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Updated: | 05-09-09 03:53 AM |
Created: | 12-19-08 10:21 AM |
Downloads: | 100,723 |
Favorites: | 369 |
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Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!
Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.
Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.
Here's what it looks like in action on a Shadow Priest (at 1 FPS ):
The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.
Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:
local config = EventHorizon.config -- <-always keep this as the first line config.bgcolor = {0,0,0,0.3} config.bordercolor = {0,0,0,0.3} config.gcdColor = {.5,.5,.5,.3} config.future = 15 config.width = 150*(15+3)/(9+3) config.iconborder = nil
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Mindrila |
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05-24-09, 08:19 AM | |
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.
Last edited by ole1510 : 05-24-09 at 08:36 AM.
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ole1510 |
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05-24-09, 06:07 AM | |
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Why would that be useful? You're GCD-constrained anyways.
Blame Blizzard IMO.
Last edited by Tifi : 05-24-09 at 06:08 AM.
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Tifi |
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05-22-09, 11:15 PM | |
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Not as far as I'm aware, though it might be easy enough to hack in. I'll keep a note of it and see about adding it to my beta branch.
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Taroven |
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Repaxan |
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Taroven |
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gibreel |
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05-18-09, 03:59 PM | |
A Kobold Labourer
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wow this mod is really nice.
ive been using dotimer for some time but i couldnt get it todo exactly what i wanted this is all i need |
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JannikN |
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05-18-09, 03:56 PM | ||
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Taroven |
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05-18-09, 03:37 PM | |
A Kobold Labourer
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How would one go about changing the bars to not show spell icons and to show text/name of spell/debuff?
My UI is more simplistic and having icons is rather jarring. |
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Astiar |
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05-17-09, 12:01 AM | |
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Just got coloring for buffs working correctly. Currently working on adjusting the color scheme a bit.
In addition, I've made auraunit checks a little more robust, and applied them to a few extra areas. Commit is on the way. I'll be starting up a personal beta branch of EventHorizon tonight so that people other than myself and Tifi will be able to experience new changes as they come. Edit: The personal beta branch has been released, it can be found under EventHorizon's optional files. Please note that you do need EventHorizon installed for the patch to do anything, as it is only a modified version of the core files (no class modules included).
Last edited by Taroven : 05-17-09 at 03:22 AM.
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Taroven |
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05-16-09, 04:23 AM | |
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Little update: I've committed the following changes to the SVN, and have a few extras in progress. Keep in mind, none of these will be seen here on WoWInterface until Tifi releases a new version, and any changes I make are up to his approval. Most of my work lately has been dealing with internal gimmicks for module creation.
Commit 1) Buffs now accept the auraunit NewSpell option, allowing a bar to track for units not normally covered by debuff/playerbuff. -Usage for both buffs and debuffs: auraunit = "unit", where "unit" can be any valid unitid (player, target, focus, targettarget, pet, etc). Commit 2) Internal bar configuration (event registration and CLEU handlers) is now handled through a separate function. I haven't exposed it to the API yet, as I still need to write in a few more changes before it's actually useful to anyone. In the works: * Custom combatlog event registration through bar config. This means the ability to track a few procs and such that EventHorizon currently cannot (Rapture and Improved Leader of the Pack, for example), and also healing spells. I have it written on my local copy, just needs testing before I commit the change. * Looking for a way to add empty bars+icons to EventHorizon's frame. I have some extremely cool ideas for that, but if it involves too much of a rewrite, I may end up skipping on the plan and doing things another way. Edit: Also trying to figure out how to implement playerbuff coloring rather than have it handled as a debuff. And for anyone curious, the color tables I posted for myconfig.lua a little further down in the comments work just fine.
Last edited by Taroven : 05-16-09 at 04:28 AM.
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Taroven |
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05-15-09, 10:48 AM | |
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Not at this point, sorry Mindrila.
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Taroven |
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05-15-09, 09:19 AM | |
A Kobold Labourer
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I just started using this addon recently and am not quite used to it, but I see the potential, I am playing a warlock and changed the config a bit to my needs, I have one question though: Is there a possibility to configure a bar which covers two spells?
Why do I need something like that? I'm casting filler spells, and well I don't care if it is a Soulfire or Shadowbolt, so it would be cool if both spells could be tracked in one bar, because it would be easier to see which spell to cast next, an half empty shadowbolt bar is a bit confusing. |
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Mindrila |
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05-14-09, 03:29 PM | |
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Re: Changing Bar Colors
The color table format is {R,G,B,A}, with a max of 1 and a minimum of 0. You may perform math within the table if you would like. Commas separate the values, decimals to any number of places can be used, and spaces don't matter.
For example: Code:
Bright yellow: {1,1,0,1} Bright orange: {1,0.5,0,1} Translucent teal using fractions: {0, 190/255, 240/255, 0.65} Also, if you would like to add the color table to your myconfig.lua, you may be able to do so via two methods. Please note that I haven't tested these, so they may or may not work due to load orders and such. 1: Code:
EventHorizon.colors = { sent = {1,1,1,1}, tick = {1,1,1,1}, casting = {0,1,0,0.3}, cooldown = {1,1,1,0.3}, debuffmine = {1,1,1,0.3}, debuff = {0.6,0.6,0.6,0.3}, playerbuff = {0,1,0,0.3}, default = {1,1,1,1}, } Code:
local c = EventHorizon.colors c.sent = {1,1,1,1} c.tick = {1,1,1,1} c.casting = {0,1,0,0.3} c.cooldown = {1,1,1,0.3} c.debuffmine = {1,1,1,0.3} c.debuff = {0.6,0.6,0.6,0.3} c.playerbuff = {0,1,0,0.3} c.default = {1,1,1,1}
Last edited by Taroven : 05-14-09 at 03:29 PM.
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Taroven |
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