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Updated:07-08-11 03:29 PM
Created:01-03-09 07:20 PM
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BuffSkin  Popular! (More than 5000 hits)

Version: 2.3
by: kraftman [More]

BuffSkin skins your buffs, simple!

Updated to 2.2:
Small GUI change, updated .toc

Updated to 2.2:
Included a few more textures

Added options to select the gloss texture you want, and change its alpha and size.

Updated to 2.0:

Buffskin is now split into 2 separate addons: the teeny tiny bit which replaces the blizzard borders on buffs, and the configuration file which allows you to change the textures of these borders, and change the positioning of the border.

As the configuration file is now load on demand, if you don't open up the configuration, it'll never load! Making the addon even smaller. You can even delete the configuration addon entirely and buffskin will still happily skin your buffs like mad!

To add your own borders, simply create (or borrow) any .tga file you like, making sure that it is square, and dimensions that are a power of 2 (32, 64, etc)
Add the image into the BuffSkin/textures folder, and give it a name that hasnt already been used, for example "texture3.tga"

To change the configuration, type "/bs" or go to interface->Addons,
select the type of buff you wish to modify (buff/debuff/wepench), and drag the slider or select a different texture.

Note: This addon does not and will not ever resize or reposition the buffs.

2.3 Fixed an alignment issue in the options.

2.0 Complete re write. Made the frequency of skinning much less, improving performance. separated the core and config into different addons.


1.9: A few minor changes iv'e been meaning to add for a while, bringing the addon up to date with 3.1, and adding better support for Buffed! (Also included Set1 and Set2)

1.8: Changed the way that the offset slider works to better support round textures, changed the stack count fontstring to overlay properly.

1.61: Added Support for Buffed!

1.5: Complete rewrite of most of both files, addition of basic GUI, and a new slash command, "/buffskin config"

1.33 changed getglobal to _G at request of Mikari

1.32 commented out a debugging line that was spamming a bit, added gloss and glossalpha as extra commands.

1.31 fixed a missing statement at line 60 that prevented gloss textures from being un hidden ><
Optional Files (5)
File Name
Version
Size
Author
Date
Type
1.1
42kB
03-02-09 01:28 PM
Addon
1.0
6kB
01-14-09 03:03 PM
Patch
1.33
2kB
01-09-09 06:33 AM
Patch
1.33
4kB
01-08-09 01:17 PM
Addon
1.3
2kB
01-08-09 10:43 AM
Addon


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Unread 03-01-09, 04:27 PM  
kraftman
A Theradrim Guardian
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could you link me the texture you are trying to get working please?
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Unread 03-01-09, 03:26 PM  
SkunkWerks
A Fallenroot Satyr
 
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Originally posted by SkunkWerks
Made an attempt at this, it doesn't work. There's a few fundamental differences in the sorts of textures each uses that's apparently muxing it up. And while I knew it wasn't a simple matter of cut and paste, even the small efforts I made to convert from one format to the other seems to have fallen short of whatever Buffskin requires.

My best guess is Buffskin only accepts certain sizes or some such (either file size or physical image size)? It's my best guess because that's the only real difference between the filesets that I tried.

A guide to exactly what parameters I need to fulfill when making a skin template for this would be nice. I don't like guessing.
Made a second pass at this. It seems I was correct. BuffSkin accepts textures in 64x64 pixels only- and at least anything larger than that just flat out isn't read. Once I resized the textures I meant to use, they showed up.

However, I still have one problem:



This was the result of attempting to port a rounded ButtonFacade skin to BuffSkin. You'll note the result's not rounded. I'm guessing that BuffSkin's Architecture lacks a necessary element to make such a thing as masking out the edges of an icon possible.

Any chance of including this sort of a feature?
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Unread 03-01-09, 02:43 PM  
SkunkWerks
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Originally posted by tordenflesk
If you want to match you ButtonFacade: Copy over the border-texture from your BF-skin to Buffskin's folder and replace the texture-name in the LUA
Made an attempt at this, it doesn't work. There's a few fundamental differences in the sorts of textures each uses that's apparently muxing it up. And while I knew it wasn't a simple matter of cut and paste, even the small efforts I made to convert from one format to the other seems to have fallen short of whatever Buffskin requires.

