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Updated: | 03-26-10 08:48 AM |
Created: | 01-03-09 12:53 PM |
Downloads: | 11,468 |
Favorites: | 45 |
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My oUF layout. Requires oUF to work.
The raid frames in the middle of the raid shot are Grid, the oUF frames are the ones on the right.
Frames can be scaled. If you open the file layout.lua, there is a variable near the top called scale. It is currently set to 1, change it to 1.2 to make the frames 20% larger, etc. You may want to change the position of the frames a bit after you've scaled them, as positioning gets scaled as well.
All of the functions that spawn and position the frames are at the end of layout.lua, in the section titled "spawning the frames". If you want to hide or reposition your frames, the code you need to change can be found there.
Includes
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01-03-09, 02:18 PM | |
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I bet people would appreciate it if you could throw in the settings/svariables to make their grid match nicely like how you've got yours in your current screens.
*wink. |
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DJJoeJoe |
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Hypocrisy |
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01-04-09, 12:16 AM | |
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Is there any way to increase the size which doesnt involve increasing the UI Scale?
Thanks for any help. |
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H4DOUK3N |
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01-04-09, 10:18 AM | ||
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Last edited by Hypocrisy : 01-14-09 at 10:14 AM.
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Hypocrisy |
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01-04-09, 12:27 PM | |
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nevermind, works now with scaling. thx
Last edited by nodq : 01-04-09 at 12:28 PM.
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nodq |
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01-08-09, 03:13 PM | |
A Kobold Labourer
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Love this. This was the addon to finally get me to use oUF and I am very happy with this.
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uberspank |
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01-09-09, 06:57 AM | |
A Theradrim Guardian
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Hi, thank you for your work on this ... layout/addon/plugin? Whichever it is, I appreciate your efforts on this.
I must admit this is my first foray into oUF and like another commenter it's because of Hypocrisy. My question relates to 5 more plugins I discovered while browsing the oUF Plugins site, they are as follows: oUF BarFader oUF Debuff Highlight oUF Smooth Update oUF PowerSpark oUF_Banzai Granted I'm new to this scene, and maybe don't understand everything yet, but from the descriptions, it seems like I'd *want* those things... Perhaps though, I don't. Thanks, vpr |
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vpr |
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01-09-09, 11:55 AM | ||
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I actually already had PowerSpark support, but I hadn't used it in a while so I forgot to mention it in my description. Sorry . oUF BarFader I already have fading built in for the party and the raid, I just hadn't added it to my most recent additions, the party pets/targets. I've done that now. No fading for the other frames atm. Although if people want it I could add it to some. The current fading is based on range, so nothing fancy like the BarFader options. oUF_Banzai Doesn't need any additions to the code. It just works. Will make the health bar of the target with aggro red. oUF Debuff Highlight Added support, just drop the debuff highlight folder in your addons folder and it should work. Puts a colored border around the health bar according to the kind of debuff. oUF Smooth Update Added support, just drop the smooth update folder in your addons folder and it should work. Although I personally prefer it when the bars change instantly instead of sliding along.
Last edited by Hypocrisy : 01-09-09 at 01:20 PM.
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Hypocrisy |
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01-09-09, 05:21 PM | |
A Kobold Labourer
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i scale my ui as low as it goes, so it makes these frames really difficult to see. that is the only thing holding me back from using them atm. really nice frames though, i like how you did the pet/pet target.
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tou |
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01-10-09, 04:37 AM | |
A Kobold Labourer
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I realy love your Unit Frames !
Please upload your complete UI, its nice, clean and sexy :-) I am realy looking forward to see your UI as Download. Thanks mneme |
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mnemexxx |
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01-10-09, 04:45 AM | ||
A Theradrim Guardian
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Two last things:
Thanks! vpr |
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vpr |
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01-10-09, 12:38 PM | ||
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As for positioning the frames, all of the frames are positioned at the bottom of the lua file. You'll see a block of code that looks like this: Code:
oUF:SetActiveStyle("Hypocrisy") local player = oUF:Spawn("player", "oUF_Player") player:SetPoint("CENTER", -320, -126) local target = oUF:Spawn("target", "oUF_Target") target:SetPoint("TOPLEFT",player,"TOPRIGHT", 5, 0) local pet = oUF:Spawn("pet", "oUF_Pet") pet:SetPoint("BOTTOMLEFT", player, 0, -22) local pettarget = oUF:Spawn("pettarget", "oUF_PetTarget") pettarget:SetPoint("BOTTOMRIGHT", player, 0, -22) local tot = oUF:Spawn("targettarget", "oUF_TargetTarget") tot:SetPoint("TOPLEFT",target,"TOPRIGHT", 5, 0) The target is set relative to the player, with the top left corner of the target lined up with the top right corner of the player and shifted 5 pixels to the right. The pet is set relative to the player as well. BOTTOMRIGHT puts it inside the player frame on the bottom right, but it is then shifted down 22 pixels. Just change the code in the SetPoint field to what you want. You can have wow running while you reposition the frame. Just enter the new code then reload the UI until you have it where you want. I believe the command to reload the UI was Code:
/console reloadui If you want to keep updating the layout with any further changes I make you'll have to reposition the frames again, but so long as you don't do anything too drastic it'll only be a couple lines of copy and pasting.
Last edited by Hypocrisy : 01-13-09 at 10:19 AM.
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Hypocrisy |
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01-10-09, 12:45 PM | ||
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BTW, Please do tell me if you have problems with the frames, I ran Oculus for the first time since adding party pets the other day and realized I had to change my vehicle code a bit. That is fixed now, but I don't get to use them under all circumstances. |
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Hypocrisy |
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01-11-09, 05:58 AM | ||
A Theradrim Guardian
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Thanks for the code showing how to move the frames. |
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vpr |
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01-11-09, 07:25 PM | |
A Deviate Faerie Dragon
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I've been trying to use your frames and they look really nice. But now I'm trying to customize them to my needs so I have a few questions.
How do I turn off showing buffs/debuffs on my player frame? Also when I target myself? And the ToT frame..? Second, how do I turn off the raid frames? I was thinking of using grid for my raid frames. Thanks in advance for your replies, I really like your frames! |
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even13 |
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