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Updated:12-19-09 12:31 PM
Created:10-23-08 07:07 PM
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MetaHud - Nuckin Branch  Popular! (More than 5000 hits)

Version: v30300-8.5
by: Nuckin [More]

MetaHud - Nuckin Branch is a Heads Up Display Add-on for World of Warcraft 3.0 and above. It is a continuation of the original MetaHud by MetaHawk which was discontinued after Patch 2.4.3.

Although MH-Nuckin is a continuation, it isn't the same. MH-Nuckin is focused on remaining encapsulated as a self sustaining Add-on without requiring other libraries. As thus, its feature set differs from MetaHud's.

As of v30100-8.0, MetaHud - Nuckin Branch no longer includes a cast bar. I suggest using my stand alone cast bar called Circle Cast.

MetaHud - Nuckin Branch Features: (as of v30100-8.0)

  • Curved Verticle Health, Mana, Rage, Energy, and Runic Power bars for Player, Target, and Pets.
  • Target's Target Name and Health Bar.
  • Reskinnable Bar Backgrounds.
  • Death Knight rune support.
  • Movable Death Knight Runes.
  • Skinnable Death Knight Runes.
  • Target Buffs (40) and Target Debuffs (40).
  • Countdown timers on all Target Auras.
  • Movable and Resizable Target Auras.
  • Target range indicator.
  • Target guild display.
  • Resting, PvP, Combat, Leader, and Looter icons.
  • Text based Threat Meter.
  • Unique HUD texture that are exclusive to MetaHud - Nuckin Branch.
  • In Game graphical configuration tool to make MetaHud look and feel how you want.
  • Savable Profiles per Warcraft Account.

Bug Reports!
Please leave all bug reports in the designated area in my portal.

Feature Requests!
Please leave all feature requests in the designated area in my portal.

How Can I Donate?
I do not accept donations. This project is an addition to my portfolio for possible job opportunities. All I ask is for your support, understanding, and gratitude.

v30300-8.5 (12/19/09)
-Updated the TOC number for WoW 3.3

v30200-8.4 (9/5/09)
-Fixed "Interface Action Failed Because of Addon" error.

v30200-8.3 (8/7/09)
-Fixed ToT Bar showing with the option disabled.
-Fixed the Threat text showing when disabled.
-Fixed self auras always being larger when option was disabled.
-Removed option to double removable debuffs.

v30200-8.2 (8/4/09)
-Updated TOC number for Patch 3.2
-Fixed GetDifficultyColor() bug in Patch 3.2
-Another attempt at fixing ToT frame bug.

v30100-8.1 (7/17/09)
-Fixed the ToT Frame's hiding
-Fixed the bar border hiding option
-Fixed Alpha setting delay

v30100-8.0 (7/15/09)
-New Death Knight Rune system.
-New Target Aura System with cooldown counts.
-New Options Interface.
-New bar textures.
-New Text Threat Meter
-Lots of bug fixes :)

v30100-7.6 (4/8/09)
-Fixes a Divide-by-Zero bug in Patch 3.1
-Updated TOC number for Patch 3.1
-Removed the README.txt file

v30000-7.5 (1/30/09)
-Party Leader icon can now be shown/hidden
-Party Masterlooter icon can now be shown/hidden
-Target castbar text no longer sticks on the screen
-Vehicle's combo point counters now display as Player Combo points
-Sunder Armor no longer activates combo point display
-Castbars are more accurate at picking up spellcasts when spells are cast very quickly
-A substantial number of this calls have been replaced

v30000-7.4 (1/19/09)
-Fixed bug #5331 for Deathknights

v30000-7.3 (1/8/09)
-Fixed bug #5324
-Fixed bug #5331

v30000-7.2 (12/29/08)
-REALLY Fixed bug #5314

v30000-7.1 (12/29/08)
-Fixed bug #5314

v30000-7 (12/29/08)
-Better Rune Support (huzzah!)
-Deathknight Runes are more accurate in their timing now
-Deathknight Runes can now be hidden via the options menu
-Removed FlightTimer option from the menu
-Fixed the bug where Deathknight Runes showed on Blizzard frames regardless of player class

v30000-6 (11/19/08)
-DeathKnight rune support! (huzzah!)