My best guess is Buffskin only accepts certain sizes or some such (either file size or physical image size)? It's my best guess because that's the only real difference between the filesets that I tried.

A guide to exactly what parameters I need to fulfill when making a skin template for this would be nice. I don't like guessing.
Last edited by SkunkWerks : 03-01-09 at 02:44 PM.
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Unread 02-23-09, 03:40 PM  
Dainton
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Sorry, I found out that it was a problem with Bison. I've since switched to Buff Fluffer and it's working fantastically. Thanks for trying to help!
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Unread 02-23-09, 05:52 AM  
kraftman
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Originally posted by Dainton
It's not coloring the debuffs at all.

as i said, it depends on the debuff texture being used. in this case there isnt a seperate debuff texture and so it doesnt change its colour. this is to stop it from messing things up for people that want to use the same texture for all buffs/debuffs and dont want the colours to change depending on debuff.

the easiest way for you to make that particular texture change colour would be to put it in a folder named SetX, where X is an unused number. Duplicate the file three times and name it Buff.tga, Debuff.tga, and WepEnch.tga
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Unread 02-20-09, 09:19 AM  
Dainton
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Originally posted by kraftman
colouring of debuffs will depend on the debuff texture being used: it needs to contain some white
It's not coloring the debuffs at all.

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Unread 02-18-09, 03:02 PM  
kraftman
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Originally posted by Dainton
Did you add in the ability to color debuffs by type? If so, I don't think that it's working for me.
colouring of debuffs will depend on the debuff texture being used: it needs to contain some white
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Unread 02-17-09, 07:45 PM  
Dainton
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Did you add in the ability to color debuffs by type? If so, I don't think that it's working for me.
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Unread 02-11-09, 04:40 AM  
kraftman
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Originally posted by Denalian
Is there a way to change the color of the buff borders?

I'm guessing its something like SetVertexColor? Didn't figure it out quite yet, or where to put it for that matter... so any help is appreciated!

Quite new to lua still
the easiest way would be to edit the .tga
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Unread 02-10-09, 11:18 AM  
Denalian
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Is there a way to change the color of the buff borders?

I'm guessing its something like SetVertexColor? Didn't figure it out quite yet, or where to put it for that matter... so any help is appreciated!

Quite new to lua still
Last edited by Denalian : 02-10-09 at 11:24 AM.
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Unread 02-08-09, 06:48 PM  
kraftman
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if anyone is feeling brave and wants to use this with bison, try adding:

SkinAllBuffs("BisonBuff", 40, "SkinBuff", BuffLoc)
SkinAllBuffs("BisonDebuff", 40, "SkinDeBuff", DeBuffLoc, "HARMFUL")
SkinAllBuffs("BisonWeapon", 2, "SkinWepEnch", WepLoc)

after line 112 in BuffSkin.lua

i havnt tested it completely, but it seems ok so far.
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Unread 02-07-09, 02:26 AM  
Namica
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So great, thank you!
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Unread 01-22-09, 09:51 PM  
kraftman
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Originally posted by willgk
Loving the addon but for the sake of making it work with auto updaters can you please switch to using .zip's rather than .rar's?
lol, i had no idea that the auto updater didnt work with rar's ><
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Unread 01-22-09, 09:04 PM  
willgk
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Loving the addon but for the sake of making it work with auto updaters can you please switch to using .zip's rather than .rar's?
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Unread 01-18-09, 12:37 AM  
kraftman
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Just a quick update:
I'll be releasing the next version pretty soon, i've completely rewritten both parts, and i'm just finishing off the config now.

As a spin-off from the rewrite it appears that BuffSkin now also supports both Buffalo and SatrinaBuffFrames, but i'll confirm this when i've tested them a bit more.

-Chris
Last edited by kraftman : 01-18-09 at 08:14 PM.
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