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EventHorizon  Popular! (More than 5000 hits)

Version: 0.11
by: Tifi [More]

Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!


Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.

Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.

Here's what it looks like in action on a Shadow Priest (at 1 FPS ):

The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.

Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.

Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:

Code:
local config = EventHorizon.config -- <-always keep this as the first line
config.bgcolor = {0,0,0,0.3}
config.bordercolor = {0,0,0,0.3}
config.gcdColor = {.5,.5,.5,.3}
config.future = 15
config.width = 150*(15+3)/(9+3)
config.iconborder = nil
If you'd like to show/hide the addon under certain conditions, please have a look at Goose. The frame you have to add is called EventHorizonFrame, a good start for a condition is "[combat] show;hide". If you're worried that you might accidentally move the frame while in combat, you could also use Goose to hide EventHorizonHandle.

FAQ
How can I change the colors for bars?
At the moment you can't. It's one of the features planned for v1.0.

What about trinkets?
I don't think that tracking trinket procs is a useful feature. EventHorizon is designed to present you with information relevant to decision-making. Sure, you could occasionally refresh a DoT when a trinket buff is about to fade. But the overall gain in DPS (assuming there even is one!) would be very small. So I don't think it's worth cluttering the interface with two more bars.
That being said, it's already possible to track the proc spells from trinkets. For an example look at the Sundial of the Exiled in the comments of the Priest module.

Notes
The addon is intended for level 80 raid chars. While leveling your rotation doesn't really matter anyways, mobs just die too fast.
If you want to help us develop and fine-tune the existing modules, please contact me via PM.
When you report a bug, please include as much relevant information as possible. (Class/spec/how to reproduce/etc) Get an addon like Bugsack for copypasteable error messages. If your bug report is very long, please send it as a PM.
If you have suggestions/feedback feel free to leave a comment.

Credits
Taroven for adding the Druid, Warlock, and Rogue modules, being helpful on IRC and for pushing me to add more features.
Dezzimal for the nice video.
Psychosomatic for the Paladin module.
Binkenstein for helping me with the Elemental module.

v0.11:
Class modules: The file myconfig.lua is now loaded if present, e.g. EventHorizon_Druid/myconfig.lua
Shaman: Added spells Lava Lash, Stormstrike, and Earth Shock when specced Enhancement.
Bugfix: Disabling the GCD indicator with config.gcdStyle=nil won't cause any more errors.

v0.10b:
Druid: Cleaned up comments. Added simple Eclipse tracking (duration and cooldown, no proc info). Rip set to refreshable to fix tick timing with Glyph of Shred.
Hunter: Arcane Shot not tracked when Explosive Shot is talented. Moved Steady Shot to above Kill Shot. Cleaned up some oddities with the comments.
Rogue: Moved ShS nearer to the bottom.
Warlock: Added Glyph of Life Tap for all specs. Added Drain Soul when specced Death's Embrace.

v0.10a:
Mage: Added Winter's Chill tracking to the Frostbolt bar. Also added Blizzard, but it's commented out by default.
Paladin: Added Protection spells, required talent Hammer of the Righteous.
Paladin: Changed required talent for shared Prot/Ret spells to Divine Strength.
Paladin: Reordered all spells to reflect current prioritization.
Warlock: Show Immolate only if Unstable Affliction isn't talented.

v0.10:
Warlock fixed: The spell ID of Conflagrate changed.
Hunter: Added Black Arrow.
Removed stuff for 3.09.

v0.9c
Fixed: Using the slash command will now completely disable the addon. The state is saved in the SavedVar.
Fixed: Indicators are now hidden when their bar is hidden.

v0.9b
Fixed: Ticks from channeled spells were not properly unregistered. This could sometimes lead to disappearing ticks in other spells bars.

v0.9a
Fixed: Overlapping segments won't flicker anymore.
Added config.auraunit field for spell configs to specify a non-default unit (e.g. 'player' for debuffs).
Paladin: Set Divine Storm as required talent for all spells to make the module Retribution-only.
Mage: Added Arcane and (some) Frost spells. Added talent requirements for Fire spells. Added Fireball.
Getting ready for 3.1: Druids' Berserk and Paladins' Divine Storm talent index changes, Warlocks' Siphon Life gets removed. These also should work now on the PTR.

v0.9
The spell bars that depend on talents are now created/shown/hidden when the talents change. Reloading the UI is no longer necessary. Should be working in both 3.0 and 3.1.
Added Paladin module from Psychosomatic. Retribution only, still needs talent dependencies.
Priest: Added talent dependencies.

