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Updated: | 07-05-11 10:58 AM |
Created: | 10-27-08 11:56 PM |
Downloads: | 244,313 |
Favorites: | 403 |
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SquawkAndAwe is a buff watcher/proc timer for Balance Druids based off of ShockAndAwe, an addon for Enhancement Shamen by Levva (EU Khadgar).
SquawkAndAwe provides a timer for:
Trinket procs and Use:
Eclipse procs, with differences based on which proc occurs
Eclipse cooldown
Omen of Clarity
Omen of Doom
Elune's Wrath
Wrath of Elune (gg Blizzard set bonus names)
Moonfire (and a smaller bar for each tick)
Insect Swarm (and a smaller bar for each tick)
Faerie Fire
Entangling Roots
Hibernate
Cyclone
Starfall
Typhoon
Force of Nature
Innervate
Barkskin
the GCD
Options exist to turn on/off each bar separately, allow text on the bars showing name and duration, whether to flash the Proc bars, tick bars for DoTs, and SquawkAndAwe integrates with SharedMedia to allow textures and fonts.
Updates:
v1.6.3 - Fix for Patch 4.2 API changes.
v1.6.0 - Added support for Custom Bars. Instructions and examples are in CustomBars.txt. Fixed a bug that was preventing Languish ticks from showing. Added Disable/Enable commands, access using "/saa enable" or "/saa disbale". Added sounds for abilities coming off cooldown. Added ability to force SAA to grow upwards. Really, it just flips SAA over.
v1.5.1 - Added bars for Tier 9 and 10 idols and Languish. Added ability to control order of bars within a category. Use "order" option under each bar's settings page. Order is priority based, bars with a lower "order" setting will appear on top. To make SAA arrange the bars automatically, check the new checkbox in the Bars settings page. New trinket checkbox allows you to tell SAA that you only have one trinket. If checked, and SAA detects a second trinket, the second trinket's bar will collide with the first Proc bar. Added support for short trinket names - add a shortname field to a trinket's declaration array to shorten the trinket's displayed name (i.e. SAA.combat.trinkets.Phylactery.shortname = "Phylactery" will cause Phylactery of the Nameless Lich to show as simply "Phylactery").
v1.5.0 - 3.3.3 patch compatability fix. Added support for Omen of Doom procs and proc sounds. Proc sounds are enabled globally with a new checkbox in the Procs tab, procs can individaully select sounds with a new drop-down in each proc's tab. Fixed a couple other minor errors as well. Known issue: sometimes after changing bar options, some bars may become transparent (though still functional). Reloading the UI will fix this.
v1.4.1 - Fixes Eclipse ICD refresh issue, and adds dual-ICD functionality.
v1.4.0 - Workaround for missing Eclipse entries in combat log, courtesy of Copialinex.
v1.3.3 - Fixed bug causing debuffs not to spawn when switching targets. Fixed bug involving disabling a bar that's currently active.
v1.3.2 - Oops: Applied Debuff/CC change to Abilities as well, and to be safe did similar things to Procs and Trinkets as a double-check. Also fixed a bug that would not let you turn off the Eclipse bar.
v1.3.1 - Fixed bug: attempt to index field 'CC'/'Debuffs' (a nil value), bumped TOC back to 30100.
v1.3 - Huge overhaul of the internal workings, mostly transparent but they do allow much easier integration of new timer bars. To go along with this, now includes bars for trinkets, cc, and some abilities. Specifically added this version are the T8 4-piece proc and the PvP set proc, Roots, Hibernate, Cyclone, Starfall, Typhoon, Force of Nature, Innervate, and Barkskin, as well as most Epic non-PvP trinkets and a couple rare ones. CC bars will track both your target and your focus, FF bar will trigger off of and track either FF or FF(F) from anyone on your target, and the majority of the other new bars should have good explanations in their options seconds (mouseover the options). Lastly, all but the Proc bars can be merged by group, i.e. you can have all of your chosen CC timers show up on the same bar.
Also, I've done more to try and fix the missing debuff bar issue. If you previously had problems with IS/FF not showing up when you cast them, let me know if this fixes it.
v1.2.1 - Fixed Moonfire/Eclipse bar collision, changed FF bar to accept any FF.
v1.2 - 3.1 compatability
v1.1.1 - Fixed GCD bar to remove locale dependency (forgot this one), added ability to show number of times Starfire has extended your Moonfire DoT, a few structural changes to prepare for adding more bars in the future
v1.1 - Finally fixed Omen bar, removed dependency on Localization files for functionality, seem to have also fixed the latency issue on target debuffs
v1.0.5 - Fixed encoding issue with Russian locale, added German locale
v1.0.4 - Fixed bug with French localization, added Russian and Taiwanese
V1.0.3 - Fixed bug with OoC bar
V1.0.2 - Added French Localization, fixed test bar bug
V1.0.1 - Added text options and ability to toggle icons.
