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Updated:07-09-11 10:13 AM
Created:12-15-08 05:02 PM
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Runevolution  Popular! (More than 5000 hits)

Version: 1.5.1
by: Dagma [More]

Version 1.5.1 - Updated for game version 4.2. Just a toc update, really.

To use the options menu, instead of just text commands, you'll need some addon that provides LibDataBroker feeds. I suggest Fortress, but there are many others that would also work fine.

Runevolution is a small rune tracking addon. The intent is to provide a "stack" of your ready runes, so they pile up on your screen in the order you used them. This means your rotation is reflected in the rune positions on your screen.

Cooldowns are tracked by moving the runes towards the "stack" of ready runes. Therefore the order that runes will be ready is also available on the screen.

It is easiest to see what is going on via a movie: http://www.wegame.com/watch/Runevolution_demo_v1_0_5/

You can fiddle with positioning, size, and the distance runes on cooldown travel. Type "/runev" for details.

Commands:
/runev x # : adjust x position
/runev y # : adjust y position
/runev config : toggle configuration mode
/runev cooldown # : maximum cooldown length in rune widths
/runev size # : pixel size of runes
/runev showooc : toggle out-of-combat visibility of runes
/runev showrp : toggle visibility of runic power
/runev showback : toggle rune backgrounds
/runev fixrp : toggle fixed/floating runic power
/runev diseases : toggle display of target diseases
/runev diseasepos : move diseases below/above rune line
/runev alldiseases : show diseases cast by others
/runev reset : reset the order of runes
/runev order #,#,#,#,#,# : set order of runes; 1=far left, 6=far right
/runev hidebliz : hide the default built-in rune frame
/runev mode : set rune animation mode
/runev textures : set rune textures

Version 1.5.0 - Updated for game version 4.0.1. I'm really not sure this addon is useful anymore, given the new rune system. But here it is, anyway.

1.4.10 - Fix for occasional error on zoning in to an instance or being rezzed inside an instance, while using floating runic power number (as opposed to fixed runic power).

v1.4.6 - Bugfix for the location save error described in the comments.

v1.4.5 - Bugfixes: (1) Position saves correctly now. (2) Cooldown visibility saves correctly. (3) Some Chinese localization added.

v1.4.4 - (1) A few cosmetic bug fixes and performance tweaks. (2) Added shift-right-click method of toggling on/off specific diseases, debuffs, and buffs. Enter custom layout mode to use. Added a number of standard spells: Horn of Winter, Gargoyle, Unholy Strength, Freezing Fog, Killing Machine. Each can be toggled on/off and moved within the custom layout.

v1.4.3 - Minor rune error bugfix. After too much boss dummy smacking, managed to replicate it. There is still a rare and hard to replicate cosmetic bug, in which the ready runes are offset incorrectly. When I can manage to reliably replicate this error, I'll get it fixed. But seems playable, now.

v1.4.2 - Sure frame rate fix. Lots of internal optimizations, including a new algorithm for tracking runes. Much nicer on memory now. Handles death more elegantly than before. Another attempt at disease localization.

v1.4.0 - Fixed a memory leak. Also added a custom layout mode that allows you to specify arbitrary arrangements and cooldown paths, by dragging around a set of anchors. Choose custom mode and turn on configuration mode to arrange.

v1.3.1 - Possible disease tracking localization fix. I can't test localization, so users of non-English clients will have to let me know if disease tracking works for them, now. Archive should work with WoWI Updater, now.

v1.3.0 - Added multiple rune textures. Fixed runic power state now centers the runic power and disables the white marker bar.

v1.2.0 - Runes can animate in a number of directions and configurations, now. Data Broker plug-in allows easier access to options.

v1.1.1 - A few minor cosmetic fixes; updated disease tracking for patch 3.1; no more annoying Howling Blast cooldown icon.

v1.1.0 - Finally fixed all the problems with odd spaces between runes, frozen runes, jumbled runes, etc. For the record, Blizzard's event system for runes was at fault, so I had to stop relying upon it, to fix the addon. Instead, the addon now polls the runes constantly. This will create a small performance hit, but I haven't noticed it on my system.

v1.0.7 - Two new options. (1) /runev alldiseases: toggle showing/hiding diseases cast by other death knights. (2) /runev hidebliz: hide the default built-in rune frame.

