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MetaHud - Nuckin Branch  Popular! (More than 5000 hits)

Version: v30300-8.5
by: Nuckin [More]

MetaHud - Nuckin Branch is a Heads Up Display Add-on for World of Warcraft 3.0 and above. It is a continuation of the original MetaHud by MetaHawk which was discontinued after Patch 2.4.3.

Although MH-Nuckin is a continuation, it isn't the same. MH-Nuckin is focused on remaining encapsulated as a self sustaining Add-on without requiring other libraries. As thus, its feature set differs from MetaHud's.

As of v30100-8.0, MetaHud - Nuckin Branch no longer includes a cast bar. I suggest using my stand alone cast bar called Circle Cast.

MetaHud - Nuckin Branch Features: (as of v30100-8.0)

  • Curved Verticle Health, Mana, Rage, Energy, and Runic Power bars for Player, Target, and Pets.
  • Target's Target Name and Health Bar.
  • Reskinnable Bar Backgrounds.
  • Death Knight rune support.
  • Movable Death Knight Runes.
  • Skinnable Death Knight Runes.
  • Target Buffs (40) and Target Debuffs (40).
  • Countdown timers on all Target Auras.
  • Movable and Resizable Target Auras.
  • Target range indicator.
  • Target guild display.
  • Resting, PvP, Combat, Leader, and Looter icons.
  • Text based Threat Meter.
  • Unique HUD texture that are exclusive to MetaHud - Nuckin Branch.
  • In Game graphical configuration tool to make MetaHud look and feel how you want.
  • Savable Profiles per Warcraft Account.

Bug Reports!
Please leave all bug reports in the designated area in my portal.

Feature Requests!
Please leave all feature requests in the designated area in my portal.

How Can I Donate?
I do not accept donations. This project is an addition to my portfolio for possible job opportunities. All I ask is for your support, understanding, and gratitude.

v30300-8.5 (12/19/09)
-Updated the TOC number for WoW 3.3

v30200-8.4 (9/5/09)
-Fixed "Interface Action Failed Because of Addon" error.

v30200-8.3 (8/7/09)
-Fixed ToT Bar showing with the option disabled.
-Fixed the Threat text showing when disabled.
-Fixed self auras always being larger when option was disabled.
-Removed option to double removable debuffs.

v30200-8.2 (8/4/09)
-Updated TOC number for Patch 3.2
-Fixed GetDifficultyColor() bug in Patch 3.2
-Another attempt at fixing ToT frame bug.

v30100-8.1 (7/17/09)
-Fixed the ToT Frame's hiding
-Fixed the bar border hiding option
-Fixed Alpha setting delay

v30100-8.0 (7/15/09)
-New Death Knight Rune system.
-New Target Aura System with cooldown counts.
-New Options Interface.
-New bar textures.
-New Text Threat Meter
-Lots of bug fixes :)

v30100-7.6 (4/8/09)
-Fixes a Divide-by-Zero bug in Patch 3.1
-Updated TOC number for Patch 3.1
-Removed the README.txt file

v30000-7.5 (1/30/09)
-Party Leader icon can now be shown/hidden
-Party Masterlooter icon can now be shown/hidden
-Target castbar text no longer sticks on the screen
-Vehicle's combo point counters now display as Player Combo points
-Sunder Armor no longer activates combo point display
-Castbars are more accurate at picking up spellcasts when spells are cast very quickly
-A substantial number of this calls have been replaced

v30000-7.4 (1/19/09)
-Fixed bug #5331 for Deathknights

v30000-7.3 (1/8/09)
-Fixed bug #5324
-Fixed bug #5331

v30000-7.2 (12/29/08)
-REALLY Fixed bug #5314

v30000-7.1 (12/29/08)
-Fixed bug #5314

v30000-7 (12/29/08)
-Better Rune Support (huzzah!)
-Deathknight Runes are more accurate in their timing now
-Deathknight Runes can now be hidden via the options menu
-Removed FlightTimer option from the menu
-Fixed the bug where Deathknight Runes showed on Blizzard frames regardless of player class

v30000-6 (11/19/08)
-DeathKnight rune support! (huzzah!)

