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Updated: 09-24-12 11:55 PM
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Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:23,169
Favorites:82
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oUF Freeb  Popular! (More than 5000 hits)

Version: 4.7.1
by: Freebaser [More]

Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames

http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
Post A Reply Comment Options
Unread 11-17-09, 05:21 PM  
Coldblooded
A Deviate Faerie Dragon

Forum posts: 13
File comments: 67
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Agree with Wimpface its wonderful Thx for sharing m8
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Unread 11-17-09, 04:11 PM  
Wimpface
A Molten Giant
 
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The new layout is oh god so sexy.

Good job! <3
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Unread 11-08-09, 03:51 AM  
Ellenie
A Kobold Labourer

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Hi, i've been trying to get the debuffs on my target to the right or below instead of the original above. But i only manage to get the debuffs on the right AND above. Im not really that good on lua code, so im wondering if i could get a hint on how to do it

Other than that, i love this layout!
Last edited by Ellenie : 11-08-09 at 03:53 AM.
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Unread 10-10-09, 02:57 PM  
Gnoob
A Defias Bandit
 
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Disableing player debuffs

Just scratch that, figured it out.

But I was wondering if there's a way to center the pet name?
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Last edited by Gnoob : 10-24-09 at 11:25 AM.
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Unread 09-05-09, 09:49 PM  
Keyes
A Kobold Labourer
 
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Thanks, it worked perfectly.
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Unread 09-05-09, 08:36 PM  
Freebaser
A Molten Kobold Bandit
 
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File comments: 307
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Originally posted by Keyes
Hey, great job on this!

Sorry if it's been asked a million times already, but I just wanted to make sure I got the instructions right after reading the previous comments and possibly fubar-ing the .lua. I saw a comment ask the same thing but it was about a different version of oUF_Freeb.

Anyway, is there any way to completely remove buffs and debuffs for all (i.e. player, pet, target, etc) frames? I already have Elkano's Buff Bars for player/target buffs/debuffs..
remove these blocks of code

Code:
local auras = CreateFrame("Frame", nil, self)
		auras:SetHeight(height)
		auras:SetWidth(width)
		auras.initialAnchor = "TOPLEFT"
		auras.num = 40
		auras.gap = true
		auras.spacing = 1
		auras["growth-x"] = "RIGHT"
		auras["growth-y"] = "UP"
		auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 2)
		auras.size = height
		self.Auras = auras
Code:
if(unit) then
	    local debuffs = CreateFrame("Frame", nil, self)
	    debuffs:SetHeight(height)
	    debuffs:SetWidth(width)
	  if(unit == 'pet') then
		  debuffs:SetPoint("LEFT", self, "RIGHT", 2, 0)
		  debuffs["growth-x"] = "RIGHT"
		  debuffs.initialAnchor = "LEFT"
	  elseif(unit == 'player' or unit == 'focus' or unit == 'targettarget') then
		  debuffs:SetPoint("RIGHT", self, "LEFT", -2, 0)
		  debuffs["growth-x"] = "LEFT"
		  debuffs.initialAnchor = "RIGHT"
	  end
	    debuffs.size = height		
	    debuffs.spacing = 1
	  if(unit == "targettarget" or unit == "focus" or unit == "player" or unit == "pet") then
	    debuffs.num = 3
    	  else
	    debuffs.num = 30
	  end
	    self.Debuffs = debuffs 
	end
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Unread 09-05-09, 12:04 AM  
Keyes
A Kobold Labourer
 
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File comments: 5
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Hey, great job on this!

Sorry if it's been asked a million times already, but I just wanted to make sure I got the instructions right after reading the previous comments and possibly fubar-ing the .lua. I saw a comment ask the same thing but it was about a different version of oUF_Freeb.

Anyway, is there any way to completely remove buffs and debuffs for all (i.e. player, pet, target, etc) frames? I already have Elkano's Buff Bars for player/target buffs/debuffs..
Last edited by Keyes : 09-05-09 at 01:38 AM.
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Unread 08-25-09, 08:49 AM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by sephra
Addition the the previous poster. I already disabled the buffs. But I would find it extra awsome if the only debuffs I saw where something I applied. Thx


Also, If we could find a way to bust in buttonfacade on the debuffs it would be the sexa
In addition to what I last posted

Code:
debuffs.onlyShowPlayer = true
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Unread 08-25-09, 03:07 AM  
sephra
A Kobold Labourer

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Addition the the previous poster. I already disabled the buffs. But I would find it extra awsome if the only debuffs I saw where something I applied. Thx


Also, If we could find a way to bust in buttonfacade on the debuffs it would be the sexa
Last edited by sephra : 08-25-09 at 03:09 AM.
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Unread 08-06-09, 10:48 AM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 135
File comments: 307
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Originally posted by Fama
Hi.