v1.0.6 - Bugfix: rune cloning on death is gone now. That was a weird one. Now feature: can toggle disease runes to appear below or above the rune line. Use "/runev diseasepos" to toggle.

v1.0.5 - Added optional display of diseases on target (Frost Fever and Blood Plague), as well as Unholy Blight on player.

v1.0.4 - New: (1) Optional dark outlines for the runes, to enhance visibility. (2) "/runev fixrp" to lock runic power display at far left. Bugfix: Runes now hide when hiding UI (alt-Z).

v1.0.3 - Bugfix: postion of runic power updates without UI reload now. Current values of settings show when using /runev.

v1.0.2 - Added optional runic power display on far left of runes. Added minor rune pulse when cooldown finishes.

v1.0.1 - Added option to hide runes when out of combat. Toggle with "/runev showooc". Also some minor bug fixes and code refinements. "/runev reset" much more effective now.

v1.0.0 - Initial release
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Unread 03-13-09, 06:59 PM  
Dagma
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First, glad you enjoy the add on.
Originally posted by czokalapik
PS: I couldn't find an option to remove Howling Blast cooldown from Runev, and what bothers me is that sometimes white vertical 2-3px column appears for 1 second between runes and runes on cooldown flowing. it seems it shows when i've used all runes and 1st one just refreshed.
I haven't been Frost in a while, so I haven't thought about the HB issue. I'll see about make an option to toggle that off. But for a quick fix, search the Runevolution.lua file for:
Code:
RunevolutionFrames["Howling Blast"]:Show()
and change that to:
Code:
RunevolutionFrames["Howling Blast"]:Hide()
The vertical line shows when all runes are all cooldown. It's there so I can tell where the finish mark is. I'll look into an option to toggle it off, for the next update.

There will be an update for patch 3.1, to fix the disease tracking for the next patch. So these options will make it into that version.
Last edited by Dagma : 03-13-09 at 07:00 PM.
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Unread 03-13-09, 08:50 AM  
czokalapik
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I just wanted to say: best mod EVER!
Honestly... there are XX differend runes mods, bars, icons, changing numbers etc etc etc, but all of them works pretty much the same and it's just matter of looks. But Runevolution changes DK's rotations, improves gameplay, the way it shows runes is noticable, i couldn't see during fight what runes are on what cooldown, because it was just hard to say when i was focusing on fight, with Runev i can easily see what i need to use now, what runes will be ready in 1-2 GCDs.

GREAT WORK! Keep it up!

PS: I couldn't find an option to remove Howling Blast cooldown from Runev, and what bothers me is that sometimes white vertical 2-3px column appears for 1 second between runes and runes on cooldown flowing. it seems it shows when i've used all runes and 1st one just refreshed.
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Unread 01-24-09, 02:32 PM  
Dagma
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The addon would need a pretty deep rewrite, to accommodate re-anchoring the relative movement and placement of the runes.

I've thought about doing such a rewrite. But not sure when I'll get around to it.

Originally posted by ukasz
could you add the option to change how the runes are being positioned?

currently active runes are left from the centre of the screen, inactive on the right.
depending on the number of active/inactive runes the active ones are not in fixed position.

I would like the option to define the left anchor for runes, and for them to only be displayed on the right side of it. (in short words, so the RP number wont change its position - yes you can fixrp, but there wil be a gap between runes and rp number).
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Unread 01-16-09, 01:02 PM  
ukasz
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could you add the option to change how the runes are being positioned?

currently active runes are left from the centre of the screen, inactive on the right.
depending on the number of active/inactive runes the active ones are not in fixed position.

I would like the option to define the left anchor for runes, and for them to only be displayed on the right side of it. (in short words, so the RP number wont change its position - yes you can fixrp, but there wil be a gap between runes and rp number).
Last edited by ukasz : 01-16-09 at 01:19 PM.
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Unread 01-10-09, 07:20 PM  
Dagma
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Originally posted by no00wa
Crypt fever doesn't show its image when i add the line, cant you please make these default features?
Add another line to the disease table with ["Crypt Fever"] as first part. There might be a better way to add/remove diseases at some point, but I'm not investing much time in the diseasing tracking, because there are so many addons that handle debuff tracking.

