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Updated: | 11-11-12 07:39 AM |
Created: | 02-18-09 07:14 PM |
Downloads: | 17,295 |
Favorites: | 164 |
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Kong Automatic UI Hider can fade out pieces of the user interface (Minimap, PlayerFrame, Recount, etc.) and then automatically show them again when moused-over, entering combat, or any of several other user-specified conditions are met.
Type /Kong in game to access the config GUI. Kong can automatically fade things in and out based on things like:
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06-25-11, 11:19 AM | |
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Is there a hide always option?
-Verttex |
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Verttex |
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xentaros |
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06-12-11, 04:55 PM | |
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I've been screwing around with the conditions and I can't seem to get this to work. I'm trying to get my damage meter to be shown when I'm out of combat and when I'm in a raid or party instance. Hidden when in an arena, battleground or the outside world. Is this possible? Please help.
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Rosoaa |
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06-03-11, 02:08 PM | ||
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xentaros |
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06-02-11, 05:52 PM | |
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it was the first version i downloaded.
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tinyu |
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06-02-11, 03:11 PM | ||
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I believe this error was fixed in the latest version. It was caused when the conditions were met for a frame after the "Hide selected frame(s)" box was unchecked. Have you upgraded to version 1.4a, which I released yesterday?
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xentaros |
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06-02-11, 10:27 AM | |
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i got this error when i entered combat
Date: 2011-06-03 01:55:48 ID: 6 Error occured in: Global Count: 2 Message: ..\AddOns\Kong\Kong.lua line 272: attempt to call method 'KongGetAlpha' (a nil value) Debug: Kong\Kong.lua:272: Kong_FadeOut() Kong\Kong.lua:481: Kong\Kong.lua:476 ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:234: ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:233 [C]: xpcall() ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:242: FireValueChanged() ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:264: ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:251 ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:234: ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:233 [C]: xpcall() ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:242: FireValueChanged() ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:264: SetValue() ...ong\libs\LibUserSpecifiedConditions\modules\Unit.lua:253: ...ong\libs\LibUserSpecifiedConditions\modules\Unit.lua:252 [C]: pcall() ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:407: ...erSpecifiedConditions\LibUserSpecifiedConditions.lua:404 |
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tinyu |
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06-01-11, 04:41 PM | ||
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xentaros |
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05-18-11, 03:10 PM | |
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For some reason, frames seem to act as though I have no settings applied to them and will only respond when I deselect "Hide selected frames" and re-select it.
Reloading fixes the problem, but I thought I'd bring it to your attention in case you know what's causing it / can work the kink out in later versions.
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"Someday we'll look back on this, laugh nervously and quickly change the subject." "The truth is like sunlight: people used to think it was good for you." |
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Moxie |
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05-15-11, 06:53 PM | ||
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McCarronXLD |
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05-15-11, 09:36 AM | ||
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Are you using MoveAnything? One person said that addon was the culprit. They were able to configure Kong by temporarily disabling MoveAnything at the character selection screen. Please let me know if you have any more info that would help track down this bug. |
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xentaros |
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05-15-11, 06:39 AM | |
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I am having a problem where I can't click on the +s to expand conditionals, and thus am not able to create them/customize them. It works fine for the highest tables (Defaults, Show When, Mouseover Grouping, Advanced) though.
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McCarronXLD |
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05-07-11, 06:48 AM | |||
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xentaros |
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05-06-11, 09:05 PM | |
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I'm getting the following error - count size increases as I move my cursor around.
Code:
Message: Interface\AddOns\Kong\Kong.lua:228: ref < 0 for frame: oUF_NiveaPlayer Time: 05/06/11 23:03:06 Count: 13 Stack: [C]: ? [C]: in function `assert' Interface\AddOns\Kong\Kong.lua:228: in function `Kong_FadeOut' Interface\AddOns\Kong\Kong.lua:1038: in function <Interface\AddOns\Kong\Kong.lua:986> Locals:
Last edited by Sec : 05-06-11 at 09:06 PM.
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Sec |
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05-01-11, 10:29 AM | ||
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xentaros |
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