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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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Downloads:100,249
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 04-28-09, 04:23 PM  
bingobot
A Kobold Labourer

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I cant seem to get the shaman totems to work, is there something i have to edit to make them visible?

also, i would really like to reverse the color of the health on the targetframe, for me going from black to red seems invert. where on earth can i change this?

PS awesome addon
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Unread 04-28-09, 09:22 AM  
zork
A Pyroguard Emberseer
 
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The raidframe mod is standalone (oUF_D3OrbsRaid). If you want to use the party frames in oUF_D3Orbs only you need to comment out all the other unit spawns.

Find the unitspawn area and make it look like this. Search for "-- SPAWN UNITS".
Code:
--[[
  oUF:SetActiveStyle("oUF_D3Orbs2_target")
  oUF:Spawn("target","oUF_D3Orbs2_TargetFrame"):SetPoint(tabvalues.frame_positions[3].a1, tabvalues.frame_positions[3].af, tabvalues.frame_positions[3].a2, tabvalues.frame_positions[3].x, tabvalues.frame_positions[3].y)  
  oUF:SetActiveStyle("oUF_D3Orbs2_player")
  oUF:Spawn("player", "oUF_D3Orbs2_PlayerFrame"):SetPoint(tabvalues.frame_positions[2].a1, tabvalues.frame_positions[2].af, tabvalues.frame_positions[2].a2, tabvalues.frame_positions[2].x, tabvalues.frame_positions[2].y)  
  oUF:SetActiveStyle("oUF_D3Orbs2_tot")
  oUF:Spawn("targettarget","oUF_D3Orbs2_ToT"):SetPoint(tabvalues.frame_positions[4].a1, tabvalues.frame_positions[4].af, tabvalues.frame_positions[4].a2, tabvalues.frame_positions[4].x, tabvalues.frame_positions[4].y)
  oUF:SetActiveStyle("oUF_D3Orbs2_focus")
  oUF:Spawn("focus","oUF_D3Orbs2_focus"):SetPoint(tabvalues.frame_positions[6].a1, tabvalues.frame_positions[6].af, tabvalues.frame_positions[6].a2, tabvalues.frame_positions[6].x, tabvalues.frame_positions[6].y)
  oUF:Spawn("focustarget","ouf_focustot"):SetPoint('CENTER', oUF.units.focus, 'CENTER', 200, 0)
  oUF:Spawn("pet","ouf_pet"):SetPoint('CENTER', oUF.units.focus, 'CENTER', 0, 250)
]]--
You may want to comment out the d3art frame generation aswell.
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Last edited by zork : 04-28-09 at 09:24 AM.
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Unread 04-28-09, 07:23 AM  
orirgv
A Kobold Labourer

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Hi!

First, I would like to say that i love what you did with the party frames, and i like the raid frames too. I am currently using a different layout of oUF and would like to use your party and raid frames.

I tried doing what you said about disabling units, but lua really mixes my head up. I was wondering if you could help me with this, if it's not too much to ask for.

Thank you very much =)
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Unread 04-24-09, 12:58 PM  
LaughskyZ
A Kobold Labourer

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er....

ok...the question is down. thanks
the greatest ui !
Last edited by LaughskyZ : 04-24-09 at 01:08 PM.
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Unread 04-23-09, 05:29 PM  
Hellkite26
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Target Bars

I downloaded this mod and got just about everything setup to work well with FuBar and Sunnart frames.. only thing I need to do is move what looks kinda like grid or just get rid of it. What addons is doing that so I know what to delete or LUA folder to alter location.
Last edited by Hellkite26 : 04-23-09 at 05:35 PM.
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Unread 04-23-09, 02:39 PM  
jodli
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Aww, well i don't think it makes it look crap really, just a preference as i'm used to having brighter colors for full hp and darker for less. Oh well...
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Unread 04-23-09, 02:37 PM  
zork
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I removed that. If you want the layout look like crap you must do it yourself. *g*
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Unread 04-23-09, 02:12 PM  
jodli
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Great addon, only trouble i have since the new version is i can't find out where to change the target frame color so that it's red instead of dark gray.

In the previous version there was the "color switch" option for changing it.
So, am i missing something here or?

Thanks in advance.
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Unread 04-22-09, 06:06 PM  
Sofitia
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Pictures?

Hey, I love this addon, but I really miss being able to see a picture of my target/target's target.
Are there any options for adding them? I'm not a coder, but I have no problem messing around in the lua file if needed... Just thought I should start here before exploring on my own.
Thanks
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Unread 04-21-09, 12:48 PM  
zork
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Originally posted by BDVish
One thing to add to your notes: removing target frame breaks the addon.
And, simplistic solutions being simplistic, I commented out everything else but the target frame, which I moved behind pitbull one. Works well.
Oh, I also deleted every texture that didn't have "orb" prefix.
That is because the castbar and the target-target are anchored to the targetframe. Just remove that in the frame position table. Set them to UIParent.
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Unread 04-21-09, 10:31 AM  
BDVish
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One thing to add to your notes: removing target frame breaks the addon.
And, simplistic solutions being simplistic, I commented out everything else but the target frame, which I moved behind pitbull one. Works well.
Oh, I also deleted every texture that didn't have "orb" prefix.
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Unread 04-21-09, 09:51 AM  
zork
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Originally posted by BDVish
Is there any way of showing ONLY (ONLY orbs means that addon shows nothing else but orbs) other than deleting unneded textures and setting X of everything to 5000?
Do you want to keep the oUF unitframes? If no take a look at rBottomBarStyler.
http://www.wowinterface.com/download...BarStyler.html

If yes comment out the last part of the code where I create the d3 art.
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Last edited by zork : 04-21-09 at 09:52 AM.
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Unread 04-20-09, 11:38 AM  
zork
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I got the frequentupdates working for pets. I had to parent the self.Power to self and not to self.Health.
I do some test to check if everything is working. If you want to test it aswell:
http://code.google.com/p/rothui/sour...c=svn408&r=408
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Unread 04-19-09, 11:14 AM  
Sojik
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Maybe it's an oUF bug because frequentUpdates is supposed to work for pets.

Originally Posted by oUF\elements\power.lua
This option will only enable for player and pet.
- frequentUpdates - do OnUpdate polling of power data.
and

Originally Posted by oUF\elements\power.lua
if(power.frequentUpdates and (unit == 'player' or unit == 'pet')) then
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Unread 04-19-09, 07:13 AM  
zork
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Originally posted by vain666
rPowerBarColor
Oh, I forgot to add the !rColors folder from the roth ui . Sorry. It's missing and I use it to colorize stuff. Uploaded a new version 014-3 that includes rColors. Thanks for reporting.
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Last edited by zork : 04-19-09 at 07:20 AM.
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