You could use TellMeWhen, for example. Search for it on this website.

The rest of your requests are unlikely to happen.
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Unread 01-10-09, 06:50 PM  
no00wa
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Crypt fever doesn't show its image when i add the line, cant you please make these default features?

Other things that would be really nice:

- A menu to change all the features
- Adjustable debuff picture sizes and locations.
- Adjustable runepower size/location and the option to move the counter below the runes themselves.
- A fix for when you have 100 runepower and all ur runes up, so that it doesn't almost overlap each other.
- A option to put in the seperator line so that you dont only see it when you got no runes left to use and they are all recharging

Love it but hope these and other features make it into a next version so it will be a lot better to use.
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Unread 01-10-09, 02:06 PM  
Dagma
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Re: Disease timers

Originally posted by sillysyra
I would like to request that you consider including the display of Ebon Plague and Crypt Fever.
It is useful to know if you have three diseases up or if one of the other dk's has it instead of you. (since a mob can't have ebon plague x2 on it)
Version 1.0.7 can display/hide diseases from other DK's.

Ebon Plague is not displayed by default, but if you edit the lua table to remove the "--" in front of the Ebon Plague line, it'll show up too.
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Unread 01-10-09, 02:05 PM  
Dagma
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Originally posted by Zyber
Any chance we can have an option to make this vertical instead of horizontal?
That would require a lot of rewriting. I've thought about doing a complete re-write eventually to clean up the code. If I ever do so, I could make this possible at that time.
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Unread 01-10-09, 12:19 AM  
Zyber
A Kobold Labourer

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Any chance we can have an option to make this vertical instead of horizontal?
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Unread 01-05-09, 10:46 AM  
Dagma
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Re: Disease timers

Originally posted by sillysyra
I would like to request that you consider including the display of Ebon Plague and Crypt Fever.
It is useful to know if you have three diseases up or if one of the other dk's has it instead of you. (since a mob can't have ebon plague x2 on it)

If this isn't something you are interested feel free to point me in a better direction !
My new development version shows only your own diseases, which may not be what you want, when it comes to Ebon Plague. I'll see if I can figure out an elegant way of visually distinguishing "ownership" of diseases.

If you want to add more diseases to the current version, you can edit the disease table near the top of the lua file. It looks like:
Code:
RunevolutionDiseaseList = {
    ["Blood Plague"] = { unit="target" , type="debuff" } ,
    ["Frost Fever"] = { unit="target" , type="debuff" },
    ["Unholy Blight"] = { unit="player" , type="buff" },
    --["Ebon Plague"] = { unit="target" , type="debuff" }
    --["Bone Shield"] = { unit="player" , type="buff" }
    --["Horn of Winter"] = { unit="player" , type="buff" }
    --["Bone Shield"] = { unit="player" , type="spell" },
    --["Icebound Fortitude"] = { unit="player" , type="spell" }
}
If you remove the -- before the Ebon Plague line, it should show too. You can add other debuffs with similar lines.

The lines with type="spell" are experimental. You can turn them on, but I don't promise that they work perfectly yet.
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Unread 01-04-09, 09:22 PM  
sillysyra
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Post Disease timers

I would like to request that you consider including the display of Ebon Plague and Crypt Fever.
It is useful to know if you have three diseases up or if one of the other dk's has it instead of you. (since a mob can't have ebon plague x2 on it)

If this isn't something you are interested feel free to point me in a better direction !
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Unread 01-04-09, 11:37 AM  
AndreLunde
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Originally posted by Dagma
This will be in the next update, but if you can't wait, just type:
Code:
/script RuneFrame:Hide()
Thanks.
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Unread 01-04-09, 11:35 AM  
Dagma
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Originally posted by AndreLunde
Love this AddOn, but is there any way to hide the old Blizzard Rune frame?
This will be in the next update, but if you can't wait, just type:
Code:
/script RuneFrame:Hide()
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Unread 01-04-09, 05:40 AM  
AndreLunde
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Love this AddOn, but is there any way to hide the old Blizzard Rune frame?
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Unread 01-02-09, 10:39 AM  
Kallieen
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Just started using this mod, and I really like it. Excellent job!
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