-- Update note --
Unless something gets broken by a patch, I won't be updating specifically to bump the TOC file to the newest version. For example, 3.0.8 did nothing to change the functionality of SAA, so v1.1.1 will still work. You just need to check the "Load Out-of-Date Addons" box on the addon screen to get it working again.
ToDo:
Ordering of bars within group if not merged
Figure out how to plug in other bars optionally, including generating options for them.
Known issues:
- Checking for GCD is done off of Teleport: Moonglade. Beta premades do not have this spell (by default, you might be able to complete the quest for it), so SAA won't work for them without hacking the Lua. Second, if your Arcane school gets locked out, the GCD bar will be inaccurate (since lockouts just force a cooldown on locked spells). I'm looking into checking for GCD off of feral abilities instead, since the physical school can't be locked.
On a related note, development is based out of EJ. While I'll be checking here periodically, the easiest way to get a bug to my attention is to make a post here: http://elitistjerks.com/f32/t35477-squawkandawe/.
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07-25-10, 01:48 AM | |
A Kobold Labourer
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awesome, looking foward to it, thank you
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patty27 |
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Paradime |
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Adoriele |
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09-03-10, 07:24 PM | |
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A note about 1.6.0: All of the instructions you'll need for adding your own bars to SAA are in CustomBars.txt. The first step is to rename the file as CustomBars.lua, so if SAA gets any bugfixes before the next major revision, the update won't overwrite any custom bars you've added.
As well, I'm looking for input on features to be included in version 2.0.0, which will be geared toward Cataclysm (but may be released earlier if it ends up being easy). For a general description of the major changes in 2.0.0, and to give me your input, check here: http://elitistjerks.com/f32/t35477-s...3/#post1738472 |
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Adoriele |
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09-05-10, 09:33 AM | |
A Kobold Labourer
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The GCD tracker seems to be bugged, the bar doesn't appear and whenever your gcd goes off, my game freezes for a split second. I wound up disabling the GCD bar and it cleared the problem right up. I also really like the new bars, I've loaded up a few buffs onto it however i have a question about ticks, is it possible to have the tick time reduced based on spell haste without having to recode the addon?
awesome update <3 |
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Paradime |
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10-18-10, 10:49 AM | |
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For those waiting for an update for 4.0.1, it's in the works and should be out in the next couple of days. If you'd like to help test while I clean it up, head over to the thread on EJ.
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Adoriele |
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10-28-10, 12:09 PM | |
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Getting this bug report:
4x SquawkAndAwe-SquawkAndAwe v1.6.0 (r1)\SquawkAndAwe.lua:1384: attempt to compare number with nil SquawkAndAwe-SquawkAndAwe v1.6.0 (r1)\SquawkAndAwe.lua:550: in function `?' CallbackHandler-1.0-6:147: in function <...hUp\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4> <in C code>: ? <string>:"safecall Dispatcher[1]":13: in function `?' CallbackHandler-1.0-6:92: in function `Fire' AceEvent-3.0-3:120: in function <...rkInventory\Externals\Ace3-AceEvent\AceEvent-3.0.lua:119> <in C code>: in function `UseAction' Interface\FrameXML\SecureTemplates.lua:274: in function `handler': Interface\FrameXML\SecureTemplates.lua:540: in function `SecureActionButton_OnClick': Interface\FrameXML\ActionButton.lua:40: in function `ActionButtonUp': <string>:"ACTIONBUTTON7":4: in function <[string "ACTIONBUTTON7"]:1> --- |
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angel100780 |
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01-07-11, 10:09 AM | |
A Murloc Raider
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I keep having a problem. The bars wont disapear from my screen even when effectrs are finished, i have to reload my UI so that they disapear. Any reason or fix for this ? It's like they don't unload and stay there after and they don't work.
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Cholerabob |
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07-13-11, 12:02 AM | |
A Kobold Labourer
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Hi,
i recently installed squawk and awe and it doesnt seem to count down the remaining cooldown on starsurge. Is it meant to do that as i thought it would? |
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Arwyn27 |
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10-18-11, 09:21 AM | |
A Kobold Labourer
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Bug with Bars
I love this addon, but I'm having a distracting issue with it and I'm hoping for a fix.
Basically, all the bars flicker on when I target or loot a mob. It's pretty annoying and is the only thing keeping me from using this mod right now. Any ideas? Thanks! |
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MattScudder |
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09-22-12, 10:51 AM | |
A Kobold Labourer
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Will SAA be updated for MoP?
I really like this addon and want to know if this will updated for MoP 5.0.4? I have deleted the addon and the saved files along with it in my WTF file and then reinstalled and still not working correctly.
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Slowone |
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