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EventHorizon  Popular! (More than 5000 hits)

Version: 0.11
by: Tifi [More]

Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!


Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.

Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.

Here's what it looks like in action on a Shadow Priest (at 1 FPS ):

The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.

Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.

Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:

Code:
local config = EventHorizon.config -- <-always keep this as the first line
config.bgcolor = {0,0,0,0.3}
config.bordercolor = {0,0,0,0.3}
config.gcdColor = {.5,.5,.5,.3}
config.future = 15
config.width = 150*(15+3)/(9+3)
config.iconborder = nil
If you'd like to show/hide the addon under certain conditions, please have a look at Goose. The frame you have to add is called EventHorizonFrame, a good start for a condition is "[combat] show;hide". If you're worried that you might accidentally move the frame while in combat, you could also use Goose to hide EventHorizonHandle.

FAQ
How can I change the colors for bars?
At the moment you can't. It's one of the features planned for v1.0.

What about trinkets?
I don't think that tracking trinket procs is a useful feature. EventHorizon is designed to present you with information relevant to decision-making. Sure, you could occasionally refresh a DoT when a trinket buff is about to fade. But the overall gain in DPS (assuming there even is one!) would be very small. So I don't think it's worth cluttering the interface with two more bars.
That being said, it's already possible to track the proc spells from trinkets. For an example look at the Sundial of the Exiled in the comments of the Priest module.

Notes
The addon is intended for level 80 raid chars. While leveling your rotation doesn't really matter anyways, mobs just die too fast.
If you want to help us develop and fine-tune the existing modules, please contact me via PM.
When you report a bug, please include as much relevant information as possible. (Class/spec/how to reproduce/etc) Get an addon like Bugsack for copypasteable error messages. If your bug report is very long, please send it as a PM.
If you have suggestions/feedback feel free to leave a comment.

Credits
Taroven for adding the Druid, Warlock, and Rogue modules, being helpful on IRC and for pushing me to add more features.
Dezzimal for the nice video.
Psychosomatic for the Paladin module.
Binkenstein for helping me with the Elemental module.

v0.11:
Class modules: The file myconfig.lua is now loaded if present, e.g. EventHorizon_Druid/myconfig.lua
Shaman: Added spells Lava Lash, Stormstrike, and Earth Shock when specced Enhancement.
Bugfix: Disabling the GCD indicator with config.gcdStyle=nil won't cause any more errors.

v0.10b:
Druid: Cleaned up comments. Added simple Eclipse tracking (duration and cooldown, no proc info). Rip set to refreshable to fix tick timing with Glyph of Shred.
Hunter: Arcane Shot not tracked when Explosive Shot is talented. Moved Steady Shot to above Kill Shot. Cleaned up some oddities with the comments.
Rogue: Moved ShS nearer to the bottom.
Warlock: Added Glyph of Life Tap for all specs. Added Drain Soul when specced Death's Embrace.

v0.10a:
Mage: Added Winter's Chill tracking to the Frostbolt bar. Also added Blizzard, but it's commented out by default.
Paladin: Added Protection spells, required talent Hammer of the Righteous.
Paladin: Changed required talent for shared Prot/Ret spells to Divine Strength.
Paladin: Reordered all spells to reflect current prioritization.
Warlock: Show Immolate only if Unstable Affliction isn't talented.

v0.10:
Warlock fixed: The spell ID of Conflagrate changed.
Hunter: Added Black Arrow.
Removed stuff for 3.09.

v0.9c
Fixed: Using the slash command will now completely disable the addon. The state is saved in the SavedVar.
Fixed: Indicators are now hidden when their bar is hidden.

v0.9b
Fixed: Ticks from channeled spells were not properly unregistered. This could sometimes lead to disappearing ticks in other spells bars.

v0.9a
Fixed: Overlapping segments won't flicker anymore.
Added config.auraunit field for spell configs to specify a non-default unit (e.g. 'player' for debuffs).
Paladin: Set Divine Storm as required talent for all spells to make the module Retribution-only.
Mage: Added Arcane and (some) Frost spells. Added talent requirements for Fire spells. Added Fireball.
Getting ready for 3.1: Druids' Berserk and Paladins' Divine Storm talent index changes, Warlocks' Siphon Life gets removed. These also should work now on the PTR.

v0.9
The spell bars that depend on talents are now created/shown/hidden when the talents change. Reloading the UI is no longer necessary. Should be working in both 3.0 and 3.1.
Added Paladin module from Psychosomatic. Retribution only, still needs talent dependencies.
Priest: Added talent dependencies.

