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Compatibility: | Warlords of Draenor Pre-Patch (6.0.2) |
Updated: | 10-24-14 08:04 PM |
Created: | unknown |
Downloads: | 100,455 |
Favorites: | 145 |
MD5: |
IntroA Diablo themed oUF layout for oUF 1.6.4+. This layout is part of the Roth UI compilation.
CLASS BAR PREVIEWORB CONFIG
To open the orb config panel type in:
Moving
/diablo config
Bars, art and units can now be moved and locked ingame. Use the slash command "/diablo" for more and check the FAQ.
ConfigYou can change tons of options inside the config.lua. You can change colors, positions, scales. Enable/disable units, bars and so on.
Currently supported units- player
Bars
- target
- targettarget
- focus
- focustarget
- pet
- pettarget
- party
- raid
- boss
- oUF_DiabloPlayerCastbar
Git
- oUF_DiabloTargetCastbar
- oUF_DiabloFocusCastbar
- oUF_DiabloExpBar
- oUF_DiabloRepBar
- RuneBar, EcliplseBar, ComboBar, HarmonyBar, ShadowOrbBar, SoulShards, DemonicFury, BurningEmber, AltPowerhttps://github.com/zorker/rothui/tre...6.0/oUF_Diablo
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Joker119 |
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10-28-14, 01:41 PM | ||
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Thx mate.
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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Gsusnme |
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09-29-14, 04:17 AM | ||
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oUF_Diablo does not touch the Blizzard raid UI in any way. That is why you have to manually hide the Blizzard raidframes with the default Blizzard raid frame manager or use rRaidFrameManager.
What you are getting is any kind of taint. It is mostly caused by using a dropdown menu which is touching any Blizzard function that sometime, somewhere, somehow decides to pop up. Could be any addon causing it. If you read the error closely you see that the error call comes from a Blizzard addon itself.
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Seraphy |
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09-15-14, 12:53 AM | ||
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Re: 6.0
There is no official version for 6.0 of oUF_Diablo yet.
If you have issues with the aurawatch plugin itself that belongs to the aurawatch plugin download.
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Joker119 |
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Joker119 |
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Joker119 |
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09-11-14, 08:50 PM | |||
A Kobold Labourer
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File comments: 3
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Re: Re: Target and raid frames
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Seraphy |
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09-11-14, 02:01 PM | ||
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Re: Target and raid frames
Under each of those there will be something that says Code:
show = true, The sections you wanted gone will now be gone, and back to default (or to whatever your favorite unitframe replacement addon is, such as XPerl) |
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Joker119 |
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09-11-14, 10:51 AM | |
A Kobold Labourer
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Target and raid frames
How do i revert the raid, target and target of target, as well as focus frames back to default? I want to keep the orb and animation but i just cant get used to the new unit frames.
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Seraphy |
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09-11-14, 05:23 AM | ||
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There are aurawatch settings set specifically for the raid frames, why is that if it didn't work at one point? And if it did at one point, do you maybe have any idea what might have broken it? Maybe I can dig through the code and make a fix for it myself? Also, if it makes any difference, I'm not using RothUI, simply oUF_Diablo on it's own (with oUF core obv) And what about the power bars for the raid? Was that something that never worked either or ? ^Nvm the power bars. Figured them out for myself. For anyone else who is wondering: Code:
Addon>units>raid.cfg (open in notepad) Scroll down to where it says: --create health frames Find the end of that segment: self.Health = h self.Health.smooth = false end Add this segment after that: --create power frames local createPowerFrame = function(self) local cfg = self.cfg.power --power local h = CreateFrame("StatusBar", nil, self) h:SetPoint("TOP",0,-38.5) h:SetPoint("LEFT",24.5,0) h:SetPoint("RIGHT",-24.5,0) h:SetPoint("BOTTOM",0,21.9) h:SetStatusBarTexture(cfg.texture) h.bg = h:CreateTexture(nil,"BACKGROUND",nil,-6) h.bg:SetTexture(cfg.texture) h.bg:SetAllPoints(h) h.glow = h:CreateTexture(nil,"OVERLAY",nil,-5) h.glow:SetTexture("Interface\\AddOns\\oUF_Diablo\\media\\target_ppglow") h.glow:SetAllPoints(self) h.glow:SetVertexColor(0,0,0,1) self.Power = h self.Power.Smooth = true end Continue down until you find: ------------------------------------ -- RAID STYLE FUNC ------------------------------------ Find --createhealthPower createHealthFrame(self) add createPowerFrame(self) Continue to: --health update after the second line in that section, add self.Power.PostUpdate = func.updatePower Save and close. Re-open game or /reloadui Raid frames now have Power bars.
