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Updated: 11-08-10 03:33 PM
Updated:11-08-10 03:33 PM
Created:02-15-09 12:22 AM
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SBF 3.2 Beta  Popular! (More than 5000 hits)

Version: 3.2.3
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

3.2.3
+ When clicking off buffs, the one you meant to dismiss should be dismissed
+ ButtonFacade backgrounds and gloss should be hidden/shown correctly now
- Names still do not show in interactive frames
- Sorting for interactive frames is not yet implemented

3.2.2
Fix two errors on load/zone

3.2.1
Mostly cosmetic fixes
Spell tab should be happy now
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Unread 06-15-11, 04:00 AM  
Aethaedd
A Kobold Labourer

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Anyone knows if the "iInteractive frames allow you to click off buffs, at the expense of filtering, sorting, and some other functionality." include buttonfacade not working?
Last edited by Aethaedd : 06-15-11 at 04:02 AM.
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Unread 06-05-11, 11:12 AM  
Asuhrie
A Deviate Faerie Dragon

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What is going on? Diocode, if you read this, please at least give an update as to whether or not you are going to ever update this mod. There are a ton of users waiting patiently for some sort of feedback.
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Unread 06-03-11, 09:59 AM  
neumond86
A Kobold Labourer

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is there a way to display only short time buffs? for example procs or buffs with a duration shorter than 1 minute etc?
Last edited by neumond86 : 06-03-11 at 10:00 AM.
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Unread 05-31-11, 02:09 PM  
Jyces
A Murloc Raider

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I cannot wait for this to be updated! I am very excited for its return! It is by far the best buff addon out there.
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Unread 05-30-11, 09:11 PM  
brandox
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Is there an update coming with the codes that Raistlan posted? It's hard to tell what the final changes were. Thanks.
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Unread 05-22-11, 09:42 AM  
litesung
A Flamescale Wyrmkin
 
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A new beta with timers and clickable buffs and everything?
I think satrina should get a new team and not just one person, since that would be too much pressure for one person.
Last edited by litesung : 05-22-11 at 09:43 AM.
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Unread 05-16-11, 07:14 PM  
galen2
A Kobold Labourer

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Last change on code works

Bug that i report itīs fixed with last masque alpha, now all works! perhaps satrina could repark all those codes changes and release new beta working for all people..
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Unread 05-13-11, 08:15 AM  
Aratar
A Kobold Labourer

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fixed.

Replace "__LBF_Normal" with "__MSQ_NormalTexture" in these lines. Or add the code as additional lines to maintain compatiblity to the old lib.
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Unread 05-13-11, 07:31 AM  
Aratar
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I believe the reason why interactive blank skins are showing are these lines in SBFElements.lua

Line 382
Code:
    if self.__LBF_Normal then
      self.__LBF_Normal:Hide()
Line 403
Code:
     if self.__LBF_Normal then
      self.__LBF_Normal:Show()
remaining in the edited code. I'm too bad with lua to get it right though.
Last edited by Aratar : 05-13-11 at 07:31 AM.
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Unread 05-09-11, 07:27 PM  
Raistlan
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Originally posted by galen2
I found one bug, i not sure if SBF or masque.

when reloadui, general Skin for addon appears always, no mather that you set a skin for one frame with different skin that global, masque said that individual skin itīs selected but global skin showed on frame
Which global skin? The global Masque skin, or the skin for all of SBF in Masque [as opposed to the specific skin for the specific SBF frame]?
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Unread 05-09-11, 05:01 PM  
galen2
A Kobold Labourer

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I found one bug, i not sure if SBF or masque.

when reloadui, general Skin for addon appears always, no mather that you set a skin for one frame with different skin that global, masque said that individual skin itīs selected but global skin showed on frame
Last edited by galen2 : 05-09-11 at 05:02 PM.
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Unread 05-06-11, 04:42 AM  
Aratar
A Kobold Labourer

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yup, not editing the

Code:
 if not frame._var.general.interactiveFrame and self.bfModule then
line causes SBF to draw empty masque/bf skinned borders for the maximum amount of interactive buffs specified.
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Unread 05-06-11, 02:08 AM  
Raistlan
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Originally posted by galen2
Great! i just arrive home and see all code... give me a few mintes to do changes and i will post if works.

EDIT: I do all changes, now i see icon on interactive frames! but one problem, i see borders on all buff frame, i think that the problems itīs i have to check "Do not colour buttonfacade borders" but when i check the option and exit SBF config option do nothing, when i come back to config option itīs unchecked.

I try to disable skin to this frame directly from masque and when reloadui problem solved.

Screenshot http://imageshack.us/photo/my-images...611024358.jpg/

Raistlan, many many thanks for your work! now SBF have many bugs but itīs working with 4.1
That's the symptom I referred to in my reply to Aratar below. Either make sure that you made this change in sbfelements.lua:
Code:
  if self.bfModule then
    self.bfModule:SetupGroup(frame._var.general.frameName)
  end
To this block:
Code:
  if not frame._var.general.interactiveFrame and self.bfModule then
    self.bfModule:SetupGroup(frame._var.general.frameName)
  end
and/or disable skinning of the interactive frame in BF/Masque.

I forgot to list the change in SBFOptions\icontab.lua to fix that old bug of the "Do not colour buttonfacade borders" checkbox not getting set correctly when opening the options:
Change line 67:
Code:
    SBFONoIconBFBorderButton:SetChecked(_var.icon.noIconBFBorder)
To:
Code:
    SBFONoIconBFBorderButton:SetChecked(_var.icon.noBFIconBorder)
Last edited by Raistlan : 05-06-11 at 02:09 AM.
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Unread 05-06-11, 02:00 AM  
Raistlan
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Originally posted by Aratar
Thank you Raistlan, much appreciated Can you get it fixed so that Masque/BF works for interactive icons?
That's what I spent most of my time on, and I don't have a solution yet.

this line disables skinning the interactive icons:
Code:
  if not frame._var.general.interactiveFrame and self.bfModule then
If you put it back to
Code:
  if self.bfModule then
you will get skinning back, but you'll see the issue I don't have a fix for yet. The icons get pre-created to the number you specify for the frame and the borders ALL get drawn, even the ones that don't currently have any buff/debuff assigned to them. If I get some more time, I may keep trying how to hide those borders when they don't have an icon, but I wasn't able to get it to work with the things I tried earlier.

Edit: the screen shot in galen2's post below shows the problem clearly. Another option is to leave skinning on for interactive frames on, but set the BF/Masque skin to one without a border, like DreamLayout or Zoomed.
Last edited by Raistlan : 05-06-11 at 02:11 AM.
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Unread 05-05-11, 08:05 PM  
Aratar
A Kobold Labourer

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Thank you Raistlan, much appreciated Can you get it fixed so that Masque/BF works for interactive icons?
Last edited by Aratar : 05-05-11 at 08:20 PM.
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