v30000-5 (11/2/08)
-40 buff/debuff
-X coordinate customization of Target of Target, Target Text, Guild Text, and Range Text
-Runic Power now displaying correctly
-Smooth Mana-/Energy-Updates (thanks to Zasurus/Nukthem/Grimfist)
-Removed Polytimer
-Removed FlightTimer

v30000-4 (10/29/08)
-Target Buffs and Debuffs are now scalable in the options frame!
-Removed QuickMenu
-Bug Fix: Message: ..\AddOns\MetaHud\MetaHud.lua line 1419: attempt to index global 'MetaHudFu' (a nil value)

v30000-3 (10/28/08)
-Debuggers (such as Swatter) can now retrieve MetaHud's version number
-Removed Minimap button
-Removed FubarPlugin-2.0 and all Fubar support
-Removed AceAddon-2.0
-Removed AceEvent-2.0
-Removed AceOO-2.0
-Removed Dewdrop-2.0
-Removed Tablet-2.0
-Bug Fix: Message: ..\AddOns\MetaHudOPT\MetaHudOPT.lua line 41: attempt to concatenate local 'list' (a table value)

v30000-2 (10/25/08)
-Sunder Armor now updates combo point indicators without re targeting
-Bug Fix: Message: ..\FrameXML\UIPanelTemplates.lua line 32: attempt to index local 'tab' (a number value)
-Bug Fix: Message: ..\FrameXML\UIDropDownMenu.lua line 834: attempt to call method 'GetName' (a nil value)

v30000-1 (10/23/08)
-Main interface is now WotLK/3.0.2 compatable
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Unread 10-29-08, 05:31 PM  
Shaten
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40 buff/debuff patch

here is a patch to enable 40 buffs/debuffs.


File: MetaHud.lua
Line: 2089
Action: Change


--- Buffs / Debuffs
for i = 1, 16 do

to

--- Buffs / Debuffs
--- these go to 40 to hide any buff frames that fell off the end
--- so jumping out early you would have to see if the frame is
--- already hidden
for i = 1, 40 do


File: MetaHud.lua
Line: 2114
Action: Change


--- Debuffs
for i = 1, 16 do

to

--- Debuffs
for i = 1, 40 do


File: MetaHud.lua
Line: 3045
Action: Insert


"MetaHud_Buff17",
"MetaHud_Buff18",
"MetaHud_Buff19",
"MetaHud_Buff20",
"MetaHud_Buff21",
"MetaHud_Buff22",
"MetaHud_Buff23",
"MetaHud_Buff24",
"MetaHud_Buff25",
"MetaHud_Buff26",
"MetaHud_Buff27",
"MetaHud_Buff28",
"MetaHud_Buff29",
"MetaHud_Buff30",
"MetaHud_Buff31",
"MetaHud_Buff32",
"MetaHud_Buff33",
"MetaHud_Buff34",
"MetaHud_Buff35",
"MetaHud_Buff36",
"MetaHud_Buff37",
"MetaHud_Buff38",
"MetaHud_Buff39",
"MetaHud_Buff40",


File: MetaHud.lua
Line: 3085
Action: Insert


"MetaHud_DeBuff17",
"MetaHud_DeBuff18",
"MetaHud_DeBuff19",
"MetaHud_DeBuff20",
"MetaHud_DeBuff21",
"MetaHud_DeBuff22",
"MetaHud_DeBuff23",
"MetaHud_DeBuff24",
"MetaHud_DeBuff25",
"MetaHud_DeBuff26",
"MetaHud_DeBuff27",
"MetaHud_DeBuff28",
"MetaHud_DeBuff29",
"MetaHud_DeBuff30",
"MetaHud_DeBuff31",
"MetaHud_DeBuff32",
"MetaHud_DeBuff33",
"MetaHud_DeBuff34",
"MetaHud_DeBuff35",
"MetaHud_DeBuff36",
"MetaHud_DeBuff37",
"MetaHud_DeBuff38",
"MetaHud_DeBuff39",
"MetaHud_DeBuff40",


