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Updated: | 05-09-09 03:53 AM |
Created: | 12-19-08 10:21 AM |
Downloads: | 100,750 |
Favorites: | 369 |
MD5: |
Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!
Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.
Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.
Here's what it looks like in action on a Shadow Priest (at 1 FPS ):
The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.
Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.
Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:
local config = EventHorizon.config -- <-always keep this as the first line config.bgcolor = {0,0,0,0.3} config.bordercolor = {0,0,0,0.3} config.gcdColor = {.5,.5,.5,.3} config.future = 15 config.width = 150*(15+3)/(9+3) config.iconborder = nil
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imz |
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Taroven |
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Robyn |
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Taroven |
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05-13-09, 03:28 AM | |
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EventHorizon_Redshift has been submitted and approved. It can be found via EventHorizon's Optional Files tab. The module adds combat show/hide states to EventHorizon with a very simple config.
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Taroven |
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05-13-09, 03:09 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 4
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Holy Palain
I have modified EventHorizon_Paladin for my Holy Paladin.
Only "Beacon of Light" dont't work, for this I found no options. Code:
--- config_org.lua 2009-04-20 22:20:18.000000000 +0200 +++ config.lua 2009-05-12 16:01:51.000000000 +0200 @@ -6,6 +6,7 @@ local DIVINE_STORM = {3,26} local HAMMER_RIGHTEOUS = {2,26} local DIVINE_STRENGTH = {2,2} + local BEACON_OF_LIGHT = {1,26} --Spell ordering, while seemingly random, is based on prioritization for each spec. @@ -25,7 +26,7 @@ self:NewSpell({ spellID = 53408, cooldown = true, - requiredTalent = DIVINE_STRENGTH, + -- requiredTalent = DIVINE_STRENGTH }) -- Shield of Righteousness self:NewSpell({ @@ -74,5 +75,65 @@ cooldown = true, requiredTalent = DIVINE_STORM, }) + + -- Holy Paladin + + -- Hollyshock + self:NewSpell({ + spellID = 48825, + cooldown = true, + requiredTalent = BEACON_OF_LIGHT, + }) + + --[[ Beacon of Light + self:NewSpell({ + spellID = 53563, + requiredTalent = BEACON_OF_LIGHT, + }) --]] + + -- Light's Grace + self:NewSpell({ + spellID = 31834, + playerbuff = true, + requiredTalent = BEACON_OF_LIGHT, + }) + + -- Enlightened Judgements + self:NewSpell({ + spellID = 54153, + playerbuff = true, + requiredTalent = BEACON_OF_LIGHT, + }) + + -- Divine Favor + self:NewSpell({ + spellID = 20216, + cooldown = true, + requiredTalent = BEACON_OF_LIGHT, + }) + + -- Divine Illumination + self:NewSpell({ + spellID = 31842, + cooldown = true, + requiredTalent = BEACON_OF_LIGHT, + }) + + -- Avenging Wrath + self:NewSpell({ + spellID = 31884, + cooldown = true, + requiredTalent = BEACON_OF_LIGHT, + }) + + -- Divine Plea + self:NewSpell({ + spellID = 54428, + cooldown = true, + requiredTalent = BEACON_OF_LIGHT, + }) + return true end |
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w4andy |
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05-12-09, 11:30 PM | ||
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Re: EventHorizon Mage - Living Bomb bug
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Taroven |
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05-12-09, 03:30 PM | |
A Kobold Labourer
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EventHorizon Mage - Living Bomb bug
Event Horizon stops displaying the Living Bomb tracking bar if you switch targets. This happens quite often because I keep LB up on the mob I expect to live the longest (not the main DPS target). It would be nice if the gray bar switched to the thin line (like when Hot Streak procs when it was already up) if LB is up on a mob other than the current target, and stayed solid when targeting the mob with the LB debuff.
That way Mages don't have to focus the mob to track the LB debuff, and can use focus for more productive things (polymorph), tank tracking, etc. Is this possible? |
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platinum1 |
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05-12-09, 01:23 AM | |
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EventHorizon_CombatHide is on the way. It should be released tomorrow (Wednesday, 5/13). I'll post a notice here and add it to EventHorizon's Optional Files when it's completed and fully tested.
