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Updated: 10-24-14 08:04 PM
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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 08:04 PM
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oUF Diablo  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


Intro

A Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEW
ORB CONFIG
To open the orb config panel type in:

/diablo config

Moving
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
Config
You can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units
- player
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
Bars
- oUF_DiabloPlayerCastbar
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPower
Git
https://github.com/zorker/rothui/tre...6.0/oUF_Diablo

60000.01
- updated for patch 6.0.2

50400.05
- update matching rothui.50400.05
- added optional galaxy rotation animation to the diablo config

50200.05
- fixing the bossframe update issue

50200.04
- removed all menu code
- updated to oUF 1.6.4

50200.03a
- fixing a typo in tags.lua
- fixing a typo that prevented the powerorb from becoming movable

50200.03
- updated to patch 5.2
- matching Roth UI 50200.03
- some more tiny bugfixes

50100.02a
- fixed 2 major texture errors...wut?

50100.02
- added the orb config panel

50100.01
- matching Roth UI 50100.01 (updated for patch 5.1)

50001.05
- matching Roth UI 50001.05 (see Roth UI changelog)

40300.04 (matching Roth UI 40300.10)
- tweaked combo bar textures in oUF_Diablo
- fixed the positioning problem for party, raid and bossframes in oUF_Diablo
- added heal prediction (disabled by default)
- added config option to disable the raid frame chains
- new move functions you can now lock, unlock and reset all your frames ingame
- changed the raid frame mangager code, you can now use the raidframe manager in combat while still maintaining the mouseover effect
- changed the oUF_Smooth modulation code
- new orb animations
- Enabled aurawatch example for the raidframes (druid example)
- Tweaked the boss power display in bossframes especially if they combine with an alternative power (onyxia charges, madness of deathwing charges etc.)
- If animations and classcoloring is enabled in oUF_Diablo the orb color will now switch upon entering a vehicle
- Changed the way how raid groups in oUF_Diablo get sorted. They now match the default UI by using a group header for each raid group

40300.03
- updated for patch 4.3

4.010
- updated for patch 4.2
- added oUF_Vengeance module
- added vengeance bar (can be disabled in the config.lua)

4.009
- added optional class and powertype coloring for animations
- added animation alpha channel multiplier

4.008b
- fixed the animation models position reseting bug
- added class specific animation table (you can define an animation setup per class now)

4.008
- new animation system implemented

4.007
- updated for patch 4.1
- matching Roth UI 4.008a

4.006
- adjusted version id to match roth ui
- move raid/party attributes to the config
- fix combo point display for fights that appear in a vehicle but still use class skills
- Make PlayerPowerAlt bar movable (sound bar in atramedes fight etc) via SHIFT+ALT+Drag
- added bossframes in Diablo style
- added a second row to raidframes to display name and health both at the same time
- added aura icon to raidfames (you can add a spellid to the raid aura spelllist to track it)

4.003
- added raid unit

4.002
- all units included except raid
- added a slash command use "/diablo" for more

4.001
- first version running under 4.0.1

019
- patch 3.3 rdy

018
- aggro coloring and all the other new rothui features

017
- even better galaxy textures

016
- updated for patch 3.2
- new animation with galaxies, m2-files are currently not working anymore

015
- Names now get a grey color for offline and dead users
- Healthbar blanks out for dead units
- Added oUF_AuraWatch for specific buff/debuff filters
- Added missing HP to party/pet/focus frames
- Added transparency to party members out of range
- Added indicators for druid hots for party, focus and raid units

014-3
- added rColors (used to colorize stuff)

014-2
- vehicle powertype fix

014
- complete rewrite
- compatible to oUF 1.3.11
- added vehicle switching and vehicle functions
- compatible to rBottomBarStyler via config

013-2
- fixed a bug with the actionbar background texture not showing up correctly
- added a new config value to change the orb density

013
- added the runic mana orb
- new Diablo 3 textures
- target and focus area can now be moved ingame

012
- fixed focus target
- added automatic mana color detection

011
- new portraits
- minimal raidframes with debuff glow
- druid mana coloring

010
- vehicle and deathknight fixes

009
- portraits now clickable

008
- 3D or 2D portraits now selectable

007
- party, focus and pet portraits

006
- units can now be positioned more easily
- units now are fully scalable
- combopoints work now (update oUF if you havent (1.2.1 minimum))

005
- scaling now affects every single frame
- even more comments

004-3
- fixed bug with being a zombie. (zombies have manamax=0...wtf)

004-2
- removed svn folder for minimum size

004
- alot of changes for rothui081026
- now with values, class colors and more options

003
- first real version goes live, complete units are now working
- added castbars, values, units, orbs, color everything

