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Updated: 11-08-10 03:33 PM
Updated:11-08-10 03:33 PM
Created:02-15-09 12:22 AM
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SBF 3.2 Beta  Popular! (More than 5000 hits)

Version: 3.2.3
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

3.2.3
+ When clicking off buffs, the one you meant to dismiss should be dismissed
+ ButtonFacade backgrounds and gloss should be hidden/shown correctly now
- Names still do not show in interactive frames
- Sorting for interactive frames is not yet implemented

3.2.2
Fix two errors on load/zone

3.2.1
Mostly cosmetic fixes
Spell tab should be happy now
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Unread 03-05-09, 02:47 PM  
Satrina
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I knew someone would ask about that sometime! Yes, it's possible with some small code tweaks. I'm much more inclined to tell people to make two frames and use buff flowing to merge them.
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Unread 03-06-09, 03:22 PM  
Anisoral
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Hi,

this addon is great. I've searched for this a very long time.
But one request: My character is an affliction warlock. For the best performance i need to know, when a debuff on my target runs out. Is it possible to get the timer to show tenth of a second? I want to replace Quartz timer as soon as possible
Last edited by Anisoral : 03-06-09 at 06:35 PM.
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Unread 03-08-09, 02:42 PM  
Satrina
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Beta 6 is up

Hopefully the error that occurs on line 435 of SBFFrame.lua is dead. Icon sizing should no longer be a problem with ButtonFacade now. Let me know if you encounter either of those again.

I'm thinking about 1/10 second timers. Could happen in beta 7.

True sticky frames will be in 3.2 - I don't want to delay 3.1 because of a brand new feature.

Regarding a filter for dispellable effects: There is a flag that is set when you see a buff that is spell stealable (mage). Unfortunately, this flag does not get set for a buff that is dispellable by shield slam/dispel/purge/whatever. The only way to keep track of that is to watch the combat log for what you actually dispel and remember it (this is the same idea that is used for keeping track of castable effects.) Because this means writing a bunch of extra code rather than simply tracking a flag, I'm going to push that to SBF 3.2.

Spell ID is still a pain to find. I'll look into it for 3.2, but no promises.

I've put a request in the thread for such things on the UI and macros forum for a flag that gets set on buffs you can remove on your target, as well as an easier way to get a spell's spell ID. We'll see if they add those at some point.
Last edited by Satrina : 03-08-09 at 02:45 PM.
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Unread 03-08-09, 03:15 PM  
Akustik
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How much memory usage does this have ? Can you please add it into info if it's not too much trouble ?
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Unread 03-08-09, 03:27 PM  
Satrina
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Well, memory is entirely the wrong thing to be worrying about to begin with. In any case, it depends entirely on how complex your setup is. Typically about 1MiB.
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Unread 03-08-09, 07:10 PM  
Elloria
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Hey sorry if this has been mentioned. But has anyone asked for mouse over buffs? Was thinking this would be nice for party set ups. I dont need to see buffs all the time, but a mouse over would be rockin
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Unread 03-08-09, 07:40 PM  
Satrina
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Mouseover visibility for frames was in SBF 2.x, but got disabled for technical reasons in 3.0. I fixed it up in beta 5 (but maybe have broken it again, hm)
Last edited by Satrina : 03-08-09 at 07:42 PM.
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Unread 03-08-09, 09:17 PM  
Elloria
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Where is the option for that then? Maybe I looked over it?
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Unread 03-08-09, 09:19 PM  
Satrina
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Layout->Frame Visibility->Mouseover

It's broken for frames on the right side of the screen right now, weird error (now fixed for beta 7)
Last edited by Satrina : 03-08-09 at 09:50 PM.
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Unread 03-09-09, 02:53 AM  
Industrial
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There's no screenshot and the first 5 paragraphs do not reveal what this addon does/is, actually the whole text doesnt. Just a tip.
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Unread 03-09-09, 07:43 AM  
Satrina
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Five seconds of looking would reveal that "SBF 3.1 beta" just might be the beta of the next version of http://www.wowinterface.com/download...ffFrames3.html

I'm surprisingly okay with people who can't make that connection not trying my beta software.
Last edited by Satrina : 03-09-09 at 07:51 AM.
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Unread 03-09-09, 06:22 PM  
Satrina
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So I have 1/10 second timers going right now. I'm really dubious about the usefulness of that when compared to the overhead of updating every timer every 0.1 seconds. I have a few ideas to play with yet, though.
Last edited by Satrina : 03-09-09 at 06:23 PM.
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Unread 03-09-09, 10:20 PM  
berrybear
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Great work as always!

I have a question

I'm considering writing a custom timer format, my first thought was to simply replace Blizzard's own SecondsToTimeAbbrev() and go with the Blizzard style in SBF.

But looking at SetBuffTime() in SBFElements.lua it would appear that SBF is actually using a custom function for this instead of SecondsToTimeAbbrev(), is there any reason for this?
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Unread 03-10-09, 02:59 AM  
Gregory
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Seems there bug with bars - when buff about to run out bar resize to very long before disappear. I had similar issue with Elkano buff bars long time ago but it was fixed (discussion and even video how it look can be found here http://forums.wowace.com/showpost.ph...&postcount=208).

Also I have a question - is there any settings inherited by flowed buffs from their original frame ? I tried buff naming options (of, chop etc.) and bar colors but seems nothing works and all buffs just use main frame settings ?
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Unread 03-10-09, 06:32 AM  
Satrina
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Berrybear - A while back the Blizzard function broke in a patch and I recreated it so users wouldn't be inconvenienced. I just forgot to point it back at the original function. I'll do that for next release.

Gregory - That bar thing should be fixed in beta 7. Beta 7 also brings some more fine grained control for which display options are used when flowing frames. Some people like to make buffs that are flowed in look the same as the frame they get flowed into, while others like them to look like they do in the frame they come from. So, I'll let people decide.
Last edited by Satrina : 03-10-09 at 06:35 AM.
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