Really a nice job.

I have something to ask. It can delete buff and can only see the debuff on the targetframe?

Thx.
You would have to remove the auras code starting at line 391 and add this to the existing debuff area(starts at line 415)

Code:
else
        debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 2)
	debuffs["growth-y"] = "UP"
	debuffs.initialAnchor = "BOTTOMLEFT"
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Unread 08-06-09, 09:26 AM  
Fama
A Kobold Labourer

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Hi.


Really a nice job.

I have something to ask. It can delete buff and can only see the debuff on the targetframe?

Thx.
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Unread 08-05-09, 02:43 PM  
Thayloo
A Kobold Labourer

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File comments: 11
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3.2 issue

hey Freeb, I recently started using your layout probably a week before 3.2, and loved it. However with the release of 3.2 I am having a little problem with my target frame where if I target an enemy it leaves the name of the last targeted friendly up. I don't know if ya already knew about this, but in case ya didn't.
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Unread 03-31-09, 02:12 AM  
Freebaser
A Molten Kobold Bandit
 
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File comments: 307
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Originally posted by Favorit
I wish to add in your code a part substituting layout buffs/debuffs frame for hostile/friendly targets.
Code:
            if(unit == 'target') then
	      if (UnitCanAttack("player", "target")) then
		  debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1)		  
		  debuffs["growth-x"] = "RIGHT"
		  debuffs["growth-y"] = "UP"
		  debuffs.initialAnchor = "BOTTOMLEFT"
		  else
		  debuffs:SetPoint("LEFT", self, "RIGHT", 2, 6)
		  debuffs["growth-y"] = "DOWN"
		  debuffs["growth-x"] = "RIGHT"
		  debuffs.initialAnchor = "LEFT"
		  end
	  end
and
Code:
		if(unit == "target") then
		  if (UnitCanAttack("player", "target")) then
		  buffs:SetPoint("LEFT", self, "RIGHT", 2, 6)
		  buffs["growth-y"] = "DOWN"
		  buffs["growth-x"] = "RIGHT"
		  buffs.initialAnchor = "LEFT"
		  else
		  buffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1)		  
		  buffs["growth-x"] = "RIGHT"
		  buffs["growth-y"] = "UP"
		  buffs.initialAnchor = "BOTTOMLEFT"
		  end
		end
but unluck. dont have errors but place dont change. any suggestions?
try it this way
Code:
if(unit == 'target') and (UnitCanAttack("player", "target")) then
  debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1)		  
  debuffs["growth-x"] = "RIGHT"
  debuffs["growth-y"] = "UP"
  debuffs.initialAnchor = "BOTTOMLEFT"
end
Code:
if(unit == 'target') and not (UnitCanAttack("player", "target")) then
  debuffs:SetPoint("LEFT", self, "RIGHT", 2, 6)
  debuffs["growth-y"] = "DOWN"
  debuffs["growth-x"] = "RIGHT"
  debuffs.initialAnchor = "LEFT"
end
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Unread 03-30-09, 09:13 PM  
Favorit
A Kobold Labourer
 
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I wish to add in your code a part substituting layout buffs/debuffs frame for hostile/friendly targets.
Code:
            if(unit == 'target') then
	      if (UnitCanAttack("player", "target")) then
		  debuffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1)		  
		  debuffs["growth-x"] = "RIGHT"
		  debuffs["growth-y"] = "UP"
		  debuffs.initialAnchor = "BOTTOMLEFT"
		  else
		  debuffs:SetPoint("LEFT", self, "RIGHT", 2, 6)
		  debuffs["growth-y"] = "DOWN"
		  debuffs["growth-x"] = "RIGHT"
		  debuffs.initialAnchor = "LEFT"
		  end
	  end
and
Code:
		if(unit == "target") then
		  if (UnitCanAttack("player", "target")) then
		  buffs:SetPoint("LEFT", self, "RIGHT", 2, 6)
		  buffs["growth-y"] = "DOWN"
		  buffs["growth-x"] = "RIGHT"
		  buffs.initialAnchor = "LEFT"
		  else
		  buffs:SetPoint("BOTTOMLEFT", self, "TOPLEFT", 0, 1)		  
		  buffs["growth-x"] = "RIGHT"
		  buffs["growth-y"] = "UP"
		  buffs.initialAnchor = "BOTTOMLEFT"
		  end
		end
but unluck. dont have errors but place dont change. any suggestions?
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Unread 03-07-09, 08:58 AM  
Dajova
A Wyrmkin Dreamwalker
 
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What's the line again to hide your own debuffs (atm they are at the left of your own frame)? As i'm using SBF for that purpose, i thought it would be unnecessary with 2 displays of the same thing.
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