I've finished coding it already (only took about 15 minutes), but couldn't get a couple of kinks worked out with the config in time for maintenance. There will be 3 options for it: Show the frame in combat, show when targeting an attackable unit, and show when targeting an unattackable (friendly) unit. Ingame configuration via chat commands for the module is planned for a later date. Edit: All kinks should theoretically be worked out. Will release as soon as I can test it. Edit 2: Renamed to EventHorizon_Redshift. Props to #WoWUIDev for the name a few days ago, it seems to fit. =P
Last edited by Taroven : 05-12-09 at 05:14 AM.
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Taroven |
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05-11-09, 11:41 PM | ||
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And yes, I will soon write a module for combat show/hide due to popular demand. To address the current version and available modules though: -Bar colors: I'll be including some extra options in config.lua soon to make bar coloring easier. You may head to line 60 or so in EventHorizon.lua and change the table there if you really want before then. Just remember that the playerbuff color doesn't work at the moment. -Hide in combat: Goose, type EventHorizonFrame in the top box, press enter, and place this code in the bottom box then press enter again: Code:
[combat][harm] show; hide -Show/hide spells and change ordering: Actually very easy to do. The class config files are simple enough to understand and change. To reorder the bars, just move their segments in EventHorizon_YourClass/config.lua to where you want it. If all else fails, ask for more information here and myself or Tifi will be happy to show you the way in more detail. -There are no plans for an included ingame configuration, however if someone wants to write a module for it, I don't think anyone would mind. -I'm currently very busy at work on adding support for custom bars via optional modules (DBM/Bigwigs support and mana/energy/rage/combopoints/runes/etc, anyone?). and some extra bar positioning code may come from the changes I make. We'll see.
Last edited by Taroven : 05-11-09 at 11:44 PM.
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Taroven |
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05-11-09, 02:45 PM | |
A Kobold Labourer
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Very very nice, I tried loads of addons and this fit the spot !
I would like to request a couple configurations although you seem to not plan any I think a couple basic ones could be usefull: Bar colors, and the option to remove/add some spells, since not everyone does same rotation/use same spells, and/or an option to switch the order they show up. To put the cherry on top an option to hide while not in combat and it would be perfect =| I know you can edit luas and do the last one with another addon but im not great editing lua and i dont wanna screw it up. Plus it could all be a separate model for the more memory light lovers. Anyway Great Addon ! keep up the good work.
Last edited by acceleratum : 05-11-09 at 03:05 PM.
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acceleratum |
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05-10-09, 03:34 AM | ||
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Taroven |
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05-09-09, 04:51 AM | |
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The only thing that can change on stance switches is the visibility of bars, so no, that's not possible.
Last edited by Tifi : 05-09-09 at 04:51 AM.
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Tifi |
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05-09-09, 04:35 AM | ||
A Kobold Labourer
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is it possible to set config.width and config.future as variables to change them on stance switches?
as a teddy, the 9sec preset are fine, as a kitty i'd like to see at least 12s, better 18s. But with my not-lua-programming background, all i can see is that this is probably not very easy, if not impossible. I think, after reading the eventhorizon.lua, that first the interface gets generated, then the whole buff part (including stance detection) gets loaded Thanks for the reply for all my questions! just one point: in a raid, my buff/debuff thingy has... too many entries, about one screen high. I use CTBuff and disply the buffs quite small And Savage Roar is no longer an AP buff, but a pure %dmg buff
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HJT |
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05-09-09, 03:37 AM | |
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Sure, drop me a PM please.
As for the config GUI discussion: If someone wants to spend the time to design, integrate, and write a GUI config module for EH I'm open to it. I don't have anything against GUI configs in general, I'm just lazy. The average time a user would spend in a config GUI is just very low, and I don't believe the added usability justifies the time required to develop and maintain it. In other words: Writing that GUI is a waste of time. gibreel, are you saying that you have multiple chars of the same class that need different settings? Is there any particular reason for that? |
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Tifi |
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