v30000-5 (11/2/08)
-40 buff/debuff
-X coordinate customization of Target of Target, Target Text, Guild Text, and Range Text
-Runic Power now displaying correctly
-Smooth Mana-/Energy-Updates (thanks to Zasurus/Nukthem/Grimfist)
-Removed Polytimer
-Removed FlightTimer

v30000-4 (10/29/08)
-Target Buffs and Debuffs are now scalable in the options frame!
-Removed QuickMenu
-Bug Fix: Message: ..\AddOns\MetaHud\MetaHud.lua line 1419: attempt to index global 'MetaHudFu' (a nil value)

v30000-3 (10/28/08)
-Debuggers (such as Swatter) can now retrieve MetaHud's version number
-Removed Minimap button
-Removed FubarPlugin-2.0 and all Fubar support
-Removed AceAddon-2.0
-Removed AceEvent-2.0
-Removed AceOO-2.0
-Removed Dewdrop-2.0
-Removed Tablet-2.0
-Bug Fix: Message: ..\AddOns\MetaHudOPT\MetaHudOPT.lua line 41: attempt to concatenate local 'list' (a table value)

v30000-2 (10/25/08)
-Sunder Armor now updates combo point indicators without re targeting
-Bug Fix: Message: ..\FrameXML\UIPanelTemplates.lua line 32: attempt to index local 'tab' (a number value)
-Bug Fix: Message: ..\FrameXML\UIDropDownMenu.lua line 834: attempt to call method 'GetName' (a nil value)

v30000-1 (10/23/08)
-Main interface is now WotLK/3.0.2 compatable
Post A Reply Comment Options
Unread 01-06-09, 06:59 AM  
Nuckin
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Re: Death Knight Rune Order

Originally posted by wallyhartley
I'm curious, the order of the runes (Blood, Unholy, Frost) next to the bars is differant from the order of the Blizzard runes (Blood, Frost, Unholy) at the character portrait. Was this intentional? And if so what was the reasoning?
Blizzard, for some reason, ordered their rune frame IDs from left to right as 1, 2, 5, 6, 3, 4.

I didn't see any reason for keeping the order and in the interest of code simplicity, just made them sequential in MetaHud
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Unread 01-06-09, 12:15 AM  
wallyhartley
A Kobold Labourer
 
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Death Knight Rune Order

I'm curious, the order of the runes (Blood, Unholy, Frost) next to the bars is differant from the order of the Blizzard runes (Blood, Frost, Unholy) at the character portrait. Was this intentional? And if so what was the reasoning?
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Unread 01-03-09, 08:04 PM  
Nuckin
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Originally posted by thebum
Read the addon description, you're not supposed to write bug reports in the comments section. He got a special place for those.
Someone reads my project description!
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Unread 01-03-09, 02:38 PM  
thebum
A Murloc Raider

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Originally posted by Maischter
its is a bug or not?

do you already have found out where the error comes from?
Read the addon description, you're not supposed to write bug reports in the comments section. He got a special place for those.
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Unread 01-03-09, 10:02 AM  
Maischter
A Defias Bandit

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Originally posted by Nuckin
post a bug! not a comment!
its is a bug or not?

do you already have found out where the error comes from?
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Unread 01-02-09, 02:34 PM  
runamonk
A Theradrim Guardian
 
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Awesome job so far, great work!
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Unread 01-02-09, 11:37 AM  
Nuckin
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Originally posted by Maischter
MetaHud-v30000-7.2\MetaHud.lua:2089: attempt to compare number with nil
MetaHud-v30000-7.2\MetaHud.lua:2017: in function `UpdateCombos'
MetaHud-v30000-7.2\MetaHud.lua:1399: in function `TargetChanged'
MetaHud-v30000-7.2\MetaHud.lua:513: in function `OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>


when im using portals or homestones...
post a bug! not a comment!
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Unread 01-02-09, 11:16 AM  
Maischter
A Defias Bandit

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MetaHud-v30000-7.2\MetaHud.lua:2089: attempt to compare number with nil
MetaHud-v30000-7.2\MetaHud.lua:2017: in function `UpdateCombos'
MetaHud-v30000-7.2\MetaHud.lua:1399: in function `TargetChanged'
MetaHud-v30000-7.2\MetaHud.lua:513: in function `OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>


when im using portals or homestones...
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Unread 12-31-08, 03:02 PM  
Nuckin
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Originally posted by LaoTseu
Sorry I was not clear enough in my messages. I found what is causing it and how to fix it. Just comment out the SetFrameLevel() calls. This has been working without any issues in MeteHad for two weeks now on my local copy. I didn't remove all of them, I keep 3 calls because those seem to be serving a purpose as oppose to all the others. The ones that I keep are these lines:

Code:
	MetaHud_TargetElite:SetFrameLevel(MetaHud_RightFrame:GetFrameLevel() + 1);
	MetaHud_Flash_Bar:SetFrameLevel(MetaHud_PlayerMana_Bar:GetFrameLevel() + 1);
	MetaHud_Casting_Bar:SetFrameLevel(MetaHud_Flash_Bar:GetFrameLevel() + 1);
but I'm not even sure if these are needed.

