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Updated:12-19-09 12:31 PM
Created:10-23-08 07:07 PM
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MetaHud - Nuckin Branch  Popular! (More than 5000 hits)

Version: v30300-8.5
by: Nuckin [More]

MetaHud - Nuckin Branch is a Heads Up Display Add-on for World of Warcraft 3.0 and above. It is a continuation of the original MetaHud by MetaHawk which was discontinued after Patch 2.4.3.

Although MH-Nuckin is a continuation, it isn't the same. MH-Nuckin is focused on remaining encapsulated as a self sustaining Add-on without requiring other libraries. As thus, its feature set differs from MetaHud's.

As of v30100-8.0, MetaHud - Nuckin Branch no longer includes a cast bar. I suggest using my stand alone cast bar called Circle Cast.

MetaHud - Nuckin Branch Features: (as of v30100-8.0)

  • Curved Verticle Health, Mana, Rage, Energy, and Runic Power bars for Player, Target, and Pets.
  • Target's Target Name and Health Bar.
  • Reskinnable Bar Backgrounds.
  • Death Knight rune support.
  • Movable Death Knight Runes.
  • Skinnable Death Knight Runes.
  • Target Buffs (40) and Target Debuffs (40).
  • Countdown timers on all Target Auras.
  • Movable and Resizable Target Auras.
  • Target range indicator.
  • Target guild display.
  • Resting, PvP, Combat, Leader, and Looter icons.
  • Text based Threat Meter.
  • Unique HUD texture that are exclusive to MetaHud - Nuckin Branch.
  • In Game graphical configuration tool to make MetaHud look and feel how you want.
  • Savable Profiles per Warcraft Account.

Bug Reports!
Please leave all bug reports in the designated area in my portal.

Feature Requests!
Please leave all feature requests in the designated area in my portal.

How Can I Donate?
I do not accept donations. This project is an addition to my portfolio for possible job opportunities. All I ask is for your support, understanding, and gratitude.

v30300-8.5 (12/19/09)
-Updated the TOC number for WoW 3.3

v30200-8.4 (9/5/09)
-Fixed "Interface Action Failed Because of Addon" error.

v30200-8.3 (8/7/09)
-Fixed ToT Bar showing with the option disabled.
-Fixed the Threat text showing when disabled.
-Fixed self auras always being larger when option was disabled.
-Removed option to double removable debuffs.

v30200-8.2 (8/4/09)
-Updated TOC number for Patch 3.2
-Fixed GetDifficultyColor() bug in Patch 3.2
-Another attempt at fixing ToT frame bug.

v30100-8.1 (7/17/09)
-Fixed the ToT Frame's hiding
-Fixed the bar border hiding option
-Fixed Alpha setting delay

v30100-8.0 (7/15/09)
-New Death Knight Rune system.
-New Target Aura System with cooldown counts.
-New Options Interface.
-New bar textures.
-New Text Threat Meter
-Lots of bug fixes :)

v30100-7.6 (4/8/09)
-Fixes a Divide-by-Zero bug in Patch 3.1
-Updated TOC number for Patch 3.1
-Removed the README.txt file

v30000-7.5 (1/30/09)
-Party Leader icon can now be shown/hidden
-Party Masterlooter icon can now be shown/hidden
-Target castbar text no longer sticks on the screen
-Vehicle's combo point counters now display as Player Combo points
-Sunder Armor no longer activates combo point display
-Castbars are more accurate at picking up spellcasts when spells are cast very quickly
-A substantial number of this calls have been replaced

v30000-7.4 (1/19/09)
-Fixed bug #5331 for Deathknights

v30000-7.3 (1/8/09)
-Fixed bug #5324
-Fixed bug #5331

v30000-7.2 (12/29/08)
-REALLY Fixed bug #5314

v30000-7.1 (12/29/08)
-Fixed bug #5314

v30000-7 (12/29/08)
-Better Rune Support (huzzah!)
-Deathknight Runes are more accurate in their timing now
-Deathknight Runes can now be hidden via the options menu
-Removed FlightTimer option from the menu
-Fixed the bug where Deathknight Runes showed on Blizzard frames regardless of player class

v30000-6 (11/19/08)
-DeathKnight rune support! (huzzah!)

v30000-5 (11/2/08)
-40 buff/debuff
-X coordinate customization of Target of Target, Target Text, Guild Text, and Range Text
-Runic Power now displaying correctly
-Smooth Mana-/Energy-Updates (thanks to Zasurus/Nukthem/Grimfist)
-Removed Polytimer
-Removed FlightTimer

v30000-4 (10/29/08)
-Target Buffs and Debuffs are now scalable in the options frame!
-Removed QuickMenu
-Bug Fix: Message: ..\AddOns\MetaHud\MetaHud.lua line 1419: attempt to index global 'MetaHudFu' (a nil value)

v30000-3 (10/28/08)
-Debuggers (such as Swatter) can now retrieve MetaHud's version number
-Removed Minimap button
-Removed FubarPlugin-2.0 and all Fubar support
-Removed AceAddon-2.0
-Removed AceEvent-2.0
-Removed AceOO-2.0
-Removed Dewdrop-2.0
-Removed Tablet-2.0
-Bug Fix: Message: ..\AddOns\MetaHudOPT\MetaHudOPT.lua line 41: attempt to concatenate local 'list' (a table value)

v30000-2 (10/25/08)
-Sunder Armor now updates combo point indicators without re targeting
-Bug Fix: Message: ..\FrameXML\UIPanelTemplates.lua line 32: attempt to index local 'tab' (a number value)
-Bug Fix: Message: ..\FrameXML\UIDropDownMenu.lua line 834: attempt to call method 'GetName' (a nil value)

v30000-1 (10/23/08)
-Main interface is now WotLK/3.0.2 compatable
Post A Reply Comment Options
Unread 01-14-09, 07:42 PM  
Nuckin
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Re: FuBar for MetaHud