File: MetaHud.lua
Line: 3173
Action: Insert


["MetaHud_Buff17"] = { "Buff" , "RIGHT" , "MetaHud_Buff9" , "LEFT" , 20 , -21 , 20 , 20 },
["MetaHud_Buff18"] = { "Buff" , "RIGHT" , "MetaHud_Buff17" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff19"] = { "Buff" , "RIGHT" , "MetaHud_Buff18" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff20"] = { "Buff" , "RIGHT" , "MetaHud_Buff19" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff21"] = { "Buff" , "RIGHT" , "MetaHud_Buff20" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff22"] = { "Buff" , "RIGHT" , "MetaHud_Buff21" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff23"] = { "Buff" , "RIGHT" , "MetaHud_Buff22" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff24"] = { "Buff" , "RIGHT" , "MetaHud_Buff23" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff25"] = { "Buff" , "RIGHT" , "MetaHud_Buff17" , "LEFT" , 20 , -21 , 20 , 20 },
["MetaHud_Buff26"] = { "Buff" , "RIGHT" , "MetaHud_Buff25" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff27"] = { "Buff" , "RIGHT" , "MetaHud_Buff26" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff28"] = { "Buff" , "RIGHT" , "MetaHud_Buff27" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff29"] = { "Buff" , "RIGHT" , "MetaHud_Buff28" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff30"] = { "Buff" , "RIGHT" , "MetaHud_Buff29" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff31"] = { "Buff" , "RIGHT" , "MetaHud_Buff30" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff32"] = { "Buff" , "RIGHT" , "MetaHud_Buff31" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff33"] = { "Buff" , "RIGHT" , "MetaHud_Buff25" , "LEFT" , 20 , -21 , 20 , 20 },
["MetaHud_Buff34"] = { "Buff" , "RIGHT" , "MetaHud_Buff33" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff35"] = { "Buff" , "RIGHT" , "MetaHud_Buff34" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff36"] = { "Buff" , "RIGHT" , "MetaHud_Buff35" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff37"] = { "Buff" , "RIGHT" , "MetaHud_Buff36" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff38"] = { "Buff" , "RIGHT" , "MetaHud_Buff37" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff39"] = { "Buff" , "RIGHT" , "MetaHud_Buff38" , "LEFT" , -1 , 0 , 20 , 20 },
["MetaHud_Buff40"] = { "Buff" , "RIGHT" , "MetaHud_Buff39" , "LEFT" , -1 , 0 , 20 , 20 },



File: MetaHud.lua
Line: 3214
Action: Insert


["MetaHud_DeBuff17"] = { "Buff" , "LEFT" , "MetaHud_DeBuff9" , "RIGHT" , -20 , -21 , 20 , 20 },
["MetaHud_DeBuff18"] = { "Buff" , "LEFT" , "MetaHud_DeBuff17" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff19"] = { "Buff" , "LEFT" , "MetaHud_DeBuff18" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff20"] = { "Buff" , "LEFT" , "MetaHud_DeBuff19" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff21"] = { "Buff" , "LEFT" , "MetaHud_DeBuff20" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff22"] = { "Buff" , "LEFT" , "MetaHud_DeBuff21" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff23"] = { "Buff" , "LEFT" , "MetaHud_DeBuff22" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff24"] = { "Buff" , "LEFT" , "MetaHud_DeBuff23" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff25"] = { "Buff" , "LEFT" , "MetaHud_DeBuff17" , "RIGHT" , -20 , -21 , 20 , 20 },
["MetaHud_DeBuff26"] = { "Buff" , "LEFT" , "MetaHud_DeBuff25" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff27"] = { "Buff" , "LEFT" , "MetaHud_DeBuff26" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff28"] = { "Buff" , "LEFT" , "MetaHud_DeBuff27" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff29"] = { "Buff" , "LEFT" , "MetaHud_DeBuff28" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff30"] = { "Buff" , "LEFT" , "MetaHud_DeBuff29" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff31"] = { "Buff" , "LEFT" , "MetaHud_DeBuff30" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff32"] = { "Buff" , "LEFT" , "MetaHud_DeBuff31" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff33"] = { "Buff" , "LEFT" , "MetaHud_DeBuff25" , "RIGHT" , -20 , -21 , 20 , 20 },
["MetaHud_DeBuff34"] = { "Buff" , "LEFT" , "MetaHud_DeBuff33" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff35"] = { "Buff" , "LEFT" , "MetaHud_DeBuff34" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff36"] = { "Buff" , "LEFT" , "MetaHud_DeBuff35" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff37"] = { "Buff" , "LEFT" , "MetaHud_DeBuff36" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff38"] = { "Buff" , "LEFT" , "MetaHud_DeBuff37" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff39"] = { "Buff" , "LEFT" , "MetaHud_DeBuff38" , "RIGHT" , 1 , 0 , 20 , 20 },
["MetaHud_DeBuff40"] = { "Buff" , "LEFT" , "MetaHud_DeBuff39" , "RIGHT" , 1 , 0 , 20 , 20 },
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Unread 10-29-08, 03:19 PM  
Nuckin
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Originally posted by Celeras
- The mana bar for druids (shown in the location of the pet mana bar) when in forms no longer works. And the frame loses its border until you self target.

