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Updated: 09-24-12 11:55 PM
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Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:23,138
Favorites:82
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oUF Freeb  Popular! (More than 5000 hits)

Version: 4.7.1
by: Freebaser [More]

Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames

http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
Post A Reply Comment Options
Unread 07-24-10, 09:33 PM  
Miralen
A Rage Talon Dragon Guard
 
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Forum posts: 341
File comments: 80
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Was curious if you had plans on adding support for oUF_SpellRange and oUF_BarFader, I really like this layout alot as I just stumbled upon it the only thing I am missing from other layouts would be support for those two things. Thanks for this great layout!
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Unread 08-07-10, 09:45 AM  
Toran
A Nerdscale Dorkin
 
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Hi Freebaser. Curious - reversed the order of the [freeb:info] [freeb:name] tags and now the level and name are both colored by difficulty. I just want the level to be colored - for ex - 80 Mottled Boar --> only the 80 should be colored by difficulty.

I am using class colored bars, so the first condition applies to me. As you can see I switched info and name - didn't expect it to color everything. Any idea how I can prevent that?

Code:
if classColorbars then
			if(unit == "targettarget") then
				self:Tag(name, '[freeb:name]')
			else
				self:Tag(name, '[freeb:info] [freeb:name]')
			end
		else
			if(unit == "targettarget") then
				self:Tag(name, '[freeb:color][freeb:name]')
			else
				self:Tag(name, '[freeb:color][freeb:info] [freeb:name]')
			end
		end
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Unread 08-08-10, 01:18 AM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 135
File comments: 307
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Easiest thing to do is edit the freeb:name tag

lua Code:
  1. oUF.Tags['freeb:name'] = function(u, r)
  2.     local name = string.upper(UnitName(r or u))
  3.     return "|cffFFFFFF"..name.."|r"
  4. end
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Unread 08-08-10, 11:04 AM  
Toran
A Nerdscale Dorkin
 
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Premium Member

Forum posts: 143
File comments: 433
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Originally posted by Freebaser
Easiest thing to do is edit the freeb:name tag

lua Code:
  1. oUF.Tags['freeb:name'] = function(u, r)
  2.     local name = string.upper(UnitName(r or u))
  3.     return "|cffFFFFFF"..name.."|r"
  4. end
Perfect. Thanks.
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Unread 08-19-10, 08:53 PM  
lolia
A Kobold Labourer

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Is there any way to disable the raid frames, so I can use grid in their place?
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Unread 08-23-10, 11:26 AM  
Flockrock
A Deviate Faerie Dragon
 
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How can I disable all buffs from the oUF UF?

Sorry for my english
Last edited by Flockrock : 08-23-10 at 11:35 AM.
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Unread 08-24-10, 06:56 AM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by lolia
Is there any way to disable the raid frames, so I can use grid in their place?
rename freebraid.lua or remove it from the .toc

How can I disable all buffs from the oUF UF?
remove "self.Buffs = buffs" in the player and target functions
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Unread 08-26-10, 02:07 PM  
Gubbel
A Kobold Labourer

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tot debuffs arent availible?
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Unread 08-26-10, 08:16 PM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by Gubbel
tot debuffs arent availible?
It should be showing by default.
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Unread 08-27-10, 10:13 AM  
Gubbel
A Kobold Labourer

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Originally posted by Freebaser
It should be showing by default.
using qui with freeb maybe he disabled..
or is there a way you can help me?

i also want to have my debuffs over the player frame
Last edited by Gubbel : 08-29-10 at 12:30 PM.
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Unread 09-15-10, 01:32 AM  
creepy_inc
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Sorry to ask again (if you missed it) can I increase the size of the raid icons on the unitframes? They are really small right now, unless of course I scale everything up.
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Unread 09-15-10, 12:59 PM  
Freebaser
A Molten Kobold Bandit
 
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Originally posted by creepy_inc
Sorry to ask again (if you missed it) can I increase the size of the raid icons on the unitframes? They are really small right now, unless of course I scale everything up.
Code:
ricon:SetSize(14, 14)
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Unread 09-20-10, 08:49 AM  
Gendo
A Kobold Labourer

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Focus

Im having some problems with focus / focus target frames, well actually i cant get em to work at all, could FreebGrid disable it or some else addon? If anybody is having / have had this problem would be nice to know how to fix it !

Been trying to find from the .lua that section (is it even there?) with bad luck : /

N Btw, loving this ouf, its really clean n useful
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Unread 09-20-10, 03:21 PM  
Freebaser
A Molten Kobold Bandit
 
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Re: Focus

Originally posted by Gendo
Im having some problems with focus / focus target frames, well actually i cant get em to work at all, could FreebGrid disable it or some else addon? If anybody is having / have had this problem would be nice to know how to fix it !

Been trying to find from the .lua that section (is it even there?) with bad luck : /

N Btw, loving this ouf, its really clean n useful
Code:
self:Spawn"focus":SetPoint("CENTER", 500, 0)
self:Spawn"focustarget":SetPoint("RIGHT", self.units.focus, "LEFT", -10, 0)
Should be working unless you removed those lines.
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Unread 09-21-10, 01:20 PM  
Maxen
A Fallenroot Satyr

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I would like to completely hide other player's debuffs from the target frame (maybe only shows some that I'm interested too). They are already faded at the moment, but I just want to see mine. Tried to do it but had some problems, any help ? Thanks !
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