Originally posted by A_Nolan
Since Nuckin *bow* has removed FuBar support from inside MetaHud I'v created a FuBar addon for it FuBar - MetaHudFu. So try it out it's not as good as it was yet but it does open the options menu. I'll look into adding some of the other options later.
Cool
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Unread 01-14-09, 06:09 PM  
A_Nolan
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FuBar for MetaHud

Since Nuckin *bow* has removed FuBar support from inside MetaHud I'v created a FuBar addon for it FuBar - MetaHudFu. So try it out it's not as good as it was yet but it does open the options menu. I'll look into adding some of the other options later.
__________________
w.w.J.d. read the book and find out (J 3:16)
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Unread 01-13-09, 02:52 PM  
Nuckin
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Re: Is it possible to move the ToT frame?

Originally posted by Wizardling
I'm sure I could move it in an old version.

Just to clarify - it appears dead centre over my character which is annoying.
That's the default location, the X, Y coordinate option is clearly labeled in the MetaHudOpt package
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Unread 01-13-09, 03:08 AM  
Celeras
A Kobold Labourer

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Updated my post with comments in the Authors Portal Nuckin! Hope it helps. Can't wait to see how you're redoing buffs/debuffs. Hopefully they will now show charges, and have an optional timer counting down debuff duration like x-perl does?(i'm thinking of the Wild Wyrm daily, where the default UI and Xperl will update your 'grip' number right on the icon, but for metahud I have to continually mouseover to see it decay)
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Unread 01-13-09, 12:35 AM  
Wizardling
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Question Is it possible to move the ToT frame?

I'm sure I could move it in an old version.

Just to clarify - it appears dead centre over my character which is annoying.
Last edited by Wizardling : 01-13-09 at 08:33 AM.
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Unread 01-12-09, 04:04 PM  
Nuckin
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Question Update Sizes

Recently I have taken to point release style for bugs, and would like to know if this is what everyone wants. I can imagine some getting annoyed with an update every few days as I myself got annoyed with Omen updates in Burning Crusade raiding (if you raided a lot, you know what I'm talking about)

Let me know you're input, otherwise I'll continue the bug fix point releases
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Unread 01-11-09, 04:43 AM  
Pixol
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Update fixed my glyph window and Clique addon UI window.

Thank You
Last edited by Pixol : 01-11-09 at 04:43 AM.
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Unread 01-09-09, 03:50 PM  
Nuckin
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Originally posted by kocoro
Just wanted to say, I have the glyph window bug too, it's unuseable until I disable metahud.

Thanks for taking the time to update this though! I'd be totally lost without it.
on what version????????? please post these in bug reports!
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Unread 01-09-09, 02:45 PM  
kocoro
A Kobold Labourer

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Just wanted to say, I have the glyph window bug too, it's unuseable until I disable metahud.

Thanks for taking the time to update this though! I'd be totally lost without it.
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Unread 01-08-09, 08:30 PM  
dakota182
A Kobold Labourer

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Originally posted by Nuckin
sweet, then i'll meet you back here at 11:20?

I don't like to up and snatch other authors' code, nor do i see any great reason to since there aren't any huge issues in my branch of metahud. Or if there are people aren't filling out bug reports.

Either way, I'm not obligated to even publish my code. This branch was created for personal use. So please, don't treat me as though this is my day job sir.
Woah bro. Don't taze me. I simply brought it up because you yourself mentioned that you would do it. It seemed like a simple, quick fix to an otherwise great mod.

And thank you.
Last edited by dakota182 : 01-08-09 at 08:31 PM.
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Unread 01-08-09, 10:10 AM  
Nuckin
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Originally posted by dakota182
Seems like it would take about 12 minutes...
sweet, then i'll meet you back here at 11:20?

I don't like to up and snatch other authors' code, nor do i see any great reason to since there aren't any huge issues in my branch of metahud. Or if there are people aren't filling out bug reports.

Either way, I'm not obligated to even publish my code. This branch was created for personal use. So please, don't treat me as though this is my day job sir.
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Unread 01-08-09, 05:53 AM  
dakota182
A Kobold Labourer

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Originally posted by Nuckin
Seems like it would take about 12 minutes...
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Unread 01-07-09, 11:27 PM  
Nuckin
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Originally posted by dakota182
do you still plan on merging your code with tsao's?
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Unread 01-07-09, 04:22 PM  
dakota182
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do you still plan on merging your code with tsao's?
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Unread 01-06-09, 09:57 AM  
wallyhartley
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Re: Re: Death Knight Rune Order

Originally posted by Nuckin
Blizzard, for some reason, ordered their rune frame IDs from left to right as 1, 2, 5, 6, 3, 4.

I didn't see any reason for keeping the order and in the interest of code simplicity, just made them sequential in MetaHud
Intersting, well leave it to Blizzard Thanks again for all the time and effort you are putting into this great addon.
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