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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
Created:unknown
Downloads:100,301
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 12-29-10, 06:11 AM  
Skotlex
A Kobold Labourer

Forum posts: 1
File comments: 4
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Question...

dear very nice add-on creator

hello. i'm korean wow user. (due to, i don't write english, well. sorry)
questions ...see plz

1. i wanna change form that health and mana Orb text. but, failed... T.T
i need advice. ( ex. 100 -> 100% )

2. i wanna adjust spacing of buff/debuff aura icon in targetbar.
need advice, too O_o;; plz~

ref. not use rBottomBarStyler, only Roth UI(Diablo) + @(default included).

(ref. shot)


thank you! good day tonight O_o
Last edited by Skotlex : 12-29-10 at 06:14 AM.
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Unread 12-30-10, 09:30 AM  
louppetite
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Could u plz add partystarget units?

Dear sir,

as a dpser, i need to click the tank's target and begin to fight, so that I will not get the aggro. So, could u plz add the partymembers' targets unit? Thx a lot!
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Unread 01-02-11, 01:19 PM  
vnuss1
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question

is there any way to only use the party/raid frames?
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Unread 01-02-11, 03:12 PM  
zork
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Re: question

Sure if you hide every other unit in the config.lua
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Unread 01-12-11, 02:52 PM  
spencman
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PvP tag

Great UI, shared it with a few friends.

One major issue (major for me).
- Active PvP tags are not showing I can't tell if my target or myself is in pvp.

Any idea how to fix this?
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Unread 01-12-11, 05:16 PM  
zork
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Re: PvP tag

Activate it in the config by editing the config.lua player pvp settings.
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Last edited by zork : 01-12-11 at 05:16 PM.
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Unread 01-16-11, 05:00 PM  
spencman
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Re: Re: PvP tag

Originally posted by zork
Activate it in the config by editing the config.lua player pvp settings.
Still not showing.
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Unread 01-22-11, 04:49 AM  
TS_CTMod
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Bosses

Do you have any plans to add code for the Boss (or Arena for that matter) frames to display using the same format as Party? Currently they display with Blizzard standard frames.
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Unread 01-23-11, 10:47 AM  
cambob22
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hello

HI ..my problem is
I can't dowload the addon when it became 90% the pressec stop plz add an other sourc thx
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Unread 02-04-11, 07:48 PM  
lilmrock4456
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Figured it out. EPIC ADDON, THANKS!
Last edited by lilmrock4456 : 02-05-11 at 06:35 PM.
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Unread 02-05-11, 02:23 PM  
lilmrock4456
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Ok, disabled everything now all that's left is the orbs, but I can't find orb scale. Since they aren't called "orbs" in the lui.
Last edited by lilmrock4456 : 02-05-11 at 06:34 PM.
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Unread 02-10-11, 11:38 AM  
Gsusnme
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I've been having issues for some time with elements not saving their positions.

Example: Move the focus and pet frames via /diablo unlockframes, place them where I want, re-lock them with /diablo lockframes.

Then after some time, I'm not sure quite what triggers it, they just randomly misplace themselves. Is anyone else having this issue?

Any insight would be very helpful!
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Unread 02-10-11, 11:50 AM  
zork
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If you edit the files and generate a lua error. The positions will reset. That is the only way that can happen without settings usperplaced to false.
The position data is saved per character only aswell.
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Unread 02-11-11, 05:00 AM  
bvom
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first i would like to say i love the diablo ui, its amazing.
ive been tweaking it for few hours now and everything is working out great except one thing:
im trying to get the party frame to show while in a raid, extending from left to right, starting with my characters portrait, and only showing the 5 players in my group. am i trying to do the impossible, or is there something ive been missing in the lua's?
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Unread 02-11-11, 05:25 AM  
zork
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Open oUF_Diablo/config.lua
Go to party and change the visibility from "party" to "party,raid".

But you may need to change the hardcoded raid position.

Use the userplaced=false variable in the config to reset position data and to load the new values.
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