v0.8
Bar segments are optionally textured now instead of using a solid color.
Added slash commands /eventhorizon and /ehz to toggle the visibility of the main frame.
Added the ability to track debuffs which are unique per mob. The debuff bars get a slightly different color when they were not applied by you.
Druid: The Mangle bars now track Mangle and Trauma debuffs. Added cooldown for Mangle - Bear. Added DoT ticks for Insect Swarm and Moonfire.
Mage: The Scorch bar now tracks both Imp Scorch and Winter's Chill.
Tweaked the default texture a bit.

v0.7b
Removed some settings in the class files that were overwriting settings in the master config.

v0.7a
Warlock: Show Incinerate if Emberstorm is talented, otherwise show Shadow Bolt. Removed Molten Core bar and Backdraft tracking from the default config, as they have no influence on the rotation.
Bugfix: The default anchoring of the handle wasn't working.

v0.7
Added config.spacing = <number> to set the space between two bars.
Added config.iconborder = <boolean> option to toggle the default Blizzard icon border.
Added config.scale = <number> option to scale the main frame.
Added GCD indicator:
config.gcdStyle = 'line' displays the end of the GCD as a thin line.
config.gcdStyle = 'bar' displays the GCD as a bar from now to the end.
config.gcdStyle = nil disables the GCD indicator.
config.gcdColor = {r,g,b,a} sets the color.
The handle and the background frame are now parented to the main frame. If you use Goose to show/hide EventHorizon, you only need to specify conditions for EventHorizonFrame.

v0.6a
Added minstacks=<number> syntax. The Imp. Scorch debuff bar is shown only when five stacks are applied.
Fixed Rogue Hunger for Blood talent index.
Major bug fixed: In some cases the main frame was created multiple times.

v0.5
Added modules for Druids, Hunters, [FFB-]Mages, Rogues and Warlocks.
Most of the settings were moved to the config.lua files. When you want to change something, look there first.
Spell frames can now be shown/hidden depending on stance. Look at the Druid config for an example.
Spell frames can now be created depending on talents. When changing the spec, you may need to reload the interface. Again, look at the Druid config.
Added an (optional) backdrop frame. Enabled by default.

v0.4
Bugfix: When the target dies, predicted ticks are now removed.
Bugfix: Textures of 1 pixel width should now be visible even when the UI scale is low.

v0.3
Minor bug fix.

v0.2
Predicted DoT/MF ticks lying in the past are now replaced by actual ticks taken from the combat log.
If SWP is refreshed after the last tick occured, it's treated like it was recast.

v0.1a
Forgot to add the background texture. -.-

v0.1
Initial beta release.
Optional Files (0)


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Unread 05-14-09, 02:14 PM  
imz
A Kobold Labourer

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Changing Bar Colors

First, I LOVE this add-on as Warlock (indispensable).

Second, you posted a note on how to change bar colors and I found that the colors are in the following (unfamiliar) format: (1,1,1,1). Can you please tell me what format that is and a possible a reference for me (and others) so we may change colors?

I tried googleing .lua color code reference (and many other variations on that search string) in an attempt to perform my due diligence but to no avail.

Please help (and MANY thanks for your hard work)!


-imz
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Unread 05-13-09, 10:33 PM  
Taroven
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That would be EventHorizon's anchor.

Using EventHorizon on very low level characters is not recommended. The addon relies on your current talents to show bars. If you do not have key talents, most bars will not show at all.
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Unread 05-13-09, 04:10 PM  
Robyn
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Hi,

i really wanna use this Addon but it didnīt work and i donīt know why...
I want to use it for my SP Twink so is this a Problem?

When i installed it i only got a little bar that is dragable but it is really two small.
I try to made it bigger in the config.lua but it didnīt worked. To make my problem mo clear : the bar is not only small, i donīt see any spells in this bar it is only a little white line

I hope you can help me becaue i really want to use this nice Addon =)
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Unread 05-13-09, 03:35 AM  
Taroven
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Re: Holy Palain

Originally posted by w4andy
Only "Beacon of Light" dont't work, for this I found no options.
Code:
self:NewSpell({
		spellID = 53563,
		requiredTalent = BEACON_OF_LIGHT,
		playerbuff = true,
		auraunit = "target",
	})
...should work. The auraunit config was added in 0.9a but never applied in any existing class configs, so documentation was limited to the changelog. It may be set to "focus" as well.