Commenting out the SetFrameLevel() funcitons solve issues is a whole lot of addons, some by Blizzard like the Glyph window and the Chat Channel selection, a lot others like Clique, Penda, LightHeaed, MobMap, etc. Try it you'll see.

The other change I've done was to remove most of the this gloval variable usage since that has been deprecated by Blizzard as of patch 3.0.2. Mods that still use the this variable often have problem and will end up not working at all with future patch. I'm away from home this week but when I'm back, I'll merge those changes with your new version and send it to you. Any addon that is maintained should get rid of any code that use the global this variable.

Best
Odd enough, i'm running release 7.2 and have been playing a lot and have yet to see the Glyph window problem, if it reoccurs i will merge your frame level fix in to make 7.3.

I'll work on the "this" calls, i personally don't use it since global variables are the devil, but i do know MetaHawk apparently loved it since it's all over MetaHud lol
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Unread 12-31-08, 01:32 PM  
LaoTseu
A Cyclonian
 
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Originally posted by Nuckin
LaoTseu:
The Glyph window issue has unfortunetly plagued MetaHud since before I took it over. and i am stumped by it. [/b]
Sorry I was not clear enough in my messages. I found what is causing it and how to fix it. Just comment out the SetFrameLevel() calls. This has been working without any issues in MeteHad for two weeks now on my local copy. I didn't remove all of them, I keep 3 calls because those seem to be serving a purpose as oppose to all the others. The ones that I keep are these lines:

Code:
	MetaHud_TargetElite:SetFrameLevel(MetaHud_RightFrame:GetFrameLevel() + 1);
	MetaHud_Flash_Bar:SetFrameLevel(MetaHud_PlayerMana_Bar:GetFrameLevel() + 1);
	MetaHud_Casting_Bar:SetFrameLevel(MetaHud_Flash_Bar:GetFrameLevel() + 1);
but I'm not even sure if these are needed.

Commenting out the SetFrameLevel() funcitons solve issues is a whole lot of addons, some by Blizzard like the Glyph window and the Chat Channel selection, a lot others like Clique, Penda, LightHeaed, MobMap, etc. Try it you'll see.

The other change I've done was to remove most of the this gloval variable usage since that has been deprecated by Blizzard as of patch 3.0.2. Mods that still use the this variable often have problem and will end up not working at all with future patch. I'm away from home this week but when I'm back, I'll merge those changes with your new version and send it to you. Any addon that is maintained should get rid of any code that use the global this variable.

Best
Last edited by LaoTseu : 12-31-08 at 01:33 PM.
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Unread 12-29-08, 07:43 PM  
Nuckin
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Originally posted by tordenflesk
Runes popping up on all my characters. Kind of random. They flicker.
Posts made on bug notes do NOT need to be mirrored here aswell
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Unread 12-29-08, 07:21 PM  
tordenflesk
A Deviate Faerie Dragon

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Runes popping up on all my characters. Kind of random. They flicker.
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Unread 12-29-08, 06:50 PM  
Zoot
A Kobold Labourer

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Thanks for the update. Unfortunately DK runes now always show up on the HUD regardless of target etc. I submitted a bug report.

Haven't verified that it's MH yet, but I have another problem that shows up generally in BGs after dying where the Blizzard mini buttons (character, quests, achievements, talents, help, menu, etc.) do not show up (the container area for them is simply unpopulated).

I mention it here just in case anyone else is seeing a similar issue.

Z.
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Unread 12-29-08, 03:30 PM  
Nuckin
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Version 7 of MetaHud - Nuckin Branch is now LIVE :: Additional changes regarding Bug reporting and feature requesting process

ALL bugs and feature requests are to be post in the appropriate sections on my author portal. All posts made in the comments section regarding bugs and features will be IGNORED.

vpr:
Those are some nice looking textures lol, but don't fit well into MetaHud. thanks for the link though

Dimanoid:
thanks for the interest, great minds do think alike since that is the same approach i took to solve the problem in v7

LaoTseu:
The Glyph window issue has unfortunetly plagued MetaHud since before I took it over. and i am stumped by it.
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Unread 12-29-08, 11:47 AM  
vpr
A Theradrim Guardian

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Don't know if these can still be used or not, but here are some Textures I found:

http://forums.nurfed.com/showthread.php?t=11134

Note: They are not my work.
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