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Updated: | 11-11-12 07:39 AM |
Created: | 02-18-09 07:14 PM |
Downloads: | 17,373 |
Favorites: | 164 |
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Kong Automatic UI Hider can fade out pieces of the user interface (Minimap, PlayerFrame, Recount, etc.) and then automatically show them again when moused-over, entering combat, or any of several other user-specified conditions are met.
Type /Kong in game to access the config GUI. Kong can automatically fade things in and out based on things like:
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Maeve89 |
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11-06-12, 04:26 PM | ||
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xentaros |
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11-06-12, 03:08 PM | |
A Murloc Raider
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Hi!
How to hide my shapshift bar ? (Stance/Form/Stealth/Auras bars) |
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Maeve89 |
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10-28-12, 08:28 PM | ||
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Re: on Quest Accept
Last edited by xentaros : 10-29-12 at 04:49 AM.
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xentaros |
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10-22-12, 01:37 PM | |||
A Kobold Labourer
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Thanks for the reply though |
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intercepted |
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10-21-12, 03:19 AM | |||
A Kobold Labourer
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Re: Re: on Quest Accept
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Lord Raveneyes |
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10-20-12, 07:19 AM | ||
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Re: on Quest Accept
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xentaros |
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10-20-12, 05:51 AM | ||
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However, if you have already tried deleting the kong WTF files (both .lua and .bak files) then this may not help. In that case I would need more information. Have you renamed any frames under the advanced section of the Config GUI? And can you send me your World of Warcraft\WTF\Account\<acctname>\SavedVariables\Kong.lua file via PM? |
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xentaros |
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10-19-12, 10:48 PM | |
A Kobold Labourer
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on Quest Accept
Is there a way to show a frame when you accept a quest? I don't need it to stay shown just make it visible.
Thanks in advance |
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Lord Raveneyes |
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10-17-12, 10:16 PM | |
A Kobold Labourer
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I'm running into a problem where my changes in Kong do not save upon logout. Tried deleting my cache folder, deleting saved variables for Kong and also reinstalling the addon but nothing works. Everything in the addon works fine before I logout except for the mouse over to show function.
I'm getting this error in bugsack when I login: Code:
9x Kong\Kong.lua:667: bad argument #1 to "sub" (string expected, got nil) <in C code> Kong\Kong.lua:667: in function "Kong_LoadSettings" Kong\Kong.lua:1102: in function <Kong\Kong.lua:1095> Locals: TempProfiles = <table> {} defaultProfile = "venumous_of_stormrage" enabled = true tempFrames = <table> { 1 = <table> {} 2 = <table> {} 3 = <table> {} 4 = <table> {} 5 = <table> {} 6 = <table> {} 7 = <table> {} 8 = <table> {} 9 = <table> {} 10 = <table> {} 11 = <table> {} 12 = <table> {} } (for generator) = <func> =[C]:-1 (for state) = <table> { 1 = <table> {} 2 = <table> {} 3 = <table> {} 4 = <table> {} 5 = <table> {} 6 = <table> {} 7 = <table> {} 8 = <table> {} 9 = <table> {} 10 = <table> {} 11 = <table> {} 12 = <table> {} } (for control) = 5 _ = 5 SavedFrame = <table> { 1 = <table> {} 2 = <table> {} TriggerDefaults = <table> {} } pairs = <func> =[C]:-1 VERSION = "1.5" ipairs = <func> =[C]:-1 LibUSC = <table> { Inflate = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:57 RegisterParameter = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:347 Deflate = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:27 SetTypeDefault = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:369 RegisterEvent = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:389 Create = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:8 GetTypeDefault = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:378 EventListeners = <table> {} UpdateListeners = <table> {} TypeDefaults = <table> {} BaseParameter = <table> {} Parameters = <table> {} GetParameterVersion = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:360 UnregisterEvent = <func> @Kong\libs\..\LibUserSpecifiedConditions.lua:400 frame = <unnamed> {} |
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intercepted |
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10-13-12, 02:08 PM | ||
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Re: minimap
Kong is designed to this for you automatically using conditions such as [[Player] is Moving]]. However, if you still want to use Kong you can use the "Toggle UI Fading On/Off" action in the Key Bindings menu to simulate this. |
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xentaros |
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10-13-12, 07:55 AM | |
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minimap
Is it possible to keybind the minimap so i can toggle it on or off ?
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cryptical |
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10-10-12, 12:23 AM | |||
A Kobold Labourer
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gaeria84 |
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10-09-12, 06:01 PM | ||
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xentaros |
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10-09-12, 03:51 AM | |
A Kobold Labourer
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Does Kong support hiding UI elements while in pet battle state?
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gaeria84 |
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