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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:100,264
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 11-13-08, 07:41 AM  
zork
A Pyroguard Emberseer
 
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Deathknight fix. Open oUF_D3Orbs.lua and change ...

this:
Code:
  local colors2 = {
    power = {
      [0] = { r = 60/255, g = 150/255, b = 255/255}, -- Mana
      [1] = { r = 255/255, g = 1/255, b = 1/255}, -- Rage
      [2] = { r = 255/255, g = 178/255, b = 0}, -- Focus
      [3] = { r = 1, g = 1, b = 34/255}, -- Energy
      [4] = { r = 0, g = 1, b = 1} -- Happiness
    },
to:
Code:
  local colors2 = {
    power = {
      [0] = { r = 60/255, g = 150/255, b = 255/255}, -- Mana
      [1] = { r = 255/255, g = 1/255, b = 1/255}, -- Rage
      [2] = { r = 255/255, g = 178/255, b = 0}, -- Focus
      [3] = { r = 1, g = 1, b = 34/255}, -- Energy
      [4] = { r = 0, g = 1, b = 1}, -- Happiness
      [5] = { r = 1, g = 1, b = 1}, -- dont know
      [6] = { r = 255/255, g = 1/255, b = 1/255}, -- deathknight
    },
Starts at line 82.

To get your Rune Icons into positions create a macro in WoW and use:
Code:
/run RuneButtonIndividual1:ClearAllPoints()
/run RuneButtonIndividual1:SetPoint("BOTTOM", UIParent, "BOTTOM", -55, 140)
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Last edited by zork : 11-13-08 at 07:51 AM.
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Unread 11-15-08, 05:01 AM  
combustable
A Kobold Labourer

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disable minimap?

Just wondering, ive looked threw all the comments and stuff, but is there anyway to disable the minimap? i want to be able to use a minimap addon and i cant figure it out.
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Unread 11-15-08, 08:53 AM  
zork
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Re: disable minimap?

Originally posted by combustable
Just wondering, ive looked threw all the comments and stuff, but is there anyway to disable the minimap? i want to be able to use a minimap addon and i cant figure it out.
Do not activate rMinimap (if you even use rMinimap ) in the addon menu on your character list (button to the lower left) or just delete the rMinimap folder in the addons folder.
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Unread 11-15-08, 11:29 AM  
combustable
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Re: Re: disable minimap?

Originally posted by zork
Do not activate rMinimap (if you even use rMinimap ) in the addon menu on your character list (button to the lower left) or just delete the rMinimap folder in the addons folder.
wow, i feel like a nub. >< thats so obvious i cant believe i missed it. ty tho!
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Unread 11-15-08, 07:05 PM  
zoktar
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DK runes. suggestion for ouf_d3orbs, if possible u could make 6 smallish orbs that could be placed ontop of mana/rage/energy/runic orb. big enuf to see how full they are but small enuf to not look bad. might not be able to have em animated, would still be nice!.
Last edited by zoktar : 11-16-08 at 12:37 AM.
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Unread 11-16-08, 05:39 PM  
zoktar
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hi again, yet another suggestion/feature req/fix. this will prov be twarted, but thought id add it here anyway case it picks up. As most of u know the orbs suffer from spilling out of the orbs from time 2 time, and only sollution would seem to have a "backround" for the orbs to over it up, as iv seen the spilling isnt very far outside the orbs so the backround art on the orbs doesnt need to be huge, just enuf to cover the spilling , by settign the backround to a higher strata/level. (via kgpanels for exmpl). ofcouse the backround would have to be cut out so the orbs can show, iv been trying to come up with some way of making a stylish background for them, iv accually made one sofar that i stole from an old addon pack, called shards.
it sorta works, doesnt cover the top part of the orb tho, so not really a total fix. so how to make this look nice and still keep the d3 theme intact?. Not sure yet but im thinking of trying to make orb bakrounds either in style of Class, or Race. for example the shards backround tho flawed fits my warlock perfectly. ill put a screen here so u get the idea.

http://img359.imageshack.us/my.php?i...4473185bn2.jpg

and one when i was using it on my warlock, dont mind the broken coloration of the orbs i was messing with the code at the time and accdently broke it.