Edit: Maybe not, a quick code check reveals that auraunit was only enabled for debuffs. A change may be in order.
Last edited by Taroven : 05-13-09 at 03:40 AM.
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Unread 05-13-09, 03:28 AM  
Taroven
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EventHorizon_Redshift has been submitted and approved. It can be found via EventHorizon's Optional Files tab. The module adds combat show/hide states to EventHorizon with a very simple config.
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Unread 05-13-09, 03:09 AM  
w4andy
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Holy Palain

I have modified EventHorizon_Paladin for my Holy Paladin.

Only "Beacon of Light" dont't work, for this I found no options.

Code:
--- config_org.lua	2009-04-20 22:20:18.000000000 +0200
+++ config.lua	2009-05-12 16:01:51.000000000 +0200
@@ -6,6 +6,7 @@
 	local DIVINE_STORM = {3,26}
 	local HAMMER_RIGHTEOUS = {2,26}
 	local DIVINE_STRENGTH = {2,2}
+	local BEACON_OF_LIGHT = {1,26}
 
 	--Spell ordering, while seemingly random, is based on prioritization for each spec.
 		
@@ -25,7 +26,7 @@
 	self:NewSpell({
 		spellID = 53408,
 		cooldown = true,
-		requiredTalent = DIVINE_STRENGTH,
+		-- requiredTalent = DIVINE_STRENGTH
 	})
 	-- Shield of Righteousness
 	self:NewSpell({
@@ -74,5 +75,65 @@
 		cooldown = true,
 		requiredTalent = DIVINE_STORM,
 	})
+
+	-- Holy Paladin
+	
+	-- Hollyshock
+	self:NewSpell({
+		spellID = 48825,
+		cooldown = true,
+		requiredTalent = BEACON_OF_LIGHT,
+	})
+
+	--[[ Beacon of Light
+	self:NewSpell({
+		spellID = 53563,
+		requiredTalent = BEACON_OF_LIGHT,
+	}) --]]
+
+	-- Light's Grace
+	self:NewSpell({
+		spellID = 31834,
+		playerbuff = true,
+		requiredTalent = BEACON_OF_LIGHT,
+	})
+	
+	-- Enlightened Judgements
+	self:NewSpell({
+		spellID = 54153,
+		playerbuff = true,
+		requiredTalent = BEACON_OF_LIGHT,
+	})
+
+	-- Divine Favor
+	self:NewSpell({
+		spellID = 20216,
+		cooldown = true,
+		requiredTalent = BEACON_OF_LIGHT,
+	})
+
+	-- Divine Illumination
+	self:NewSpell({
+		spellID = 31842,
+		cooldown = true,
+		requiredTalent = BEACON_OF_LIGHT,
+	})
+
+	-- Avenging Wrath
+	self:NewSpell({
+		spellID = 31884,
+		cooldown = true,
+		requiredTalent = BEACON_OF_LIGHT,
+	})
+
+	-- Divine Plea
+	self:NewSpell({
+		spellID = 54428,
+		cooldown = true,
+		requiredTalent = BEACON_OF_LIGHT,
+	})
+
 	return true
 end
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Unread 05-12-09, 11:30 PM  
Taroven
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Re: EventHorizon Mage - Living Bomb bug

Originally posted by platinum1
Is this possible?
May be possible if/when Tifi completes the new bar config code, but not at the moment as far as I'm aware.
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Unread 05-12-09, 03:30 PM  
platinum1
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EventHorizon Mage - Living Bomb bug

Event Horizon stops displaying the Living Bomb tracking bar if you switch targets. This happens quite often because I keep LB up on the mob I expect to live the longest (not the main DPS target). It would be nice if the gray bar switched to the thin line (like when Hot Streak procs when it was already up) if LB is up on a mob other than the current target, and stayed solid when targeting the mob with the LB debuff.

That way Mages don't have to focus the mob to track the LB debuff, and can use focus for more productive things (polymorph), tank tracking, etc.

Is this possible?
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Unread 05-12-09, 01:23 AM  
Taroven
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EventHorizon_CombatHide is on the way. It should be released tomorrow (Wednesday, 5/13). I'll post a notice here and add it to EventHorizon's Optional Files when it's completed and fully tested.

I've finished coding it already (only took about 15 minutes), but couldn't get a couple of kinks worked out with the config in time for maintenance.

There will be 3 options for it: Show the frame in combat, show when targeting an attackable unit, and show when targeting an unattackable (friendly) unit. Ingame configuration via chat commands for the module is planned for a later date.