Last edited by Joker119 : 09-11-14 at 05:55 AM.
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Joker119 |
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09-10-14, 01:44 AM | ||
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Even I would have to dig deep to get that working. That stuff is advanced only sorry.
If you need the raid frames for raid healing please (for the sake of your raid members) disable the Roth UI raidframes und use sth else.
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09-09-14, 03:25 PM | |
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Aura Watch on raid frames...
I can't get them to work.
When I change the class type to pally and the spellid's i need (exactly like I did for the party) I get grey healthbars with no names and no auras for my raid frames. I can't figure it out, I'm not sure what I'm doing wrong. I'm including a picture of the problem, aswell as the aura watch code snippet from the addon>units>raid config file Code:
--create aura watch func func.createAuraWatch=function(self) --start the DRUID setup if cfg.playerclass == "PRIEST" then local auras = {} local spellIDs = { 86273, -- Illuminated Healing 53652, -- Beacon of Light 114039, -- Hand of Purity 6940, -- Hand of Sacrifice 1038, -- Hand of Salvation 139, -- Renew } else local auras = {} local spellIDs = { 86273, -- Illuminated Healing 53652, -- Beacon of Light 114039, -- Hand of Purity 6940, -- Hand of Sacrifice 1038, -- Hand of Salvation 139, -- Renew 17, -- Power Word: Shield 774, -- Rejuvenation 8936, -- Regrowth } local dir = { [1] = { indicator = true, color = { r=1,g=0,b=1 }, size = 8, pos = "TOPLEFT", x = 12, y = -12 }, [2] = { indicator = true, color = { r=0,g=1,b=0 }, size = 8, pos = "BOTTOMLEFT", x = 12, y = 12 }, [3] = { indicator = true, color = { r=0.5,g=1,b=0.5 }, size = 8, pos = "TOPRIGHT", x = -12, y = -12 }, [4] = { indicator = true, color = { r=1,g=1,b=0 }, size = 8, pos = "BOTTOMRIGHT", x = -12, y = 12 }, } auras.onlyShowPresent = true auras.presentAlpha = 1 auras.PostCreateIcon = function(self, icon, sid) if icon.cd then icon.cd:SetPoint("TOPLEFT", 1, -1) icon.cd:SetPoint("BOTTOMRIGHT", -1, 1) end --count hack for lifebloom if sid == 33763 and icon.count then icon.count:SetFont("Interface\\AddOns\\oUF_Diablo\\media\\visitor1.ttf",8,"THINOUTLINE, MONOCHROME") icon.count:ClearAllPoints() icon.count:SetPoint("CENTER", 3, 3) icon.count:SetParent(icon.cd) end end -- Set any other AuraWatch settings auras.icons = {} for i, sid in pairs(spellIDs) do local icon = CreateFrame("Frame", nil, self) icon.spellID = sid -- set the dimensions and positions icon.size = dir[i].size icon:SetSize(dir[i].size,dir[i].size) --position icon icon:SetPoint(dir[i].pos, self, dir[i].pos, dir[i].x, dir[i].y) --make indicator if dir[i].indicator then local tex = icon:CreateTexture(nil, "OVERLAY") tex:SetAllPoints(icon) tex:SetTexture("Interface\\AddOns\\oUF_Diablo\\media\\indicator") tex:SetVertexColor(dir[i].color.r,dir[i].color.g,dir[i].color.b) icon.icon = tex end auras.icons[sid] = icon -- Set any other AuraWatch icon settings end --call aurawatch self.AuraWatch = auras end end
Last edited by Joker119 : 09-09-14 at 06:10 PM.
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