- Energy still ticks in chunks instead of going up 1 by 1. I was under the impression from watching other people play that this was supposed to be live?
Those are some odd bugs, I will look into them but while i am, what you could do for me is turn off ALL other addons and try to recreate the bugs in an isolated environment
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Unread 10-29-08, 01:17 PM  
Celeras
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- The mana bar for druids (shown in the location of the pet mana bar) when in forms no longer works. And the frame loses its border until you self target.

- Energy still ticks in chunks instead of going up 1 by 1. I was under the impression from watching other people play that this was supposed to be live?
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Unread 10-29-08, 11:37 AM  
Nuckin
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Originally posted by taralx
Those other libraries are to create a minimap button like the old one that just opens the options menu. LibDataBroker is much more generic than FuBarPlugin, as well as being more lightweight. LibStub is the Ace3 equivalent of AceLibrary.

How does the right-clicking target text work when it clearly says "if (self.inParty == 1)"?
I'm trying to get away from more libraries, trying to thin it out. With the Ace2 libraries, MH needed a handful of functions in the file, while you still needed the 5000 lines for dependencies and other crap. I'm trying to make MH not dependent on other developers' code as much as possible.

And as for the second thing, from a functionality POV, it works.
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Unread 10-29-08, 10:19 AM  
taralx
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Originally posted by Nuckin
the quick menu is the code left over from the minimap button i partially gutted I'll clean it up tonight. And what does metahud need those other libraries for? I'm afraid you confused me a little . AAAAAnd... the player drop down menu works for me in party or not when right clicking target text
Those other libraries are to create a minimap button like the old one that just opens the options menu. LibDataBroker is much more generic than FuBarPlugin, as well as being more lightweight. LibStub is the Ace3 equivalent of AceLibrary.

How does the right-clicking target text work when it clearly says "if (self.inParty == 1)"?
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Unread 10-29-08, 04:51 AM  
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Damn fubar, lol, i removed the OnLoad reference to it and didn't think there were more since i had 0 errors. I will go back through the files when i'm bored in class today.

dtjohnst:
I will get you a fix tonight

Bruuce!:
I have been toying with just that idea but since the Blizzard focus frame works with MetaHud and is movable, this feature is on the back burner for now.

taralx:
the quick menu is the code left over from the minimap button i partially gutted I'll clean it up tonight. And what does metahud need those other libraries for? I'm afraid you confused me a little . AAAAAnd... the player drop down menu works for me in party or not when right clicking target text
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Unread 10-29-08, 01:20 AM  
dtjohnst
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No worky for me. :-(

Date: 2008-10-29 03:11:45
ID: 4
Error occured in: Global
Count: 1
Message: ..\AddOns\MetaHud\MetaHud.lua line 1419:
attempt to index global 'MetaHudFu' (a nil value)
Debug:
[C]: ?
MetaHud\MetaHud.lua:1419: init()
MetaHud\MetaHud.lua:426: firstload()
MetaHud\MetaHud.lua:449: OnEvent()
[string "*:OnEvent"]:1:
[string "*:OnEvent"]:1



I have fubar but don't use the metahud fubar thingy, so I just deleted every reference to 'metahudfu' (I think it amounted to 3 if..then..end instances) and it works for me.
Last edited by : 10-29-08 at 01:44 AM.
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Unread 10-28-08, 09:15 PM  
Bruuce!
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focus frame

1st off: thanks for picking this addon up. I had patched it myself with the info on the curse forums, but was unsure of the future until you came along.

2ndly: now that the game has a focus frame, is there a way you can incorporate it into metaHUD? (maybe just copying the code for the "target's target" or something like that. over simplified but...) If not, then i'd be interested to know how others are incorporating the focus frame into their HUDs. I use it on my hunter all the time to attack what my pet is attacking and the default UI seems big and in the way.

