some changes to the layout.lua, especially deleting raidframes spawnage and position of frames and it is kinda annoying to do those changes manually. I'd very much welcome a seperate site for your oUF layout only, with a detailed changelog so I can see if I have to update at all. Noobish general oUF question: On my healer I use grid and no oUF raidframes. On my tank I'd be fine with your raidframes. Is it possible to do something like that? Just make a copy of oUF_Asym and rename it to oUF_Asym2 and load one for my tank and one for my healer? The tweak I'd welcome most to your oUF layout would be partytargets as little frame or just text with raidicon. I think those add real information to your UI, especially for watching DPS and what they're doing. Buffs for party frames on the other hand I almost always edit out, because they add no information for me and just clutter up the screen.
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ashopedies |
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I'm currently testing some tooltip addons and an actionbar replacement for dominos. I'm trying to get the whole UI more to something "very lightweight all LUA.. no gui." ![]() I want my tooltip to include talents, to show who is targeted, to stick on the mouse for units and to stick on an anchor for non units. Or if I have to decide (I don't really want to *cough*) between an anchor or the mouse, stick it on the mouse. Some way to change font and border, maybe background. That's it.
Last edited by Dawn : 03-11-09 at 06:52 AM.
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Dawn |
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A Fallenroot Satyr
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may suggest "stooltip" .. very lightweight all LUA.. no gui.
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demitri |
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A Kobold Labourer
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I love this UI, it's now all i use.
The only thing thats missing is a small red dot - or whatever - for who has aggro in your grid like layout. Apart from that keep up the good work, You have done an amazing job |
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evlcookie |
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A Kobold Labourer
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Tested another thing with TipTac.
It also bugs when I hover over the first party member, but when I hover over the other 4, it works perfectly. |
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zecxx |
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![]() I love the work you've done it is really great. I just tweak some stuff to fit my tastes. Keep up the great work. ![]() |
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Sauerkraut |
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Thanks for the feedback!
![]() @Blu3screen The combat log has no panel, you didn't miss something. I'm just not using it. ![]() beyond line ... Code:
local ChatFrameConfig = { -- Events which maximize the chat for the different windows It's easy to bring back panels for minimap and bars with a few lines of code. The chat frame is a different story, because of it's resize ability. It would need some event checking (on update), some way to get the width/height, ... I don't know how to code this, tbh. Even though it might not need so much code, neither. It's dead easy with kgpanels, but bringing kgpanels back, just for the chat frame ... I don't know. ![]() @Sauerkraut Thanks for answering some of the questions. ![]() After all I will stick with Chicchai and it's minimizing. And bring back the panels around everything else than chat, without kgpanels, for now. Edit: Btw, this is how the changelog for 1.8 currently looks like.
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Last edited by Dawn : 03-10-09 at 07:16 PM.
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Dawn |
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Code:
["PALADIN"] = { r = 0.7, g = 0.9, b = 1.0 }, Code:
["PALADIN"] = { r = 0.96, g = 0.55, b = 0.73 }, |
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Sauerkraut |
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A Fallenroot Satyr
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how do i get back the pally raid frames back to pink instead of this weird color.. :S
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demitri |
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A Kobold Labourer
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Re: Something else, where I do need some input 1,2,3...
![]() 2) Personally I've changed my chat frame to minimize after 40 seconds of inactivity. 20 seconds was a bit short. I also like the background and i didn't remove kgpanels from my UI and instead just replaced the oUF folder when v1.7 was posted. I have noticed sometimes that lines are missing from chat until I interact with the window, also not all of the events listed in the configuration trigger maximize on the window 100% of the time (I'll sometimes see messages from /guild that don't trigger maximize, or rather refresh it...) I also like that the combat log does not minimize, however i would like to have the background/boarder applied to it as well to keep things consistent. (is it supposed to have a boarder, did I mess something up? ![]() 3) I think you hit it dead on originally. The minimizing chat frame and the boarder is consistent with the rest of the UI, and serves function and appeal. You can still see chat when the window is minimized as well, with a fading chat window you would loose this...
Might we see an interface options config in the future(without editing .lua files)? - "More compliments to you" edit: I added oUF_Banzai to this setup, and found it was much more effective than using the boarders to display aggro. I still like the border art however and i'm sticking with it for now. Thanks for the suggestion Dawn.
Last edited by Blu3screen : 03-10-09 at 04:32 PM.
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Blu3screen |
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Something else, where I do need some input:
1.) How much do you liked the panels behind chatframes and minimap? 2.) How much do you like the way chatframes minimize? Do you need it at all ? 3.) What would you like more, chatframes that minimize or a panel behind chatframes that only fade out (like default), but stay at the same size all the time. I kind of liked the look of the panels but losing them doesn't bother me. Personally I love the auto minimizing chat frames. I like to have a lot of empty space to see what is around so that is a big benefit to me. I just made the default chat frame background like 50% opacity and it looks fine. I wouldn't bother putting kgpanels back in. |
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Sauerkraut |
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A Fallenroot Satyr
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1.) How much do you liked the panels behind chatframes and minimap?
2.) How much do you like the way chatframes minimize? Do you need it at all ? 3.) What would you like more, chatframes that minimize or a panel behind chatframes that only fade out (like default), but stay at the same size all the time. 1) they arent bad but.. kgpanels EATS frame rate. there is nothing better than a ui thats light weight without loosin fps. 2) i love the minimize feature.. cuz its not all the time you want to see the frames up all the time so i thought it gave the ui a nice flair!!! 3) leave the minimize but get rid of kg panels.. n if possible give the map a nice border.. not to thick... removing the border or makin them smaller behind the unit frames would be nice to... i realise that in the new build of ur ui is alot faster after kg is off and the fogg thing |
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demitri |
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