v0.8
Bar segments are optionally textured now instead of using a solid color.
Added slash commands /eventhorizon and /ehz to toggle the visibility of the main frame.
Added the ability to track debuffs which are unique per mob. The debuff bars get a slightly different color when they were not applied by you.
Druid: The Mangle bars now track Mangle and Trauma debuffs. Added cooldown for Mangle - Bear. Added DoT ticks for Insect Swarm and Moonfire.
Mage: The Scorch bar now tracks both Imp Scorch and Winter's Chill.
Tweaked the default texture a bit.

v0.7b
Removed some settings in the class files that were overwriting settings in the master config.

v0.7a
Warlock: Show Incinerate if Emberstorm is talented, otherwise show Shadow Bolt. Removed Molten Core bar and Backdraft tracking from the default config, as they have no influence on the rotation.
Bugfix: The default anchoring of the handle wasn't working.

v0.7
Added config.spacing = <number> to set the space between two bars.
Added config.iconborder = <boolean> option to toggle the default Blizzard icon border.
Added config.scale = <number> option to scale the main frame.
Added GCD indicator:
config.gcdStyle = 'line' displays the end of the GCD as a thin line.
config.gcdStyle = 'bar' displays the GCD as a bar from now to the end.
config.gcdStyle = nil disables the GCD indicator.
config.gcdColor = {r,g,b,a} sets the color.
The handle and the background frame are now parented to the main frame. If you use Goose to show/hide EventHorizon, you only need to specify conditions for EventHorizonFrame.

v0.6a
Added minstacks=<number> syntax. The Imp. Scorch debuff bar is shown only when five stacks are applied.
Fixed Rogue Hunger for Blood talent index.
Major bug fixed: In some cases the main frame was created multiple times.

v0.5
Added modules for Druids, Hunters, [FFB-]Mages, Rogues and Warlocks.
Most of the settings were moved to the config.lua files. When you want to change something, look there first.
Spell frames can now be shown/hidden depending on stance. Look at the Druid config for an example.
Spell frames can now be created depending on talents. When changing the spec, you may need to reload the interface. Again, look at the Druid config.
Added an (optional) backdrop frame. Enabled by default.

v0.4
Bugfix: When the target dies, predicted ticks are now removed.
Bugfix: Textures of 1 pixel width should now be visible even when the UI scale is low.

v0.3
Minor bug fix.

v0.2
Predicted DoT/MF ticks lying in the past are now replaced by actual ticks taken from the combat log.
If SWP is refreshed after the last tick occured, it's treated like it was recast.

v0.1a
Forgot to add the background texture. -.-

v0.1
Initial beta release.
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Unread 07-06-09, 01:47 PM  
Jerricka
An Aku'mai Servant
 
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Really don't see how this works, had it a few weeks and never seen it 'predict' any tics on my ele shaman.
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Unread 07-06-09, 05:02 PM  
Machinassiah
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First of all, let me say that I fucking love this addon. I'm a warlock, and it really helps me make decisions a lot easier.

A few things I've noticed are that Haunt isn't designed to take into consideration travel time. At 30 yards, the travel time of Haunt is about 1.5 seconds. I think it'd be a lot better to move the bar back on Haunt to accommodate for that. You should keep Shadow's Embrace equal distance behind Haunt too, for when you're draining soul. Also, is there a way to include Improved Shadow Bolt? Also, is there a way I can remove curse of agony and lifetap from the destruction build?

Thanks.
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Unread 07-06-09, 06:45 PM  
Taroven
A Cyclonian
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Travel time is impossible with the current code.

However, I have been considering writing a little module that would do the trick in a roundabout way, and you just gave me a reason to whip it up. Check back in a few hours.

Lifetap in there may actually be a typo, or it's just designed to be REALLY easily commented out (it's been placed inside a comment block, but the block is malformed and the code executes anyway). Instructions below for CoA and Lifetap not being in the destro bars.

Improved Shadow Bolt, easy but a little tough to find a place for it. For a standalone bar, insert this into the file (note: The spells ingame have the same order in the file, just put it where you want it to go... my recommendation would be just above the "return true" at the end)
Code:
--Improved Shadow Bolt
	self:NewSpell({
		spellID = 17803,
		debuff = true,
		requiredTalent = {3,1},
	})
As for CoA and Lifetap, add this line to their entries (again, easy to find):
Code:
requiredTalent = {3,26,0}, --Not with Chaos Bolt

Aaaaand that's that. Hopefully I answered all your questions.
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Unread 07-06-09, 08:07 PM  
Machinassiah
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Thanks a bunch for those edits, man. And yeah, I figured travel time would be hard if not impossible to take into consideration. However, I was just saying to have the bar end earlier, about 1.5 seconds earlier (because really, how often are casters not 20-30 yards away?). I'll just see what you're up anyway.
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Unread 07-06-09, 09:15 PM  
Taroven
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The idea's pretty simple: Add extra 'now' lines at points of your choosing. It's an easy hack (for me at least, I've done much worse with calculating stuff based on EH's innards), but it turns out I won't have time tonight. Fairly early tomorrow after maintenance most likely.

