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Updated: | 11-11-12 07:39 AM |
Created: | 02-18-09 07:14 PM |
Downloads: | 17,296 |
Favorites: | 164 |
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Kong Automatic UI Hider can fade out pieces of the user interface (Minimap, PlayerFrame, Recount, etc.) and then automatically show them again when moused-over, entering combat, or any of several other user-specified conditions are met.
Type /Kong in game to access the config GUI. Kong can automatically fade things in and out based on things like:
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xentaros |
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Little, most probably noob question. I'm usint Stuf unit frames and I want my party and my raidframes to fade out when I (myself) engage in combat.
Which command should I be using for this? Sorry for the noobish question, but I don't now anything about those macro things. edit: have it working, problem is at every /rl or relog I get a message that Kong couldn't find the frames. I'm guessing this is because the party frames are only there when you're actually in a party? Anything I can do against this?
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Last edited by Led ++ : 06-21-10 at 03:01 PM.
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Led ++ |
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/kong combat hide /kong vehicle hide If you run these on the map then it should only become visible when you don't have a target (or when you mouse over it). |
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xentaros |
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![]() If you want to keep using Kong for now, I recommend rolling back to version 1.16.3 of Dominos.
Last edited by xentaros : 06-17-10 at 06:40 AM.
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xentaros |
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A Kobold Labourer
Forum posts: 0
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i would like to hide the minimap when i have a target i tried
/kong macro set [noexists] but it doesnt work. any idea?^^ |
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Pancras |
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A Murloc Raider
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it not working anymoar with dominos xO! plz help
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Spartitan |
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If you're sure you want to hide the blizzard chat frame(s), you'll need to hover the cursor over the edge of the frame (so that you could resize it if you were to click and drag). Also, make sure that the chat frame is not in non-interactive mode. You can then use /kong macro set [nogroup:raid] to make it hidden in raids and otherwise visible.
Last edited by xentaros : 03-15-10 at 04:07 PM.
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xentaros |
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Just a quick question
Is it possible at all to hide frames as soon as you enter a raid group? For example: i want to hide a chat frame when i enter a raid group, similarly i want to show Recount/Omen at the same time. Now i know i can use /kong macro set [group:raid] for recount. Is the chat frame question possible? Cheers
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Trank |
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/kong macro set [group:raid, nocombat] |
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xentaros |
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is it possible to make more than one macro conditions in one macro set?
because i want a frame to only show when in group/raid but not in combat i tried /kong macro set [group:raid] [nocombat] but then the frame dont fade out when im solo anybody an idea??? |
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xXVegâsXx |
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Re: A few bugs.
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xentaros |
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A Defias Bandit
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A few bugs.
Okay. There are a few things funky with Kong.
First of all, I don't believe this is compatible with the ag_UnitFrames add-on at the moment. Everything works fine up until a UI Reload or logout+login; Kong is throwing me an error that has something to do with it no being able to find the "ag_player" frame. I believe it might have something to do with the order in which the frame is created and Kong tries to modify them, but I may wrong. I'll look into it later, when I have time, to try to locate the problem. The second bug is minor, but it's easily fixable. When Kong saves a profile for a character for the first time, it names it "[playername]_of_[realm]". Well, I live on a realm that has a space in its name (Wyrmrest Accord), and Kong saves my profile as "zenkai_of_wyrmrest accord." So I can't load/delete this profile since the space delimits that argument. Follow? o.o Maybe in your next release, you can search the realm name for a space, and replace it with an underscore or something. Thanks! ![]() EDIT: Here's the fix for the profile name bug: Search (ctrl-F) Kong.lua for "local defaultProfile". Change this line from Code:
local defaultProfile = string.lower(UnitName("player")).."_of_"..string.lower(GetRealmName()); Code:
local defaultProfile = string.lower(UnitName("player")).."_of_"..string.lower(string.gsub(GetRealmName()," ","_"));
Last edited by Zenkai : 02-10-10 at 10:57 PM.
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Zenkai |
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xentaros |
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Edit: This is fixed as of Kong 0.9c.
If an advanced user really wants this behavior they can do as you did by setting the mouseover alpha to 0, although it obviously shouldn't be causing an error. I'll look into that. I'm glad you found a suitable workaround in the meantime. ![]()
Last edited by xentaros : 02-13-10 at 03:18 PM.
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xentaros |
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Hey,
Would there be a possibility to have all frames 'fade in' (= don't show at first, then slowly appear) on login or on interface reload, and 'fade out' on logout? Thanks. |
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Haleth |
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