http://img371.imageshack.us/my.php?i...8234557qn9.jpg

ofc this can be made to look lot better, keep in mind i just ripped that image off and im in now way a skilled grafix artist. i hope someone that is will take this up!. cheers.
Last edited by zoktar : 11-16-08 at 05:42 PM.
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Unread 11-17-08, 12:01 AM  
Fritobandito
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Player Pictures

Just got this the other day and I love it. The only thing I would like to get rid of is the party pictures across the top of the screen. I'm not sure what I would need to comment out to get rid of those since I'm not that great with that kinda stuff. Anyway if you know and could tell me that would be great. Thanks!!
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Unread 11-18-08, 05:29 AM  
saphiroth
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I really love the unitframes, castbar and nameplate, just wondering: can i disable the orbs ? (the orbs r a bit small and actionbar is tiny )
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Unread 11-18-08, 06:52 AM  
zork
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Originally posted by saphiroth
I really love the unitframes, castbar and nameplate, just wondering: can i disable the orbs ? (the orbs r a bit small and actionbar is tiny )
Read the info page and use the myscale variable. This will allow you to make your orbs much bigger.
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Unread 11-18-08, 11:52 AM  
Reinhearthe
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spilling?

zoktar - that is not "spilling" heh that is glowing... "problem" solved!

I like your lifted graphix...
Last edited by Reinhearthe : 11-18-08 at 11:52 AM.
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Unread 11-19-08, 12:06 AM  
Fritobandito
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Party Pictures

I was just wondering if there is anyway to remove the pictures across the top of the screen that pop up when you join a party. They are behind some of my other addons and its getting in the way a bit. Thanks.
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Unread 11-23-08, 12:40 PM  
metatron5369
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Re: Cross alts.

Originally posted by zoktar
iv got it nice and setup for my main character, but there seems to not be any class identifaction, is there any way i can get around editing the lua to fix the "mana/rage/energy" orb every time i switch characters?. cheers.
I had a friend (Darkjubs) help me out on the issue.

Code:
  -- manacolor defines what manacolor will be used
  -- 1 = red
  -- 2 = green
  -- 3 = blue
  -- 4 = yellow
  local manacolor = 3
   local myName,_ = UnitName("player")
   local _,myClass = UnitClass("player")
     if myClass == "ROGUE" then
     manacolor = 4
   elseif myClass == "WARRIOR" then
     manacolor = 1
   elseif myClass == "DEATHKNIGHT" then
     manacolor = 2
   end
He said he'd be interested in tackling Druids if there was enough interest.
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Unread 11-24-08, 12:17 AM  
zoktar
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Re: Re: Cross alts.

cheers, i dont have a druid, if someone would want that i guess they should speak up here =). anyway i have an additional request, on alot of my chars(infact iv been doing this for all my chars) i have ranged castable spells made into macros now so they, without target selfcast, with selected target normal cast, and with mouseover cast on mouseover target(mouseover overrides current selected target), awsome for healing, and dotting with a lock for example. so im requesting a mouseover targetframe just to be sure im mouseing over the right target,(also usefull to check debuffs/buffs already on it). i know theres the focus use but mouseover really gives an edge as a healer and as a lock, and prob other classes aswell.

Also im curious does anyone else have the Name plates in this d3 style as in the screenshots?, i dont, i would love to have it tho. cheers.
edit, found em on rothui page ofc. silly me.

Originally posted by metatron5369
I had a friend (Darkjubs) help me out on the issue.

Code:
  -- manacolor defines what manacolor will be used
  -- 1 = red
  -- 2 = green
  -- 3 = blue
  -- 4 = yellow
  local manacolor = 3
   local myName,_ = UnitName("player")
   local _,myClass = UnitClass("player")
     if myClass == "ROGUE" then
     manacolor = 4
   elseif myClass == "WARRIOR" then
     manacolor = 1
   elseif myClass == "DEATHKNIGHT" then
     manacolor = 2
   end
He said he'd be interested in tackling Druids if there was enough interest.
Last edited by zoktar : 11-24-08 at 12:42 AM.
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Unread 11-24-08, 05:22 AM  
whizque
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the 3d portrait doesnt work if party member out of range. can i use adapt for that?
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Unread 11-26-08, 12:56 PM  
Soderbergh
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How can I add the orbs animations?
I recently installed Roth UI but the orbs are with no animations...
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