For example, look at your current 'now' line, the solid white line that splits the past and previous portions of EH. Now imagine having two more of those at 1.5 second intervals and you have the basic idea. Should be enough for timing a haunt.

I'll also (probably not in the initial release) add in an optional GCD line based on your last successful cast, which would stay put rather than moving with the GCD. Would be pretty handy for some people.
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Unread 07-07-09, 01:32 AM  
tur1n
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Yeah, thanks for the great work!

One thing: Bloodthirst should only track the spell's cooldown. The charges only provide minor healing and are irrelevant for decisionmaking.
I'm torn about Mortal Strike though. There are fights where you have to worry about the debuff but usually it's useless information. But I guess I can fix that on my own, maybe decrease the alpha for the debuff some more.
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Unread 07-07-09, 06:34 AM  
Taroven
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Give my beta branch a shot and you'll understand why I left the debuff in.

That said, taking the buff out of Bloodthirst. Not sure why I had it in in the first place.

Edit: Fixed on the svn, updated the wowi release. Looks like it was just copypasta that I missed - Change "playerbuff" to "cooldown" on the Bloodthirst entry and you're all set.
Last edited by Taroven : 07-07-09 at 06:55 AM.
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Unread 07-07-09, 11:46 AM  
tur1n
A Kobold Labourer

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Originally Posted by Taroven
Give my beta branch a shot and you'll understand why I left the debuff in.
I did and I still think I'm better off without it . Anyway, that's very easy to customize using the EventHorizon_Warrior/config.lua.

Anyway, after taking your module out for some practice on the Stormwind training dummies I messed around with a few things. Here's a screenshot of my EventHorizonbar:



I added the Slam! proc to the list und put bloodthirst and whirlwind at the bottom of the config.lua.
Most important to me is the change to gcd-indicator. The red line is the default gcd-indicator, the white ones to the right are in 1.5s distance to form other. This allows to plan ahead what to do precisly with each gcd in the next few seconds.
Don't know if this is something you guys want to include. I think it's a lot easier like this but, well, maybe it's just me.
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Unread 07-08-09, 05:20 AM  
Tifi
A Murloc Raider
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Originally posted by Jerricka
Really don't see how this works, had it a few weeks and never seen it 'predict' any tics on my ele shaman.
It doesn't display Flameshock DoT ticks? If the debuff works so should the ticks. Could somebody with an Ele check?
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Unread 07-08-09, 07:17 AM  
Taroven
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Tifi: Just tested with my shaman, ticks on flame shock are working perfectly. Did I finally fix those branching issues on the SVN, by the way?

I've just released EventHorizon_Lines, which adds a line grid to EH. I'm sure someone will find a use for it.
Last edited by Taroven : 07-08-09 at 07:30 AM.
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Unread 07-09-09, 07:59 AM  
vithos
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Originally posted by Taroven
I'll also (probably not in the initial release) add in an optional GCD line based on your last successful cast, which would stay put rather than moving with the GCD. Would be pretty handy for some people.
This is exactly what I came here to suggest. I think that would be much more useful than either of the currently available GCD styles.

The only other problem I have is it's hard to see the difference between the Aimed Shot cooldown ending and the Aimed Shot debuff ending while using the Aimed Shot glyph. I ended up turning off the debuff display for that bar which works fine for me, but it might be something to consider improving.

P.S. awesome addon!
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Unread 07-09-09, 01:49 PM  
Taroven
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I'll work on the GCD detection tonight if I have time. Hopefully it'll be easier than I'm thinking it will be. Also, as a Hunter, you can install EventHorizon_Lines and set a single line at 1.5 seconds for a temporary solution.

As far as Aimed Shot goes, try out my beta branch here in the optional files section. It colors cooldowns/buffs/debuffs in a much more distinct manner, which makes it a lot easier to track cooldowns without missing important debuff info.
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Unread 07-10-09, 05:03 AM  
Widersinnes
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Don't know if this is even possible with how this awesome mod works but has anyone considered its use for discipline healing? There are lots of things to track like grace stacks, weakened soul, power infusion, pain suppression, penance cooldown. Just a wild-assed thought. For my shadow spec and warlock this mod is one of the best out there (if not the best).
Last edited by Widersinnes : 07-10-09 at 05:04 AM.
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Unread 07-10-09, 06:53 AM  
Taroven
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I wouldn't suggest it, Wider. There are much easier and less distracting ways to display the information you need to heal with.

But yes, it's completely possible to get EH to show healing-related events.
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Unread 07-10-09, 06:29 PM  
Machinassiah
A Kobold Labourer

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Did you postpone adding an extra bar for haunt, or am I just an idiot and missed it?
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