Edit: All kinks should theoretically be worked out. Will release as soon as I can test it.

Edit 2: Renamed to EventHorizon_Redshift. Props to #WoWUIDev for the name a few days ago, it seems to fit. =P
Last edited by Taroven : 05-12-09 at 05:14 AM.
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Unread 05-11-09, 11:41 PM  
Taroven
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Originally posted by acceleratum
I know you can edit luas and do the last one with another addon but im not great editing lua and i dont wanna screw it up.
Plus it could all be a separate model for the more memory light lovers.
Anyway Great Addon ! keep up the good work.
Lua isn't THAT scary. It's a very easy to understand language, especially when used in things like EventHorizon's configuration.

And yes, I will soon write a module for combat show/hide due to popular demand.

To address the current version and available modules though:

-Bar colors: I'll be including some extra options in config.lua soon to make bar coloring easier. You may head to line 60 or so in EventHorizon.lua and change the table there if you really want before then. Just remember that the playerbuff color doesn't work at the moment.

-Hide in combat: Goose, type EventHorizonFrame in the top box, press enter, and place this code in the bottom box then press enter again:
Code:
[combat][harm] show; hide
...which will show the frame when targeting an attackable unit or in combat. You may also use /ehz to show/hide the frame when you don't want it at all.

-Show/hide spells and change ordering: Actually very easy to do. The class config files are simple enough to understand and change. To reorder the bars, just move their segments in EventHorizon_YourClass/config.lua to where you want it. If all else fails, ask for more information here and myself or Tifi will be happy to show you the way in more detail.

-There are no plans for an included ingame configuration, however if someone wants to write a module for it, I don't think anyone would mind.

-I'm currently very busy at work on adding support for custom bars via optional modules (DBM/Bigwigs support and mana/energy/rage/combopoints/runes/etc, anyone?). and some extra bar positioning code may come from the changes I make. We'll see.
Last edited by Taroven : 05-11-09 at 11:44 PM.
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Unread 05-11-09, 02:45 PM  
acceleratum
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Very very nice, I tried loads of addons and this fit the spot !

I would like to request a couple configurations although you seem to not plan any I think a couple basic ones could be usefull:

Bar colors, and the option to remove/add some spells, since not everyone does same rotation/use same spells, and/or an option to switch the order they show up.
To put the cherry on top an option to hide while not in combat and it would be perfect =|

I know you can edit luas and do the last one with another addon but im not great editing lua and i dont wanna screw it up.
Plus it could all be a separate model for the more memory light lovers.
Anyway Great Addon ! keep up the good work.
Last edited by acceleratum : 05-11-09 at 03:05 PM.
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Unread 05-10-09, 03:34 AM  
Taroven
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Originally posted by HJT
Could you please either quicklink that post on the addon page or put together a FAQ-like thingy on the addon page?
I'll see what I can do. Might be a little while though.
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Unread 05-09-09, 04:51 AM  
Tifi
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The only thing that can change on stance switches is the visibility of bars, so no, that's not possible.
Last edited by Tifi : 05-09-09 at 04:51 AM.
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Unread 05-09-09, 04:35 AM  
HJT
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is it possible to set config.width and config.future as variables to change them on stance switches?

as a teddy, the 9sec preset are fine, as a kitty i'd like to see at least 12s, better 18s.

But with my not-lua-programming background, all i can see is that this is probably not very easy, if not impossible. I think, after reading the eventhorizon.lua, that first the interface gets generated, then the whole buff part (including stance detection) gets loaded

Thanks for the reply for all my questions! just one point: in a raid, my buff/debuff thingy has... too many entries, about one screen high. I use CTBuff and disply the buffs quite small
And Savage Roar is no longer an AP buff, but a pure %dmg buff
Anyway, read further along in the comments here for instructions on how to do that, I wrote a very easy to follow guide on it a while ago.
Could you please either quicklink that post on the addon page or put together a FAQ-like thingy on the addon page?
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Unread 05-09-09, 03:37 AM  
Tifi
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Sure, drop me a PM please.

As for the config GUI discussion: If someone wants to spend the time to design, integrate, and write a GUI config module for EH I'm open to it. I don't have anything against GUI configs in general, I'm just lazy. The average time a user would spend in a config GUI is just very low, and I don't believe the added usability justifies the time required to develop and maintain it. In other words: Writing that GUI is a waste of time.

gibreel, are you saying that you have multiple chars of the same class that need different settings? Is there any particular reason for that?
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