002
- texture path changed

001
- initial release
Post A Reply Comment Options
Unread 05-05-09, 05:18 AM  
illeri
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Originally posted by zork
Hit reloadui. This may happen sometimes when you are in combat while someone gets invited to your group.
Ye... got it now... Ty
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Unread 05-04-09, 12:48 PM  
zork
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Originally posted by illeri
Hi... How can i get the rest of my party to show up on my screen... it is kinda annoying if i have to buff my grp...
Hit reloadui. This may happen sometimes when you are in combat while someone gets invited to your group.
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Unread 05-04-09, 11:49 AM  
jodli
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Thanks Zork, got it working now. Bitchin' addon, keep up the good work!
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Unread 05-04-09, 07:44 AM  
illeri
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Hi... How can i get the rest of my party to show up on my screen... it is kinda annoying if i have to buff my grp...
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Unread 05-04-09, 06:18 AM  
zork
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You get a Lua error which is hidden by default (you can activate it in the interface options under "others"). Install Bugsack if you want to edit code, helps you a ton finding errors.
Your problem is the following: The "ToT"-frame and the castbars are anchored to the target-frame. Since you removed the target-frame spawn the anchor cannot be found anymore and thus you get a Lua error. You need to remove this string "oUF_D3Orbs2_TargetFrame" from the position table in the config and replace it with "UIParent". Do not forget to adjust the anchorpoints and the x and y position in the frame position table aswell.

http://www.wowwiki.com/API_Region_SetPoint
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Last edited by zork : 05-04-09 at 06:20 AM.
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Unread 05-04-09, 03:47 AM  
jodli
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I can't seem to only remove the target frame... if i comment out the first two lines there, then my own orbs and bars dissapear.

if i only comment out "oUF:SetActiveStyle("oUF_D3Orbs2_target")" then the frame dissapears but instead of it orbs show up.

It's probably me messing up something but i just can't figure out what, if there's another part i need to comment out to get the orbs to dissapear after that please tell me.
Last edited by jodli : 05-04-09 at 03:52 AM.
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Unread 05-03-09, 10:01 AM  
illeri
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Party portraits

I can only see 1 party member and it kinda sux... how can i get the rest to show up?
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Unread 05-01-09, 02:45 AM  
zork
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Re: party frames buffs

Originally posted by sk3nt
buffs+pet
Thats what I am implementing right now, check my tests at:
http://www.wowinterface.com/download....html#comments

I think I updated Roth UI already with the pet happiness. You could take the oUF_D3Orbs from the current Roth UI. The name of the pet is happiness colored.

What brings the buff thing to life is the new oUF module called oUF_AuraWatch. You can track specific buffs based on the spellid.
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Last edited by zork : 05-01-09 at 02:48 AM.
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Unread 05-01-09, 12:42 AM  
sk3nt
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party frames buffs

Hey Zork, I really appreciate the work you've done to give us this awesome addon.
Right now I have just some questions: Is there any way to enable certain Buffs to show up in the Party Frames (like Powerword: Shield, Preyer of Mending or Renew).

Thank you
sk3nt

-edit-
Oh I forgot to ask how I can enable the happiness of my Pet to show
Last edited by sk3nt : 05-01-09 at 12:46 AM.
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Unread 04-30-09, 03:21 AM  
marveL.
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Спасибо за помощь, помогло!
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Unread 04-30-09, 02:50 AM  
zork
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Btw you can use the google translator -> http://translate.google.com/

This is your russian text after transformation:
How can I turn off the animation to fill in the many lives and Orbach and Target, in particular with a decrease in the life of the goal to show them a certain amount rather than a gradual decrease?
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Last edited by zork : 04-30-09 at 02:50 AM.
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Unread 04-30-09, 02:46 AM  
zork
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Originally posted by marveL.
How i can switch off animation healthbar and manabar?
Disable the addon oUF_Smooth. If you want to disable the orb glow set use_glow = 0 in the oUF_D3Orbs.lua.
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Unread 04-30-09, 02:39 AM  
marveL.
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Как можно выключить анимацию восполнения жизней и маны на орбах и таргетах, чтоб в конкретный при уменьшении жизней у цели показывалось их определенное количество а не постепенное уменьшение?

How i can switch off animation healthbar and manabar?

sory for my bad English
Last edited by marveL. : 04-30-09 at 02:40 AM.
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Unread 04-29-09, 12:30 AM  
zork
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Originally posted by Sofitia
...
- I tested oUF 1.3.14 yesterday, everything is fine.
- To make the target frame look like your focus/pet/party frame you need to adjust the target frame style function. This is will require heavy Lua editing. Advanced users only.
- In the config (at top of oUF_D3Orbs.lua) there is a position table. Adjust x and y for party there.

@bingobot
Use a totemtimer addon. I have no shaman and thus cannot test any totems.
This for example: http://infi.deluxe-board.com/wowaddo...temTimers.html
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Last edited by zork : 04-29-09 at 12:31 AM.
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Unread 04-28-09, 04:27 PM  
Sofitia
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3 Questions:

1. I noticed that oUF has been updated today. Since the only reason I have it is for your addon, I wanted to make sure that it's okay to update it and that there weren't any changes that will break your code.

2. I mentioned this in a previous post, but not sure if I was clear: I want to make the target frames look like the party frames. How do I do that?

And, 3. Is there a way to move the position of the party frames down a little? I use FuBar across the top of my screen and it automatically pushes everything down, except the party frames from this addon. I end up losing most of the party members' names.

Thanks a bunch
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