3rd and lastly: I use Fubar heavily, although i have taken the metaHUD icon off my bar for the sake of room and b/c it counts my roots on my druid. What is that for anyway?
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Unread 10-28-08, 08:20 PM  
taralx
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LibDataBroker support:
  • Read http://github.com/tekkub/libdatabroker-1-1/wikis
  • Embed LibStub and LibDataBroker-1.1 (steal them from Atlas or something)
  • Add code to OnLoad:
    Code:
    LibStub:GetLibrary("LibDataBroker-1.1"):NewDataObject("MetaHud", {
    	type = "launcher",
    	text = METAHUD_NAME,
    	icon = METAHUD_ICON,
    	OnClick = function() MetaHud:OptionsFrame_Toggle() end,
    })

I don't know what this QuickMenu is, but it's broken in 30000-3. Just an empty dropdown at the top of the screen that can't be moved and overlaps with BG data. Perhaps you meant to set hidden="true" for MetaHud_QuickMenu_DropDown?

Other fix:

Code:
if(self.inParty == 1) then
	ToggleDropDownMenu(1, nil, MetaHud_Player_DropDown, "MetaHud_Target_Text" , 25, 10); 
end
Remove the inParty restriction. Right-click should always open the player dropdown.

Is there a better way for me to send you these fixes?
Last edited by taralx : 10-28-08 at 08:27 PM.
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Unread 10-28-08, 08:01 PM  
taralx
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Yay update! You took out FuBar support, but forgot to remove references to MetaHudFu.
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Unread 10-28-08, 06:20 AM  
Nuckin
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Taralx:
Thank you, i will integrate this fix, test it and upload a new revision tonight. and i thank you again because its the heat of midterm season, so thank you so much

Also, the reason i was asking about the addons people use that integrate with MetaHud is because MetaHud, by itself, does not work. The libraries it depends on are out of date and essentially dead, so i am working towards complete encapsulation of Metahud and its options frame. therefor, other addons can't break it and it can't break anyone else's.

I am always welcome to your opinions, comments, suggestions, and BUG FIXES! thank you everyone
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Unread 10-28-08, 01:55 AM  
taralx
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Originally posted by Nuckin
On a side note
I am interested in which plugins people actually use, personally when I am playing, I use MetaHud as a stand alone Add-On. I want to know if anyone use's its FuBar functionality for example before I possibly remove it.
I (rarely) use the FuBar button for quickly bringing up the options window because I'm lazy. These days everyone is switching to LDB because it's much more lightweight. I use Broker2FuBar, so I'd be happy with that. I'd probably be fine with removing it -- need to learn to look in the main menu for addon options.
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Unread 10-27-08, 10:14 PM  
taralx
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A fix and a request

A fix I posted on curse:
The error happens when using the dropdown to choose a health/mana format. Change line 34 (starting with "info.func") of MetaHudOPT.lua to read:

info.func = function() MetaHudO_DropDown_OnClick(index) end;

and remove the "info.arg1" line after it.
That fixes the dropdowns.
Last edited by taralx : 10-28-08 at 01:51 AM.
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Unread 10-26-08, 08:17 AM  
Nuckin
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DaBigNob:
I have not forgotten you! I'm just trying to work out all the bugs and clean up the code
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Unread 10-25-08, 09:52 AM  
DaBigNob
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Cross-posting this from the original addon page for archival purposes...

This is a MetaHud feature request...

Thanks for taking the time to revive this addon. I've used it for almost two years and I love it. it's the best HUD addon out there IMHO. I play a rogue and the way this hud shows the combo points, the buildup of energy etc is very helpful. I've got my particular config tweaked extensively. I've resized the bars and repostioned them, disabled the bar borders, modified the text items, their placement, size, etc just to my liking. I love that this mod is so customizable.

One thing I've done directly in the source (because there's not a user-configurable option for it) is to increase the size of the buff icons. As is, they are a wee bit too small. When I'm in a raid and there's a lot of stuff going on, I want these icons to be more readable, particularly things that stack (sunder) and have that tiny number in the corner to denote the number of times the effect is in play.

So, I would like to suggest there be a user-configurable slider to set the size of the buff icon. The default size is 20, but I have mine increased to 32. This stuff is defined in the MetaHud.lua in MetaHud:SetLayoutElements(). The buff sizes are easy to see in this fucntion down where MetaHud_frames is created. It would be an easy tweak to have those values come from a config. Keep in mind that there is a special case at buff9 and debuff9. These buffs are wrapped down to a second line and notice that the coordinates there are affected by the offset size of the first row. Originally it is 20, but with a user-configurable option, this offset would change as well.

Anyway, there you have it. That's my little suggestion for the day. And again, thanks for revving this mod in any case. It's one of my must-have addons for wow.
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